Your mod looks really interesting and has lots of features that I would love to explore.
But there is a snag when updating to the more recent IC2 experimental builds.
It crashes the client on startup.
Linky to crash-2013-08-27_17.54.04-client.txt
Upon further testing, the last experimental build of IC2 that is working for this mod is 2.0.92-experimental. Newer updates of IC2 experimental builds are either missing from the IC2 Jenkins server(because of failed builds) or doesn't load MC at all and crashes MC with the above crash log.
So, I'm guessing that you've had built your mod in 1.6.2 around a certain area of the new experimental IC2 API; that had gotten outdated even before you've even released the new update of your mod for 1.6.2; since the API for IC2 is still updating, from what it looks like.
Keep up the good work though! Really nice mod. :3 I'll be having fun with this!
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Aug 26, 2013it's really an awesome mod that I really want to try out for the new 1.6.2 that you've just released.Posted in: WIP Mods
But! There's one BIG snag that happened with the latest mod update.
Your mod doesn't even load up at all.
Even when I've properly placed the mod into the mods folder for the same instance for testing, the mod doesn't seem to load into MC, like nothing ever happened. Even though that Forge has checked the mod, but nothing happens to it. Believe me, I've tried in other instances as well.
So, I'm guessing that the latest compiling of your mod(or first compiling for 1.6.2) had derped up somewhere, so it won't boot up with MC.
I'll show the ForgeModLoader log, to show that I'm not being a dumbass.
Linky to ForgeModLoader-client-0.log
Love the mod by the way. :3 if only that it loads at all... x-x;
May 20, 2013Soldjermon posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve KnowledgeThis is really an awesome mod! Brings the ol' Thaumcraft 2 back into the Thaumcraft 3. Such nostalgia...Posted in: Minecraft Mods
But! It looks like there's one BIG snag I've came across while playing on a very tiny SMP test server.
(Right-clicking on your own warded chest you placed down crashes the SMP server; but it works fine in SSP)
Just giving you a head's up, so that the bug can be fixed. :3
Apr 30, 2013Soldjermon posted a message on All-U-Want - Create and edit items, entities, spawners, and more!This mod is really nice to play around and have fun, but there's two things I'd like to suggest.Posted in: Minecraft Mods
#1: There are lots of mods and also the vanilla MC itself uses metadata(damage) values to list their blocks and/or items to take up less block/items IDs. Can you make it so that your mod lists all of the blocks that uses the metadata(damage) values as well?
#2: Can you add a feature of where you can change the button configuration of accessing the GUI? because I also use NEI, that uses R as the default to look up recipes(even though it already has control settings anyway to change the button configuration).
Just helpful suggestions for the future. Other than that, the mod works great! ^^ Keep up the good work!
Apr 27, 2013Well damn, I can't believe I had missed that! I guess I don't check the log out completely; in which I should have. Thanks for helping me point to the right direction, since that item ID conflicts are hard to spot. :3Posted in: Minecraft Mods
Major derp on my part... DX Ugh!!! *bricks self*
Apr 27, 2013This mod is really awesome to play, but there's one major crash bug that crashes SSP and will corrupt the world as well if I spawn the fire essence from NEI.Posted in: Minecraft Mods
If I do find the fire essence in the world in a chest, it also crashes SSP and can't open the chest. Breaking the chest doesn't help either, which will cause the world corruption.
link to crash report; too big to fit in the post
Also, when scrolling in NEI and rendering the fire essence, NEI glitches out and the MultiMC console gets spammed with the same error.
What's odd though that this only happens while buildcraft is installed. when I uninstalled buildcraft; the major crash bug goes away, which makes me feel sad - because I do like using buildcraft as well.
Just giving you a heads up, Mithion.
Jan 8, 2013Soldjermon posted a message on Forgotten Nature [1.7.19] A Natural Addition to MC: Trees,Crops,Fruit,Flowers,etc...Hey! Glad to see you back, Nightshade!Posted in: Minecraft Mods
We've been worried that you disappeared forever because of higher priorities of life.
At least you had come back to update FN at least to the current version of MC. :3
Even then, I hope you had fun while you were away.
Dec 8, 2012From EBXL, I've always been fond with the Mountain Ridge and Autumn Forest.Posted in: Minecraft Mods
From the FN mod, I really like the crystal forest and the Neo Tropical forest.
I just hope that the Neo Tropical Forest and the Crystal Forest would be in the EBXL mod, along with the other biomes from FN mod to EBXL. :3
Keep up the good work, EBXL team! X3
Dec 3, 2012Soldjermon posted a message on [1.4.5][Sound Pack_Audiotori] Minecraft 8bit sounds!Awesome! It's been a while since I've listened to the 8bit sounds for MC; since because there's new sounds and updates for MC that it was difficult to keep up.Posted in: Minecraft Mods
But I'm glad that you've been still working on your 8bit sound pack; even though it took a while to update. :3
Also, can't wait for the 16bit sound pack as well! X3
P.S. I love the retro games back to the nintendo days, is the reason why I love the 8bit sound pack most than other sound packs that are out there(in my opinion).
Nov 30, 2012Soldjermon posted a message on Forgotten Nature [1.7.19] A Natural Addition to MC: Trees,Crops,Fruit,Flowers,etc...Posted in: Minecraft ModsQuote from MRDNRA
Got to say this mod is so much better than when I last used LCTrees which lagged my computer to virtual unplayability, excellent job virtually eliminating the lag. However, I've just encountered a weird problem with the Crystal Forest biome:
I have changed the block ID's up by 1000 to avoid conflict with ExtraBiomesXL, wondering if that is causing the problem?
Edit: Even changing the IDs back but setting the "new stair index" as 300 instead of 200 to avoid EBXL conflict isn't fixing it.
Edit 2: Just realised I hadn't restarted mc after changing the config. However I've adjusted the EBXL config this time instead and it's now working.
You major derp! You should've read the OP of known issues.
Quote from Nightshade_Proleath
--Excessive amounts of trees in certain biomes can cause a lot of lag.
--Due to a limitation in MC, crystal ground cover should be set to an ID below 256.
;P Maybe you should read better next time, MRDNRA.
Nov 22, 2012Soldjermon posted a message on Forgotten Nature [1.7.19] A Natural Addition to MC: Trees,Crops,Fruit,Flowers,etc...Yay! ^w^ at least I can still live in a crystal forest biome in the latest version of MC(1.4.5).Posted in: Minecraft Mods
Since because I was worried that while the merging with EBXL is still being done(I think), it is best to keep the mod updated for the latest MC until the merging is complete if possible; because we still love your mod, Nightshade!
We'll never forget you and your mod. :3
Nov 20, 2012Posted in: Minecraft ModsQuote from ScottKillen
Almost everything will be implemented.
If you're saying that "almost" everything will be implemented, what won't be implemented from FN into EBXL? I really do want to know.
Nov 8, 2012Posted in: Minecraft ModsQuote from Nightshade_Proleath
I fixed the end bug.
I made a couple fixes yesterday without changing the version number of the mod. Maybe you need to re-download.
It's great and all that you've fixed the end bug as well as other bugs so quickly, but it would be nice if you have the version number for your FN mod to be like "126.96.36.199" or something as well as putting the fixes in the change log, so we can know if the bugs are fixed or not? It would be really helpful. :3
It's a little more work, but it's worth it at the end.
Also, I've noticed that there's also a critical crash bug relating with generating a superflat world. XP It was the same deal with the end bug of getting hung when it was on the "converting world" screen and not generating a crash report whatsoever.
Nov 8, 2012Posted in: Minecraft ModsQuote from ClockworkHearts
I have this mod running with 1.4.2 ExtrabiomesXL and 1.4.2 Mo' Creatures. It works quite nicely and looks amazing. One question. Is there a way to make the leaf blocks from this mod solid? I change my game to fast graphics because I like the solid leaf blocks and they increase my fps, but this mod keeps the transparent blocks which kill my fps in heavily wooded areas.
I have a pretty powerful computer.
Much Lower Fps
There is a config of that in the FN config file to change from fancy to fast graphics. I do wonder why that was not integrated to the graphics settings for vanilla MC and have-to be changed in the config; because it would be easier for just pushing one button from the video settings than rather going into the config file to change it.
Quote from Oldguy123
This Mod is pretty boss. I was trying to get it in 1.2.5, But why haven't you added the Woods Place-able in sideways? But anyway Good Job, Epic Mod.
I've also wondered that as well, since the feature to have logs going sideways has been implemented into vanilla MC recently. Then again, maybe Nightshade hasn't caught up with that implementation yet.
Quote from ultimategame
how exactly do you install this mod? i never really figured it out.
Read the OP and maybe drag everything from the forge zip file into the minecraft jar? Maybe people should read more often. XP
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Aug 1, 2012Soldjermon posted a message on Community Creations - L4D2 Minecraft; MineTV Ep2 This WeekPosted in: NewsQuote from DaEnderSlayer
man i still didn't get the IP address i really wanna be part of the live studio audience.
It's because that you haven't been accepted to get the email for the IP address and to be whitelisted to be on MineTV? I haven't either; but I'm not going to complain.
Besides, all of us have at least 12 hours before the MineTV livestream starts(from the time I posted this); so the admins who run MineTV could have a bunch of entries(already) and needs to filter out of who is going to be a part of MineTV for this episode.
Either way; for me, I'm going to stick with 1.2.5 until all of the mods I use updates for official 1.3 MC release. It's really nice to have tons of bug fixes and adding more blocks/items, but I'm not quite ready to jump aboard the 1.3 release just yet; even though that it is going to be released today.
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