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Dec 5, 2011SkyRod posted a message on Mojang & Lego Collaboration; Pocket Edition Info; Bukkit RevisitedIf LEGO came out with MineCraft sets, it would be like a dream within a dream wrapped in a fantesy.Posted in: Minecraft News
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Dec 5, 2011Sacheverell posted a message on Mojang & Lego Collaboration; Pocket Edition Info; Bukkit RevisitedPosted in: Minecraft News
LEGO® and Minecraft - Together?
LEGO® is working on an exciting new project, LEGO® CUUSOO - and Mojang is getting in on it! The idea behind the project is simple - come up with an idea for a LEGO® model and submit it to the project. If entrants get 10,000 or more supporters of their idea, then it has a chance of becoming a full-fledged LEGO® product! Mojang has entered into this project, and you can support them - head over to the site, sign up, and vote for Mojang - and we may begin to see authentic Minecraft-themed LEGO® sets in the near future! Mojang noted that they have included a number of LEGO® enthusiasts to design sets with them, and are interested in seeing yours as well! Supporters with great ideas may be invited to join them in their collaborative efforts, to be a part of their efforts.
Quote from Mojang »Seeing LEGO Minecraft sets is also our dream, so we linked to one of the projects. It’s clear to us that there are many creative people with good ideas for this and we want to throw our own hat into the ring and start this project to bring the best LEGO Minecraft builders together.
Want to help design LEGO® models with Mojang? Want to show your support? Head on over and vote now!
________The Future of Minecraft - Pocket Edition
Daniel Kaplan recently elaborated on the future of Minecraft - Pocket Edition, amid speculation regarding future updates, fixes and more. He noted that one of the earliest priorities during the release of the iOS version was ensuring the stability of the game, which temporarily suspended updates on the Android version. However, as the last major update for the iOS version prepares to roll out, Daniel has shared that one of the first things they plan to work on is a version of Survival Mode for Pocket Edition. While it will not be a point-for-point carry-over of the desktop Survival Mode - which isn't conducive to a touch-screen environment - he provided the following itinerary for future updates:
- A new file system – to make sure we can support items and mobs in the world
- Item system – to be able to pick up items
- Crafting – This will probably need some iterations since the interface will be customized for the touch devices
- Inventory system
- Mobs – animals and enemies!
- Optimizing rendering code – we are experimenting with caves but need to make it work better before we are able to release it
- Clean up of code and overall optimization
- Please note that we don’t have any dates set yet. Also, please make sure you update your phone/pods to the latest version of your operating system for best compatability.
No release dates are currently available; however, Daniel strongly recommends keeping portable devices patched to the most recent version, to ensure best compatibility. We will announce any release dates as the information becomes available - check in frequently!
________Bukkit Panel Revisited
Not long ago, we brought you an insider's look into the Bukkit panel at Minecon. Today, we have a high-quality remake of the panel - complete with enhanced audio - check it out!
Nov 21, 2011There are a lot of gameplay issues that need to be addressed. The hearts/hunger system, the armor, the enchantments/experience levels, the brewing system. If you want to create a challenging game that can't be nerfed through creative means (like mob traps), then you've really got a puzzlement on your hands.Posted in: 1.0 Update Discussion
This is the central paradox of Minecraft. It's really a building game with a fairly weak adventure mode tacked on, and most of these new features were added without any real thought given to how it affects the whole. Why add a hunger bar that constantly regenerates health? Just because! Why include an enchantment table that overpowers your weapons? Enchanting would be cool! Why introduce a brewing system that gives you God-like powers (and is almost identical in spirit to enchanting)? It would be fun to brew stuff.
Now we're in a situation where everything is abysmally easy and all goals can be met without any struggle. When the game world is dangerous - mobs can kill you, food and resources are scarce - Minecraft is fantastic. It achieves a balance between building, crafting, and survival that is unmatched. But it's very, very easy to break, and once the world becomes tame, it becomes boring and useless. And "boring" is the death-knell of videogames.
So, anyway, I'd like to hear your thoughts and ideas about these elements of Minecraft. How would YOU handle health/hunger? How would you do about Enchantments and Brewing? I'm curious to hear your insights. I have a few decent ideas at the moment, but I'm still working through them, and right now my solution to everything is to just rip out the wires and simplify everything. I'll share some thoughts later.
Nov 15, 2011Posted in: Survival ModeQuote from bylt
I laugh at the 1.8 and 1.9 updates.
They're hilarious ly pathetic.
I laugh at the tools that complain about updates. I find it absolutely hilarious that people out there whine about additions to the game made out of the kindness of Notch's heart and because he is loyal to his customers.
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