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    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Suggestion:

    Flat ceiling lights. (I'm wondering if you chose not to do these because of glowstone, but glowstone doesn't work to well if the ceiling is also the floor upstairs, where if the flat ceiling lights sit under the block that's the ceiling and isn't part of the ceiling block, then that would work really good, like it takes up the air block beneath the actual ceiling.)
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] [Forge] [Universal] Bedrock Utilities Mod
    Quote from Xanthium51

    First off let me just say Thank you for helping us by submitting your ideas and appreciate your feedback, that does sound like a great idea however let us just so some math here...
    1 wither skeleton has a 2.5% chance of dropping a wither skull (That's about 40 kills to obtain a single wither skull)
    3 wither skulls are needed to summon a wither which drops one nether star (Around 140 Skeleton kills to summon just one Wither Boss)
    1 Star would craft one fragment and 5 fragments are needed for just the pickaxe(3 for material, 2 for the bedrock sticks)
    That means a single Bedrock Pickaxe would require you to kill an estimate of 700 wither skeletons.
    Now what if you wished to craft a set of armor using that recipe, that would require 3,360 Wither Skeleton Kills and not only that but also 24 Wither Boss Battles.
    Sorry but we feel that is just too difficult for most players.

    Haha, fair enough. I don't mind it personally, but yeah I think that's a fair assumption. --> "too difficult for most players."
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] [Forge] [Universal] Bedrock Utilities Mod
    Quote from The1337

    I think a nether star could be used instead of a lava bucket.
    I like that idea.

    EDIT: Actually, how about this?
    Posted in: Minecraft Mods
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    posted a message on [1.7.10][1.6.4][Forge] BlazeTorch Utilities Mod! (Enhanced Nether Survival!) [Beta]
    You should add some in-game screenshots instead of just having the item sprites.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] [Forge] [Universal] Bedrock Utilities Mod
    Very good job for your first mod. I like that you actually had everything plus more, normally first time tools mods lack information, pictures and are badly textured. But this mod doesn't, plus you made it compatible with the treecapitator mod and made x32 textures. Keep up the great work!

    The first thing I would have thought of as the next "tier" after diamond would be the netherstar, maybe you could find a way to add that to the recipes or something. You don't have to, it's just an idea. (Others might not like it).
    Posted in: Minecraft Mods
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    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Suggestion:
    Benches (for parks, backyard or something)
    Posted in: Minecraft Mods
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    posted a message on Optional Destination Train Station [Help]
    Quote from MrWillJa

    Yeah I saw this when he uploaded it, it's really good. But personally I wouldn't like it in a train station because it would just look ugly. But yes this is very efficient.
    Agreed. I'd also prefer for the redstone to be hidden.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Optional Destination Train Station [Help]
    Quote from GenAndSparkles

    To something more advanced like;

    ...and if you really want to hit the nth degree you can go for a distributed set of stations that ask you when you pull into the station if you want to stay or continue on.

    EDIT: Of which non of those will have the associated lag from the update clock or require you to 'cheat in' elements.

    I didnt find this video, but i found one with almost the same setout and tried it but it didnt work out to great.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Optional Destination Train Station [Help]
    Quote from MrWillJa

    https://dl.dropboxus...Destination.zip
    I could, but I might not. But I have. Quack.
    Wow, thank you so much for the help. :)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Optional Destination Train Station [Help]
    Quote from MrWillJa

    Not sure if this is very understandable. Again I'm bad at explaining even though I know how it works all to well. But please tell me if there are any problems and I can try to fix them. Also it should be pretty self explanatory to expand and make more directions.
    The pictures are clear and you did really well at explaining BTW :) Would you be able to upload the world save possibly?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Optional Destination Train Station [Help]
    Quote from MrWillJa

    Good news. It worked. I'll start making the screenshots now. :D
    Awesome! :)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Optional Destination Train Station [Help]
    Quote from MrWillJa

    First do this command:
    /scoreboard objectives add CartDirection dummy CartDirection

    Maybe behind each button you can have a command block that says:
    /scoreboard players set @p CartDirection #

    And have clocks going into command blocks that say
    testfor @a[r=#,score_CartDirection_min=1,score_CartDirection_max=1]
    (Replace the 1's on that command with whatever number on each command block) The comparator on the other end of each command block will lead into rails. I'm pretty sure you would be able to figure out the rest if you know good redstone logic. I can make a screenshot if you want. My idea might not even work, like what I'm thinking about.

    yeah im not too good when it comes to redstone or command blocks, could you test to see if it works and if it does post screenshots?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Optional Destination Train Station [Help]
    Quote from MrWillJa

    If a turned minecart track is powered by redstone, it will change direction.
    So just set each button to each way and connect the redstone to the turned track.
    I'm sorry, I'm not very good at explaining things...

    yeah that's a very basic explanation of how it would work, but I don't know a way to set it out for that too work.

    Also, I've added pictures.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Optional Destination Train Station [Help]
    So I've made a train station and done the cart system, but I need a way for players to chose their destination after they are in the minecart, so basically, you put the ticket in a dropper, the door opens, you go in, get in the minecart and it sends you off, then you chose your destination and then you're off.

    I don't know how to make a optional destination train track system thing and i've been looking through youtube but nothing that's really worked, it only really needs maybe 5 options, but it needs to be pretty compact.



    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Arrow Cam Mod
    That is pretty damn awesome!
    Posted in: Minecraft Mods
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