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    posted a message on Remove bats
    Minecraft is lacking in ambiance as it is. This would just be a step in the completely wrong direction. No support. Whatsoever.
    Posted in: Suggestions
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    posted a message on Ambient nature sounds.
    Full support. I really can't believe mojang hasn't done this yet.
    Posted in: Suggestions
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    posted a message on Nomadic Mode: Endless Exploration!
    No support.

    I'm not sure why you can't achieve most (if not all) of these things by changing the way you play the game, without having to create an entirely new game mode.
    Posted in: Suggestions
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    posted a message on minecraftian language
    It's certainly an interesting idea, even if it's not entirely necessary. I would use a mod like this, but only if done well.

    Fun fact: One of Tolkien's hobbies was linguistics, which is why the elves of Middle Earth have such a comprehensive (almost working, in fact) language.
    Posted in: Suggestions
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    posted a message on Beach Sounds Suggestion
    I would support this if there was an entity that went along with it. Some sloshing water sounds would be a plus in terms of polishing the ambiance.
    Posted in: Suggestions
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    posted a message on Wireless Redstone in Survival
    Way too easily exploitabl. No support

    Not that I disagree, but do you care to elaborate for OP's sake?
    Posted in: Suggestions
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    posted a message on Minecraft Multithread / Multicore CPU Support (Will Lead to Huge FPS Boosts)
    Quote from yoshi9048»
    Umm, you do realize that after about 120fps, differences become undiscernable, and as time passes, headache inducing, right? It's not about boosting the FPS of fast computers, but about improving performance on slower machines.

    You have a source for that? Because the human eye can process, at minimum, 250fps. Possibly much higher. Source: http://www.100fps.com/how_many_frames_can_humans_see.htm

    However, when you exceed 80 (your eyes can comfortably perceive differences below this value) the differences become saturated (i.e. increasingly difficult to notice without straining your eyes.) Source: http://imageshack.us/img189/7486/img20110209141109.jpg

    Technically speaking, you shouldn't be trying to restrict fps to any specific value because doing so requires additional programming instructions. Think of it like this: If a given game by design can produce ~999fps and you cap that at 120, the game's programming will need to step in and say "Hey, I need to see if you're running too fast, gimme a sec. Okay, yep, you're running too fast. Let me do some math quick so I can figure out how much I need to slow you down." This would be counterproductive to efficiency. Since that's what this entire thread is about.

    Ultimately it doesn't really matter anyways. Your monitor is going to be the bottleneck in terms of fps.
    Posted in: Suggestions
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