Not bad, may I ask what the 5 stands for, or is that supposed to be an S? Also, isn't this just a fancy display for a randomizer? It will still be random whether you win or not.
Yeah It could be called so, and yes it's an S. Guess I should start thinking up an actual 'Game' :smile.gif:
After a couple of late nights it's ALIVE! ha ha couldn't' resist. here's an overview of the machine.
The randomization is done by a 1 clock torch burnout system. then the torches randomly turn on at different times. Whichever goes on first will be saves into the memory and the state will not be able to change because when one is activated it forces the other two into a permanent on state. It then goes onto the display.
Win detection
This works by grouping the top 3 lines into an AND gate which acts as a bi-conditional by "saying" The win will be detected if and only if all three lines are on.
Display
Hope you liked it.
I'll post the world download if ya'll want. :biggrin.gif:
Any Suggestions/Feedback is greatly appreciated!
I'm thinking up a mod that will take our beloved Steve and put him on the uninhabitable planet Venus. Special clothing will be needed and an artificial atmosphere will need to be created because oxygen tanks are in short supply.
Would anyone dl?
I made a gun mod (for personal use). I gave the gun a max stack size of one but when I craft it in game i can stack more than one, and it doesn't shoot (yes i crafted the ammo). Here's my code: mod_SxL
package net.minecraft.src;
import java.util.Map;
public class mod_SxL extends BaseMod
{
public static final Item M9 = (new Item(300)).setItemName("M9");
public static final Item SmallRound = (new Item(301)).setItemName("SmallRound");
public mod_SxL()
{
ModLoader.RegisterEntityID(EntitySmallRound.class,"SmallRound",ModLoader.getUniqueEntityId());
M9.iconIndex = ModLoader.addOverride("/gui/items.png", "/SxL/M9.png");
SmallRound.iconIndex = ModLoader.addOverride("/gui/items.png", "/SxL/SmallRound.png");
ModLoader.AddRecipe(new ItemStack(M9, 1), new Object[] {
"X", Character.valueOf('X'), Block.dirt
});
ModLoader.AddRecipe(new ItemStack(SmallRound, 1), new Object[] {
"X", Character.valueOf('X'), mod_SxL.M9
});
}
public void AddRenderer(Map map)
{
map.put(EntitySmallRound.class, new RenderSmallRound());
}
public String Version()
{
return "1.7.3";
}
}
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Yeah It could be called so, and yes it's an S. Guess I should start thinking up an actual 'Game' :smile.gif:
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Step 10. ????
Step 11. Profit
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The randomization is done by a 1 clock torch burnout system. then the torches randomly turn on at different times. Whichever goes on first will be saves into the memory and the state will not be able to change because when one is activated it forces the other two into a permanent on state. It then goes onto the display.
Hope you liked it.
I'll post the world download if ya'll want. :biggrin.gif:
Any Suggestions/Feedback is greatly appreciated!
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haha nice reference
OT: i've had this too. The chests are new so its probably just a lighting bug.
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Would anyone dl?
Progress:
Basic coding [X]
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mod_SxL