Quote from apoofanickymama»
The latest update is compatible with both Riding and Passenger tag. There is a new option where you can choose
You didn't get it. I was just pointing at a typing error
thx anyway
Quote from apoofanickymama»
The latest update is compatible with both Riding and Passenger tag. There is a new option where you can choose
(1.9 snapshot, curreently) It should be currently I guess
It looks cool! I will give it a try.
I am sooooooo impressed about the Combat Update ! Axes for the win! I have to throw all the swords i have made
I think the hoe is good for PvE and Axes for PvP (Diamond of course )
It doesn't seem any1 noticed the spectral arrow skin error (or it's just it's texture?)
Don't forget about 0.12 MCPE update
w8 a sec
didn't you noticed the 0.12 edition in the minecraft Win10 edition?
Imo they could do a java version to play with other PC users and leave this one for the cross-platform thingy
Quote from BabyWeegee»
Dig down to Y 12 and dig a 2x2 tunnel. Then keep digging. And digging. Until all my picks break, I already have a great haul, or the tedium is too much.
Like me
I don't think it will be good for some reasons listed
such as:-LAG!!
-Spawning creatures at not-needed places!
Leaving ocean life like that is good, please don't change it.
May 1.8 series will beat 1.7 ones with 1.8.11 (maybe)
And spiders (Bane of athordops)
Quote from insomniac_lemon»
You know this how?
Dual wielding/shields, new arrows, and some particle effects are literally the only gameplay features we've seen.
Some more item model capability (stack size, durability, etc.) has been shown and entity models was discussed long ago but never shown.
So with the model system, useful commands, and slime blocks, 1.8 leaves big shoes to fill so that's pretty premature to say considering how little the devs have shown us in the past 6 months+.
Maybe I consider them a lot maybe because they are game-changing for one point
Quote from TehEpicNinja9001»
Just imagine...you can dual wield swords, or do sword/shield, or have sword/splash potion, or even sword/axe.
2 sword can be dual weilded but only one works (just check dinnerbone's status)
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I guess you are using a texture pack
here's how you can identify: remove the texture pack (this is not a joke)
EDIT: looking at your info these are bedrock just do the above tip to be extra sure
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????
where did you go buddy
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TBH i don't know what to respond ATM
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that's what i meant to say
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WHO told you to upgrade to Windows 10!, because it's the issue (intel 3rd generation Core series or higher required) You have a Pentium CPU with it's own GPU (no dedicated graphics, that is another fix) so you should find a way to downgrade (via CD or MediaCreationTools ) so you can run MC well
(AMD APU not affected)
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Hey! I forgot to mention something.
If precise numbers are important (I am maybe reffering to this quote "Currently it is slightly above half of the durability of wood, so instead I would suggest having it about halfway between wood and stone tools" you had made in the OP) I am going to introduce some number to this thread if you like {All below infos are from the MC Wiki}
OK, first off basic durability:
- Gold tools has 33 uses, Wood tools has 60 (~1.81x more than gold), Stone tools has 132 uses (exactly 4x more than gold)
- Gold armor has 76 D.P (Durability Points),113 D.P 106 D.P and 92 D.P to gold helmet,chest,legs,boots respectively
Second: my idea:
-If we divide Both wood and stone tools' durability by 2, we get 96 uses. Not too bad considering it's from gold that breaks quickly
-About armor: It will be 94 (~93.6=78*1.2) for the helmet, 84(~83.64=92/1.1)for boots, 133(~135.6=113*1.2) for the chest and 106 (no changes here) for the legs.
That's it, I hope you liked my math and my idea (I will never use sugession again 'cus i don't know how to write it )
PS : " * " is the multiplication sign and " / " means the dividing sign in computer language (cus "X" looks quit stupid and there is now dividing symbol in my keyboard anyway)
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Ok let's see
What do you mean by "nerf" (if you means something like debuff or unbuff (or whatever grammar says )) I am positive with you
I may be also positive to you (along with above's comment) however it should unallow enchanting Gold plating Since we are making gold better not a GOD MODE set
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You're welcome (BTW even me i don't check MCF a lot, it looks like a "ghost town" to me)
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thx I will check them
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Hello, It's SkeletonGamer
Below is a Crash Report from my Friend's PC
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 12/28/15 4:59 PM
Description: Updating screen events
java.lang.IllegalStateException: failed to create a child event loop
at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:68)
at io.netty.channel.MultithreadEventLoopGroup.<init>(MultithreadEventLoopGroup.java:49)
at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:61)
at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:52)
at ll$1.a(SourceFile:44)
at ll$1.b(SourceFile:41)
at no.c(SourceFile:10)
at ll.a(SourceFile:121)
at ave.a(SourceFile:1942)
at axb.a(SourceFile:210)
at axu.a(SourceFile:350)
at axb.a(SourceFile:350)
at axu.k(SourceFile:413)
at axu.p(SourceFile:390)
at ave.s(SourceFile:1498)
at ave.av(SourceFile:889)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: io.netty.channel.ChannelException: failed to open a new selector
at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:128)
at io.netty.channel.nio.NioEventLoop.<init>(NioEventLoop.java:120)
at io.netty.channel.nio.NioEventLoopGroup.newChild(NioEventLoopGroup.java:87)
at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:64)
... 23 more
Caused by: java.io.IOException: Unable to establish loopback connection
at sun.nio.ch.PipeImpl$Initializer.run(Unknown Source)
at sun.nio.ch.PipeImpl$Initializer.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at sun.nio.ch.PipeImpl.<init>(Unknown Source)
at sun.nio.ch.SelectorProviderImpl.openPipe(Unknown Source)
at java.nio.channels.Pipe.open(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl.<init>(Unknown Source)
at sun.nio.ch.WindowsSelectorProvider.openSelector(Unknown Source)
at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:126)
... 26 more
Caused by: java.net.SocketException: Permission denied: connect
at sun.nio.ch.Net.connect0(Native Method)
at sun.nio.ch.Net.connect(Unknown Source)
at sun.nio.ch.Net.connect(Unknown Source)
at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)
at java.nio.channels.SocketChannel.open(Unknown Source)
at sun.nio.ch.PipeImpl$Initializer$LoopbackConnector.run(Unknown Source)
... 35 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:68)
at io.netty.channel.MultithreadEventLoopGroup.<init>(MultithreadEventLoopGroup.java:49)
at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:61)
at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:52)
at ll$1.a(SourceFile:44)
at ll$1.b(SourceFile:41)
at no.c(SourceFile:10)
at ll.a(SourceFile:121)
at ave.a(SourceFile:1942)
at axb.a(SourceFile:210)
at axu.a(SourceFile:350)
at axb.a(SourceFile:350)
at axu.k(SourceFile:413)
at axu.p(SourceFile:390)
-- Affected screen --
Details:
Screen name: aya
Stacktrace:
at ave.s(SourceFile:1498)
at ave.av(SourceFile:889)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.8.8
Operating System: Windows 10 (amd64) version 10.0
CPU: 4x AMD A10-5750M APU with Radeon(tm) HD Graphics
Java Version: 1.8.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 100150560 bytes (95 MB) / 330801152 bytes (315 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1024M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: OptiFine 1.8.8
LWJGL: 2.9.4
OpenGL: AMD Radeon HD 8650G GL version 4.5.13399 Compatibility Profile Context 15.200.1062.1003, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x AMD A10-5750M APU with Radeon(tm) HD Graphics
Below are DxDiag (Page 1 and 2) (Uploaded as attachements) Thx
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Love your "alchemy affinity" enchant
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BOO! (I am back but not for a long time anyway)
On topic:Keep the "what part do you like about this thread" poll, even if it's meaningless anyway, it shows that the thread is still in action.
I hope I help and don't forget to reply
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Who did upgrade you PC to Windows 10? if it's you then the only way is to downgrade (or if you just update it to Windows 10 then there is an option to downgrade easily via the settings) if it's isn't you then tell him to downgrade your PC to Windows 10.
The reason why you should downgrade to 8.1 or 7 or whatever is because if the specs. Windows 10 requires 3rd gen Core CPU , while you have one older than the first gen
-SkeletonGamer
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The 0.15 will be 1.0 Beta since it's comfirmed that the next update that includes the End to PE will be 1.0
and the next will continue as 1.1 ....
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On the Google Play store?