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    posted a message on [v.0.6.3] Transformers Mod - transform!

    A list of ideas for this mod, based on each series.

    G1-

    A basic energon gun: a basic gun that any character could use.


    Energon Cubes


    Japanese G1-

    Transtectors: An inaimate transformer body that players can drive in and transform into a full size transformer, it would solve people's requests for full size transformers, while maintaining the current concept. I imagine they would operate like the vehicles from Flan's Mod, minus the transformation ability. Transtectors should be late game, expensive items to create, with each being locked to one person/armor, becoming a full size version of that character.


    Unicron Trilogy-

    Terrorcons- robotic cats and birds that are aggressive, they spawn when Energon Crysals are near iron ore, tying into the Allspark Mutations from the first movie, or simply energon crystals in dark areas underground. When they die, the drop energon crystals/pieces, iron ingots.


    Omnicons: Small transformers that could act like villagers, trading energon pieces for Energon Crystals, or Energon Stars. The best part is, they would be player size and not be breaking lore.


    Energon Stars: Only accessible from trading with the Omnicons, these objects automatically repair Transformium based armor and can be used as fuel by energon based weapons. They are expensive to by though.


    Beast Wars-

    Beast Mode transformers, nuff said.


    Protoforms: Using Transformium and Energon, in Incubator blocks, the player can make NPC Transformers, that are loyal to them. Require the basic transformium molds placed in and energon block/source. Said Protoform would probably scan the first platform and alt-mode presented to them. Their mods are Follow, Guard (free roam around where they were told), stay ( won't move unless they see an enemy). They would use their signature weapons and ammo as well. On a multi-player server, I imagine the admin could turn them off, or they would simply be loyal to their faction members. An alternative is to use a Vector Sigma/ Allspark/ Matrix like device on your trophies.


    Animated-

    Energon Farms: Blocks that can be used to grow artificial energon crystals. They can be used as fuel for weapons but not in crafting recipes for the armors, weapons etc.


    Movies-


    Energon Harvestor: An endgame construct that generates energon crystal so long as the sun is shinning. Should be absurdly expensive to create and possibly a multi-block structure.


    Tombs of the Primes: A special type of dungeon. They could have traps, enemies, puzzles to solve


    Aligned Continuity/Prime-


    Relics of the Primes: Found in Tombs of the Primes, they are high powered weapons, treasures would include.


    Energon Matrix- Let's you turn trophies into NPCs. Heals the player and armor and weapon durability.


    Star Saber- A powerful sword with a ranged attack


    Requiem Blaster: The strongest gun in the game with/or unlimited ammo.


    The Forge: A hammer/mobile crafting table, that let's you build mod related items with cheaper recipes.


    Skyquake Shield: Reflects all projectiles when in use.

    Posted in: Minecraft Mods
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    posted a message on Dragon Mounts r46 [WIP]

    An idea for this mod, or any mod using the source code. A dragon horn, one that automatically calls/teleports your dragon to you.


    Another idea, a dragon's den, a block, or multi-block structure, you can put up, to hold you dragon, this way people don't have tie down their dragons, or it won't suddenly teleport/move to them after a simple jump.

    Posted in: WIP Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    An idea for the villager chatting system, given that villagers have specific personalities, I think it would help if they each didn't have the same everyday sayings. It would be more immersive if what a villager would say reflected their profession and personality, instead of the same thing for totally different people.

    Posted in: Minecraft Mods
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    posted a message on [v.0.6.3] Transformers Mod - transform!

    Subwoofer more resembles G1 characters like Iron Hide and Ratcet in terms of body type. Vurp is more in line with Cliffjumper and Bumblebee, given his size and scout/sniper abilities, Skystrike is basically any flying character at this point, but his colors make him resemble Jetfire more than Starscream and Drift is not the first samurai styled transformer in the series.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] GODZILLA MOD - NOW APART OF THE LEGEND MOD

    Yeah pretty much, that is the mistake a lot of people make, that because a game enemy is really big and large it's automatically a boss, especially when Minecraft is the topic.

    Just be thankful Minecraft mobs don't follow the Reverse Boss Size Rule: The bigger it is, the easier it is to beat, the more human sized/like it is, the more likely you are screwed.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] GODZILLA MOD - NOW APART OF THE LEGEND MOD
    Quote from Sir_Helmswort»

    Can you make it so that the bosses don't spawn in the overworld(I know thats a config option), instead you can craft the spawners from a ore or something


    That is Orespawn (or at least what it started as, seriously that mod has grown to be ludicrous when compared to how it started, but I digress) the Godzilla Mod is meant to amp up normal survival, by having 'boss level' mobs all about the place, also they are not bosses. You should probably look up what mob spawns in which biomes, or add a mod that add extra biomes if its a problem.


    Now before people start complaining/arguing that the Godzilla Mod Mobs are bosses...


    1) Bosses are suppose to be a test of skill, a single instance where you show what you've learned playing and the reward is usually an item, or story progression. Or it's simply just a test/ challenge for the player.

    2) You have to go to a boss, a boss just doesn't appear at random, it's supposed to be a test, in school you are told when exams are coming so you can study, so you go and find/fight a boss when you feel you are ready. This includes seeking out their dungeon, summoning them, in the end the player faces a boss, even one mandatory to the game story, when they feel like it.

    3) Bosses are single time events, unless you can summon them, during a playthrough. A mob that constantly spawns in more than one spot, is not a boss, no matter how strong, it's just a really strong mob.

    Posted in: Minecraft Mods
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    posted a message on [v.0.6.3] Transformers Mod - transform!

    The amount of coding that would entail, I imagine would be monstrous, trying to get everyone to work together, unless you're talking about giving control over to one person while everyone else become spectators.

    I would imagine it could be done with the Enigma of Combination, speaking of which, I think it would be cool if the mod added the Relics of the Primes, such as the Star Saber (an absurdly powerful Sword), The Forge of Solus Prime (A warhammer that doubles as a special forge for crafting the other items) The Requiem Blasters (The weapon of the Fallen/ Megatronus Prime, it is similar in appearance to Megatron's Fusion Cannon and is more powerful, it also wouldn't run out of ammo), The Enigma of Combination (Creates Combiners).

    There could also be the Magnus Hammer, a war hammer that calls down lightning.

    I imagine these relics would be found in special dungeons or require the Forge to create them.

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    There already is one.

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    I do believe, someone correct me if I'm wrong, that the Rose Gold is also there to use to pay guards, so you don't have to waste your actual gold on them.

    Posted in: Minecraft Mods
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    posted a message on [v.0.6.3] Transformers Mod - transform!

    An idea, given that the armor/transformer designs are clearly inspired by the WFC/FOC games, I think the armors should be brought our in pairs relating to classes. Vurp is now clearly a scout class, with his small size, sniper rifle and being the fastest on the ground, Subwoofer, the blue one, resembles Optimus, so he is clearly a leader, and his abilities could be team related, Skyfire, being a flyer, is a Sentinal/Scientist class and Purge is clearly a Titan/Destroyer Class build considering he is taller than the rest and turns into a tank.


    Releasing bots base on their classes, would make updates faster since you are working on one archetype at a time. People would also possibly complain less if there was both an autobot and decepticon counter part and the two sides were made evenly matched.


    Also I can imagine this mod, working well for PVP games. I can imagine a Transformers Hunger Games, where everyone chooses a character/class before hand, team battle with icons over their heads and get the bomb with the Transformium Seed.

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    An idea, assuming this hasn't been said before, expand that chat function. Make so that you do more than just chat, you can chose what kind of remark you are going to make, a neutral tone remark, aggressive, or passive remark. A neutral remark, will more likely keep people calm, but upset them more if they are upset. A passive remark, could help calm down if they are upset, make people more sympathetic to you, unless you over do it and Aggressive Remarks are more likely to be seen as rude, but are more likely to get people to respect you. You could finally have context as to why people are upset.


    That said, there could be a respect level/system added. In real life people are liked but perhaps not respected, but some are respected but not well liked. With a respect system, it determines how much aid, people are willing to give, and guards may work for you for free if you have enough respect.

    Posted in: Minecraft Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Quote from OmnimonZwart»

    I like that idea.


    Thanks

    Posted in: WIP Mods
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    posted a message on Dragon Mounts r46 [WIP]

    He simply programmed his own, using the same source code used to make the Dragon Mounts mod. It's the same code used to make the Eragon/Shur'tugal/Inheritence circle mod.


    That aside, I think it would be a cool idea of your could breed your own custom Dragon Breed. Imagine, if the Dragon Mounts had some elements of the Chococraft mod, the book to tell you how your dragon is doing, and the breeding aspect. Since all breeds are suppose to have something special, what could happen is that dragons should have two traits, their main trait (immune to fire damage, fly faster, etc) and secondary trait (immune to certain potion effects). Breeding two different breeds, your custom dragon would have the main color of the 'father' as their primary color and the primary color of the 'mother' as their secondary color (wings, underbelly). They would also mix traits, the primary trait of one dragon and the secondary trait of the mother. You could also have a secret trait from either parent, or even further back.

    Some special breeds (textures and traits) could only be unlocked by breeding. If it had that, I could see users setting up their dragon ranches, just trying to find these special combinations.

    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    [p]As I already said on the Digimons Wiki...[/p]
    I can't help but wonder if the Ancient Digimon, the ten legendary warriors, from Digimon Frontier will be implemented in some evolution lines. [/p] Now given that they their bios make mention of them being incredibly strong and to the point of being OP, I think if they were implemented, then they should be rather difficult to acquire and rather strong, strong enough to easily defeat other non Ancient Megas to reflect that. But, as I said before, being so strong they should be rather difficult to acquire, with such limites as age or very high stats.[/p] I personally think Ancient Grey and Garurumon, should be new alternative megas for the grey and garuru lines respectively for obvious reasons and the others hidden into other lines for the surprise and sense of reward factor, it would also encourage player to take interest in other digivolution lines besides those of the digidestined.[/p]
    Posted in: WIP Mods
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    posted a message on [v.0.6.3] Transformers Mod - transform!

    An idea for people who want full size transformers and those who prefer the armor as it is now, Transtectors. From the Headmasters series, a Transtector was a non-sentient transformer body, controlled by a smaller being who would become their head.

    In the mod they could be built pets you could ride in vehicle mode. When riding them, they could be transformed like in the series having the same head as the player. Their head would be based upon which transformer armor the player was using at the time.


    The recipe for them would include the vehicle parts used for the normal transformer amor, energy crystals and transformium blocks, etc

    Posted in: Minecraft Mods
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