I'm not sure why you can't achieve most (if not all) of these things by changing the way you play the game, without having to create an entirely new game mode.
It's certainly an interesting idea, even if it's not entirely necessary. I would use a mod like this, but only if done well.
Fun fact: One of Tolkien's hobbies was linguistics, which is why the elves of Middle Earth have such a comprehensive (almost working, in fact) language.
Umm, you do realize that after about 120fps, differences become undiscernable, and as time passes, headache inducing, right? It's not about boosting the FPS of fast computers, but about improving performance on slower machines.
However, when you exceed 80 (your eyes can comfortably perceive differences below this value) the differences become saturated (i.e. increasingly difficult to notice without straining your eyes.) Source: http://imageshack.us/img189/7486/img20110209141109.jpg
Technically speaking, you shouldn't be trying to restrict fps to any specific value because doing so requires additional programming instructions. Think of it like this: If a given game by design can produce ~999fps and you cap that at 120, the game's programming will need to step in and say "Hey, I need to see if you're running too fast, gimme a sec. Okay, yep, you're running too fast. Let me do some math quick so I can figure out how much I need to slow you down." This would be counterproductive to efficiency. Since that's what this entire thread is about.
Ultimately it doesn't really matter anyways. Your monitor is going to be the bottleneck in terms of fps.
0
0
0
I'm not sure why you can't achieve most (if not all) of these things by changing the way you play the game, without having to create an entirely new game mode.
0
Fun fact: One of Tolkien's hobbies was linguistics, which is why the elves of Middle Earth have such a comprehensive (almost working, in fact) language.
0
0
Not that I disagree, but do you care to elaborate for OP's sake?
0
You have a source for that? Because the human eye can process, at minimum, 250fps. Possibly much higher. Source: http://www.100fps.com/how_many_frames_can_humans_see.htm
However, when you exceed 80 (your eyes can comfortably perceive differences below this value) the differences become saturated (i.e. increasingly difficult to notice without straining your eyes.) Source: http://imageshack.us/img189/7486/img20110209141109.jpg
Technically speaking, you shouldn't be trying to restrict fps to any specific value because doing so requires additional programming instructions. Think of it like this: If a given game by design can produce ~999fps and you cap that at 120, the game's programming will need to step in and say "Hey, I need to see if you're running too fast, gimme a sec. Okay, yep, you're running too fast. Let me do some math quick so I can figure out how much I need to slow you down." This would be counterproductive to efficiency. Since that's what this entire thread is about.
Ultimately it doesn't really matter anyways. Your monitor is going to be the bottleneck in terms of fps.