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    posted a message on Foundations for a much larger game
    Oh. Seeing that Notch made the decision to go for infinite maps, the map/server issue could be solved when he gets the thing working.
    Posted in: Suggestions
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    posted a message on Foundations for a much larger game
    Quote from Jeffman12 »
    I'd hate to burst your bubble, about The Archives, but I very much support this idea.

    Firstly, I'll explain how The Archives work.
    The server is one map, the map you first see when you join. Upon 'entering' a portal, a map saved and submitted by the person who occupies that slot is loaded directly to your client. You're no longer in the server technically, well, you are, but the map is only active on your client.

    As for this concept, I love it, I thought of something similar upon my exploring The Archives, but its working was explained to me by JTE, I believe.

    I do, however, think undertaking something like this is very well plausible, we could even do it client side if Notch is willing to allow server to server teleportation, it would go something like this, I imagine.
    when (XplayerX X,Y,Z coordinates == X,512,Z)
    -changeserver(server's link) coordinates = X,-511,Z)

    This isn't really java of course, nor is it any language, but something similar to that would be used as a part of it. Implementation would require a command to change servers and of course ability for retrieval and setting of coordinates. So long as that server is operational, there shouldn't be a problem between going from one to the other. And yes, that suggests a 1024 map size which at this point is simply preposterous.
    I'm hoping this comes around as I've purchased a second computer and use it for hosting, I used to host the SLx-35.net servers off of it, and am prepared to do what is necessary to make it able to host as many servers as I need for my own crazy wilderness adventure server. I don't imagine that'd be much, though.


    Ah, so it works like that then. But, how would you explain the multiple players on one map, if I am playing "offline"?
    Posted in: Suggestions
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    posted a message on Foundations for a much larger game
    Quote from Dudebrodius »
    What is that brown stuff alongside the mountain?
    And is that a Mordor-esque region in the southwest?

    The brown stuff is supposed to represent open mining pits on the hillside, and yes, it is supposed to be a Mordor-like lava plain.

    And I say nay on the teleporting to other harbors, it makes escaping, and few other possible frills impossible ( through practicality ) .
    It'd make siege blockades futile, piracy impossible, smuggling easier, and many other fun/scandalous/fun things pointless.


    Well, true, but how else are you going to get over seas with no vehicles? I was thinking of a some sort timer on the teleporters, they'd throw you onto a boat on the open sea and there's another teleport on the boat, but it won't get you anywhere near your destination in X amount of minutes. (The ship will arrive to your destination in five minutes, please wait!) If you're unlucky, some nasty pirate could jump onto the boat during that cooldown period, block up the teleporters and tell you to give all your valuables or else...
    Posted in: Suggestions
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    posted a message on Foundations for a much larger game
    Also, some sort of system which I'd imagine would be average coding effort, could be saving one's position on the map, which is used when the player returns to the game. (Think of haven&hearth) You know, when joining server player gets to a minimap which asks him/her to go to the town in the middle or last saved position. Makes houses at least more useful as safe resting places, outside from storage and aesthetics.
    Posted in: Suggestions
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    posted a message on Foundations for a much larger game
    I was just thinking, after playing the /indev/ version and on WoM's (correct me if wrong) The Archives server, and I can see great potential with the latter's capabilities once Minecraft Survival goes into multiplayer and stable phase.

    For those who don't know what The Archives is, it's a server which hosts several maps on it, each with it's own content, chat and so on, essentially making every map their own little bubble with no interaction with another. There are also block-bound teleporters which can link between two spots on one map or even two maps, thanks to the server founders' keen coding abilities.

    So, put these two together! What do we get? Minecraft MMO! :tongue.gif:
    I threw up few pics to illustrate my meaning hopefully better too.
    This here would mark a pristine server, with the start map set to peaceful or easy, terrain preferred flat or inland with lot less water. The middle screen would serve as a homebase for players until they can scrape up enough materials and comrades to head out and strike the earth! (TM)

    and this here would represent the same server after players would have established more villages around resource clusters (and lava terrain in the lower left which I forgot to add to the first map). Each map would have a portals on its sides to transfer from one to another, and boats would teleport between harbors. Also there would be basic player economy and maybe some guilds/clans/factions, depends on how successful things would go.

    Anyways! What do you think of this idea?
    Posted in: Suggestions
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    posted a message on Haven - The Growing City
    Call me silly, but I didn't grasp the exact point in this map. Is this like the good old community maps of the single player-only days, where you narrate development, or is everything built by you?
    Posted in: Classic - Creative Mode
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    posted a message on Save Files for Survival - Link them here!
    I have actually. I was just not sure about was that the right one really, and I sure as heck don't want to go trudgning through water and creepers again just because I broke the wrong thing :x
    Posted in: Classic - Survival Mode
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    posted a message on Save Files for Survival - Link them here!
    I assume the HAL was that big black bow with a nasty red eye.

    Mission accomplished on the first try. Got 12110 upon reaching the copter, after some detours through the quickly crumpling base.
    Posted in: Classic - Survival Mode
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    posted a message on Tunnel City - emgmod's Single Player Project
    Sheesh, that city is a real nasty place to play in survival mode. In a good way, you know.
    Posted in: Classic - Creative Mode
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    posted a message on Survival Community Map
    I'll take her for a spin. Let's see how does this work out.

    EDIT: http://minecraft.net/play.jsp?user=Sitoutumaton&id=2 here's the file if it works for you.
    Posted in: Classic - Survival Mode
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    posted a message on Lord Gold's Tundra
    I'd like to point out a nasty flaw in the level. As someone in another thread pointed out, enemies and in this case lava can hurt from even behind blocks if it's diagonal. In other words, going down to the cellar in the player's house and touching the wall while going up/down can kill you.
    Posted in: Classic - Survival Mode
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    posted a message on Paper
    I'm strongly reminded of L4D's safe room wall scribblings with the notes. A very nice idea indeed.
    Posted in: Suggestions
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    posted a message on A real survival map
    I finally made it to the small house sitting on the small planet, naerly at the top. Took me five tries and maybe 30 minutes.
    Posted in: Classic - Survival Mode
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    posted a message on A real survival map
    These maps are just plain ridiculous. Excellent job, jack_in_the_box!
    Posted in: Classic - Survival Mode
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    posted a message on Save Files for Survival - Link them here!
    Here's my Town map I've been building for the sole purpose of Surviving (with a capital S!). It is still under work, but so far about one quarter of the map is already built. Features include wealthy quarter, police station, a walled off slum right next to the wealthy quarter, one big storage hall full of textile blocks you wouldn't otherwise find in the game save for houses.

    http://www.minecraft.net/play.jsp?user= ... maton&id=4

    Also, as Ush pointed out, the huge settlement I started up is indeed a great map for this. The town really turns into a deathtrap thanks to its formerly idyllic position IN MIDDLE OF A VALLEY! (Boogiemen pour in from the hillsides and get caught inside the walls!)

    Here's the last version I had of it. Differences to Ush's save are a ranch outside the city. Herd some pigs in there, will you?

    http://www.minecraft.net/play.jsp?user= ... maton&id=3
    Posted in: Classic - Survival Mode
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