-- We have made it into Minecraft 1.7! --
My main goal with this post was to make the community interested in more biomes so that Mojang would prioritise that aspect in their busy schedules. And it seems we have finally made it happen! Additionally we also got 2 of my suggestions into the game, which of course is fantastic.
---------------------------------
Blossom Grove
Now put down your guard and enjoy the moonlight in this mob free but oh so rare environment. Unfortunately, the underground isn't as peaceful. If you are lucky you will also encounter a deserted old vineyard for some delicious grapes. This rare fruit replenish only 0,5 hunger each, but they are all eaten at the same time, making it the quickest but most expensive food source.
Rumours say the farmers have noticed crops grow faster.
Old version:
Oasis
Take your horse and embark on a journey to discover the Orient. These warm and barren deserts might contain a scarce amount of watering wholes, a common place to find various merchants with donkeys full of goods to trade. Make sure to have your wallet full, for these rare goods cannot be acquired elsewhere.
Fungi Biome
The luminescent mushrooms proves to be a perfect, yet mystique light source in the deep caves of the underworld. Rumours speak about small glowing angler-fishes that thrive in nearby underground lakes.
Thanks to Hansentale for the inspiration.
Tropical Islands
Palm trees grow on the beaches of these plant rich atoll islands located on the great oceans. Breaking palm leaves spawn coco nuts, which are an essential food source out here.
Savannah - IMPLEMENTED IN 1.7
In the never ending terrain of the African wilderness, animals thrive in the shadows of the acacia trees. Clay is commonly found in nearby watering holes.
Wild West desert - IMPLEMENTED IN 1.7
This arid landscape consists of a new reddish stone, and a new matching sandblock*. Lone wanderers need to watch out for the vultures, for they will attack any trespasser carrying raw meet.
*)The sandblock is not present in this screenshot since it's very time consuming covering the grounds.
Autumn forest biome
A colourful forest arises as you continue your exploration. No one in these woods will ever starve, as the ripest apples fall from the trees and the ground is covered by mushrooms galore!
Frost biome
A cold breeze caught the landscape by surprise, which immediately froze the tiniest straw of grass. Make sure you wear some armour, or you will soon be history.
Darklands
The sky darkens as you enter this gloomy realm. A great challenge awaits the one who seek to face the death. Now grab your diamond equipment, you will need it.
- Slushey
- Registered Member
-
Member for 12 years, 7 months, and 8 days
Last active Mon, Aug, 6 2012 00:32:49
- 0 Followers
- 134 Total Posts
- 11 Thanks
-
1
Leownn posted a message on Dispenser+Dispenser+EnderPearl=Teleporter?Like your suggestion, but I'd say your post need's a bit of work. If you want it to get anywhere, that is.Posted in: Suggestions
I honestly don't think it's that hard to write a proper post. -
7
MCFUser526219 posted a message on Ocean Overhaul!OceansPosted in: Suggestions
The not so popular ocean biome seems to me to have a LOT of potential, if worked well,you could make it 100% more interesting than a giant body of water.Everything ( mostly,resides underwater)
Lets start with items.
1.0 ITEMS
1.0.1 Diving Helmet : First of all, as I said before,underwater is the most interesting part of the ocean, so , as you may see, if you go underwater you get a really dense fog that blocks visibility in a higher percentage.... so the most reasonable idea to get rid of this fog is using a special helmet, just like in real life to see better underwater and also, combined with an air tank, to extend your breathing greatly.
1.0.2 Air Tank :This air tank its iron made , very strong, it can hold big cuantities of air. Right now I dont have a specific mechanic to fill this with oxygen, but it will fill up everytime you return to surface ( or an air pocket)
1.0.3 Fluorecent torches: This special torches are made to iluminate underwater, its crafted with slimeballs , and Coral dust (since they are slightly luminicent)
2.0 Blocks (New and old(tweaked))
2.0.1 Sponges (yay!): This block, unobtainble right now could have the perfect oporunity to reappear in Minecraft, and recover its functionality.The sponge would be naturaly encountered in coral reefs and other coral formations.
2.0.2 Algae : This block would be found specially near coral reefs and over moss stone, algae can reach 3 blocks high ,and it would have uses in alchemy when smashed.
1.2.3 Moss stone : This is a new block that will normally appear in ocean biomes at almost any height of the ocean , this block has similar texture as smoothstone but greenner and mossier , the block is slippery.
1.2.4 Coral : This block is generated in small groups at a relatively deep, in groups of 5-10 mixed with algae and smoothstone , Coral has 3 different colours (not decided yet which ones)and attract underwater fauna. This blocks are luminicent. They can be smashed to get Coral dust.
1.2.5 Shell: This block is home sometimes for some animals so beware when you break it , they appear in different sizes , 1x1 , 1x2 and 2x2.The utility of shells is yet not determined.
3.0 Terrain Changes
3.0.1 Deeper Ocean: The ocean needs certainly to be deeper 20-30 block deeper , to have more space for all the content , but its gradual, normally parts of the ocean near to land are often higher than mid sea that is deeper.
3.0.2 Sunken Temples : This would be the third dungeon like construction that would appear in game,it would be very similar to a stronghold , using the brick blocks as its main composition but mainly cracked and mossy bricks. The temple would have an entrance deep in the ocean flooded obviously, but with underground half flooded corridors as well as other important features , probably to make it more interesting, the ability to summon the kraken(ocean boss).
3.0.3 Pits: This pits would be large height depresions in sea floor that would be 30-40 block deeper than normal , although this ocurrence is rare. This would be the home of the summoned kraken. Visibility is severely reduced in this pits.Dangerous mobs wander this place...
3.0.4 Underwater caverns: This caverns are caverns flooded or semi-flooded that spawn near oceans,they are essential to the ocean exploring since these are potential bases due to their air pockets.They are normally made of stone,moss stone and vines.
3.0.5 Sand plains : This sand plains are tranquil places where a lot of animals have their home,crabs , special fishes and even sharks are here.
3.0.6 Icebergs and Glaciers: This ice formations can be naturaly encountered in ocean biomes near snow biomes (ill make a suggestion about these later on more deeply)
3.0.7 Shoreline: This shoreline is an effect the appears when ocean water is right next to a sand block (horizontaly) to make the beaches much prettier .
3.0.8 Coral Reefs : Already mentioned before .
3.0.9 Rocks : These rocks naturally form near beaches and any place where the ocean meets land.
4. Mobs & Animals :
4.0.1 Sharks: One of the ocean's danger , they are aggresive to sight and they will drop Shark skin and 1 shark jaw ( 1 shark jaw = 9 shark teeth)
4.0.2 Octopus: This would be squid's older brother, when killed they would drop 4-6 ink sacs and octopus tentacles that would be used for alchemy.Hostile.
4.0.3 Dolphins : This mob is friendly but goes hostile if attacked, they can be tamed with raw fish ( 3-5) and they would be ridable .
4.0.4 Crabs : These creatures lurk in beaches and underwater in the sand plains,they are neutral-hostile, when killed they drop pincers that can be used just as shears but with a lot less use.
4.0.5 Mollusk : This small creature often lives inside shells, they can be killed in the moment of the destruction of the shell or be alive and angry at you and attack you. They drop molusk meat, that can be cooked to be edible.
4.0.6 Swordfish : These special mob with its sharp end its hostile and when killed drops Fish's sword that can be used as a normal sword with stone-iron durability/strength.
4.0.7 Sea Turtle : This animal lurks deep in the sea and likes to swim over pits, when killed they drop turle carapace that can be crafted into armor ( iron - diamond durability but decreases speed considerably)
4.0.8 Sea Dragon: This animal its komodo dragon's aquatic counterpart, they have 4 legs and wander in the sand plains, they drop scales, that can be later on crafted into armor(better durability than leather , but not better than iron, it increases speed slightly)
4.0.9 Whale : This big , colossal animals is normally found in the middle of the sea, they are strong, but slow. When killed they drop whale oil, that can be used to make braziers and better quality torches.
4.1.0 Stingray : this flat specimen is commonly found hiding in the sand in the sand plains.If you aproach, they are hostile, if you keep your distance, they are neutral.When killed they drop stingray poision,that can be used to enchance arrows and weapons.
4.1.1 Abisal fish: This is one of the few animals that live in the pit, they are usually wandering around with their light above their head. They are hostile. When killed they drop 1-3 fish fang (no use yet) and a light gland(when placed it doesnt emit light but when powered with redstone it works)
4.1.2 Sea Lions: Sea lions are often encountered near the rocks in the sea and over them,taking sun, some of them wander, but they live in communities. They can be tamed if given fish. They can also be killed to obtain their oil and fangs, but if done so, you scare the whole community.
4.1.3 Kraken : These old monster,very big, its encountered in the bottom of the pit, he cant move from hes spot.He has long tentacles that can be streched all the pit up, but not all of em.He is very hard to kill, but first to be killed he must be called from an underwater temple.Only one kraken exist per ocean biome. They posses very valuable loot since they have destroyed whole ships and boats. Killing him grants an achievment.To be summoned they need to be gathered 7 Orbs of the sea that are obtained from each temple ( 7 temples per ocean).
4.1.4 Sirens: These enchanting creatures live in the sunken temples of the sea, they guard their proper orb of the sea.
If someone would like to mod it by the way, just tell me and mention me with the ideas :wink.gif:
-
7
Nekohashi posted a message on Smarter Wolf AI?I believe all of us at least encountered this problem once before. Have you ever tried endlessly to get your wolves into the door on their own and they would run around aimlessly in your general area? In an attempt you could just make them sit and push them, but how about a smarter AI so they actually could do it more efficiently on their own? I mean I love wolves in Minecraft, don't get me wrong. Especially their little aimless scamper is adorable xD. But It would be nice to have that same feel but maybe a little more effective AI to follow the player. Thats my Idea :tongue.gif: (PS. If this has been posted before, I wouldn't know, I don't stalk old threads like you xD)Posted in: Suggestions
EDIT: I wonder if having a suggestion for dog doors amy be useful for this too? xD -
1
Flameofice posted a message on The End v2 (PICTURES INCLUDED) [v1.4]I especially like the idea for the Spirit and Shadow gems. Would be really interesting to see those items integrated into PVP.Posted in: Suggestions -
2
Badprenup posted a message on The End v2 (PICTURES INCLUDED) [v1.4]This is one of the best thought out ideas I have ever seen.Posted in: Suggestions -
2
wolfendoom posted a message on PLEASE improve the biomes!I like the biomes, I really do, but... They're just so bland. There's only 3 types of trees? Every biome has the same grass colour except for tundra and swamp? What is this?Posted in: Suggestions
My suggestion is that every biome has more distinction. The grass colour should be more defined in some biomes (for example, plains should have yellower grass) and every biome should have its own special MOB that only spawns in that biome, as well as a certain plant that can be grown and harvested.
Mixed forests: This one can stay as it is, but it should have a new MOB, perhaps Boars. Boars are like pigs, except they will fight back when attacked, doing 1 heart of damage. When killed, they will drop porkchops as well as bones (because of their tusks.) Apple trees should spawn in this biome. Their leaves will drop apples and apple tree saplings.
Pine forests: Wolves need to be more common in this biome, because I barely ever see any wolves in minecraft... did Notch remove them? In this biome, berries should spawn in berry bushes, which are 1 block big and will drop 1-3 berries when destroyed. You can craft a berry on a crafting grid to make a berry seed and grow berry bushes, but player grown berry bushes must be grown near water. Bears will also spawn in the pine forests. They are passive-aggressive, but at night they will attack. When killed, they will drop fur and Teeth, which can be crafted 3 in a row to make a bone, or used as arrow heads. Fur is basically leather with a different texture, and is usable like wool and for crafting armour of the same tier as leather.
Swampland: In this biome, there needs to be crocodiles or alligators. They are aggressive but easy to kill, and are like zombies that are in the water. When killed they drop teeth, and scales, which can be used in potions as an item that gives defense.
Extreme Hills: This biome is basically mountains for those that don't know. I think that goats should spawn in extreme hill biomes. They are milkable like cows, and they will fight you if attacked or milked. However though, instead of doing damage, they will ram into you and knock you back 5 blocks. After they have attacked you once, they will go back to wandering about. When killed, they will drop hair (which is just like fur) and horns, which can be crushed into horn powder and used in potions. They will also drop goat's eye, an ingredient used in potions.
Desert: This biome doesn't even have any MOBs, so having some would make it very interesting. There could be 1 block tall and 10 block long sand worms, which are passive-aggressive and will crawl around on sand, then eventually crawl back into a sand block. They are quite powerful and will do 10 hearts of damage to you if you attack them, but if you kill them they will drop 10 string and 10 teeth, as well as some poison, which is usable in potions and on arrows. In this biome there should also be snakes, who will attack at night and will drop poison and teeth when killed.
Plains: This biome is pretty dull. It should have more wheat growing, yellower grass, and a new MOB that spawns here: Moose. Moose will drop moose meat and Antlers, which can be mounted on walls. There will also be horses, which can be saddled and then ridden for faster travel. You can kill horses and get some leather, but it isn't a good idea.
Ocean: Now this biome could use ALOT of improving. There should be sharks that are like the alligators I mentioned awhile ago. Notch said sharks would be bad because they will always attack, but Notch could make them passive aggressive and only attack without provocation at night. When you kill a shark, it will drop teeth. ALSO, squids need to drop Tentacles, which can be used in potions and also cooked and eaten. Sharks will wander around eating squids. On the bottom of the ocean, there should be Coral and seaweed. Seaweed can be eaten raw, but for a small amount of food, and seaweed is also a potion ingredient. Coral is like stone, and comes in pink, yellow, green, and blue colours.
Tundra: This biome will have polar bears, which will basically be white bears that drop white fur, and on the icey areas there will be Penguins. Penguins waddle around and sometimes swim around, and when killed they drop Penguin eggs (which function like chicken eggs) and raw fish.
**The Mushroom Island doesn't need to be changed :tongue.gif:
And I have a suggestion that isn't related to biomes, but it is close: There needs to be palm trees! Their wood is similiar to fences and can be crafted into planks, but you cannot make fences by putting palmtree wood close to eachother. Their leaves will drop palm tree saplings and drop coconuts when destroyed. Palm trees will spawn on sand that is close enough to both grass and water. - To post a comment, please login.
88
Welcome to The End v2, one of the biggest upgrades suggested for The End so far. This thread will include two new mobs, many new items and an entirely new concept for The End. It will also include a few minor upgrades to the current The End and its inhabitants. Through this idea I am trying to make The End a far more interesting place and a highly anticipated area in Minecraft.
Before I begin, I would also like to note that this suggestion is for vanilla Minecraft. Perhaps in the future this will become a mod but right now I'm not making it nor am I organizing for it to happen. I guess it all comes down to how well Notch makes the final version of The End which will decide whether this becomes a mod or not. :wink.gif:
Mobs
--> Endermen
--> Dark Spirit
--> Shadow Critter
Bosses
--> Ender Dragon
Items
--> The Ender Blade
--> Dragon Scale Armour
--> Ender Pearl
--> Spirit Diamond
--> Shadow Crystal
--> Dragon Bone
--> Dragon Scale
Blocks
--> Whitestone
--> Obsidian
--> Blackstone
--> Dragon Egg
--> Portal Block
Structures/Areas
--> Plains
--> Obelisks
--> Portal
--> Dragons Nest
Conclusion/Support
Endermen:
Spawn: The End, Overworld
Health: 20
Description: Endermen are a neutral mob and will only attack the player when provoked. You will provoke an Endermen to fight you if you look at it in the eyes and then look away after. When fighting an Endermen it will teleport around you to avoid being hit. When it comes in contact with water it will take a small amount of damage, although it will try to avoid falling into the water by teleporting away. They can pick up a range of different blocks and place them where they please. In the new, The End, Endermen will be a lot less common because there are now new mobs.
Drops: Ender Pearl
Dark Spirit:
Spawn: The End
Health: 30
Description: Dark Spirits are the second most dangerous mob in The End, following just behind the Ender Dragon. They are a hostile mob and will attack you when you have been noticed. Dark Spirits are quite rare to encounter compared to Endermen and Shadow Critters. About 1/30 mobs found in The End will be a Dark Spirit. When fighting a Dark Spirit you will notice it’s unique form of combat. When they notice you they will start to fly towards you and when they get close to you they will split into five Dark Spirits. Only one of these however is the real Dark Spirit. Hitting a fake Dark Spirit will make it instantly disappear after one hit. If you hit the real Dark Spirit, all the fakes will disappear. After it hits you all the fakes will disappear and the Dark Spirit will quickly flee backwars about 5 to 10 blocks. It will then restart this process over again. If it does manage to hit you, the damage will range from 1 to 5 health points. This unique form of combat will be quite different to anything previously seen in Minecraft.
Drops: Spirit Diamond
Shadow Critter:
Spawn: The End
Health: 10
Description: Shadow Critters are the weakest mob in The End, but they are not necessarily easy to defeat. They are a neutral mob and will only attack you if you attack them. They will also attack you if you attack another Shadow Critter within a 10 block radius. Shadow Critters are quite small being about 1 block high in height. When fighting a Shadow Critter they will sometimes turn themselves invisible, leaving a very faint glow around them. They will only stay invisible for up to about 10 seconds. They only way to force them out of being invisible is to hit them successfully. Shadow Critters will run around you quickly and attack you from different positions.
Drops: Shadow Crystal
Ender Dragon:
Spawn: The End
Health: 100
Description: The Ender Dragon is the hardest boss in the game with a total of 100 health points. It is basically impossible to defeat without the use of potions, splash potions, enchantments, food and good tactics. The Ender Dragon will destroy any block that it flies through with the exception of whitestone and obsidian. This means that it will only destroy blocks that you bring into The End. Ender Dragons are a neutral mob and will only attack you if you enter their nest. They fight using a mixture of fire attacks and melee attacks.
Life Cycle: When The End is first generated it will generate one nest somewhere in the world. When you enter that nest the Ender Dragon will turn from neutral to hostile to protect the egg in the nest. The egg is quite big and will not hatch while the Ender Dragon is still alive. When you kill the dragon and leave The End the egg will hatch and a new Ender Dragon will re-spawn. When you re-enter The End you will be able to see this new Ender Dragon. Upon returning to the nest you will notice a new egg in a new location. This cycle repeats itself every time the Ender Dragon is killed.
Drops: The Ender Blade, Dragon Bone [x2] and Dragon Scale [x15].
The Ender Blade:
The Ender Blade is unlike any other sword in Minecraft. Firstly, it doesn’t follow the same template as other swords. I thought that since this would be an extremely rare sword it deserved a new and individual look. Secondly, each player can only obtain one The Ender Blade at a time. The Ender Dragon will not drop a second sword if you still have one in possession but if you somehow obtain a second via a friend or whatever your old one will disappear. Third and finally, although The Ender Blade will lose charges as you use it, it will not disappear upon using all of its charge. For this weapon instead of having to obtain another you will have to repair it.
When you first obtain The Ender Blade it will be damaged and unusable. To be able to use it you will have to repair it first (as mentioned above). To repair The Ender Blade use the following recipe.
After repairing it you will finally be able to use it in combat. The Ender Blade will be better than a Diamond Sword but not so good that it overpowers every mob in the game. However, The Ender Blade will last no longer than a Diamond Sword and then you will have to repair it again.
Apart from all of this, The Ender Blade also has a special ability which is only available in this particular sword. If you kill a mob with this sword there will be a 1/10 chance of the mob additionally dropping a ‘Blood Heart’. They will look something like this:
If you pick up ‘Blood Heart’ it will restore 1 full heart in your health bar. ‘Blood Hearts’ will not be able to be stored in your inventory; they will go into effect immediately. Thus you can not collect them and use them whenever you want.
Dragon Scale Armour:
Dragon Scale Armour is not like typical Minecraft armour. Unlike normal armour, Dragon Scale Armour is best at absorbing projectile attacks from mobs such as Ghasts, Skeletons and Blazes. Dragon Scale Armour will absorb melee attacks as well but no better than Diamond Armour does. It will use the same template as all other armour with the exception of a different colour and texture.
A special ability this armour also obtains is the ‘Deflect Ability’. This ability only works when fighting a mob which uses ranged-type attacks (eg. Skeletons, Blazes and Ghasts). What the ‘Deflect Ability’ does is when you are fighting these mobs you’ll have a 1/10 chance of the attack being deflected back at them. This also works in multiplayer PvP if somebody tries attacking you with a bow and arrows you will have a chance of deflecting that arrow as well. To put this into context, if a Ghast shoots fire at you then there is a 1/10 chance that they will receive the damage instead.
To obtain Dragon Scale Armour you will have to collect Dragon Scales from the Ender Dragon. Every time you kill an Ender Dragon it will drop a total of 15 Dragon Scales which is just enough to create a platebody and leggings. If you want to create the helmet and boots you will have to return to the dragon and fight it again.
Sadly, unlike the Blade of the Damned, you will not be able to easily repair your Dragon Scale Armour. Like all other armour in Minecraft armour when you use all of the charges in your Dragon Scale Armour it will disappear and if you want to get it again you’ll have to refight the Ender Dragon to obtain more scales.
Ender Pearl:
Ender Pearls are dropped by Endermen in both The End and the Overworld. When thrown you will teleport to the location were the land but you will also accumulate a small amount of damage.
Spirit Diamond:
Spirit Diamonds are dropped by Dark Spirits in The End. If you right click while holding a Spirit Diamond it will shatter and your character will split into five. However, only one of these will really be you. Mobs will attack any of the five characters. If they hit one of the four fakes they will instantly disappear after one hit. If they hit the real you all the fakes will disappear and the fight will continue.
Shadow Crystal:
Shadow Crystals are dropped by Shadow Critters in The End. Same as the Spirit Diamond, if you right click while holding a Shadow Crystal it will shatter. This will unleash a magical effect and will make your player invisible for up to 10 seconds. This effect will instantly ware off once you hit a mob.
Dragon Bone:
A Dragon Bone is a larger version of the current bone which is dropped by Skeletons. They are dropped by Ender Dragons in The Ender. These will have no different use to a normal bone other than when crafting them into bone meal instead of producing 3 bone meal, it will create 10. Ender Dragon’s will drop two of these bones every time you kill one of them.
Dragon Scale:
Dragon Scales are dropped by Ender Dragons in The Ender. They have but one use which is to create Dragon Scale Armour. Each Ender Dragon will drop a total of 15 Dragon Scales which is just enough for you to create the platebody and leggings. Creating the helmet and boots will require you to kill a second Ender Dragon.
Whitestone:
Whitestone is the block which makes up the majority of The End. It has similar properties to stone. It is white in colour and requires a pickaxe to mine. Right now when you mine it will drop cobblestone instead of whitestone. However, I propose this should be changed. Upon mining whitestone it should drop a whitestone block so that adventurers can take it back to the Overworld to display in their homes.
Obsidian:
Obsidian is used to build the Obelisks which are scattered throughout The End.
Blackstone:
Blackstone is a rare block in The End. It looks similar to whitestone in texture but is almost pitch black in colour. Blackstone is only used to build the Dragons Nest. Blackstone retains similar properties to that of bedrock. Blackstone cannot be mined, thus it cannot be taken back into the Overworld.
Dragon Egg:
Only ONE Dragon Egg will spawn in each world. This block will only spawn in The End inside a Dragons Nest. Just as Blackstone, the Dragon Egg is an unbreakable block.
Portal Block:
A Portal Block is exactly the same as The End Portal blocks used in the Overworld to access The End. Even in The End it is no different.
Plains:
The plains make up the majority of The End. They are formed of whitestone blocks.
Obelisks:
Obelisks are scattered all throughout The End. They are giant tower-like structures which are made purely from obsidian.
Portal:
The portal in The End which takes you back to the Overworld looks exactly the same as the portal leading from the Overworld to The End. However, every time you enter The End the portal will reset again. Three of the sides (9/12 portal blocks) will have an Eye of Ender placed in them making the portal 3/4 activated. The twist being the last 3/12 blocks are not activated with Eye of Ender’s. Instead, you must fill these blocks with an Ender Pearl, Spirit Diamond and Shadow Pearl which you must obtain by killing mobs in The Ender. Once you place these three gems into the remaining three portal blocks the portal will open again returning you to the Overworld.
Dragons Nest:
In The End it will only generate ONE Dragons Nest on each world. This nest is home to the Ender Dragon and entering it will result in the Ender Dragon returning back there to fight you. The Dragons Nest is made up of entirely Blackstone, which cannot be mined (as with bedrock). In the Dragons Nest will sometimes be little scattered pools of lava. There will also be a dragon egg which will only hatch once the Ender Dragon has been slain (and after you re-enter The End).
Anyway, I hope you’ve liked my idea. As always, I’m open to constructive criticism so anything you’d like to say about this idea I’d love to hear. All suggestions are welcome. If you give me an idea that I like, I might add it to this suggestion, and if I do you will receive credit.
There are several ways you can support this suggestion:
Simply copy and pate the above code then click this link: CLICK HERE TO MAKE THIS YOUR SIGNATURE!
The signature will look this:
Anyway, thanks for taking the time to read this suggestion. I really do hope you liked it all. :happy.gif:
~Slushey
Disclaimer: All images shown on this thread have been made made by me and/or the Mojang team. You may at free will use any of the images made by Mojang. If you need to use any of the images I've made I respectfully ask that you give me credit or link back to this thread.
Modding: This suggestion is for vanilla Minecraft, but if anybody wishes to create a mod for it that will be fine by me. Though, before you start making the mod based off this idea I do request that you notify me so I know what's going on.
1
Looks good! :happy.gif:
1
1
Have you read the title of this forum yet? It called the 'suggestions' forum. That means whatever is posted here is classified as a 'suggestion'. I'm 'suggesting' some of my thoughts as to how The End could be. As for the 'v2', it's a title, I did it to help promote my idea. That way people don't think I've just added one or two features. If you have a problem with my decision for a title or the fact that I'm suggesting something in a suggestions forum perhaps then you need to learn to grow up.
1
1) Redesign their look. They look like Squidward from Spongebob, not a Minecraft character.
2) Make them more interactive and allow them to engage in conversation.
3) Allow them to trade with you and give you rare/exclusive items.
4) NPC's should be able to give you quests such as bringing them certain ores and items.
5) Let the NPC's 'interact' and produce more NPC's for their village.
6) Make them expand their villages by building new buildings and facilities.
7) Allow them to cook cakes and other foods using materials they create.
I know this is all farfetched, but it would make NPC's so much more fun and useful. :tongue.gif:
8
Visit the thread for this suggestions on Get Satisfaction.
Since the creation of Minecraft players have been waiting for but one thing, Boss Mobs. In the upcoming '1.9 Pre-Release #5' Notch will probably be releasing his 'Ender Dragon'. This is the first and closest thing in Minecraft to a Boss Mob, so as you'd expect players are getting extremely excited. But why stop at Ender Dragons when you can have even more!?
Right now when your exploring caverns all you ever find is dungeons every now and again and very rarely a stronghold. A 'Dragon's Keep' will be just as rare as a stronghold but with one twist, it will contain an extremely hard boss - a dragon.
When exploring caverns you might be lucky enough to come across something like this:
Be weary about entering these rooms as what lies inside is dangerous and deadly. If you do decide to enter, you'll find yourself in a room looking something like this (obviously it will generate differently every time but they will look somewhat similar):
In the room is decaying ruins where a dragon has been locked away for centuries. Because it has been imprisoned here for so long it has grown fierce and it will attack you with all it's might. It's fire is harsh because it has been surrounded by hot molten lava for such a long time. Thus it is recommended you bring a few 'Fire Resistance Potions' to protect yourself as much as possible.
Behind the dragon is a double chest filled with valuable rewards which will be much worth your fight against the ferocious beast. However, taking the loot is not as easy as it seems. The chest is locked and can only be opened or destroyed once you have used a special key on it. The only problem with this is the dragon swallowed the key so you will have to kill it to be able to unlock the chest.
Once you've killed the dragon and obtained the key you will be able to unlock the chest and loot it's valuable rewards. Possible rewards from the chest include multiple diamonds, golden apples, music discs and other treasures which Minecraft players consider rare.
Besides the treasures you are rewarded from the chest, you will also be able to collect a multitude of drops from the dragon itself. The drops from the dragon will always include:
Dragon Scale - A dragon scale has two main purposes. The first is that it can be used as an alternative to flint for making arrows. Using a dragon scale for the arrow head will make the arrow do more damage and it will have an increased chance of reappearing after being fired. The second use is for a new kind of potion: the defense potion. Because a dragon has such thick skin it will be perfect for a defense potion. A defense potion will reduce all damage done to both your health and armour from all combat-related damage (not fall damage, suffocation, etc).
Dragon Bone - A dragon bone is like all other bones in Minecraft although it will be quite a lot bigger and it can be crafted into a total of ten bonemeal as opposed to three bonemeal from a regular bone.
As with all mobs, dragons will also give experience. But because a dragon is going to be quite hard to defeat it will give the player a lot more experience than normal. On rare occasions dragons will also drop various pieces of armour and weaponry that it has swallowed when killing past adventurers visiting its Keep.
Anyway, this is basically the concept of my idea. All feedback would be appreciated as I would love to get this idea to be as perfect as possible. Oh, and thanks for taking the time to read this. :happy.gif:
~Slushey
Disclaimer: The picture of the dragon used in the below images was created by Rhinoceroscity. The rooms displayed below were designed and built by me. The key, dragon scale and dragon bone were also created by me. If you use any of the below pictures (excluding the dragon) please link back to this thread or give me credit.
Modding: This idea is aimed to be released in Vanilla Minecraft in the Overworld (normal realm) but if anybody wants to turn this into a mod it's fine by me. Just make sure you request permission here first so I know what is happening. :wink.gif:
8
I recently read a thread on these forums about how right now the system for tools, weapons and armour is out of balance. One of their key points was; once you’ve got diamond items you’ve basically finished the game. This really got me thinking and I realized how right this person was. Diamond isn’t that hard to get and once you’ve got it you can easily get more and nothing is a challenge anymore.
Upon thinking about how ti improve tools, weapons and armour I also got some ideas for improving combat and ranged which were inspired by the way I've redesigned tools, weapons and armour. I’ve put quite a lot of thought into this and I’ve tried to rethink everything in a way that would make Minecraft far more interesting and would continually give players something to do. I’m also hoping that these ideas will make combat a little more challenging and rewarding.
My idea involves many new tools, weapons and armour as well as a tier system to make existing weapons far more powerful and unique if you have the requirements to do so. I've also written about a ranging upgrade which includes a few new bows and many new kinds of arrows. In the final section of this thread I’ve also described an idea to make combat a little more interesting and challenging.
Once you've read this thread please post any feedback you want to give on this idea and vote on the poll. If you haven't read this thread first please don't bother voting of commenting your feedback.
Section 1 – TiersNOW BEING ADDED TO THE GAME! :biggrin.gif:Section 2 – Soul Fragments & Soul Items
Section 3 – Rare Items
Section 4 – Ranging Rework
Section 5 – Damage Spots
EDIT: Notch is now adding a new system called 'Enchantment'. It is basically the same as my idea but with a few things tweaked. It features a similar tier system but only contains three tiers instead of the five that I suggested. Also, instead of using an 'Obelisk' you just need an 'Enchantment Table'. I'm not sure if Notch read this idea or not, but I'm glad he's finally adding something like this to the game. :tongue.gif:
To upgrade your tools, weapons and armour you will need to find an obelisk. An obelisk would be a small structure which spawns randomly throughout the world. The structure would be one block wide/deep and two blocks high. The blocks will be made out of would be a new block which would look something like this;
That’s just a rough image but basically it will be a light grey block with tiny blue specs on it and it would give out a faint blue glow. The obelisk blocks will be similar to bedrock in the fact that you can’t mine them. This is in place so people don’t rake the obelisk with them wherever they go.
The obelisk would be used as a new system for upgrading your weapons, tools and armour through 5 tiers. You can upgrade the tiers by imbuing 'Ender Pearls' into your item via the obelisk. Each tool, weapon and armour begins at tier 1 from when you first receive the item. To upgrade through the tiers you will need the following amounts of Ender Pearls;
To create the following items you will need the following amounts of soul fragments:
Right now in Minecraft the only way to make tools, weapons and armour is to mine. Once you have a diamond pickaxe you can easily get more diamond items. Soul items would introduce a new way to obtain tools, weapons and armour and would make combat far more rewarding. With the soul tools as well I would suggest that they allow us to mine extra blocks and ores that diamond tools wouldn’t be able to mine.
These items would be far more effective than diamond items and soul items but would be extremely hard to obtain as you would have to go searching for long periods of time to finally find one of them. Once you find these items though it would be worth the effort as they are extremely powerful.
Basically what I’m thinking is that we need a bigger range of ranging equipment. This includes three kinds of bows and seven kinds of arrows. The new bows and arrows are as following:
To fire flint, wood and stone arrows you would only need a wooden bow. To shoot arrows up to gold arrows you will need a redwood bow. To shoot arrows up to soul arrows you will need a birchwood bow. The reason you will need better bows to fire different arrows is to make ranging a little more interesting and unique.
The final thing would like to suggest for the ranging rework is the ability to attach a torch to your bow so that when you fire arrows it catches them on fire and creates a flaming arrow. I’m not sure whether this would do extra damage to the monster or not but if it did I’d say it shouldn’t be any more than an extra +5% of damage.
I also think you should be able to upgrade your arrows a little to add extra abilities:
Damage spots would make combat a lot more realistic and challenging but also far more enjoyable than it is right now. It would also rid of the current system where everybody just ‘spam clicks’ the monster or their opponent which in my opinion is extremely basic and boring.
I’ve constructed these ideas to try and make tools, weapons, armour and combat a little more challenging, rewarding and enjoyable so that when people are playing Mincraft they don’t just ‘finish the game’ after getting diamond items.
Anyway, I’d love to hear all of your feedback so I can do my best to improve and perfect these suggestions. Thanks for reading and I hoped you enjoyed hearing about all of my ideas! :biggrin.gif:
~Slushey
1
1
-----------------------------------
An obelisk would be a small structure which spawns randomly in each world. The structure would be one block wide/deep and two blocks high. The blocks it's made out of would be a new block which I imagine as white and giving off a blue glow. An obelisk would be rare to find but still common enough that you won't need to go searching for hours.
The obelisk would be used as a new system for upgrading your weapons, tools and armour through 5 tiers. You can upgrade the tiers by imbuing 'Ender Pearls' into your weapon/tool/armour via the obelisk. Each weapon/tool/armour begins at tier 1 from when you first receive the item. To upgrade through the tiers you will need the following amounts of Ender Pearls;
Upgrading you weapon/tool/armour through the five tiers will make your weapon/tool/armour more effective and it will last for a longer period of time. To show that the weapon has been upgraded to a higher tier I would suggest that the weapon/tool/armour also has a slight variation in the way it looks so it is clear what tier the weapon/tool/armour is. When the weapon/tool/armour reaches tier 5 you would notice the biggest change in your weapon/tool/armour.
Feedback would be appreciated. :wink.gif: