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    posted a message on Mindcrack/Hermitcraft Style Whitelisted server. Apply here!

    1. Age. 16
    2. Motivation for joining the server. I have played on many bukkit servers, and have tried making my own vanilla servers. I have decided to settle down and play in a community that was partially the reason I started playing minecraft in the first place.
    3. How long you have played Minecraft for. I have played Minecraft since 10/11/12.
    4. How often you play Minecraft. Every day for at least 2-4 hours.
    5. Your email address. [email protected]
    6. Which country you live in. USA
    7. Any other information you think would be helpful. I have a building skill of 7/10, a redstone skill of 9/10, and have a vast knowledge of minecraft. I am extremely mature, and will record at least once a week once I acquire a working microphone, and a decent recording software. I am extremely good with debugging, and have a decent knowledge of server administration.
    Posted in: Server Recruitment
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    posted a message on WWIICraft [FORGE] [Original] [READ DESC]
    Hey guys
    I just happened to notice
    that there are no mods
    completely based and themed
    on WWII.
    Well, that's about to change.
    THIS...
    IS...
    WWIICraft!!!
    WWIICraft aims to
    allow you to explore the battlefields of WWII,
    Pacific, Atlantic, Europe, and Asia theaters,
    watch each battle unfold,
    and even take a part in the action!
    Biomes:
    Desert Islands
    Desert Islands Biomes include
    Wake Island,
    Pearl Harbor,
    Iwo Jima [Now called Iwo To]
    and Taroa.
    Jungle Islands
    Jungle Islands include
    Guadalcanal,
    Midway,
    Papua New Guinea,
    and the Marshal Islands.
    Mixed Islands
    Mixed Islands include
    Britain,
    Ireland,
    and Sicily.
    Mountainous ranges
    These include:
    The Alps,
    the Urals,
    the Apennines.
    Frozen Islands
    Frozen Islands Include:
    The Alaskan Island Chain.
    Mainlands
    Mainlands include:
    Europe,
    Asia,
    Japan,
    Africa,
    and North America.
    Ocean Biomes:
    The Coral Sea,
    and the English Channel.
    Beach Biomes
    Beach Biomes include:
    Normandy,
    the Suez Canal,
    and Burma.
    Heavy Weaponry
    Tanks
    Panzers,
    M1 Abrams,
    M6 Shermans,
    and other various tanks.
    Artillery
    Light,
    Medium,
    Heavy.
    Bombers
    B-27 Flying Fortresses,
    B-29 Super Bombers,
    Kates,
    Avengers,
    Catalinas,
    Betties,
    Mosquitos
    ETC
    Light Weaponry
    Fighters
    Zeroes,
    Tonies,
    Swallows,
    Warhawks,
    Wildcats,
    Corsairs,
    Petes,
    Lightnings,
    ETC.
    Guns
    Carbines,
    Rifles,
    Pistols.
    Buildings
    Bunkers
    These allow you to fire your
    artillery in relative safety from land units and fighters.
    Radar Towers
    These allow you to know whats in the sky
    in a kilometer radius around them.
    Airfields
    to do anything aircraft related, these are a must.
    Barracks
    Don't want to fight an entire army by yourself?
    These will allow you to train, and outfit villagers into
    land units that will fight for you, and not make dumb
    mistakes like their civilian brothers.
    Naval Yard
    This is where you will build anything related to
    the sea, including carrier aircraft.
    Units
    Land Units
    Marines
    These guys will fight to the death, for their country, at least.
    Infantry
    These guys make up the bulk of the army,
    inexpensive and cheap, but die often.
    Paratroopers
    Outnumbered and surrounded, but need reinforcements?
    Call these guys in, and they'll help you win the battle, or
    clear an escape route for you.
    Naval Units
    PT Boats
    These are the smallest armed boats you can get.
    Small vessel, small HP, small guns.
    Destroyers
    Don't ever off a escort fleet that has these.
    You'll be sorry.
    Cruisers
    Somewhere in between
    Destroyers and Battleships,
    These guys can pack a punch,
    and provide decent antiaircraft defense.
    Battleships
    These guys can take out destroyers or anti-ship guns no problem.
    Provide semi-strong anti-aircraft defense.
    Aircraft Carriers
    The new big kids of the block,
    these guys can carry a lot of aircraft.
    Couple anti-aircraft guns,
    need escorts or very vulnerable
    to all but aircraft attacks.
    Provide super strong anti-aircraft defense.
    Defense Guns
    Anti-Aircraft Guns
    These guys take down any enemy aircraft within a .5 kilometer radius.
    One shot every six seconds, packs a 150 HP punch.
    Anti-Seacraft Guns
    These guns are pretty powerful,
    and attack only sea vessels.
    Packs a 250 HP punch at enemy sea vessels, within a 1.5 kilometer radius.
    Naval Guns
    These guys are pretty powerful lobbers,
    and range in HP punches from
    80 HP ~ 500 HP.
    Anti-Tank guns
    These guys target any tanks within a far distance sighting range.
    Packs a 150 HP punch VS tanks only.
    Team
    Programmers,
    Testers,
    SFAs,
    Modelers,
    and Texturers needed.
    Please send all requests via PM or skype to me.
    Hope you guys will enjoy this mod when it's finished.
    Posted in: WIP Mods
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    posted a message on BMCM [FORGE]
    Hey guys,
    I just thought
    I would do a REDUX
    of a mod that never
    got off the ground,
    that I thought would've
    been pretty cool.
    MOD

    This mod aims to add
    newer, crazier, more epicer [I just made that word up xD]
    versions of ALL Vanilla mobs, besides maybe the bosses.
    Triple Header Creeper
    Blaze Squid
    Cow Hydra
    Insectoid Horse
    Woolite
    King Zombie
    King Skeleton
    ETC.
    SCREENSHOTS

    to come soon!
    TEAM

    Modelers, Programmers, Texturers, SF Artists, ETC needed!
    PM Me for Skype details for further discussion.
    VIDEOS

    None, but there will be soon!
    Current Download:

    None, as of yet!
    I just hope we can get this mod off the ground.
    Posted in: WIP Mods
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    posted a message on [WIP] The Spider Queen
    Quote from andrewmario

    Hey Guess wat sky i have some Files of source packs and stuff I will send u them on skype
    ok and do me a favor for these files and Get the spider queen redux Finished as quick as possible im dieing to try it out

    Press The green arrow in the corner if i should give the files that will help :D

    1. I don't think I have permissions to update it
    2. I would need the code from the current BETA version
    3. I would get myself killed if I were to try to do it independently, [Don't ask.]
    4. I've kept trying to establish a line of communication to BAMA, but he hasn't responded.
    5. Ask the Team before you just invite somebody to it and they are surprised that somebody is suddenly working on it w/o their knowledge or consent.
    Posted in: WIP Mods
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    posted a message on [WIP] The Spider Queen
    Quote from AllenWL

    Hurry so I can have sex with the spider queen!

    o.O
    What the H-E-Double-Hockey-Sticks are you thinking?
    1. Minecraft is NOT Real Life.
    2. I'm pretty sure, even if it was, the DNA between both of you would be so distant, you wouldn't be able to anyways.
    3. You gross me out.
    4. 3 is not a good thing.
    Posted in: WIP Mods
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    posted a message on [WIP] The Spider Queen
    Quote from AllenWL

    I'd rather have slow releases and good content then shabby content and fast releases

    I agree, I'm just stating why Dj might have done it.
    Quote from Void_Miner

    Hey sorry for bad forum etiquette. I am a kid and also new to using forums (and yes, excited). My mom is helping me make this post and I will ask her for help when I post so I don't make mistakes like that double post.

    When I started on the forums on the lego forums, I had to do it myself, and thus, had a lot of ideas and trades rejected, because I was 10 at the time.
    Quote from lemonszz

    I'm not always worried about difficulty to code, more about high quality and fun.

    Although if you haven't noticed, this makes it slow to release anything.

    Do the fundamentals in each x.00.00 release, then in each release to support that release, refine the original release of that release.
    Posted in: WIP Mods
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    posted a message on [WIP] The Spider Queen
    Quote from AllenWL

    I would be nice though, better then the 'plop eggs near cocoon and get full grown spider just because'
    So you have
    1.baby spiders: newborn spider . probably weak, no special ability, easy to get and easy to lose
    2.'fed spiders':spiders: that ate cocoons. stronger, some abilities, harder to get and lose, but not that hard
    3.special spiders:spiders that are special. and rare. very rare. and special.

    I think it'll be nice if spiders are born really weak and tiny, and you grow them by feeding them cocoons.
    a spider should get traits from each cocoon they eat, and after 5ish cocoons, they should be full grown.
    Each cocoon can give a trait like
    Zombie: spider gets damage/speed boost per health lost. The more zombies eaten, the more damage/speed gained per health lost
    Skeleton: spider can shoot webbing to attack. shot strength and speed upgrades every time it eats another skeleton
    Cave spider: Spider gets venom. Venom duration and potency upgrades per Cspider eaten
    Iron golem: gets damage boost and health boost
    Snow golem: Same as skeleton. Range and accuracy upgrades per snowgolem eaten
    Witch:can give itself potion effects. Duration of potion and potion usage speed upgrade per witch eaten
    etc, etc, etc

    Also, getting a 'special boost' when fed exclusively on one mob would be fun too, like
    Zombie-only: On death, spawns a hord of tiny spiders that will attempt to complete whatever task you set the spider, and dies when task is complete(a take on the zombies 'reinforcement' ability)
    Iron golem-only: gains the ability to throw mobs into the air with attack. Gains huge boost in health and damage
    Endermen-only: Ability to teleport
    Cave Spider-only: shrinks to size 1x1,
    etc, etc

    Only random late-night thoughts, just like you lemonszz
    :)

    I'm thinking the 'Plop the eggs near cocoon and get full grown spider' thing was because it was easier to code.
    Posted in: WIP Mods
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    posted a message on [WIP] The Spider Queen
    Quote from omega3250

    I could see that working.
    Each time, you could choose an upgrade that enhances one of your spidery attributes. It could be between webs, climbing, and combat. Eventually you could start prioritizing, so that one of your spider powers is greater than all the others.

    close, but no.
    I was kind of referring to Darwin's Theory of Natural Selection, by the whole evolution thing.
    Eventually, you should evolve to a new form. depending on the upgrades you pick, you'll get one form or another.
    Posted in: WIP Mods
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    posted a message on [WIP] The Spider Queen
    I like the ideas of trigger happy humans, a few dozen hostile species, and, my favorite, evolution.
    Here's what I'd like to see in evolution:

    Growing your nest bigger, killing baddies, etc should earn you Evolution Points.
    In turn, Evolution Points will fill up the Evolution Bar HUD.
    When full, you get to pick between two or three advantageous modifications,
    which in turn, will eventually cause you to evolve into a new form.
    here's some help incase what I just said was confusing:
    Evolution Points will fill up the Evolution Bar, which lets you get a upgrade, and after so many upgrades, you just plain out evolve.
    ---Skyler.Grai, the newly programmer, texturer, and modeler of the minecraft modding industry.
    Posted in: WIP Mods
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    posted a message on [1.6.2] Spider Queen Redux
    Hey do you guys have a version of S(P)QR for 1.6.4?
    I was going to start a mc LP for youtube, and wanted this great mod in it,
    and am kinda waiting for a 1.6.4 version to be out.

    Here's some help with the topic post, ramseh.
    Screenshots

    screenshots of mod
    Downloads

    [Mod version] [MC version] [Link]
    Team

    Team stuff
    hope to get the 1.6.4 for SQ soon!
    Posted in: WIP Mods
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    posted a message on TECHnoCraft [Forge/Modloader] [V.01] [1.6.4/1.7.x] [V 0.01.0]
    891 views, 21 replys, mostly by me, lets get some posts!
    BTW, been working on techne models, you'll guys will love em will we get a new coder that can do mobs and such.
    Posted in: WIP Mods
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    posted a message on HermitConomy: A Hermitcraftlike server [whitelisted]
    *cricket noises*
    Posted in: PC Servers
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    posted a message on HermitConomy: A Hermitcraftlike server [whitelisted]
    Hello there.
    Everybody familiar with Hermitcraft and HC 2.0?
    If not, too bad, you've had plenty of time.
    Anyways, HermitConomy is a server that blends
    Hermitcraft, Hermitcraft 2.0, with Towny, Chestshop, and Economy.
    This Allows for pranks, trading, etc,
    without the chance of scamming or griefing,
    whilst playing with friends or by yourself.
    Form a Town:
    Protect yourself from monsters
    Prevent Griefing
    Enable yourself to TP from spawn to your Base
    Create a Shop:
    Gain money by selling items people need!
    Play by yourself:
    Experience A world never before imagined,
    a world where you can be the King, or just an average steve.
    APP:
    I, [Username]*, would love to play HermitConomy.
    Building Skill*: [0-25, 0 worst, 25 best. DON'T GO ABOVE OR BELOW THIS SCALE LIMIT]
    Redstone Skill*: [0-25, same thing for the Building Skill.]
    Timezone*:
    Notes:
    Skype*:
    Youtube info [Username + an estimate of how long between each video, if you plan to record]:
    * = Required
    Please turn in APPs below.
    Thanks!
    RULES:
    No griefing, what so ever.
    Pranks if the other person agrees to it
    Be Mature
    Have Fun
    Don't hack. It's only going to ruin the whole point of the server.
    All of HC rules
    Bases must be over 1 KM from each other, Towns, over .5 Km.
    Please don't leave a town because there is something you don't like about it.
    Tell the mayor, or fix it yourself.
    Posted in: PC Servers
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    posted a message on TECHnoCraft [Forge/Modloader] [V.01] [1.6.4/1.7.x] [V 0.01.0]
    HELLO!!!
    ANYBODY THERE?
    Posted in: WIP Mods
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    posted a message on TECHnoCraft [Forge/Modloader] [V.01] [1.6.4/1.7.x] [V 0.01.0]
    me gust
    Quote from mistertime

    Mithril... Me gusta.

    ~mistertime

    Me Gusta?Fine. mods back on, mckiller quit because he said it was too hard.
    Here's what we need: a couple coders, one that can do mobs and potions,
    and one who can do ores, world gen, blocks, items, etc.
    Posted in: WIP Mods
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