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    posted a message on Need A Mod Team!
    Ignore this, Can't seem to remove it.
    Posted in: Requests / Ideas For Mods
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    posted a message on Mobs spawning with Forge
    Hello again!

    I had made a few mobs in modloader but upon changing to Forge. They no longer work.

    I have all the main files done, Entity, Model, Render.

    But where else do I put code to make them actually generate?
    Posted in: Modification Development
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    posted a message on [TEMPORARILY NOT RECRUITING] FoxMods - Modding Group
    That sounds fun! I wouldn't mind joining if you would be willing to accept me.
    I have been learning the language and how to mod in the past few weeks but It would be nice to have people to talk to and work with.

    Skype is Jeremy5003
    I can Mod, I can make textures, and I can make models.

    I am pretty well rounded, unfortunately, I am not an expert at any of the three. But I am learning.
    Posted in: Mods Discussion
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    posted a message on Making a drop have a rare to drop an item
    What type of code would I use to make for example have Iron ore have maybe a 1 in 100 chance of dropping a diamond?

    I tried using code for leaves that make them drop apples but it made the ore actually stop dropping ore...It did diamond though.
    Posted in: Modification Development
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    posted a message on Mod idea: Medical Flowers
    Wouldn't be hard. If you can give me more details. I might just make it.

    Details such as flower names, what they would look like and what they would do.

    If you are interested send me a PM with the details. Otherwise I will probably forget and not look at this post again.
    Posted in: Requests / Ideas For Mods
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    posted a message on Tavi's Weapon Shop
    I will take you up!
    Although I could do it myself I really hate retexturing Items.
    I am making an extensive mod that will encompass multiple areas, one of which will be combat by adding weapons and such.
    I'll give you 2 two to do and If I like them (not just appearance, actual code behind it) I might have more for you.

    How about a knife and a mace?
    Posted in: Requests / Ideas For Mods
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    posted a message on New Idea for a poisonous gas
    May I ask how you plan on building the gas?

    I have been interested in implementing various types of gas into the game for a Chemistry mod I will be working on.
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQ] Ideas for my mod
    Hello everyone!

    I am currently developing an EXTENSIVE overhaul mod to Minecraft on the levels of Terrafirmacraft and Tekkit.

    I need the communities help with coming up with ideas, not that I am running out..no...of course not. I just thought it would be neat to have the community help build the mod. I know you don't know me, I'm a nobody. But If all goes well, In a few months I'll be famous! Famousssss! And what if on the off chance this is true? Wouldn't you like to be that guy who contributed an idea that became a part of a great mod? Be honest here.

    Oh well, enough of me kissing up to the community.

    I need ideas for ANYTHING. Well not EVERYTHING but chances are I can find a place for it.

    For example things I am doing are

    A) Adding new foods, and I mean tons. Give me some interesting ideas.
    B)New Plants, Mushrooms, Cotton...weed..more mushrooms. If you have and unique idea, go for it!
    C)Mechanic overhaul. Have an interesting idea? Want it to rain acid occasionally? How about brimstone? Want a fishing overhaul? What about farming? Go for it, give me it.

    I would like to steer clear of things magical related or fantasy stuff as much as possible due to conflicting with what I hopefully will have as endgame mechanics, not magic...something more...sciencey.

    Sorry for being vague but I want it to be a surprise, I will release more info into this post if you guys are hyped and interested enough. ;)

    So, Yeah, Ideas.
    Posted in: Requests / Ideas For Mods
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    posted a message on Converting a mod from Modloader to Forge
    Hello, I am trying to convert my Modloader mod to be used in Forge. It is not going well.

    Is there any simple way of converting without going in...line...by...­ing....line?

    If not, Could someone take a look at this and tell me what happened? It doesn't seem to be cause by any of my files.
    2013-05-19 23:22:28 [INFO] [STDERR] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
    2013-05-19 23:22:28 [INFO] [STDERR] at net.minecraft.util.HttpUtil.func_104145_a(HttpUtil.java:230)
    2013-05-19 23:22:28 [INFO] [STDERR] at net.minecraft.client.gui.RunnableTitleScreen.run(RunnableTitleScreen.java:23)
    2013-05-19 23:22:28 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
    2013-05-19 23:22:28 [INFO] [STDERR] net.minecraft.util.ReportedException: Updating screen events
    2013-05-19 23:22:28 [INFO] [STDERR] at net.minecraft.client.Minecraft.runTick(Minecraft.java:1506)
    2013-05-19 23:22:28 [INFO] [STDERR] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:834)
    2013-05-19 23:22:28 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:759)
    2013-05-19 23:22:28 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
    2013-05-19 23:22:28 [INFO] [STDERR] Caused by: java.lang.NullPointerException
    2013-05-19 23:22:28 [INFO] [STDERR] at net.minecraft.client.audio.SoundManager.playStreaming(SoundManager.java:256)
    2013-05-19 23:22:28 [INFO] [STDERR] at net.minecraft.client.Minecraft.loadWorld(Minecraft.java:2081)
    2013-05-19 23:22:28 [INFO] [STDERR] at net.minecraft.client.Minecraft.loadWorld(Minecraft.java:2012)
    2013-05-19 23:22:28 [INFO] [STDERR] at net.minecraft.client.Minecraft.launchIntegratedServer(Minecraft.java:1929)
    2013-05-19 23:22:28 [INFO] [STDERR] at net.minecraft.client.gui.GuiCreateWorld.actionPerformed(GuiCreateWorld.java:287)
    2013-05-19 23:22:28 [INFO] [STDERR] at net.minecraft.client.gui.GuiScreen.mouseClicked(GuiScreen.java:124)
    2013-05-19 23:22:28 [INFO] [STDERR] at net.minecraft.client.gui.GuiCreateWorld.mouseClicked(GuiCreateWorld.java:444)
    2013-05-19 23:22:28 [INFO] [STDERR] at net.minecraft.client.gui.GuiScreen.handleMouseInput(GuiScreen.java:203)
    2013-05-19 23:22:28 [INFO] [STDERR] at net.minecraft.client.gui.GuiScreen.handleInput(GuiScreen.java:177)
    2013-05-19 23:22:28 [INFO] [STDERR] at net.minecraft.client.Minecraft.runTick(Minecraft.java:1499)
    2013-05-19 23:22:28 [INFO] [STDERR] ... 3 more
    Posted in: Modification Development
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    posted a message on Simple Wizardry
    In all honesty, A lot of this is really simple. I will put together a foundation and I can see what I can do about the more complicated spells. Here's a list of what I can probably can't do.
    -Dragons Breath
    -Sun Blast
    -Redstone Surge - This one, I am not even sure if it is possible without extensive coding. Certainly beyond my know how
    -Making certain staffs stronger with different construction materials. At least for now.

    If you are still interested, shoot me a PM.
    Posted in: Requests / Ideas For Mods
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    posted a message on Food decay
    I have an idea for a mechanic of the mod I am working on.

    Food Decay.

    Over time, food will slowly rot and eventually become inedible.

    Such as after about 4 or so Minecraft days, Porkchop will turn into Rotten flesh for example.

    I am thinking it would be simple to implement but I can't for the life of me figure out, not good at writing code from scratch.

    So, My thoughts were that if you could somehow implement in the code that after a certain amount of ticks, remove the food item and replace it with a decayed food item, similar to the way the empty bucket is removed and replaced with a water bucket.

    Anyone have any ideas?
    I will gladly list your name in the credits if I ever get to a release.

    P.S. It is a complete overhaul mod, So I am not worried about conflicts, because there is going to be a buttload either way.
    Posted in: Requests / Ideas For Mods
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    posted a message on free texturer for your mod
    Hello! I hope to not trouble you much but I would love a texture of a panda for my mod. If it makes any difference the model is the same as the pig, I made my own. But, Its lacking in...well...quality.
    So yeah!

    ---Panda

    And I will write your name down in the release post. If I ever get that far. :D

    Thank you for taking your time to help us all or have a certain lack in creativity.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.6.2]ModLoader Tutorials
    Hello Again. Thanks for the help, I managed to fix it.

    I have a way more complicated question this time.

    Could you perhaps do a tutorial on making a new "furnace" with different slots and such.

    I am working on making a new machine that will, for example, take a bucket of water and separate it into two different items, Fresh Water and Salt. Now I have a stunning lack of knowledge in the Container.class and the tileentity.class and I can't seem to find any tutorials or help. I am thinking it would work something like the brewing stand in reverse, Instead of putting 3 ingredients in and getting potion, you put the "potion" in and get the 3 ingredients. Any ideas on how to go about doing this?
    Posted in: Mapping and Modding Tutorials
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    posted a message on Changing the UI and making a custom "Furnace"
    Hello everyone. I have been working on an extensive mod that overhauls the game but I have run into a bit of a snag, lack of understanding some of the Minecraft code.

    I want to make a Distillery as a part of my mod. It would basically run like the brewing stand, in reverse. You would put a bucket of water into one slot and in the (3?) output slots it would produce Salt, Fresh Water and whatever else. The Distillery will be used for other custom liquids I am planning on adding but I need help with understanding how to write the script for the container and in making machines similar to this.

    If anyone can provide tutorials, personally help me with understanding this or , hell, join me in making this mod I would be extremely thankful.





    P.S. If you are interested in helping with the mod, I would like someone with some knowledge of Java and Minecraft modding. Send me a PM and we will talk

    Yes, I am being very vague on purpose. If all goes well this mod will be amazing. :P
    Posted in: Modification Development
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    posted a message on Naming a new item
    I see, Well for some reason even when I use it, my objects do not have names. :(
    Posted in: Modification Development
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