I've been trying to get my server verified a few times over the past few days by leaving the token inside of my MOTD for hours on end and nothing happens.
Am I doing something wrong?
We just added Denizens to the server and I am beginning to learn it's syntax. This plugin could be a gamechanger for the future of the server!
Slimefun, Quests, NPCs, and Healthbars are also currently being configured to use.
Aurora is an RPG focused Server with some general plugins, and possibilities for custom ones as we become more established based on user feedback. Our server is a mere 3 days old, so everything is fresh and unpillaged. We are in the process of creating events, bosses, treasures, dungeons, etc. Our hope is to create a world that is just as fun to explore as it is to build in.
What To Expect:
This module will house an Ability API. The goal with this is to add a large number of abilities into Minecraft ranging from utility spells, to resurrection, to group augmentation, to combat abilities based on weapon type.
Beyond that, I am planning to implement a hook into this library that AI can hook into so you can grant new abilities to entities.
This will be a base module with some starting common content such as stats like Health, some attribute suffixes, abilities, guis, etc.
This will just be something all modules have in common. I mention this thought because this will house a lot of GUI changes. Health Bars, Resource Bars, Party Frames, etc.
This will be a module that contains a set of tools to allow easier creation of dungeons. This will be a very in-depth module, and I am not expecting to begin development on this until the rest is complete.
This module will be capable of injecting properties into any piece of equipment. Gear with +Health, Damage, Resistances, Crit, etc. This will also allow for Unique items and will allow server admins to be able to create their own unique items for events.
In addition, in the future I am planning to incorporate a crafting system to allow you to further augment or repair your equipment. At the start, this mod focuses only on combat and exploration, but once the core is finished, it will begin to branch out into the crafting scene.
This is more of a mod compatibility module that will attempt to search for all registered entities and inject the attribute system into them, which can then be modified in a configuration file.
This module replaces the current experience system with a Sandbox RPG Progression system where levels become currency for abilities, passives, and traits. This leaves a gap with Enchanting, which I am considering replacing with a WoW-reforging type system that will give more purpose to lapis lazuli. I am still unsure about this plan.
This module is the heart of the Adventure Framework. This will introduce a whole bunch of new mechanics like Spell Damage, Crit, Block power, Health, diminishing returns on armor and other stats, etc. There will also be a On-Hit/On-Attacked system as well.
I am going to do my best to make sure as many tech mods as possible are compatible with this framework. In addition, there is a very specific mod I will currently leave unnamed I am planning to integrate with heavily that has me very excited.
Quote from MesyR
Cheers again for the amazing mod, it truly is fantastic.
I went through the wiki and created a few groups to get the feel for the permissions however i have 1 question that i am stuck with.
I test my servers and mods out on my LAN and i made sure no names where in the ops.txt file and everything ran perfectly as it should.
I made Members and followed the wiki instructions and it worked. However a got the wife to log on another pc and using another minecraft account but even this /list showed her as being in Guests she was still able to break blocks and place blocks, is there any reason for this? i dont think i missed anything.
Thanks for any help.
I am using the ForgeEssentials-ServerComplete-1.5.2-SNAPSHOT.176.zip.
Minor: The fire spells leave burning ground. Nothing major, but some way to cleanse fire in a zone would be an easy fix. Major: Furnace Touch cannot be protected against without outright banning every single spell. (It's a right click item, it does stuff like turn sand into glass, or wood into charcoal.) Major: Dig cannot be protected against either. (Right click breaks blocks in a line) Major: Meteor Jump also does the above. (Destroys blocks after a jump) Major: Wall of Thorns also spams cacti that cannot be guarded against. There's also tilling/planting/cutting plants.
Quote from Ninelpienel
Hallo, How can I add a Member to a Group. my english is bad, I can't find it.
Quote from Badger_Burto
I am realy interested in this project although I would realy like to know the setting, it apears to be a kinda psuedo fantasy setting from the pictures. I realy like the Custom Npcs mod and have been using it sense it came out. I am a decent builder and I would love to work on this if you are in need of raw man power. Im the kind of person who will bore out a 100x100 cave by hand and then filling it back in if I dont like it. I came from a big rp comunity based in many games like Minecraft, Roblox, and Gmod so I have spent a lot of time writing stories for npcs and such.
My in game user name is egburt3.
(Also this is a new forum acount of mine as I hated my old username so until I post some more I will look pretty noobish)
Quote from Killa4022
i would love to help and see what i can do