No one commented on this? I for one am excited for this and hope for great things in the future, such as those furnace recipes
If you do find a way to fix that it'd be great because I'm getting a similar crash after updating a whole ton of mods in my custom modpack: http://pastebin.com/fHqtppg4
On the plus side the last update fixed Jewelry Craft 2 haha
Would it be possible before moving on to 1.8 to add in config options to allow which blocks can be broken with your fist, such as Glowstone and Ice or Sand and Dirt? Or simply making only leaves breakable, or said config option for that?
Only reason I'm asking is because I'm trying to make a very specific survival pack, and punching blocks of any kind without the correct tool is something I've been looking for.
Thanks if possible and if not good luck on 1.8.
Edit: Also, Stone Bricks from Vanilla Minecraft don't function, say, like Stone or Cobblestone, being able to be broken by your fist-slowly but surely-with no repercussions. Also, Botania stone blocks act much the same as well as some stone blocks from Tinkers' Construct. Any chance for a fix? If nothing else, just an option to disable everything from being broken without the correct tools. That's my biggest wish before 1.7.10 is done.
Compatibility with Not Enough Keys (http://minecraft.curseforge.com/mc-mods/224614-notenoughkeys) would be nice, as the latest update broke compatibility. And yes, I know it hasn't been updated since December 7th, but if you could let them work side by side, it would make it easier to find conflicting keys and allow for easier registration of the new key commands.
Aside from that, are the bugs mention getting fixed? As I'm experiencing them as well. Other than that, this will be a very useful mod in my pack and I urge you to keep up the good work *laughs evilly*
I just want an updated 1.7.10 version to fix this crash (which I've managed to get 3 times before): http://pastebin.com/7YfApjjD
It's a little annoying when I update other mods and Mapwriter gets broken because of code changes or some such... Your current 1.7.10 version invokes this crash during world generation.
So with just Reika's most recent versions of ChromatiCraft, RotaryCraft and DragonAPI and your latest version of CraftingManager, I get this crash: http://pastebin.com/HX8qHZPh
A fix would be nice, as I love this mod... Hopefully it's an easy fix?
Well, dungeons are definitely separate enough now, big plus for me. Love the config options
But the bed pet still lets you sleep whenever and prevent night from ever happening... This may just be in my modded setup, but is it possible to force the bed pet to act like a regular bed and not let you sleep till it's nighttime?
Good to hear. Here's hoping it makes it into 1.7
Keep up the great work.
Is it possible to add Dynamic Mob IDs using Forge so they don't use the Vanilla system of being limited to ID 128 and below? Adding it to my custom pack pushes the IDs just over 128 and when this mod registers those higher than 128, it crashes...
Other than that, great mod
Yes, we were thinking the same thing: more config options. We'll probably make it a bit easier, like rarity on a scale of 1 to 10 (per dungeon type), and ability to disable dungeons per dungeon type. We like the pet spawns idea too. And we'll lower the amount of sky dungeons by default (again).
Awesome! Make sure you link it back here when it's ready!
Thanks for the feedback, as always.
I meant if mods added dimensions, not biomes *facepalms*
And will do!
Thanks for thinking about it. Looking forward to great things from this in the future.