• 0

    posted a message on 1.11 - NBT Changes and Additions
    Quote from FVbico»

    Found another mistake:



    Entity: All fireballs
    A non-savegame entity (meaning it has no ID) shot by llamas, extending the "Entity" class.



    Fireballs are not shot by llamas ;)



    Fixed, thanks!

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on 1.12 - JSON Text Component (for /tellraw, /title, books, signs)
    Quote from tachometer74»

    -snip-



    The commands are too long for the chat (the character limit for chat input is 100 characters in 1.10, and the commands that are failing are longer than that). You must use a command block instead.

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on 1.11 - NBT Changes and Additions

    Only change for 16w43a concerns evocation fangs:

    "OwnerUUIDLeast/OwnerUUIDMost" (long)

    Stores the UUID of the entity that "owns" these fangs. Introduced as a fix for MC-107846.

    /summon minecraft:evocation_fangs ~ ~1 ~ {OwnerUUIDLeast:1l,OwnerUUIDMost:1l}
    Posted in: Commands, Command Blocks and Functions
  • 3

    posted a message on I'm now leaving the Mojang Bug Report Site

    I promise I will not do that again and ruin the bug report site.

    ...

    That's why I'm leaving the Mojang Bug Report Site and will never go back on this site anymore!


    Your return to the tracker to vandalize it contradicts these statements.





    The bug tracker is not for you to create a report and treat it as though it's your own to mess with as you see fit. You are supposed to report bugs for the sake of the game's benefit, not your own. Any report you give to the tracker belongs to the tracker. Anything that happens to it is ultimately not up to you. The point of the tracker is to track bugs, and moderators must do what they can to keep that intact.

    Bug reports are not deleted because they can help link to a main report, or are used as a reference for future conduct (such as a developer stating a certain thing is always "Working as Intended" (which is the case for your report), or as the primary report that duplicates are linked to). By vandalizing your own reported tickets, you are destroying that link and reference. You did this multiple times to your report, until finally (not "suddenly") the reporter was changed to a "holding" account to prevent you from continuing.

    Your response to that, such as spamming, racist and sexist remarks, profanity, ban evasion, death threats, and vandalism (all of which occurred both before and after your statements I quoted), is what gets you banned.

    Posted in: Discussion
  • 0

    posted a message on 1.11 - NBT Changes and Additions

    Changes from 16w42a:

    Entity: Arrows



    "crit" (byte)


    States whether or not the arrow is going to deal critical damage (and produce particles). Intended as a fix for MC-107138.

    /summon minecraft:arrow ~ ~10 ~ {crit:1b}

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on clearing old command blocks

    Scoreboards are a separate system from command blocks. Breaking a block containing a command isn't going to delete unrelated scoreboard entries.

    You need to use the /scoreboard command to wipe out scoreboard data, or could otherwise delete the "scoreboard.dat" file:

    /scoreboard objectives remove OBJ
    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on [1.8.9] Summon invisible mob

    Woops, I had meant to set the duration to INT_MAX (roughly 3 years):

    /summon Chicken 39 86 257 {NoAI:1b,Silent:1,PersistenceRequired:0b,ActiveEffects:[{Id:14b,Duration:2147483647,ShowParticles:0b}]}


    It will still expire in 3 years. The only way around that is to re-apply it using the /effect command:

    /effect @e[type=Chicken] minecraft:invisibility
    Posted in: Commands, Command Blocks and Functions
  • 2

    posted a message on Whats the Command For Summoning a Boat With a Front and Back armor_stand?

    "Passengers" is a list tag, where each compound in the list are entities at the same riding depth:

    /summon minecraft:boat ~ ~1 ~ {Passengers:[{id:"minecraft:armor_stand"},{id:"minecraft:armor_stand"}]}
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Why does this command cause negative signs?

    This is a bug fixed in 1.11: https://bugs.mojang.com/browse/MC-101120

    Your Text1 tag is invalid because you do not have a "text" string specified, only the click event. The same goes for all of the other lines on the sign. Fixed:

    /give @p sign 1 0 {BlockEntityTag:{Text1:"{\"text\":\"\",\"clickEvent\":{\"action\":\"run_command\",\"value\":\"kill\"}}",Text2:"{\"text\":\"\",\"clickEvent\":{\"action\":\"run_command\",\"value\":\"kill\"}}",Text3:"{\"text\":\"\",\"clickEvent\":{\"action\":\"run_command\",\"value\":\"kill\"}}",Text4:"{\"text\":\"\",\"clickEvent\":{\"action\":\"run_command\",\"value\":\"kill\"}}"},display:{Name:"Custom Sign"}}
    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Scoreboard operation on @a?
    Quote from pookshuman»

    I have been using the minecraft:command prefix, and it works well with other vanilla commands. I kind of think this is more about the @a selector. I think the system is getting confused about who should be targeted. Maybe it is trying to process all targets at the same time and failing because it can't resolve one.

    The error I get is [19:18:49] All invocations failed: 'minecraft:scoreboard players operation @a[c=1] seasonname %= @a[c=1] springprice' This is taken from the previous output line of the command block.

    I have tried switching a few things around. I tried using some @p targets and I tried switching the @a[c=1] to @a[r=3]. But none of the things I tried worked, same result.


    Spigot does not mix well with vanilla command mechanics. At this point you would be better off using/making a plugin, which has much more control and support with Spigot than commands do. That error, while present in vanilla source, is actually not possible to obtain in vanilla. You should probably seek help on Spigot forums instead, since this section primarily focuses on vanilla, while your issue is Spigot.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Scoreboard operation on @a?
    Quote from pookshuman»

    I tried it, same issue as before. Works fine with 1 person in the world, completely fails when someone else is around.

    This happens whether I use the 3 @a selectors, and it also happens using the dummy player i had in the original. I tried switching to a new objective made just for this and still no luck.

    So yeah, thanks but maybe I am typing something wrong or something. Anyways, doesn't work, but thanks


    What version are you using and are you using vanilla? If you're not in vanilla, then that would be why.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Scoreboard operation on @a?
    Quote from pookshuman»

    So how can I deal with it?


    If you want players to modify their own score based on their own score, you'd need to use /execute such that each player is running an operation, and can target themselves (fulfilling the single-target requirement):

    /execute @a[r=100] ~ ~ ~ /scoreboard players operation @a[c=1] objective1 %= @a[c=1] objective2
    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Scoreboard operation on @a?

    The presented command works fine with multiple targets. Keep in mind that one of the targets in the command must resolve to a single target in order for the command to succeed. Since you're using a fake player for the second target, that requirement is fulfilled, but if you're swapping it out for a selector that targets multiple entities, then it'll fail if the first one selects multiple players.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on What's the new 1.11 Target Selector?
    Quote from I3ladeDragon»

    Thanks for the heads up, I added that and it didn't fix it though.... :/



    Have you tried it in the latest snapshot? Errors returned for selectors have been modified to be more clear, so should help in solving the issue.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on /testfor @p{y=100} does nothing!
    Quote from ReduxRedstone»

    I heard somewhere that the x=, y=, and z= arguments no longer work in the latest 1.11 version but I have yet to confirm that one way or the other.



    The change was that shorthand parameters are no longer possible (i.e. @e[10,64,10,5] to specify origin and radius without keys). The keys are now required (i.e. @e[x=10,y=64,z=10,r=5]).

    Just using the "y" parameter will not work, because "x" and "z" will be filled in automatically with the exeuctor's coordinates (in this case, the coordinates of the command block). That means the player must be at the same X and Z as the command block for it to find them.

    The solution is to use /execute to change the origin to that of the player, so that the X and Z will be their own. This also allows you to skip using /testfor, which is not multi-player friendly. For example, the following teleports players that come within 4 blocks of Y100, regardless of their X and Z values:

    /execute @a ~ 100 ~ /teleport @a[r=4,c=1] X Y Z
    Posted in: Commands, Command Blocks and Functions
  • To post a comment, please .