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    posted a message on SMProxy - Analyze the Minecraft network protocol
    That's quite interesting. Can I see your log? Also, redownload SMProxy, there was a small bug that may have been the culprit.
    Posted in: Minecraft Tools
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    posted a message on SMProxy - Analyze the Minecraft network protocol
    Huh, that's interesting. Is both the client and server unmodded 1.4.6? Are you able to chat in this empty world? Also, how nice is your computer? I had some issues on my less-than-competent laptop.
    Posted in: Minecraft Tools
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    posted a message on SMProxy - Analyze the Minecraft network protocol
    If you aren't familiar with SMProxy, it's a tool that's been around since about Minecraft 1.0. It allows you to inspect Minecraft network traffic. After some recent changes, a major bug was found that proved very, very difficult to solve, so instead, I just rewrote it.

    The new version is much faster, and much more lightweight. It provides a very thin layer on top of the protocol, and will even decrypt the network traffic, as well as make very nice network logs. You can also filter the logging to only show the packets you care about (there are an awful lot of packets) if you so choose. Here's an example of a packet logged with SMProxy:

    {12:43:54.683} [SERVER->CLIENT] PlayerPositionAndLook (0x0D)
    [
    0D 40 47 55 03 91 70 12 3D 40 52 E7 AE 14 80 00 . . G U . . p . . . R . . . . .
    00 40 52 80 00 00 00 00 00 40 70 26 C3 90 BA D0 . . R . . . . . . . p . . . . .
    EA C2 A2 00 0F 42 10 00 06 00				 . . . . . B . . . .
    ]
    X (Double): 46.6641713902686
    Y (Double): 75.6200000047684
    Stance (Double): 74
    Z (Double): 258.422745446921
    Yaw (Single): -81.00011
    Pitch (Single): 36.00002
    On Ground (Boolean): False


    So, 1.4.6 support was finished today, and it's ready to go. Give it a try if you like hacking away on Minecraft.

    Source Code

    Direct Download

    Readme
    Posted in: Minecraft Tools
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    posted a message on New 3rd party Minecraft server - PartyCraft
    Nothing wrong with .NET :)

    As for bukkit compatability, zero. I'll be adding a plugin for that much later.
    Posted in: Server Support and Administration
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    posted a message on New 3rd party Minecraft server - PartyCraft
    Hello there!

    PartyCraft is a server powered by Craft.Net that implements the Minecraft protocol from scratch. It ships with a few important features, like user permissions, in addition to everything the vanilla server offers. It will also work as a drop-in replacement for a Vanilla or Bukkit server, picking up the existing settings. Craft.Net also updates very quickly - there was support for 12w49a in the snapshot branch on the day it was released.

    It's not done, but it'd be nice to have some testing and some feedback on the code base. Let me know what you think.
    Posted in: Server Support and Administration
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    posted a message on Minecraft API Discussion - Sat, 20:00 CEST, #minecraftdev on Esper
    Hi there,
    I actually once had the pleasure of working with Snowl on LibMinecraft; I'm the team lead for that project. Snowl was actually the lead of LibMinecraft.Classic, and I was the lead of the 1.2.5+ LibMinecraft modern server/client. I also spent some time working with ForgeWare on MCForge and their ForgeWare server, which is built on top of LibMinecraft. LibMinecraft itself, by the way, contains a classic server, classic client, modern (1.2.5) server and client, and code for manipulating Anvil worlds and simulating block interactions. I am the project lead for all of LibMinecraft, and delegate classic server/client functionality to Snowl, while directly overseeing modern server/client development. I am also responsible for one of the most popular debugging tools out there for developers, SMProxy.

    I'd be delighted if you would add SirCmpwn (irc nick) to the list of those who may participate.
    Posted in: Mods Discussion
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    I'm getting the "javassist.NotFoundException: a(..)" error, but I am unable to right click anywhere on the installer.
    Posted in: Minecraft Mods
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    posted a message on LibMinecraft/PartyCraft - Custom Server/Client Solutions
    Moved PartyCraft to GitHub.
    Posted in: Server Support and Administration
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    posted a message on LibMinecraft/PartyCraft - Custom Server/Client Solutions
    Still working on pumping out code. I'll have the new version soon, I just need to finish supporting Anvil worlds.
    Posted in: Server Support and Administration
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from carust

    gni


    Indeed, but not as much as lbo
    Posted in: Minecraft Tools
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    posted a message on LibMinecraft/PartyCraft - Custom Server/Client Solutions
    Hi there!

    So we've been working pretty hard on LibMinecraft. Alpha 0.4 will be very different than previous releases.

    First of all, I've redone almost all of the world code. Since Anvil, it changed the way that maps should be stored so drastically that it only made sense to refactor the current code to line up with it better. Along with that, there's new features! Nether portals and end portals work now, as well as beds and inventory management. I've also added a weather manager, including snowfall and snow accumulation.

    Also planned for Alpha 0.4:
    • Redstone - basic implementation with torches only
    • Mobs - basic AI
    • Opening windows - Chests, crafting tables, etc (no crafting yet, though)
    • Complete support for loading/saving Anvil worlds
    You can keep track of progress on individual goals here.

    I've also moved the project to GitHub, where I think it'll work a little better.

    Additionally, if you're interested in contributing, feel free to submit a pull request. I also welcome emails from those who want to join the team.
    Posted in: Server Support and Administration
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    posted a message on [Plugin][Bukkit] PorteCoulissante - real portcullis
    Quote from jpieples

    I'm not sure if you have a way to do this, but if you could enable the use of motd="<motd here>" within the vhost tag for each individual server (instead of only a global one), this could greatly help people that are doing public hosting. It shouldn't be that difficult to have it read from the vhost line instead of from a global source.


    If you read the README file, I mention that the reason you need only one is because it's presently impossible with the Minecraft protocol to send a MotD based on the provided server URL.
    Posted in: Minecraft Tools
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    posted a message on [Plugin][Bukkit] PorteCoulissante - real portcullis
    Thank you very much! Virtual hosting in general is not my idea, but Mojang recently added something to Minecraft that enabled me to do this, in the way you log into servers.
    Posted in: Minecraft Tools
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    posted a message on [Plugin][Bukkit] PorteCoulissante - real portcullis
    Do you have run several servers on the same computer, and have server addresses like "myserver.com:25566"? Wouldn't it be nice to have, say "c.myserver.com" without the need for an extra port? With MCVHost, you can do this. It's quick and easy to get MCVHost set up on Windows, Linux, or Mac, and have your servers running with clean addresses again.

    Plus, MCVHost works with more than just subdomains, too - you could set it up to be "myserver.com" and "joesserver.com" on the same computer!

    Grab your copy here, and feel free to ask questions in this thread.
    Posted in: Minecraft Tools
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    posted a message on SMProxy for Players - Connect to outdated servers
    Quote from Creator_James

    This Project has my support! I love this. I'm going to peek at your source haha.

    I'm a C# and Java programmer, and this looks like a project that deserves to be huge.


    Thanks for the support! If you have a good peek at the readme, you'll see a huge number of advanced features for users like you. You could learn a lot about the Minecraft protocol!
    Posted in: Minecraft Tools
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