Awesome thanks for the advice! For the model I'm thinking of, it'll have moving parts, so it'll have to be OBJ rather than JSON.
Well yes. Do you have knowledge off rendering OBJ in Minecraft if not starting with moving parts can work all be it somewhat more challenging.
And do note that as to my knowledge that is rendering OBJ entity's is not supported by forge meaning you will have to create your own OBJ parser/loader.
Then shoot that model to your rendering class, as i said i haven't done any obj entity rendering myself just yet.
But this could be of some help if you look at the minecraft code in the "minecraft/client/renderer/entity" folder, how MC handles this an on this you can work on and the model loading/rendering you can take a look at "minecraft/client/model" folder, maybe take a look at how MC did the ender-dragon and with some changes you should be able to render the model for the entity.
But as i said haven't done this yet, although i reckon that all in all it wouldn't be the hardest thing to do.
For now i have to much going on or i would try that since i will be needing this in the future anyway.
Yes, Forge does have native OBJ support, however it's extremely frowned upon and highly not recommended. Honestly, it's best if you just scrap your modeling and redo it all in JSON.. :/ Perhaps something like this will work: http://www.minecraft-smp.de/index.php/toolbox-2-0
Never tried it myself, nor do I know much about vehicles in Forge, but that is a vehicle editor.
Forge might ditch OBJ support sometime though, as it's did come and go once or twice in the past, so that's another reason why I wouldn't recommend it.
If i may, i do use (only OBJ (wavefront)) models for my mod.
And why would they drop support for OBJ it's a static model format meaning it isn't much difference using JSON models or OBJ or even the B3D models, they all have the "same", you can't (by code that is) change the vertices of the model in a sense they are already "baked".
Do note i'm am not a pro:p. But everything a wanted to do i am able to do with wavefront so please don't discourage people.
Yea it may be hard to get it working or even understanding but when you do whooow. You mind is the limit not the code or what ever.
Hey, so I modeled a vehicle in Blender, and was wondering how to use it as a model file for a vehicle in 1.12? I already know how to make the vehicle's entity code, it's just the model that I don't know where to begin with.
Heya, if you really want to use OBJ model yea sure go ahead.
Although i might give you some pointers:
-never and i mean never export your models in quad's these aren't supported by the OBJ loader export (triangulated)
-if you model keep i mind that the model needs to be rendered by "java" minecraft so the renderer is limited meaning create low poly models
(I personally try to keep all the model under 1500 vertices)
-if you can do render your OBJ models by JSON (static,non moving) cuss these only are send once per chuck change or something to the renderer (much more optimized)
Any way if you really want to tackle that i will be more than glad to help you out here ;). Do know it will be a huge undertaking but trust me you will be more than happy when it does work. anyway i did learn a lot from the links jabelar gave you
Just to let you know.
I finally "cracked" it (had problems with multi bounding boxes)
To be honest i struggled with this from the beginning but finally it's works
Expect many fine-tuning in the future ex : bounding box for antenna(radio block), and so on.
Now tonight more work to be done to make it usable
(what's my plan you ask well i will make it so you can use the GUI or just click on the "blocks buttons")
Hello, this mod looks pretty cool, however, I don't understand why there are tools involved or even the ore. It would be nice if there was a config to have it use iron or even an ore that is common to other mods. Further more, I am confused as to why the texture varies so much from the vanilla feel without any Resource packs installed. I am not trying to be negative and these are just my personal nitpickings. Thank you for making this mod
Since i am not just planning to stick with just the radio mod i am planning to do so much more.
As for the items,ore what not simply because it can :p, i do want to use that for all my mods(modules).
Because as of 1.8.9 all these items,ore are moved to the core mod and sorry to say but it will remain in the mod.
As for the texturing well nobody is able to be good at everything, but i am working on this in the 1.1.4 r (1.7.10) you will see.
of course still lot's to do .
Oh! I didn't know. I thought it came with the mod, I was going to ask about CopyRight Reasons.
You should Integrate CopyRight Free Music with the mod!
Like Monkey Spinning Monkeys.
Well as I said it is an alpha release
and i actually want to make website streams also a have it build butt it's not bug free so not yet implemented
as of adding our own music that ,In it self is not the problem
butt the problem is where to put my efforts into since i am just one man
that wants to make a mod (mods) that everyone can use or like to use
so all i ask of you guys is to hang on ,
so we at run2stay say quality over quantity,
0
Well yes. Do you have knowledge off rendering OBJ in Minecraft if not starting with moving parts can work all be it somewhat more challenging.
And do note that as to my knowledge that is rendering OBJ entity's is not supported by forge meaning you will have to create your own OBJ parser/loader.
Then shoot that model to your rendering class, as i said i haven't done any obj entity rendering myself just yet.
But this could be of some help if you look at the minecraft code in the "minecraft/client/renderer/entity" folder, how MC handles this an on this you can work on and the model loading/rendering you can take a look at "minecraft/client/model" folder, maybe take a look at how MC did the ender-dragon and with some changes you should be able to render the model for the entity.
But as i said haven't done this yet, although i reckon that all in all it wouldn't be the hardest thing to do.
For now i have to much going on or i would try that since i will be needing this in the future anyway.
Hopes this helps you somehow
0
If i may, i do use (only OBJ (wavefront)) models for my mod.
And why would they drop support for OBJ it's a static model format meaning it isn't much difference using JSON models or OBJ or even the B3D models, they all have the "same", you can't (by code that is) change the vertices of the model in a sense they are already "baked".
Do note i'm am not a pro:p. But everything a wanted to do i am able to do with wavefront so please don't discourage people.
Yea it may be hard to get it working or even understanding but when you do whooow. You mind is the limit not the code or what ever.
Heya, if you really want to use OBJ model yea sure go ahead.
Although i might give you some pointers:
-never and i mean never export your models in quad's these aren't supported by the OBJ loader export (triangulated)
-if you model keep i mind that the model needs to be rendered by "java" minecraft so the renderer is limited meaning create low poly models
(I personally try to keep all the model under 1500 vertices)
-if you can do render your OBJ models by JSON (static,non moving) cuss these only are send once per chuck change or something to the renderer (much more optimized)
Any way if you really want to tackle that i will be more than glad to help you out here ;). Do know it will be a huge undertaking but trust me you will be more than happy when it does work. anyway i did learn a lot from the links jabelar gave you
Greets Sir_titi
0
Heya,
Is you model textured?Well then you need to set the texture in the TESR also before you try to render the model.
EX: before you actually draw the model (note i set this early) you call the method in the TileEntitySpecialRenderer.class
there is a method called bindTexture(ResourceLocation location),
there you supply your texture location (new ResourceLocation("Minecraft:textures/blocks/wool_colored_black.png"))
and that should make your model render with the textures.
Hope this helped
Greets Sir_titi
Edit: did some testing and i don't know what you are trying to render it sure as hell looks weird even though i do see it.
2
Just to let you know.
I finally "cracked" it (had problems with multi bounding boxes)
To be honest i struggled with this from the beginning but finally it's works
Expect many fine-tuning in the future ex : bounding box for antenna(radio block), and so on.
Now tonight more work to be done to make it usable
(what's my plan you ask well i will make it so you can use the GUI or just click on the "blocks buttons")
And then updating to newer versions
grts sir_titi
2
Heya
Thanks and it is my goal to be the best
And yes i will be updating to 1.10.2 and 1.11.x
But first i want to finish (base features) my work on the jukebox then i will start updating.
PS: when i'm done with that i will add a MP3-player so you have music where ever you go
1
Yea indeed thought that 2
and nice thinking i will make a config option for that ,since not every person has a decent PC.
thanks for the reply.
grts sir_titi
1
Dev update : MC :1.8.9 r2s radio 1.3.0 (not released yet)
Working on adding a jukebox ,
But i have a question? since MC is limited in rendering high poly models.(and needs to stay MC 'blocky')
So the actual question is would it be cool to have moving parts (adding more complexity),
for let's say the disk/CD changing to be animated
Note : model can and will still change
0
Since i am not just planning to stick with just the radio mod i am planning to do so much more.
As for the items,ore what not simply because it can :p, i do want to use that for all my mods(modules).
Because as of 1.8.9 all these items,ore are moved to the core mod and sorry to say but it will remain in the mod.
As for the texturing well nobody is able to be good at everything, but i am working on this in the 1.1.4 r (1.7.10) you will see.
of course still lot's to do .
grts Sir_titi
0
I know I have noticed
1
Well as I said it is an alpha release
and i actually want to make website streams also a have it build butt it's not bug free so not yet implemented
as of adding our own music that ,In it self is not the problem
butt the problem is where to put my efforts into since i am just one man
that wants to make a mod (mods) that everyone can use or like to use
so all i ask of you guys is to hang on ,
so we at run2stay say quality over quantity,
grts run2stay
0
NO NO !
the mod plays music that is stored on your HDD if you gave provided the link
because the list is actually my personal music
0
how do you mean?
and do not forget most songs, sounds are Copyright protected so i can not give you these srry for that
0
well i already tested on server relation and it does run.
this only happens client side (only you can hear the music ),
even if 2 persons opend the GUI they will see their own music list,
note : i will make this posible in the future so that servers can have the music and stream it,
(butt keep in mind this will cause lot's of traffic for the client/server
0
I think it's more likely to be a mod,
witch is causing this since i don't seem to be seeing debug notes of my mod
yet it's early to tell ,
0
thanks let me take a look in to it and could you tell what mods you have
so i can get them and try to reproduce the issue
side note :Does it other then the black thingy it runs fine ?
grts runs2stay