• 0

    posted a message on LiteLoader
    could you make it work with
    Risugami's Modloader please. I have tried to get it to work and keeps failing.

    http://www.minecraftforum.net/topic/75440-v162-risugamis-mods-updated/

    I dislike Forge because some of the mods I use don't run with it at 100%


    Or could you make it like how used to be and just dump it into jar folder. I wouldn't mind doing that. I used to love using your Macro mod and I can't now =(
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    Client>
    Client> Starting up SoundSystem...
    Client> C:\Users\_____\AppData\Roaming\.minecraft\versions\1.6.2ML\mods
    Client> ModLoader 1.6.2 Initializing...
    Client> Initializing LWJGL OpenAL
    Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    Client> OpenAL initialized.
    Client> Done.
    Client> 2013-07-14 14:54:33 [CLIENT] [INFO] Reloading ResourceManager: Default
    Client>
    Client> Starting up SoundSystem...
    Client> Initializing LWJGL OpenAL
    Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    Client> Exception in thread "Thread-8" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time.
    Client> at org.lwjgl.openal.AL.create(AL.java:113)
    Client> at org.lwjgl.openal.AL.create(AL.java:102)
    Client> at org.lwjgl.openal.AL.create(AL.java:201)
    Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
    Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
    Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
    Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
    Client> ERROR MESSAGE:
    Client> SoundSystem did not load after 30 seconds.
    Client>
    Client> Starting up SoundSystem...
    Client> Switching to No Sound
    Client> (Silent Mode)



    Yea modloader is killing my sound on me all the time now. Otherwise all good
    Posted in: Minecraft Mods
  • 0

    posted a message on Soundsystem stopping in 1.6?
    This error?



    lient> Starting up SoundSystem...
    Client> ModLoader 1.6.2 Initializing...
    Client> Initializing LWJGL OpenAL
    Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    Client> OpenAL initialized.
    Client> Done.
    Client> 2013-07-14 14:45:00 [CLIENT] [INFO] Reloading ResourceManager: Default
    Client> [OptiFine] *** Reloading textures ***
    Client> [OptiFine] Resource pack: "Default"
    Client>
    Client> Starting up SoundSystem...
    Client> [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
    Client> [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
    Client> [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
    Client> [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
    Client> [OptiFine] Multipass connected textures: false
    Client> [OptiFine] Loading texture map: textures/blocks/
    Client> [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
    Client> [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
    Client> [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
    Client> [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
    Client> [OptiFine] Multipass connected textures: false
    Client> [OptiFine] Icon grid size: textures/blocks/, 16
    Client> Initializing LWJGL OpenAL
    Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    Client> Exception in thread "Thread-9" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time.
    Client> at org.lwjgl.openal.AL.create(AL.java:113)
    Client> at org.lwjgl.openal.AL.create(AL.java:102)
    Client> at org.lwjgl.openal.AL.create(AL.java:201)
    Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
    Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
    Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
    Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
    Client> [OptiFine] Texture size: textures/blocks/, 512x256
    Client> [OptiFine] Loading texture map: textures/items/
    Client> [OptiFine] Icon grid size: textures/items/, 16
    Client> [OptiFine] Texture size: textures/items/, 256x256
    Client> [OptiFine] *** Reloading custom textures ***
    Client> [OptiFine] NaturalTextures: configuration "optifine/natural.properties" not found
    Client> [OptiFine] Natural Textures: Using default configuration.
    Client> [OptiFine] Loading custom colors: textures/colormap/grass.png
    Client> [OptiFine] Loading custom colors: textures/colormap/foliage.png
    Client> ERROR MESSAGE:
    Client> SoundSystem did not load after 30 seconds.
    Client>
    Client> Starting up SoundSystem...
    Client> Switching to No Sound
    Client> (Silent Mode)



    Do you have Modloader and/or optifine? I believe it to be a cause of Modloader as when i use 1.6.2 default version the sound runs correctly but my modloader versions sometimes work but mostly don't.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on [1.5.2] Radio-craft.net Mod
    We have updated to 1.5.2
    Posted in: Minecraft Mods
  • 4

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Quote from Kobata

    Some of the things I've done already, and the big thing I'm working on for 1.52 are pretty heavily dependent on Forge. While it's probably possible to build a Modloader version, fixing everything to compile correctly against Modloader would be a decent amount of effort to keep in sync with the Forge version, in addition to those features needing to be removed from it.

    To be honest, plain Modloader is fairly outdated, and FML/Forge keep getting new features that make them easier to use for both players and modders -- most recently, support was added for a method of building mods that should make them compatible with most minor releases of Minecraft (chances are fairly decent that 1.51b will work on 1.5.1 as soon as there is a compatible Forge release even without me doing anything)



    I don't care about new features and all that added stuff for forge version. What I would like is just a 1.5 version of the 1.4.7 one. No added stuff. Just an updated one to work with 1.5.

    I only use the basic features. Nothing more. Basic version for Modloader is all I would need.
    Posted in: Minecraft Mods
  • 3

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Going to make my level or fustration clear.
    MAKE IT COMPATIBLE WITH MOD LOOADER!!

    Forge does nothing but ­F*** up on me and slows my minecraft down.
    I have always used Inv Tweeks and now it isn't compatible I can't use it.

    Please make a .zip version for us whom use modloader or some way to make the .jar version work with it.
    Will be much appreciated
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Radio-craft.net Mod
    Updated infomation
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Radio-craft.net Mod
    These are future features we will be adding. The mod is currently V2.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Radio-craft.net Mod
    Yea. I am new in the game. We are still bringing radio-craft.net up to where we want it but for now, it works. more to be added and if tune in will hear me =P I have been doing daily shows from there.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.5.2] Radio-craft.net Mod
    Hello one and all. I am DJ Sky of radio-craft.net and I am here to let you all know of our mod.


    This mod puts LIVE MUSIC into your minecraft client directly from our website.
    You can listen to Djs talking and bringing you news about minecraft as it comes to us.

    Login server down? Do we know? If so we will tell you LIVE!! No need to check yourself.



    PC Installation:
    1. Make sure you have Mod Loader instialled in your client

    2. Download mod at http://radio-craft.net/mod (info page) or
    http://radio-craft.n...iocraftv2.zip (Direct download)

    3. Paste it into your C:/Users/(username)/App Data/Roaming/.minecraft/mods
    Alternatively you can put it directly into your .jar file

    4. Play. It will show a radio button in game menu pause screen when ingame


    Mac Installation:
    This mod does support use on Mac but is a little more dificault. Infomation on how is at http://radio-craft.n...p?f=17&p=39#p39

    Note: The website says it is 1.4.5 but it works for 1.5.2 also so don't be alarmed

    NOTE: Personally recommend downloading the mod visa Info page due to when updates come out for the mod, the Direct download may not be updated right away. Thanks


    Note: This mod is Currently V2.

    Planning to add extra features such as the following when able.
    Volume Control
    Sending requests from client
    Sending text based infomation to client


    Updates from V1.
    All Java formats now work than just 1.6.
    Posted in: Minecraft Mods
  • 0

    posted a message on Problem with Skin(s)
    I have been having the issue for about 2 weeks now.
    2 weeks I havn't been about to see my skin but could see half the other peoples skins randomly.
    Now with 1.4 I see only steve skin.

    I know there has been a skin server issue but it is just ­ now. I am tired of seeing a ­y skin and how am I meant to do any of my videoing with a steve skin? just looks stupid.

    Wish they would fix the skin server before they release a new update. now gonna have to put up with this crap fro another month before they fix 1.4 issues
    Posted in: Skins
  • 0

    posted a message on [1.2.5]Simple NPCs - NPCs for Mapmakers! - 5000+ Downloads! Now with Quests!
    oh no i don't i have 03. must of updated it just after i downloaded 03 then.

    Thanks
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5]Simple NPCs - NPCs for Mapmakers! - 5000+ Downloads! Now with Quests!
    Quote from Flalfla2

    Yeah, that would be fine. The traders can be as close together as you want them, and as a currency the player can just trade iron/gold/diamond.



    ^^ reply to my comment about how close traders can be.

    I tried putting them 1 block apart and the npc spawner just took on the same commands as the other. then did it like 5 blocks apart and I got the same thing.


    Also for a future update would it be possible to do amounts of an ID for another? Seems not all blocks have same value.
    Like have set up as is now then on right side of where put in the ID have a box where you just type in amount for both buy and sell. (with defult being 1)?

    Or does it have some option like that, which I overlooked
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5]Simple NPCs - NPCs for Mapmakers! - 5000+ Downloads! Now with Quests!
    How close can traders be together then? I want to make a lot of them in my town to sell and buy different things. Problem being I am going to make an item as currency (seems the npc don't have a money system to work with) and need each trader to have different things.
    Posted in: Minecraft Mods
  • 0

    posted a message on 1.8 Video setting bug
    Hello all. I didn't see a topic for video setting bug I am getting (if there is seach failed on me)

    Basicly every time I try and go int the video settings it crashes. I don't even get to the first screen. It is annoying as I need (and have needed since I got 1.8 pre) to lower my settings so I don't lag like I do.

    I also want to be able to use the setting to turn of things (e.g. weather in SP)


    Would anyone know of or made a patch to fix this?


    Thank-you
    Posted in: Legacy Support
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