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    posted a message on [WIP] The WhiteLeaf Mod v0.1.3 | (Dual-Wielding, Weapons, Bows, and More!)
    Been a bit quiet for a while, hmm....
    Posted in: WIP Mods
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    posted a message on IMPORTANT: Update Your Minecraft Password ASAP
    Time to finally change my password after 2 years. This is some serious stuff.
    Posted in: Minecraft News
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    posted a message on [MC 1.7.4 and further] Church
    Hey, it's me (Chris).

    Looks awesome, but, you will need some screenshots. Just get an imgur.com account and upload them, and then you can just add them into your post. Well done!
    Posted in: Maps
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    posted a message on [WIP] The WhiteLeaf Mod v0.1.3 | (Dual-Wielding, Weapons, Bows, and More!)
    Quote from Mykrominer

    Hey guys :) . Updates will start happening a lot more quickly now, as I've finally found to time to work on the mod. Here is the last part of the first half of the archery extension, which sees the addition of some bows! Next updates will be the first half of the magic update.

    There are 4 different kinds of bows (so far, there will be more later). Bows now have 3 attributes, their draw speed, draw power, and accuracy. In order to have these attributes make any sense, the vanilla 3 sticks + 3 strings bow was nerfed by quite a bit.

    Shortbow: Fast drawspeed, but low power.
    Longbow: Average drawspeed, average power.
    Compound Bow: Slow drawspeed, but more power.
    Sniper Bow: Slow drawspeed, but very accurate.

    There are also 5 different tiers of wood, which will improve the accuracy and durability of the bows slightly.

    From left to right: Short Bow, Long Bow, Compound Bow, Sniper Bow.




    Great to see you're still working on the mod, and as always, everyone's here :P

    Those bows look great, my only concern is that the long bow looks very short, but I think it's because you said left to right..or did you mean right to left? Anyway, looks great. :)
    Quote from blahthebiste

    Vanilla is hopeless


    It is, isn't it? :D
    Posted in: WIP Mods
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    posted a message on [WIP] The WhiteLeaf Mod v0.1.3 | (Dual-Wielding, Weapons, Bows, and More!)
    I was about to start a rant about mod makers thinking flint is some special portal-lighting material, and then I realized that I was posting here...please, if you ever make a new dimension, don't do that. ;)

    Quote from MCforfreeuser

    Well, I actually only wants the 80-points health, hunger, thirst and temperature. I'd like to dual wield too, but that's not what I really focus on in this mod.


    I may have a minecraft gift code somewhere....

    But that's not relevant. Mykrominer, will you be able to have foods which restore both hunger and thirst? Just an idea..like soup? :D

    Posted in: WIP Mods
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    posted a message on [WIP] The WhiteLeaf Mod v0.1.3 | (Dual-Wielding, Weapons, Bows, and More!)
    Quote from Broccodile

    This mod looks amazing!
    You should add shields (if you haven't already), would be aweswome for dual wielding.
    Maybe you gain extra armor for holding it, and block damage for defending with it, like a blocking with a sword but stronger.
    Also, a shield bash? Maybe it could use up your energy, but i haven't really figured out what that's for yet.
    Adding banner to signature...


    Most of the things you said were in Mine & Battlegear, the most popular dual wielding mod. ;)
    Posted in: WIP Mods
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    posted a message on [WIP] The WhiteLeaf Mod v0.1.3 | (Dual-Wielding, Weapons, Bows, and More!)
    Quote from Mykrominer


    *Snip*

    I am indeed using MCP, however, I won't be updating the mod entirely to newer versions of Minecraft. Instead, I will be adding some of the newer features after 1.6.1 individually (if it fits with the mod and depending on what I already have planned). This is because updating a large base class mod is a bit different than updating a regular mod, since any time Mojang makes changes to some code that I've already rewritten, then there's a lot extra work I'd have to do. The more code you change, the more of a nightmare updating becomes, so I've decided to just keep it at 1.6.1. (It's still just as playable through the 1.6+ launcher, though, so I don't think this affects the mod that much.)
    ~*~
    *Snip*


    Just saw the video come up in my subscription box on youtube :P
    Good to know. I have some experience of modding, actually, alot of experience, and I understand how much of a pain it can be to update; especially a mod which edits base classes.
    So... are you editing EnumToolMaterial for the tools? I'm just curious O_o
    Again, great work on this mod. :)
    No one really minds if the progress is kinda slow, it is a huge mod - and an awesome one too!
    Posted in: WIP Mods
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    posted a message on [WIP] The WhiteLeaf Mod v0.1.3 | (Dual-Wielding, Weapons, Bows, and More!)
    Quote from Goldenspacebiker

    He's not using forge or mod loader because the things he has planned requires the editing of base classes, or re-writes of old ones. battle gear dual wielding in 1.6.2/4 requires the editing of base classes through the use of forge's base class editing ability, but from what I know this can be very difficult, especially something to the extent of dual wielding.


    That's, pretty much, what I was saying. Also it isn't Battlegear Dual-Wielding, that was just a mod that included Dual Wielding, so any other mods which have dual-wielding don't call the the feature 'Battlegear Dual Wielding'. Also, the dual wielding in this mod is still very different - there isn't an extra 3 slots on each side of the hotbar, is there? :D But I can see why editing base classes isn't always bad!
    Quote from TheViolentStar_

    Great mod! If you are trying to update this mod, let me know and I will be happy to help! One suggestion about this mod is that I think it would not make sense to have a sword in one hand, and a bow in another hand. I don't know if that will work, but I just think that would be too OP. Try to add more items in the mod to keep it going. Like more weapons and RPG stuff. :D


    Maybe, if you try to hold any other weapon as well as a bow, it wouldn't let you, but arrows, torches etc would work.
    Quote from Preatew123

    oh... thanks for responding though! I love the idea of this mod! Don't let anything discourage you (don't know if its multiple people working on this mod) Cheers!


    It's a one-man mod team :D
    Posted in: WIP Mods
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    posted a message on [WIP] The WhiteLeaf Mod v0.1.3 | (Dual-Wielding, Weapons, Bows, and More!)
    Quote from BioMasterZap

    This mod looks a lot better than I expected by the title. Well done, so far a least. Usually I have no interest in non-forge mods, but this has so far been the only exception. More so because any mod I'd want to use just flat out won't work with this so...yah (and I think forge and this may be able to work with magic launcher's help...).
    What really impressed me was splitting the bars into 8ths. Just the other day I was mentioning about how I wish the bars were 4 parts and not 2 because it is so hard to add in new armors. It seems you went a bit further =D
    Also, the duel wielding looks nicely done. But can both hands use the same weapon at the same time? And will there be any dynamic lights style feature for it?
    And the new ores and weapons look great too. I had a similar idea for weapons before too; maybe I'll have some suggestion later. And your planned features sound great, but it looks like a huge project. While I can't help code (yet) or texture, let me know if there is anything I may be able to help with. I look forward to seeing how this progresses.


    Yeah, the title is a bit... misleading. I'm not saying it's bad, but it does sound like a mod for trees with white leaves :P
    Posted in: WIP Mods
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    posted a message on [WIP] The WhiteLeaf Mod v0.1.3 | (Dual-Wielding, Weapons, Bows, and More!)
    Quote from Preatew123
    Hello, I am willing to test this mod. If you have a 1.5.2 version. I have over 80 mods and I would like to test the fetures of this mod and test the compatibilaty.


    You'd be surprised how many people ask this, without reading the entire post. Seriously, go to the Features:Planned spoiler. How you missed it I don't know.

    And also, Mykrominer is creating the mod off editing base classes and using base classes, so I really doubt that most mods would work. Forge probably would just not work, and neither would Modloader. What happens now? Pretty much, very little mods would be compatible :P but I could be wrong, maybe it is compatible with some mods? But Mykrominer isn't using Forge for a reason.Just, be patient. The creator has lots of stuff to do. I could be wrong on everything here, but I've been here for a while and I do know the basics of the mod.
    Posted in: WIP Mods
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    posted a message on [WIP] The WhiteLeaf Mod v0.1.3 | (Dual-Wielding, Weapons, Bows, and More!)
    Mykrominer, are you using MCP? Because it's going through its toughest update - 1.7, but it won't be out for a while. Will that affect you?
    Posted in: WIP Mods
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    posted a message on [WIP] The WhiteLeaf Mod v0.1.3 | (Dual-Wielding, Weapons, Bows, and More!)
    Quote from pfgforumcraft

    left hand right hand would be useful for mining and placing torches or mining and digging or building and breaking blocks


    True.
    Posted in: WIP Mods
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    posted a message on The 5 Layers PvP Map (14000+ downloads)
    Amazing. Really, really fun! Good job on this map! ;)
    Posted in: Maps
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    posted a message on [WIP] The WhiteLeaf Mod v0.1.3 | (Dual-Wielding, Weapons, Bows, and More!)
    Quote from Sildur1

    Maybe add an option to "turn off" one of the hands if you don't want both hands floating arround all the time ;)
    *Sry if this got suggested already*


    That's an awesome idea! Although I personally wouldn't get annoyed because I love dual-wielding too much (I've been playing on 1.2.5 with Nerd-Boy's Mine & Blade Battlegear mod just for dual-wielding).

    Quote from Harpojack

    I suggest to all adventure lovers to download this mod as fast as possible.

    I love this awesome textures and I read all what you have planned and I can say that this is really impresive. You have a huge imaginative idea head which is more imaginative than mine.

    I wanted to make 3 mods but you actually made just what I wanted to make.


    :D I see that you made an account to post on this, or did you? O_o

    Agreed, that's all I can say and what I've been saying for a very long time.

    Also, your signature is a bit... I don't know? Maybe you were wanting that, but if you wanted the actual image, you have to click the 'image' icon and type in the link and then you're good! But I'm not going to control your movements, so do what you want. Just trying to help ;)
    Posted in: WIP Mods
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    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    All I can say is.... amazing. I prefer exploring to building in vanilla minecraft, and you just made my day even better (apart from amazing youtube videos being released, but that doesn't matter) . AWESOME JOB! :P And also, do the Orcs and wargs who spawn at night attack you even if you have 0 alignment (What I mean is, are they just hostile no matter what)? And do they not attack you if you are on the - alignment? Just wondering, xD
    Posted in: Minecraft Mods
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