It will be soon... First author has to fix some things and then new problems might come so it is better if author doesn't set the date. Just follow the mod and it will be out soon
Hmmm... Makes sense. RFTools, ok it is pretty OP mod. Wawla I dont actually see, unnecessary, I mean it adds more Waila support, I have onw suggestion:
As you have Steves FM, maybe if there is update to Steves Workshop add it too.It is everything Mid-game you ever want, smelting, crafting and more in one.
This pack might be the first 1.10/1.11 Pack I enjoy and I will recommend this pack to people if I can
I think you should add Mouse Tweaks and Wawla back and if YOU dont like it, maybe others like me like it. Just add .disable to Mouse_tweaks.jar.disable
1. I would personally say it is small compared to other modpacks, but i'll try to trim off some of the unnecessary mods.
2. The only reason there are lots of updated is because it is in development and is not available for the public anyway
3. I don't see how it is hardcore, but I actually plan on making it more difficult with craftweakers and other mods
4. I'm trying to make it as unique as possible, but there are just so many kitchen sink modpacks.
Answer on #3. I cant see how you cant see that there is 1 hardcore mod WHICH IS HORRIBLE and that is Spice of Life. It literally will make your life burn in deeps of hell. What is point of exploring or building if you need like full inventory of food? I dont really get why you added that. You can add like 5 HP bars, you can add like Thirst
BUT FOOD is one thing you cant control ;-; it is hellish mod
Answer on #4. You can make it unique as I said with Quests/Story lines you have to follow. Not many modpacks offer good stories or quests. You can add them and work for them in version 2 of the pack
Myself in my 1.7.10 Modpack Haxxocraft: Reborn I am making it unique by Book Store not like store where you buy books but HQM Book Store :D. There will be tabs like Music Shop, Library and Blacksmith but that is a lil' too much spoiler
Also custom crops, items and maybe soon blocks and custom mods. Who knows
Thank you so much. You are the only one who helped me with this :D.
Still not working but I think its something to do with materials :/ okay thanks anyways
Can you figure something out of this? It is something to do with Material.class. I checked it out but what I did perfectly registers there :/ weird ok this something to do with resource i am using?
[Client thread/WARN] [JSON-Ables]: Configuration error!
java.lang.NullPointerException
at jsonAbles.api.MaterialSet.<init>(MaterialSet.java:24) ~[MaterialSet.class:?]
at jsonAbles.config.json.MaterialType.register(MaterialType.java:35) ~[MaterialType.class:?]
at jsonAbles.config.ConfigHandler.registerAll(ConfigHandler.java:138) ~[ConfigHandler.class:?]
at jsonAbles.config.ConfigHandler.init(ConfigHandler.java:85) [ConfigHandler.class:?]
at jsonAbles.JsonAbles.preInit(JsonAbles.java:53) [JsonAbles.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_131]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_131]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_131]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_131]
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532) [FMLModContainer.class:?]
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source) ~[?:?]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_131]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_131]
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) [guava-17.0.jar:?]
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) [guava-17.0.jar:?]
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) [guava-17.0.jar:?]
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) [guava-17.0.jar:?]
at com.google.common.eventbus.EventBus.post(EventBus.java:275) [guava-17.0.jar:?]
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) [LoadController.class:?]
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190) [LoadController.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_131]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_131]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_131]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_131]
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) [guava-17.0.jar:?]
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) [guava-17.0.jar:?]
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) [guava-17.0.jar:?]
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) [guava-17.0.jar:?]
at com.google.common.eventbus.EventBus.post(EventBus.java:275) [guava-17.0.jar:?]
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) [LoadController.class:?]
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556) [Loader.class:?]
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243) [FMLClientHandler.class:?]
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) [bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_131]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_131]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_131]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_131]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_131]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_131]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_131]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_131]
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:310) [NewLaunch.jar:?]
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:394) [NewLaunch.jar:?]
at org.multimc.EntryPoint.listen(EntryPoint.java:170) [NewLaunch.jar:?]
at org.multimc.EntryPoint.main(EntryPoint.java:54) [NewLaunch.jar:?]
Hey, so I am trying to build a modpack and need new Tinkers materials. I know mod called JSONables which adds tinkers materials with .json file. I got into source code to see what I needed to build the .json file with and I built it. Here is the code and I also have .lang file with materia.accioinfused = Accio Infused:
New creation of which I am extremely proud: the "Multi Tool". Is like a backpack, but you select the items and you can use them directly (a single item that switches between any sword, any shovel, any block etc. (anything you want)
Quite interesting tool. I think there is already a mod like that though :/ called Multi-Tool.
Also if I have time I might work on the translation to russian or georgian :/ IDK.Russian is hard
I will just translate Elements and their Families so it can be simple.
0
I mean :/ There are tons of packs like that but most successful is SkyFactory (No Recipe Changes) and PO3 (Recipe Changes)
Me, myself am developing mod pack which is like 35% done... (A lot for me doe :P) Tons of recipe changes but not skyblock :/
as writing this I am not continuing development cause my Laptop sucks :/ I want to ask you something.
Can you test it for me if you have strong PC? pls
0
It will be soon... First author has to fix some things and then new problems might come so it is better if author doesn't set the date. Just follow the mod and it will be out soon
0
Hmmm... Makes sense. RFTools, ok it is pretty OP mod. Wawla I dont actually see, unnecessary, I mean it adds more Waila support, I have onw suggestion:
As you have Steves FM, maybe if there is update to Steves Workshop add it too.It is everything Mid-game you ever want, smelting, crafting and more in one.
This pack might be the first 1.10/1.11 Pack I enjoy and I will recommend this pack to people if I can
I think you should add Mouse Tweaks and Wawla back and if YOU dont like it, maybe others like me like it. Just add .disable to Mouse_tweaks.jar.disable
And others might enable it.
0
One thing I dont understand: How does the Steves FM replaces RFTools...
JourneyMap is dependant on lag, it has to render mobs on the map.
Also from PR 2:
Morpheus is a server-side sleep-vote addon.
Wawla and Waila Features dont do anything but help Waila
Mouse Tweaks is a good mod, unlike minecraft where you have to click and drag you can shift click into Crafting Bench...
I mean removing those mods wouldnt make sense but RFTools is dimensional mod which is prty neat where Steves FM is automation mod
0
Answer on #3. I cant see how you cant see that there is 1 hardcore mod WHICH IS HORRIBLE and that is Spice of Life. It literally will make your life burn in deeps of hell. What is point of exploring or building if you need like full inventory of food? I dont really get why you added that. You can add like 5 HP bars, you can add like Thirst
BUT FOOD is one thing you cant control ;-; it is hellish mod
Answer on #4. You can make it unique as I said with Quests/Story lines you have to follow. Not many modpacks offer good stories or quests. You can add them and work for them in version 2 of the pack
Myself in my 1.7.10 Modpack Haxxocraft: Reborn I am making it unique by Book Store not like store where you buy books but HQM Book Store :D. There will be tabs like Music Shop, Library and Blacksmith but that is a lil' too much spoiler
Also custom crops, items and maybe soon blocks and custom mods. Who knows
0
Thank you so much. You are the only one who helped me with this :D.
Still not working but I think its something to do with materials :/ okay thanks anyways
Can you figure something out of this? It is something to do with Material.class. I checked it out but what I did perfectly registers there :/ weird ok this something to do with resource i am using?
Now new code if you need it
"materials": [
{
"key": "accioinfused",
"name": "Accio Infused",
"style": "Orange",
"resource": "mineraft:diamond",
"materialID": 49,
"harvestLevel": 3,
"durability": 1000,
"miningSpeed": 10,
"attack": 1.5,
"reinforced": 1,
"primaryColor": 16744448,
"value": 1,
"handleModifier": 1.25,
"stonebound": 0,
"buildParts": true,
"modifiers": 2,
"lore": "From Magical Crops to Blacksmith and you.",
"arrowMass": 0.15,
"arrowBreakChance": 0.5,
"bowDrawSpeed": 2.5,
"bowSpeedMax": 0.25,
"nativeModifiers": [],
"nativeEnchantments": []
}
],
"fluids": [],
"aspects": [],
"oreBerries": [],
"smelteryFuels": [],
"brews": []
}
0
Hey, so I am trying to build a modpack and need new Tinkers materials. I know mod called JSONables which adds tinkers materials with .json file. I got into source code to see what I needed to build the .json file with and I built it. Here is the code and I also have .lang file with materia.accioinfused = Accio Infused:
Please tell me what am I doing wrong
I am getting Configuration Error! in logs
0
Just want to say something about it:
My suggestion is to remove some unneeded mods or just disable then with just mod.jar.disable
Pack has to be unique with its quest lines/story lines and/or custom recipes
Just try!
0
Didnt even try to read and I am asking, does it have something to do with Game Series Rite of Passage? bcs they were AWSOME I love those series.
0
full report maybe? so we know what mod is causing it
0
Quite interesting tool. I think there is already a mod like that though :/ called Multi-Tool.
Also if I have time I might work on the translation to russian or georgian :/ IDK.Russian is hard
I will just translate Elements and their Families so it can be simple.
0
I have info on that in Georgian and Russian:
"ლითიუმი. 1 ჯგუფი, 2 პერიოდი.
პერიოდული სისტემის პირველი ტუტე მეტალი.
ის ძალიან რეაქტიულია და ადვილად აალებადი.
მას შეუძლია კავშირი დაამყაროს თითქმის ყველა ელემენტთან."
"Lithium. 1st Group, 2nd Period.
Periodic tables first alkali metal.
It is very reactive and easily flammable.
It can make bonds with most of the elements."
"Литий. 1 Группа, 2 Период.
Первый щелочной метал периодической системы.
Он очень реактивный и огнеопасный.
Он может создать узы с многими элементами."
I don't know if I got the Russian right but who cares :/ (Actually my Russian teacher cares. Better not tell her)
0
Maybe I'll ask someone :/ IDK how to do API stuff thingy. Good progress though. Book is looking great!
0
https://www.atlauncher.com/pack/MechMagic
Mech & Magic provides 165 mods. Focusing on both sides and also 1.10.2 :D. does it support ATLauncher. Cause this is official pack.
0
Tech & Magic [Over 200 Mods]
This is great pack. For 1.10.2 by great author