• 1

    posted a message on [CTM] Storm the Castles [1.7.4]

    Basically abandoned Storm the Castles 2 when I was only 1 area in and instead decided to work on what will probably be a mini CTM map based on what I planned to use as the Citadel of Saints in STC2. Haven't been playing Minecraft much anymore though due to other obligations so I dunno when I'll be motivated enough to do much more than think of ideas for the mini CTM. So yea, wouldn't expect anything exciting from me for a good long while unfortunately :P

    Posted in: Maps
  • 3

    posted a message on [CTM] Ragecraft Series (by heliceo)

    aaaand here's a trailer I made for RC3. I didn't really like the weird lighting mod and the overly rhythmic editing on Enderworkbench's trailer so here's this... Massive spoilers of the map within the trailer btw, so be warned if you somehow haven't played through it yet.


    Speaking of accepted challenges... what do you all think of an LP of RC3 in UHC mode (natural regeneration off)? probably wouldn't be too bad thanks to the healing upgrade, the only real problem would be the first area while I don't have the upgrade unlocked. Pretty sure it's possible with practice though ;D

    Posted in: Maps
  • 2

    posted a message on [CTM] Ragecraft Series (by heliceo)

    Last episode up finally, great map, uploaded a trailer for tomorrow ;D
    Don't mind Elias and his ugly background noise...

    Posted in: Maps
  • 1

    posted a message on [CTM] Ragecraft Series (by heliceo)

    Oh snaaaaaap it's tiiiime ermagerd new episodes every other day, gonna be best series ever ;D


    Elias can post his own perspective... hehe

    Posted in: Maps
  • 2

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from soupbob»

    Community Question: Everyone who has completed a map, how did you guys stay motivated and not quit mapmaking/start a new project? Any help would be appreciated.


    Embarrassingly low standards. I was also afking Castle Wars on RS for my trimmed completionist cape so I had all the time in the world to kill, mapmaking worked well with it.


    For my second map, which I'll get back to working on in a couple months, I'll try and raise my standards and motivation by making some sort of dev vlog series for youtube... like record some mapmaking and make a series out of it. Sure, there'll be spoilers... but it'd be fun to make and motivate me to make progress regularly.

    Posted in: Maps Discussion
  • 1

    posted a message on Legend of Argon - by Draco Rogue

    Just gonna leave this here... New episodes every other day ;D

    Posted in: Maps
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    [edit]: I didn't know that existed. Is there a way to make it have 100% durability but not 100% dropchance?


    Not without having to do something silly like making different versions of the mob, some with 2.0 drop chance and some with 0, then adding them as spawn potentials to the spawner. I'm guessing.

    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Wonder if the Shulka missiles are gonna be summonable entities... nyuk nyuk nyuk

    Posted in: Maps Discussion
  • 2

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    When I think of loot done well I think of RC2... it's beautiful, having themed decoration items in chests, very thoughtful resource allocations, useful but not overpowered gear... Not to mention the whole emerald thing that really incentivizes the player to at least peek inside every single chest hoping a green twinkle will catch their eye... if you want advice on loot I'd just fly around (or fully play) RC2 and look at the chests lol

    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] Ragecraft Series (by heliceo)

    Elias and I can test the map together for ya, see if that command block magic works in multiplayer and whatnot :D

    Posted in: Maps
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