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    posted a message on [CTM] Storm the Castles [1.7.4]

    Basically abandoned Storm the Castles 2 when I was only 1 area in and instead decided to work on what will probably be a mini CTM map based on what I planned to use as the Citadel of Saints in STC2. Haven't been playing Minecraft much anymore though due to other obligations so I dunno when I'll be motivated enough to do much more than think of ideas for the mini CTM. So yea, wouldn't expect anything exciting from me for a good long while unfortunately :P

    Posted in: Maps
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Fangride»

    Now hold on one second... You're a trimmed comper? :o


    Yea but quit that account a while back lol, now I'm maxing my Hardcore Ironman tomorrow WOOT


    Probably gonna go for trimmed on that account too so I'll be mapping while CW again... RSN "ChillZed" btw ;D

    Posted in: Maps Discussion
  • 2

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from soupbob»

    Community Question: Everyone who has completed a map, how did you guys stay motivated and not quit mapmaking/start a new project? Any help would be appreciated.


    Embarrassingly low standards. I was also afking Castle Wars on RS for my trimmed completionist cape so I had all the time in the world to kill, mapmaking worked well with it.


    For my second map, which I'll get back to working on in a couple months, I'll try and raise my standards and motivation by making some sort of dev vlog series for youtube... like record some mapmaking and make a series out of it. Sure, there'll be spoilers... but it'd be fun to make and motivate me to make progress regularly.

    Posted in: Maps Discussion
  • 1

    posted a message on Legend of Argon - by Draco Rogue

    Just gonna leave this here... New episodes every other day ;D

    Posted in: Maps
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Pffft, honestly that's nothing a bunch of blocks and a water bucket couldn't handle xD


    Assuming you had the time and patience to get through the areas one block at a time :L

    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] Storm the Castles [1.7.4]
    Quote from emperor_sto»

    You know Vechs already used the name "Lush Ruins" in Inferno Mines, right?


    The name of my area is "Lush Runes", runes being a reference to Runescape (with themed aesthetics and boss) and the name also being a reference to that Vechs area. Don't worry, that's the only thing it has in common with lush ruins lol

    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    [edit]: I didn't know that existed. Is there a way to make it have 100% durability but not 100% dropchance?


    Not without having to do something silly like making different versions of the mob, some with 2.0 drop chance and some with 0, then adding them as spawn potentials to the spawner. I'm guessing.

    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Haven't posted for nearly 600 pages, but now I am back with a simple but exciting topic;


    Opinions on the 1.9 update and how it will effect your maps?


    Assuming it doesn't break the genre somehow, it'll at least add some loot diversity. It also might be annoying to balance around new items and stuff especially at first, but it'll be interesting to see if new mechanics and gameplay become available.

    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from XNavarogX»

    That would be kind of great... wait... is this some sort of evil plot for STC2?


    Would make for some interesting boss fight mechanics ;D

    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Wonder if the Shulka missiles are gonna be summonable entities... nyuk nyuk nyuk

    Posted in: Maps Discussion
  • 2

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    When I think of loot done well I think of RC2... it's beautiful, having themed decoration items in chests, very thoughtful resource allocations, useful but not overpowered gear... Not to mention the whole emerald thing that really incentivizes the player to at least peek inside every single chest hoping a green twinkle will catch their eye... if you want advice on loot I'd just fly around (or fully play) RC2 and look at the chests lol

    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Infinity8miner»

    Community Question:

    Do you think it's necessary to use command blocks these days to create a good custom map? (teleporters don't count)

    Please explain why.


    Let's just say they help, but by no means should a mapmaker fiddle around with em longer than anything else they do for a map. Sure, most competitive maps will have some sort of command block magic in em, but it isn't the determining factor of what makes em good.

    Posted in: Maps Discussion
  • 0

    posted a message on [CtM] Kaladun's CtM Maps! The Red Court now in Open Beta!

    Just gonna leave this here... new episodes every day <3

    Posted in: Maps
  • 1

    posted a message on [CTM] Chimarian Memories CTM Series - New Minimap "Compaction" Released!

    Just gonna leave this here... New episodes every day till I beat it or die IRL :D


    Posted in: Maps
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    I have a question (a few of them actually), do named monsters despawn? I know if you use a name tag, the mob should not disappear, does that apply to his clones spawned form a spawner as well? Is there a difference between using a name tag and doing it using commands? Can you make a named mob that despawns?


    There's a tag on mobs like "PersistenceRequired" and naming the mob changes it to 1 so it doesn't despawn, but manually changing it back to 0 makes them able to despawn which I would definitely recommend doing for various reasons on most mobs (other than bosses and such).

    Posted in: Maps Discussion
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