• 1

    posted a message on GUI Creator, make GUIs in a GUI : SoggyMustache's GUI Creator
    Quote from mc_Dandy»

    I can see only splash screen and then it dissapers (windows 1809, java JDK+JRE 1.0.8_44).

    Now it doesen´t even show the splash screan.

    Edit: tryed upgrading java to 11.0.1 and no luck just splash screen.


    Go back to when it would actually show the splash screen, and use the command prompt to open the file so you get a log of what is happening and please send what it says in the console.

    Posted in: Minecraft Tools
  • 2

    posted a message on Guardians Mod

    Disclaimer: This mod is based off of the Familiars Mod by pitman87 BUT is in NO way a port of the Familiars mod to 1.12.X and has no code references to the Familiars Mod


    Disclaimer 2: This mod is NOT complete and things may be changed or removed.

    Download: No download at the moment; This mod is still in development.

    About:


    The Guardians Mod adds a book which allows you to unlock different Guardians with XP, each Guardian has their own ability or action they provide the player with while equipped

    Guardians:


    Bat - Allows the user to see in the dark

    Chicken - Allows the user to float to the ground

    Dragon - Allows the user the ability to shoot dragon fire with their action button

    Enderman - Allows the user the ability to shoot enderpearls with their action button

    Iron Golem - Launches the players target in air

    Knightworm - Shoots a magic sword beam dealing the damage of the players held sword when attacking

    Rabbit - Allows for higher jump

    Sheep - Allows the player to turn invisible when sneaking

    Slime - Allows the player to jump higher and take no fall damage

    Snow Golem - Allows the user the ability to shoot snow balls with their action button

    SoggyMustache - Allows the user to walk on water

    Spider - Allows the user to climb wall by sneaking

    Squid - Allows the user to breath underwater

    Wither - Allows the user the ability to shoot wither skulls with their action button

    Zombie Pigman - Allows the user to walk across lava while sneaking


    Screenshots:


    Posted in: WIP Mods
  • 1

    posted a message on Zoo and Wild Animals Mod: Rebuilt

    The mod is out! check out the download section on our website http://zawamod.org

    Posted in: WIP Mods
  • 1

    posted a message on Zoo and Wild Animals Mod: Rebuilt

    Check out the latest animation progress here!

    Posted in: WIP Mods
  • 1

    posted a message on Zoo and Wild Animals Mod: Rebuilt

    We have a contest open for ZAWA 2.0 if you are one of three winners you will get to become a pre-alpha tester getting to play the mod before it is even released! check out our discord chat for it here https://discord.gg/fT5wUnF

    Posted in: WIP Mods
  • 3

    posted a message on GUI Creator, make GUIs in a GUI : SoggyMustache's GUI Creator

    log

    SoggyMustache's GUI Creator

    Easy to use program made to create GUIs for Minecraft within a GUI.

    Download:


    Current Progress:

    The entire program is for the most part done minor testing to be sure everything works as intended before full release.

    Updates:

    Click here for updates

    ScreenShots:

    The program without any elements

    Basic Example of a GUI


    GIF Example of adding in text


    Credits:

    SoggyMustache - Code

    KnightWorm - Most Art
    Posted in: Minecraft Tools
  • 1

    posted a message on GUI Creator, make GUIs in a GUI : SoggyMustache's GUI Creator

    The download is now live.

    Posted in: Minecraft Tools
  • 1

    posted a message on [1.8] (possibly higher and lower) Partially transparent entities! (fixed)

    After trying forever to get (partially) transparent mobs I finally found a way to do it, I know this works in 1.8 although I am not sure about higher or lower versions.


    For this you just need your entity with access to it's render class

    =====================================================


    If your render class doesn't already have a doRender method you need to add it

    It should look like the following


    @Override
    public void doRender(Entity entity, double x, double y, double z, float f, float partialTicks) {


    super.doRender(entity, x, y, z, f, partialTicks);
    }


    Now that you have a spot to place the transparency code we can start, within the doRender method place the following


    //New code credit to senpaisubaraki

    GlStateManager.pushMatrix();

    GlStateManager.enableAlpha();
    GlStateManager.enableBlend();


    GlStateManager.color(1.0F, 1.0F, 1.0F, 0.5F);


    super.doRender(entity, x, y, z, f, partialTicks);


    GlStateManager.color(1.0F, 1.0F, 1.0F, 1F);


    GlStateManager.disableAlpha();
    GlStateManager.disableBlend();


    GlStateManager.popMatrix();


    We are first setting the R, G, B to 1.0F then we set the alpha to 0.5F you can adjust the number to fit your needs


    That's it, if you need help leave a comment, below is my full render class for my entity if anyone happens to need it :)


    (don't forget to like the post if it helped)


    My full render class


    package net.soggymustache.tutorial.entity.ghost;


    import org.lwjgl.opengl.GL11;

    import net.minecraft.client.model.ModelBase;
    import net.minecraft.client.renderer.GlStateManager;
    import net.minecraft.client.renderer.culling.ICamera;
    import net.minecraft.client.renderer.entity.RenderLiving;
    import net.minecraft.client.renderer.entity.RenderManager;
    import net.minecraft.entity.Entity;
    import net.minecraft.util.ResourceLocation;
    import net.minecraftforge.fml.relauncher.Side;
    import net.minecraftforge.fml.relauncher.SideOnly;
    import net.soggymustache.tutorial.ModInfo;


    @SideOnly(Side.CLIENT)
    public class RenderGhost extends RenderLiving
    {
    private static final ResourceLocation NORMAL = new ResourceLocation(ModInfo.MOD_ID + ":textures/entity/ghost/ghost.png");

    public RenderGhost(RenderManager rm, ModelBase mb, float f)
    {
    super(rm, mb, f);

    }

    protected ResourceLocation resourceLoc(EntityGhost p_177125_1_)
    {
    return NORMAL;
    }

    @Override
    public void doRender(Entity entity, double x, double y, double z, float f, float partialTicks) {
    GlStateManager.pushMatrix();

    GlStateManager.enableAlpha();
    GlStateManager.enableBlend();


    GlStateManager.color(1.0F, 1.0F, 1.0F, 0.5F);


    super.doRender(entity, x, y, z, f, partialTicks);


    GlStateManager.color(1.0F, 1.0F, 1.0F, 1F);


    GlStateManager.disableAlpha();
    GlStateManager.disableBlend();


    GlStateManager.popMatrix();

    }

    protected ResourceLocation getEntityTexture(Entity entity)
    {
    return this.resourceLoc((EntityGhost)entity);
    }
    }


    FINAL RESULT


    Posted in: Mapping and Modding Tutorials
  • 1

    posted a message on [1.8] (possibly higher and lower) Partially transparent entities! (fixed)
    Quote from senpaisubaraki»

    GlStateManager.pushMatrix();


    GlStateManager.enableAlpha();
    GlStateManager.enableBlend();
    
    
    GlStateManager.color(1.0F, 1.0F, 1.0F, 0.5F);
    
    
    super.doRender(entity, x, y, z, f, partialTicks);
    
    
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1F);
    
    
    GlStateManager.disableAlpha();
    GlStateManager.disableBlend();
    
    
    GlStateManager.popMatrix();


    dont forget to recolor to white, and disable the alpha and blend matrix !

    If you don't do that, you're going to get some weird results in gui's and item rendering when looking at the mob, or if used anywhere else !


    Thanks my first time messing with GL so I was wondering what I was doing wrong when I became transparent.
    Posted in: Mapping and Modding Tutorials
  • 1

    posted a message on Mythical Beings Mod [1.8] Tons of crazy new mobs!


    Check out our first video (by ZaidEmpire) showcasing the current state of the dwarves!

    Posted in: WIP Mods
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