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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Since raising dragons will be an important aspect of this, some suggestions for raising dragons.


    Grooming, either with sheers or a mod original item, players could groom their dragon to keep up their affection, (you know in case they accidentally hit it). You could get scales from it, or not if it's not shares, but say a brush.


    A special item that let's the player see their dragon's stats, like health, hunger, if they are in need of grooming, time until the next stage, affection level, maybe even mood. It would all help make the dragon's feel more alive and less like stereotypical minecraft pets.


    An item to call your dragon, in case the player and their dragon get separated. Each item would be bound to only one dragon, or a special version for all of them.


    Dragon related weapons: I know there are dragon based weapons in planning like the bow, but there could also be such things as dragon bone swords, armor (if it isn't planned already). Also an enchantment called Dragon's Bane, which is used by enchanting a sword, or other weapon and using dragon's blood (the story that only a sword bathed in dragon's blood could slay a dragon). It, obviously, would do extra damage to specifically dragons

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from raptorfarian»


    They aren't attracted to bright lights, else every time one breathed fire it would be like “ooh shiny I'm going to go look at that". The lore wise dragons hoard gold to attract mates just like how bower birds collect objects to construct bowers.


    I can accept that logic
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    not all dragons are gold lovers, take for example alduin, deathwing

    True as that may be, that's only in modern culture/gaming, the dragons of this game take their behavior from the same old myths that inspired Smaug. It makes sense then that they would be attracted to bright lights, the same way they are attracted to shiny objects.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    This looks like a wonderful mod, and given that there is now a Skyrim Shouts mod for 1.8 as well, I would love to see the two mods used together


    Some ideas that may go well with this mod. I'm not sure these have been suggested before, but I'm too lazy (or sane) to look through 50+ pages to see if someone did.

    1) Dragon Slayers/Knights: Which ever works best for you, wondering warriors in armor, and maybe on horse back. They attack all hostile mobs and spawn in biomes were villages normally spawn. When they die, they drop their gear, weapons and some extra loot. Dragons would target them at their later stages when they are stronger.


    2)Since dragons routinely collect treasure to hoard in stories and yours are no different, how about they collect the drops of any mobs they kill. If its edible, its gone, but say armor, weapons, gold, emeralds, etc. They take it back to their layers and they place them in gold piles. Said gold pile when broken, revert to the hold, or could be like chests, you open them, but the more stuff that in them, the bigger the pile and vice versa.


    3)Since dragons are usually attracted to shiny things (gold, jewels etc), then at night, they would be attracted to any bright light, like a torch, which they would go and routinely break. This means that in addition to bait, a ring of torches could attract them, or they could be used to lure away a dragon from its cave for a short period of time and explain why they routinely attack villages or the player's home. Of course the player should be able to turn this on and off as it could get annoying and make things too easy.

    Posted in: Minecraft Mods
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    posted a message on [v.0.6.3] Transformers Mod - transform!

    Some ideas for a server based on the Transformers Mod, the kind of server with hunger games and PVP arenas.

    I would love to see some one do War/Fall of Cybertron style maps.


    Everyone would start a match, choosing or getting a random suit of armor, their factions (if any) would be shown by the color of their names. For extra guns I would suggest the Rival Rebels mod, with the missile strikes being something fought over in team matches.


    The modes would be

    Hunger Games: Every man for themselves

    Team Deathmatch: Two or more teams fighting to destroy the other team

    Posted in: Minecraft Mods
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    posted a message on Spider Queen v1.1.0 - Spider queen is back, the way she should have been!

    An idea, assuming I or another didn't suggest this already I can't remember, since Bama does both the Spider Queen and MCA, how about an add-on that allows for greater interaction between the two?


    It would allow cocooned MCA spiders, with villager faces, and if you marry a villager, you could have kids who turn out to be spider kings/queens. Villagers would also be part of the Human faction, if you kill too many players, guards would attack you on sight.


    Maybe you could get some MCA like interactions with the other Spider Queens also.

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    I wonder, what if they added the Woodland Spirits mod, to this where there would be special villagers/villages that spawn in certain forest biomes. They could trade enchanted items and their chests have dungeon loot.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] GODZILLA MOD - NOW APART OF THE LEGEND MOD

    Here's why I think the armor in this mod should have upgrades and/or more potion effects. My opinion is that you deserve more powerful armor than what we get now, because the bosses in the Godzilla mod are OP and difficult to take down.


    The whole premise of the Mod, besides putting Godzilla characters/Kaiju into Minecraft, is to raise the overall difficulty of survival.


    There are also no bosses in the Godzilla Mod, now before you disagree listen to me. A boss is meant to be a test, an exam to show that your skill at the game, or in RPGs your character's level are up to a certain level, before you pass to the next part of the game. They are a challenge you undertake and then you get rewards. With a boss, facing them is a choice, you go to where they spawn and if you have sense, one prepares for facing them. Just putting a boss bar on a really strong mob that spawns like normal mobs is not a boss fight, nor is 'fair'. This is something some Mods and Mod creators forget/don't understand.


    In the Godzilla Mod, mobs so strong they are compared to Bosses, roam the lands, the various biomes. They spawn regardless of your play level and you most likely encountered them most likely on your first day, when you were not ready to face them. When you do kill them, with a one shot weapon that is somewhat difficult to construct, you get drops to craft items that often barely let you survive fighting one of these mobs, hand to hand.


    Maybe the armor and weapons could do with some upgrading, retweakings or even personal enchants to help them in keeping you alive, but the Godzilla mobs are suppose to feel overpowering, you are basically a human fighting GIANT MONSTERS, hand-to-hand...

    Posted in: Minecraft Mods
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    posted a message on [v.0.6.3] Transformers Mod - transform!
    Quote from Xaldin»

    I do think that would be awesome but wouldn't it be kinda difficult? I mean the Transformers are just Armor so if you put it on it would make you like a giant... But if your a giant would it follow logic and make it so your can't go through 1 by 2 holes?



    Fisk has stated that he is not going to make them transformer size. In the mod, you are basically a Micromaster or Minicon. The only loophole to that 'rule' is if Fisk decides to introduce Headmasters/Transtectors, where you have a large vehicle and you the player transform into their head. Granted that may not be that easy to code and he would have to make way for each individual set of armor and it's more coding if he decides to make more than one type of transtector.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] GODZILLA MOD - NOW APART OF THE LEGEND MOD

    Also, the drama adds onwards, as if the kaiju were able to talk, we could understand what they're feelings were. Say the player saw King Ghidorah destroy the Ender Dragon, and attacked him. Thus King Ghidorah angrily replies something like this "You'll pay for that you brat!", then He'd chase the provoker.


    No, just no, the Kaiju walking was when the showa era went downhill.

    Also, your goal in the mod is to survive these things being in your minecraft world. They are not pets, besides Mothra, why would you want to hear them talk? When you see them you're suppose to drop bricks not ask how their day was.

    Posted in: Minecraft Mods
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    posted a message on [v.0.6.3] Transformers Mod - transform!
    Quote from undefined »

    Sorry, but I would rather not get alcohol poisoning

    Posted in: Minecraft Mods
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    posted a message on [v.0.6.3] Transformers Mod - transform!

    Dear Fisk, please put the fact that you're NOT doing official characters on the front page, so people will stop asking it and I won't feel like talking like a pirate (cussing, for those who don't get the idiom).

    Posted in: Minecraft Mods
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    posted a message on Dragon Mounts r46 [WIP]

    No, both are based on the same source code. The original dragon riding mod was abandoned and it source code was left open to the public.

    Posted in: WIP Mods
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    posted a message on [v.0.6.3] Transformers Mod - transform!
    Quote from Serial_man»

    Clay soldiers is a good one for scale purposes


    I was thinking stuff like Rival Rebels (futuristic weapons and bases) Lanteacraft (for the space bridge like Stargates), the mod where you can call down a laser from the sky, Galacticraft, mods that add places to go and weapons to use.

    Posted in: Minecraft Mods
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    posted a message on [v.0.6.3] Transformers Mod - transform!

    Thanks. A question for everyone, what mods would put in a Transformers centered modpack? This mod obviously being included

    Posted in: Minecraft Mods
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