Hey I need help because I am making my own mod and 1 thing is keeping me from exporting it: Multitools. I need to know how to (or at least get help with) code a multi-tool such as a Paxel for example. I am not finding any sort of tutorial ANYWHERE and it's getting a bit frustrating.. There is 1 that I did find but it is for an older version of minecraft and forge so it doesn't work. I just need to know what the tool should extend from and what vanilla code to implement to make it work as a multitool. Please help I NEED to know this soon. If you need me to provide any sort of code or anything please just let me know and I'l do so.
I am just curious how many people still play tekkit classic because I started a server and my hopes are to get it dedicated but I am not sure if it is worth it.
technic... i don't really know what that is lol, as i said, i haven't used mods for quite a long time. i think the last time i installed a mod was flans planes, back when there was only 2 planes in it lol
Technic is basically a platform made solely for organizing and collecting modpacks and you can play and cycle through each one
the website is here if you want to check it out, there are awesome default modpacks and even better fan-made ones. My modpack uses technic as it's platform. There is also "FTB", or "Feed The Beast" but in my opinion it's not as fun nor is it as customizable as technic. To add a modpack you go to the pack's thread and click the copy button next to the link at the top then you go into the technic launcher and click "add new pack" when you scroll up or down through the modpacks then paste the link. Its simple when you get usedto it.
I was wondering how modders such as Pam did thins like this with their items:Where they added text that appears below the item. I am using minecraft 1.6.2 and I want an answer on how to code it in Eclipse, not in NBT Edit, please Please provide an example.
I really need to know a working (and tested, too) way to code it so when you craft with an item, it takes damage for each use until it finally runs out of durability and gets destroyed. I am working on a mod for my modpack and I have searched through a ridiculous amount of pages explaining how to do it with no success. I managed to get it to take 1 damage when crafted with but after you craft with it once, its done. You can't craft with it anymore and you are left with a slightly damaged item. I understand you use a crafting handler but I can't seem to get it to work any better then what I just explained. Can somebody out there please just take some time and explain to me exactly how to get this to work with minecraft version 1.6.2? If you could, I'd also like to know how to do the same thing, only instead of taking damage it just has infinite uses. I tried setting the metadata value in the crafting recipes to -1 but that had no effect.
An example of this is Equivalent Exchange 3 and Pam's Harvestcraft. In EE3, if you craft with a minium stone, for every time you use it it takes a damage then destroys itself when it's out of durability, just like a tool such as a pickaxe does when it's out of uses. I need to get this same thing to happen with 2 of my mod items.
In Pam's Harvestcraft, the cooking utensils such as the juicer or the cutting board have infinite uses in crafting. For example, if you need to use the juicer for some jelly, you put it next to the fruit of choice in the crafting table and when you click on the final product to craft it, the juicer stays while the fruit is consumed. I want this exact thing to happen for a few of my mod items.
If you need any more information on my coding/mod please let me know and Il be happy to post it to you.
I am not looking for a reply that leads me to another post unless it has been tested and proven to work with MC 1.6.2, so if you are going to reply with a link to a tutorial or something like that, please make sure that you KNOW it works.
There are more than a dozen of these posts here in this section. You need a crafting handler if using forge, otherwise, I have no idea if using modloader...
I don't know of any updated versions but tomorrow I guess I can make one for you? It depends on whether or not you'd use it because I have my own mod to be working on.
0
0
0
0
0
Thanks, I got it to work.
0
"XXX", "XXX", "XXX", 'X', ItemOfChoice,
});
I don't want to simply GIVE you the code because you wont learn anything that way, but if you need HELP, then I can post more
0
Technic is basically a platform made solely for organizing and collecting modpacks and you can play and cycle through each one
the website is here if you want to check it out, there are awesome default modpacks and even better fan-made ones. My modpack uses technic as it's platform. There is also "FTB", or "Feed The Beast" but in my opinion it's not as fun nor is it as customizable as technic. To add a modpack you go to the pack's thread and click the copy button next to the link at the top then you go into the technic launcher and click "add new pack" when you scroll up or down through the modpacks then paste the link. Its simple when you get usedto it.
0
Are there any items at all that do it? I don't know of any.
0
Edit: Are you ok with it being a technic modpack?
0
0
Outdated and Illegal? Are you kidding me?
0
An example of this is Equivalent Exchange 3 and Pam's Harvestcraft. In EE3, if you craft with a minium stone, for every time you use it it takes a damage then destroys itself when it's out of durability, just like a tool such as a pickaxe does when it's out of uses. I need to get this same thing to happen with 2 of my mod items.
In Pam's Harvestcraft, the cooking utensils such as the juicer or the cutting board have infinite uses in crafting. For example, if you need to use the juicer for some jelly, you put it next to the fruit of choice in the crafting table and when you click on the final product to craft it, the juicer stays while the fruit is consumed. I want this exact thing to happen for a few of my mod items.
If you need any more information on my coding/mod please let me know and Il be happy to post it to you.
I am not looking for a reply that leads me to another post unless it has been tested and proven to work with MC 1.6.2, so if you are going to reply with a link to a tutorial or something like that, please make sure that you KNOW it works.
0
How about linking us to the freakin' answer, huh?
0
That Might be your problem then, Forge is not updated to MC 1.7.2
0