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    posted a message on Spider Queen v1.1.0 - Spider queen is back, the way she should have been!

    Idea Dump

    the sole purpose being, to give ideas, most likely for a later date. I have more than an inkling of how hard coding is and how long it can take. I post this, not expecting any let alone half of these things being implemented. This is just for WBB and SWD to use if they feel like it.

    1. How about adding some MCA (Minecraft Comes Alive) style interactions with other/NPC Queens.

    2. Will it ever be possible that when playing MCA with this mod, the player can have a kid who is also a spider person?

    3. This one comes from a manga about a girl that gets turned into a spider, but how about level up/progression system. Exp Points could be spent towards spider themed abilities, like poison talons, a larger, stronger body, the ability to produce more string, eggs things like that.

    4. A spider themed magic system. Something similar to Blood Magic, but instead of an altar made of runic blocks, the altar would be constructed using spider web. Specifically a special web made from enchanting web and/or string. Instead of attacking mobs on it, cocooned victims are placed on it and instead of being eaten, they die but that gives the structure energy. This thing could then be used for special tasks, like spider themed items, the prior leveling system I mentioned, or special rituals like turning a player mob into a spider person loyal to the player. This could be all part of a progression system.

    5. Squads. There is a mod called Overlord, that lets players make their own skeleton army. The chief feature is the ability to organize their skeletons into squads and control them directly based on those squads. As nice as the spiders are, they can a bit hard to manage when in larger numbers, or a players wants to pick out a specific spider(s) for a mission. This feature could be integrated with the existing rods, with the spider rod working for specific squads of spiders. All to help with the idea you're a spider 'queen' trying to carve out a domain.

    Posted in: Minecraft Mods
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    posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]
    Quote from Flinp»

    Well, the SU fandom is dissapoiting everyone again. But Im happy its getting a new developer!

    In my opinion, though, I think that the new developer should't reveal their identity so something like what happened doesn't happens again.


    I happen to agree. Between this, that time they made a young girl attempt suicide, because they didn't like her fan art...yeah, don't ever reveal yourself, anything near to your personal information, when doing anything for them.
    Posted in: Minecraft Mods
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    posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]

    That's nice to hear. I wish you good luck and would love to see what new your next project. Godspeed.

    Posted in: Minecraft Mods
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    posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]

    Yeah, the Steven Universe Fandom doesn't have the best of reputations for a reason, but whatever Akrivus, This mod is not worth your well being, mental or otherwise, so I hope for the best, godspeed....though I am concerned what idiocy people will do with the code now that it's open sourced...

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    In all seriousness...a mob that instantly kills you if...what? You look at it...is nonsense. It is completely unfair, and Minecraft is not a medium where you call pull a Perseus and deal with it that way. If you know there is a mob that can and will kill, no matter what you are wearing, if you have potions, buffs etc, if you have no hope of ever beating this monster, besides catching it unawares and hoping you have a weapon that can one shot it, which I doubt will ever exist in this mod...then this mod would be broken.

    I suggest a similar attack system to that of Guardians but with wither and compromise between playable and keeping to the spirit of the Myth(s), because anything else, doesn't really live up to the spirit of it and trying to be exactly like the Myth will simply turn players of this mod, or have them go get Custom Mob Spawner or go in configs and turn off the spawns for that mob, in which case...yeah, you can call the mod broken.


    Even if there precautions that can be taken with dealing with a Gorgon or Basilisk, I highly doubt most players would know about it going in, or be prepared for them, especially if it's a modpack situation. That sort of situation does not cause feelings of 'hey, that's cool', it causes rage quits.


    Also for those wondering why I keep describing that situation as 'broken'... A 'Broken' Mod, is a mod that introduces a situation that cannot be overcome be by Vanilla means or the means introduced int he mod. An unfinished mod can be broken, Orespawn, or crazycraft minus a few add-ons, very closely skirts that line when you first start now.

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    In the name of being fair in terms of gameplay, Basilisks can't kill you on sight, that would be broken... instead, they should shoot beams like Guardians which cause the Wither effect. You have a chance to cure your self and kill the basilisk.

    Posted in: Minecraft Mods
  • 1

    posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]
    Quote from KumaZone»

    Are Zircons gonna be in this mod? they're purpose is to be lawyers, and that doesn't really translate into something you could do in minecraft so what would be they do?


    They could be record keepers? Click and see how many Gems you have/had and their status
    Posted in: Minecraft Mods
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    posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]

    An idea, both from another mod called Overlord and from the show itself. It would be cool if you could group gems together in squads, or group and command them both as individuals and a group. Just the Ruby Squad or Jasper's group that went to Earth, It would make sense if you could order them about in group, assign one group to guard a village or area, and another to follow you around like bodyguards.

    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    Would love it if the Dragon Mounts...dragons were given the Animania treatment. The source code for it is open source if I remember correctly.

    One idea is that they could start spawning after the Ender Dragon is slain but still being rare, or they could only spawn rarely in places like mountains or depending on the breed.

    It would be rather interesting running into a family of forest dragons in a dense forests, or a fire dragon raiding your farm/village.

    Then again Ice and Fire Dragons came out and they do the whole dragon slayer thing down to a T

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] GODZILLA MOD - NOW APART OF THE LEGEND MOD

    A question, would it be possible for you guys to incorporate the Ultraman Mod, create your own version of it, or take it over from the guy (his name escapes me) since that one is pretty much dead...?

    Posted in: Minecraft Mods
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    posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]

    This is a very nice mod, it's is well thought out and fits into minecraft well instead of just having random mobs based on Steven Universe spawning at random moments. if I may I have a few suggestions. They are mainly revolved around the whole idea of having a Gem Army and making larger numbers easier to deal with.


    1. It would be cool if you could use the combat oriented Gems as guards and assign them to posts, either to stand guard or wander around. Maybe also the others like set a Peridot to a field and give her a hoe, or have a Pearl keep your house clean, all with in a set area.
    2. Pearls will automatically pick up fallen Gems, or other gems will do so and bring them back to you. Or if they (pearls) are assigned to an Agate.
    3. To create some sense of an army structure, perhaps gems could be assigned to an agate, around which they will wander/ continuously survey, and be assigned spots within her sphere of influence. i.e. have her in charge of gems in a certain sector/village etc.
    4. Rubies can also be assigned to guard a Quartz, this way, you only have to set one gem to follow you to get the rest to go with you. If you want to bring an army you can just call one Gem instead of having to go get all of them and then again to set them back to their prior positions.
    5. Have Bismuth be the crafting table for the gem machines you mentioned were coming, and be smelt ores
    6. Sleeping stations like the ones seen on the Zoo station, for Gems, so when they are injured they can go there and heal.

    Thank you for reading and I hope these suggestions prove useful.

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    I watched the guy's Mod Review, probably the best I've seen for Ice and Fire so far. He actually demonstrates how hard it would be to fight a dragon via vanilla means.

    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    This is cool, it's like Minecraft Comes Alive, but for animals instead of Villagers.

    One question, assuming this hasn't been asked already, what about wolves? Is anything going to be done with them?

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    They have said numerous times, they are not doing any more types of dragons besides the Ice and Fire versions.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from MrTroodon»


    Oh nice idea for one, well first you need something that balance the fantasy op creatures with well something more easy to fight and you can find in real life like boars or deers just for the ambient Mo'Creatures' is always a great choice next you will need a npc mod this because well...vainilla villager suck for this kind of rpg survivals, third a dungeon related mod why? well for the same reason i stated before but in this case dungeons, and the last thing you will need is a weapon why? well because you will fight against super op creatures, i know this mod have dragon themed items but here is the problem, you need to kill a dragon first XD.



    I like these ideas, honestly I had the idea of the Fluxbeard/Steampunk mod, just for the pure satisfaction of using a blunderbuss on a dragon...granted I would probably get swatted but still...worth it. If you want villagers, I would advise either the Custom NPC mod if you don't mind all that hardwork in making them yourself and maybe the Minecraft Comes Alive mod. I think they added the baron system so you can turn guards int Knights, and even so you could still just pay them. There is also the Ancient Warfare Mod for a straight up army, even if that takes sometime going up the tech tree etc. Or you could have a mix.


    As for weapons, I would rather not have something totally overpowered, so maybe Thaumcraft for magic items you can later create, or even just Tinkers Constructs and just make a powerful weapon yourself. This way the challenge isn't cheated since you would've put effort into making these weapons. On the subject of Thaumcraft it would be cool if someone made an add-on that allowed you to corrupt dragon eggs and even dragons with flux/taint and or imbue the dragon egg/unborn dragon with magic.


    Mo'Creatures would just make the world feel more inhabited, and I would probably add biomes a plenty and the realistic world generation mod. I know these would make dragon nests more rare, but they would also make dragon hunting feel more of a grand journey

    Posted in: Minecraft Mods
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