Hi there,
I actually once had the pleasure of working with Snowl on LibMinecraft; I'm the team lead for that project. Snowl was actually the lead of LibMinecraft.Classic, and I was the lead of the 1.2.5+ LibMinecraft modern server/client. I also spent some time working with ForgeWare on MCForge and their ForgeWare server, which is built on top of LibMinecraft. LibMinecraft itself, by the way, contains a classic server, classic client, modern (1.2.5) server and client, and code for manipulating Anvil worlds and simulating block interactions. I am the project lead for all of LibMinecraft, and delegate classic server/client functionality to Snowl, while directly overseeing modern server/client development. I am also responsible for one of the most popular debugging tools out there for developers, SMProxy.
I'd be delighted if you would add SirCmpwn (irc nick) to the list of those who may participate.
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The new version is much faster, and much more lightweight. It provides a very thin layer on top of the protocol, and will even decrypt the network traffic, as well as make very nice network logs. You can also filter the logging to only show the packets you care about (there are an awful lot of packets) if you so choose. Here's an example of a packet logged with SMProxy:
So, 1.4.6 support was finished today, and it's ready to go. Give it a try if you like hacking away on Minecraft.
Source Code
Direct Download
Readme
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As for bukkit compatability, zero. I'll be adding a plugin for that much later.
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PartyCraft is a server powered by Craft.Net that implements the Minecraft protocol from scratch. It ships with a few important features, like user permissions, in addition to everything the vanilla server offers. It will also work as a drop-in replacement for a Vanilla or Bukkit server, picking up the existing settings. Craft.Net also updates very quickly - there was support for 12w49a in the snapshot branch on the day it was released.
It's not done, but it'd be nice to have some testing and some feedback on the code base. Let me know what you think.
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I actually once had the pleasure of working with Snowl on LibMinecraft; I'm the team lead for that project. Snowl was actually the lead of LibMinecraft.Classic, and I was the lead of the 1.2.5+ LibMinecraft modern server/client. I also spent some time working with ForgeWare on MCForge and their ForgeWare server, which is built on top of LibMinecraft. LibMinecraft itself, by the way, contains a classic server, classic client, modern (1.2.5) server and client, and code for manipulating Anvil worlds and simulating block interactions. I am the project lead for all of LibMinecraft, and delegate classic server/client functionality to Snowl, while directly overseeing modern server/client development. I am also responsible for one of the most popular debugging tools out there for developers, SMProxy.
I'd be delighted if you would add SirCmpwn (irc nick) to the list of those who may participate.
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Indeed, but not as much as lbo
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So we've been working pretty hard on LibMinecraft. Alpha 0.4 will be very different than previous releases.
First of all, I've redone almost all of the world code. Since Anvil, it changed the way that maps should be stored so drastically that it only made sense to refactor the current code to line up with it better. Along with that, there's new features! Nether portals and end portals work now, as well as beds and inventory management. I've also added a weather manager, including snowfall and snow accumulation.
Also planned for Alpha 0.4:
I've also moved the project to GitHub, where I think it'll work a little better.
Additionally, if you're interested in contributing, feel free to submit a pull request. I also welcome emails from those who want to join the team.
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If you read the README file, I mention that the reason you need only one is because it's presently impossible with the Minecraft protocol to send a MotD based on the provided server URL.
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Plus, MCVHost works with more than just subdomains, too - you could set it up to be "myserver.com" and "joesserver.com" on the same computer!
Grab your copy here, and feel free to ask questions in this thread.
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Thanks for the support! If you have a good peek at the readme, you'll see a huge number of advanced features for users like you. You could learn a lot about the Minecraft protocol!