• 5

    posted a message on General Roleplaying Discussion and Information Thread

    This thread is replacing the old one, which turned into a chat thread. Please don't turn this into a chat thread. It would suck. Thank you for reading this.

    From the old thread, which sums up everything possible:

    General RP Discussion and Information Thread


    Hello and welcome to the General RP Discussion and information Thread. The main purpose of this thread is that of general discussion regarding roleplays and the roleplaying section. Here you can share ideas for future roleplays and characters, or just talk about existing ones. Additionally, you may ask for advice on how to improve your roleplaying skills, offer advice and tips of your own, and recommend roleplays to others. Think of this thread as sort of universal OOC thread focused on not just one particular RP, but the entire roleplaying section.


    Remember though, the forum rules still apply. No inappropriate discussions or images. Spamming or flaming will not be tolerated. You may recommend/promote Minecraft Forum roleplays, you cannot promote any content linking to outside of this site. Let's keep it clean, shall we?


    What is Roleplaying?


    Depends. Here in the Forum Roleplaying section roleplays are strictly text-based. Think of it as a story completely driven by the players' actions and told through the eyes of various characters they control. The GM (or Game Master) creates the world and its rules. Depending on the roleplay, the GM will establish a set of rules to follow, which may include a required level of experience in writing, however it is worth noting that the Minecraft Forum rules themselves do not require a certain level of literacy to participate in the Forum Roleplaying section. Some roleplays will be more casual and allow for more laid back, just-for-fun roleplaying, while others will be more advanced and demanding when it comes to skill, it is up to you to choose which to participate in, but either way you must abide by both the roleplay's rules and the forum rules.


    You'll find two types of threads in this section; IC (In character) threads, and OOC (Out of character) threads. In IC threads, players will control their characters and play normally, while OOC threads are for discussion regarding that particular roleplay.


    Are there servers here?


    No. As stated above, roleplays in this section are strictly text-based. They are played in a thread here in the Forums, not on a Minecraft Server. For Minecraft server roleplays, check out the 'Servers' section of the forums.


    Roleplay Terminology


    Here is a list of definitions to terms you may see used in roleplays:


    GM - GM stands for 'Game Master'. As stated above, the Game Master is exactly what it sounds like - the master of the game, or roleplay. He or she controls most of the world and its rules with the help of roleplay moderators.


    Godmodding - Godmodding refers to characters who are seemingly invincible and all-powerful. A character that survives everything thrown at him and is never harmed in the slightest. In most roleplays, it is required that you play fair and realistically, so a character who is perfect is often looked down upon. All characters need flaws, otherwise you may unintentionally godmod.

    Powerplaying - Powerplaying is the act of playing out the outcome of an action involving another player's character. For example, "John throws a rock at Tom and hits him in the foot, killing him". In many ways, it refers to the unauthorized control over another player's character. Most roleplays will have 'no powerplaying' as a rule in order to prevent players from using other characters without permission. In general, the outcome to an action initiated by your character is up to the opposing player, or in some cases the GM. You don't get to decide if the rock John throws at Tom hits him, all you can do is say that it was thrown in his direction.

    Metagaming - Metagaming refers to characters who are seemingly omniscient, meaning that they are in possession of knowledge they shouldn't have. For example, if a player's character picks his nose when he's all alone, your character who is twenty miles away shouldn't bring it up later as if he had witnessed it. He shouldn't know John The Dwarf picked his nose in private, knowing so would be metagaming.


    Have a good day!

    Posted in: Forum Roleplaying
  • 1

    posted a message on ADVENTURE MAP 1.8 (70000+ DOWLOADS) A FAMOUS ADVENTURE MAP
    Quote from TT2000»
    This is...hilarious...is that intentional...?

    Naaaahhhhh just go download it. The internet doesn't lie.
    Posted in: Maps
  • 3

    posted a message on Create-a-Smiley Competition - August 2014 - Submissions now closed
    Bleh, first gif ever.

    Smiley:

    Code: :rainstarting:

    :nssnss: by Drazile12
    Posted in: Forum Discussion & Info
  • 1

    posted a message on Create-a-Smiley Discussion
    Ugh. I dont stand a chance --->

    Well good luck to all. Cant wait to see the winner :3
    Posted in: Forum Discussion & Info
  • 2

    posted a message on Should Mojang start work on Minecraft 2?
    Quote from WtfMinecraft404d

    I'm so sorry actually I forgot to add..

    9. Hand grenades.

    That made all the difference. Thank you.
    Posted in: Discussion
  • 2

    posted a message on My Texture Pack!
    Quote from SuperCatMan1
    It is a magical thing to prank on your enemies

    Only you will see it though. You friends will just see normal blocks
    Posted in: Resource Packs
  • 6

    posted a message on My Texture Pack!
    It looks like you barfed rainbows on everything.
    Posted in: Resource Packs
  • 1

    posted a message on Anvil Enchantments - Make Your Anvils More Efficient!
    What I'm suggesting are enchantment capabilities for anvils, allowing you to enchant them. The possible enchantments would be unbreaking, efficiency, and fortune.

    Unbreaking - Currently, anvils have a 12% chance of being damaged upon usage. The unbreaking enchantment will lower that chance. The chance that a anvil will take damage with unbreaking upon usage would be 12-(Unbreaking*2) percent. The highest amount of unbreaking possible would be 3.

    Efficiency - The efficiency enchantment would lower the level cost of any action on the anvil. The formula to determine how much a repair would cost with efficiency would be OriginalCost/Efficiency*1.2, rounded up. The cost cannot go below 1 level. The highest efficiency level would be 3. Note that even with the modifier, the highest cost is still 39 levels, and above that is too expensive.

    Fortune - The fortune enchantment has a chance of adding durability on a repair. It will not give durability when renaming or adding enchantments. Usually, repairing an item gives back 25% of the durability. With fortune, repairing and item will give it 25 + (25 * (Fortune/6)) percent of its durability. The highest fortune level would be 3.
    Posted in: Suggestions
  • 1

    posted a message on I found the killer rabbit of Caerbannog!
    Time to read the holy hand grenade lore!
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on MCSpotlight Avatars - w/ Speed Art
    I would frankly love one. They are fabulous. Keep up the good work!
    Posted in: Other Fan Art
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