• 0

    posted a message on Mechalution - Version 7.0 Released 08/01/2015
    Quote from nastapali»
    Hi, I want to ask, i played at this mod earlier and i just come back to this, i read that the essence that is drop from ore are now turn to crystal in Elerumatic Fuser, so i want to play in survival and craft fuser and i need to power the fuser from generator that is crafted from that crystal so is this another way to do this?

    Sorry for my English, it is not my first language and thanks very much for that mods it's great .

    Sorry for the delayed response, but you need to locate a natural essence lake in the world. They are a rare generation but allow you to essentially set up beside them for "free power". There is currently an issue with the Generator's recipe requiring a crystal however. This will be fixed in the next release.

    EDIT:
    Version 7.0 is now released, a lot of fixes and stuff.

    Download here



    7.0 Realigned Scales:
    -Added projectile + rune effect in, allows you to throw a projectile that will summon a rune on impact
    -Added fire ore back into nether world generation (I felt only spawning in lava pools in the overworld was a bit limited)
    NOTE: As a result generation has been turned down a bit (so you don't drain the nether dry and farm it like candy)
    -Buffed spell bolt range scaling (scales with duration)
    -Zones now only apply their effects at 1/3 strength
    -AoEs now only apply their effects at 1/2 strength
    -Beams now only apply their effects at 1/4 strength
    -Beams now cost 1 mana per tick, per effect
    -Auras still consume no mana
    -All other abilities consume mana on their cast equivalent to their cooldown
    -To compensate for this, you can now apply up to 8 potency modifiers to ability parts
    -Updated mana gui bar to display when holding custom abilities
    -Removed energy crystals required in the Generator recipe, this prevents an old impossible progression
    -Fixed custom abilities triggering cooldowns in creative mode
    -Fixed mana being consumed in creative mode
    -Fixed AoE projectiles not affecting all blocks
    -Fixed AoE projectiles greatly overscaling their range
    -Fixed projectile range not scaling correctly
    -Fixed light/dark crystal block targetted effects not working until relog
    -Fixed item name colouring being turned into random gibberish in certain instances
    -Fixed a crash related to pedestals and runes interacting
    -Fixed runes consuming pedestals, instead of the stored block
    -Fixed crash when removing old pedestals that are bound to an altar
    -Fixed Power Panels not being removed from inventory
    -Fixed Elerum Packets not being removed from inventory

    Posted in: Minecraft Mods
  • 1

    posted a message on Mechalution - Version 7.0 Released 08/01/2015
    Version 6 is out, now with completely customizable abilities. Why limit yourself to predesigned abilities when you can make your own!




    6.0:
    -Added sound effects to several lightning mechanics
    -Added Inspiring Shout (AoE), Infernal Rain (Zone), Shadowed Repulse (AoE)
    -Added several new ability icons, also changed a few
    -Rewrote packet handling internally to be a lot smoother to implement, may or may not affect the end user
    -Fixed enchantment glint on overridden rendering a full square within guis
    -Fixed a crash with Sonic Burst

    -Added custom abilities, all but one channel is currently functional, however currently you are required to add potency and range
    to any spells that are dealing damage or have shaped channels that affect range/distance. I will upload a full guide later but for
    now briefly know that:
    =Crafting is begun by right-clicking bedrock with a staff, opening a weak rift to the void
    =Each ability can have 2 channels: Arrow - projectile, tnt - AoE, glowstone - aura, pressure plate - glyph, none - touch/self
    =Every combination achieves different things, ie projectile + projectile = beam, AoE + Aura = Zone at the player
    =You may select 2 targets: apple - self, hostile - spider eye, wheat - animals, iron sword - player, stone - block, bucket - fluid
    =You may select up to 3 affects using elemental crystals, then, you must select a channeling shape, blaze powder - damage,
    redstone - potion effect, glowstone - utility. Targetting blocks will ignore this
    =You can modify the spell (some are affected differently): potency - diamonds(5 max), range - ender pearls(5), emerald - penetration(1),
    duration - clock(5), speed - redstone block(3)
    =Finally you can colour your spell, while it is not necessary, I'm sure you'll agree a black blob isn't very appealing. You can supply
    up to 3 dyes. The first is background colour, the second is foreground, and the third determines the icon (experiment yourself)
    =Note these do still possess cooldowns however they currently consume no mana
    =Also be aware that currently all channels will apply the same potency (ignoring modifiers), this will be changed later to encourage
    a variety of projectiles, zones and so forth rather than just having clear cut upgrades

    NOTE: Currently there are some issues running this mod in a multiplayer environment, I will attempt to resolve these ASAP. My apologies
    to anyone who intended to run this on their server.
    Also feedback is more important than ever, should you have any crashes, bugs or anything out of the ordinary please report it here as
    this update is a large one and I couldn't possibly test every single thing.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mechalution - Version 7.0 Released 08/01/2015
    Version 5 is now released! Complete with edgeless safety cube (Warning: May not actually contain edgeless safety cube)



    5.0: Thinking with Portals
    -Added stained clay and stained glass as valid teleport rune frequency modifiers (only the colour matters)
    NOTE: This rune is created by using a Chaotic Crystal Block target with 3 coloured modifiers (wool, glass, clay)
    -Added small 'shock' when touching the Elerumatic Fuser (if it has power), it is harmless
    -Added Terraform Gem, used for turning sheer dirt faces into nice, smooth mounds (or any biome filler block)
    -Added Sonic Burst (Touch ability) that causes AoE punches (slightly larger than Shadow Pulse's AoE)
    -Added Zeus' Bolt (Projectile ability), chains between enemies with lightning (4 max)
    -Added new celestial rune, uses any form of track, teleports items with no cooldown (2 sec cooldown on entity)
    -Added spawn mechanic to Keepers (they are random events as you walk around the MechaRealm)
    -Added attack and corresponding animation to Keepers
    -Removed MechaFire, was residual code from early experimentation
    -Removed old MechaRealm Portal mechanics, you are now dropped into the dimension with no return
    NOTE: You MUST bring MechaRunes with you and set up a teleport network to get back out
    -Updated portal 'structure', it now requires grass, glass, packed ice and obsidian, placed clockwise around a
    central empty space, then a glowstone block must be placed in the centre to complete the 'structure'
    -Updated and removed several imports
    -Fixed Waila tooltip for Power Panel, small residual tooltip issues
    -Fixed missing projector and lens entries
    -Fixed Leap of the Heavens not syncing properly
    -Fixed certain ores generating in the wrong dimensions





    Edit: Also added a few more guides and added a "MechaRealm" spoiler to help explain some of that content down the line. Please feel free to ask any further questions about mechanics and so forth and I will endeavor to make guides accordingly
    Posted in: Minecraft Mods
  • 1

    posted a message on Mechalution - Version 7.0 Released 08/01/2015
    Quote from Fixided»
    I feel like this could be the new Ars Magica 2.

    Awesome mod!

    Thanks a bunch, I drew a lot inspiration from AM2 and Thaumcraft. It's such a shame to see AM2 die though
    Posted in: Minecraft Mods
  • 2

    posted a message on Mechalution - Version 7.0 Released 08/01/2015
    Version 4.0 is now released, lots of new stuff, just read the log if you're interested




    4.0: What is this Sorcery?
    -Added 'mana', abilities now have mana costs (this is to prevent people running several copies of an ability
    and being able to spam them), also 'dying' and 'passive' abilities have no associated mana cost
    -Added a HUD bar displaying mana (only shows while holding abilities)
    -Added a command to move the HUD bar around (setMLManaLocation)
    -Added the ability to 'left-click' cast several abilities (for faster casting)
    -Added command to apply infusions to Mecha Robes for testing purposes (works by numerical index, test in creative world)
    -Added Aura abilities, as expected they affect an area around the player. MUST be in hotbar to tick, DO NOT stack directly
    -Added Poison Cloud and Earthen Might (Aura), as well as Unstable Footing (Zone), Pendant of the Deity (Passive)
    -Added Elerumatic Fuser (requires power), this replaces the old Goblet mechanic
    -Added Auroras into MechaRealm generation (also updated generation akin to Mechalution)
    -Added Elixirs, multi-use potions created in the goblet, requires water and mobs (see guide below)
    -Nerfed Winter Storm, made Unstable Footing a more slow oriented zone
    -Updated Goblet, it is now purely a visual block until a new use has been implemented
    -Updated visuals of altar crafting (ft. Lasers, explosions and sparkles)
    -Updated lightning to branch and now have 7 segments, should now be much more random
    -Updated lightning to now vary relative to length rather than a fixed amount
    -Removed custom damage types due to crash issues, will rework in future (all abilities penetrate armor)
    -Fixed a small bug with push/pull runes causing severe visual lag
    -Fixed Power Panel Waila tooltip saying only a number for the energy type
    -Fixed several machines eating items in creative mode (ie. Placing items in the pedestal is now free)
    -Fixed a few potential issues with world gen, slight tweaks
    -Fixed Aurora only ever being a cyan color, they are now random (including between loads)
    -Fixed several potion effects not being "ambient" (semi-transparent particles)
    NOTE: The /help command causes a crash (this appears to be on WAILA's end)

    Posted in: Minecraft Mods
  • 2

    posted a message on Mechalution - Version 7.0 Released 08/01/2015
    Released version 3.0, a huge amount of new stuff (see below). Lots of Ability love, a bunch of tweaks and fixes.




    3.0: -Added silence potion effect: prevents item and gui usage
    -Added stun potion effect: prevents everything
    -Added root potion effect: prevents regular movement
    -Added several new abilities to utilize these potion effects
    -Added a special 'ability' that grants ranged basic attacks (no cooldown)
    -Added a special 'ability' that grants ranged, aoe basic attacks (1 second cooldown)
    -Added 'Keeper' entity, these will trigger by random event while in the MechaRealm and attack in groups
    -Added recipes for items to their tooltip when pressing <Alt> on your keyboard (Mecha items only)
    -Added new 'dying' ability, felt 1 wasn't enough
    -Added new delayed potion mechanic, see 'Storm of Safety' and 'Time Shift'
    -Added custom damage types for each element (including hybrid elements)
    -Buffed Airbond, now grants water walking which can be cancelled by sneaking
    -Nerfed armor buffs (at max speed the world was not loading, as well as a few other issues)
    -Nerfed projectile spells, they now have a max range
    -Fixed issue with 'ghost' items (pedestal, projector, etc) violently jumping around
    -Fixed rune's right-click function claiming a load of lies, should now be a lot more understandable
    -Fixed several staff related issues
    -Fixed Lifeless Grass becoming regular Dirt in low light levels, now becomes Lifeless Dirt
    -Fixed zones not despawning occasionally
    -Fixed Skydust Rituals not always working from certain orientations, also made minor performance improvements
    -Improved lightning effects behind the scenes
    -Improved Projector recipe handling

    Posted in: Minecraft Mods
  • 1

    posted a message on Mechalution - Version 7.0 Released 08/01/2015
    Version 2.0 of Mechalution has been released. A lot of fixes for crashes and quite ridiculous visual issues. The MechaRealm should soon have a legit access mechanic and not be 'creative only' as it currently stands.
    Posted in: Minecraft Mods
  • 1

    posted a message on Mechalution - Version 7.0 Released 08/01/2015
    Just released version 1.0 (yes, whole numbers). Added Waila support and did a whole bunch of internal improvements and such. Note the mod should not require Waila to be installed and all methods should parse themselves internally thanks to cpw's amazing work. If there are issues let me know and I will look into it
    Posted in: Minecraft Mods
  • 0

    posted a message on Mechalution - Version 7.0 Released 08/01/2015
    Bug located and fixed, thank you for reporting it. New version is available for download with a few small goodies

    Edit: Also posted several guides and recipe helpers for those who wanted to test some mechanics out and were unsure of how to go about them. If you wish to find out any item/block recipes and they do not appear in NEI use the Knowledge Projector and sneak after selecting the appropriate block, it may have a Staff/Altar recipe instead. I do intend to work on NEI integration.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mechalution - Version 7.0 Released 08/01/2015
    If you have any ChickenBones mods installed you will need to open the jar file (using WinRar or some other program) and remove the "mecharealm" folder. I am aware of this issue and am currently trying to fix it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mechalution - Version 7.0 Released 08/01/2015
    Quote from BlackBird1696»

    Yeah, sorry man, but no dice. Still getting some no method error about the creative tab. Even with mechalution as the only mod installed I'm still crashing. Here's this round's crash report:

    ---- Minecraft Crash Report ---- // Sorry :( Time: 10/15/14 9:50 PM Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: mechalution.items.base.ItemMechalution.setCreativeTab(Lnet/minecraft/creativetab/CreativeTabs;)Lnet/minecraft/item/Item; at cpw.mods.fml.common.LoadController.transition(LoadController.java:162) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.NoSuchMethodError: mechalution.items.base.ItemMechalution.setCreativeTab(Lnet/minecraft/creativetab/CreativeTabs;)Lnet/minecraft/item/Item; at mechalution.items.base.ItemMechalution.(ItemMechalution.java:20) at mechalution.items.tools.ItemToolSet.(ItemToolSet.java:70) at mechalution.items.MLItems.init(MLItems.java:41) at mechalution.Mechalution.preInit(Mechalution.java:143) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513) ... 10 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_20, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 4077487680 bytes (3888 MB) / 4281597952 bytes (4083 MB) up to 4281597952 bytes (4083 MB) JVM Flags: 10 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xmx4096M -Xms4096M -Xmx4096M -Xms4096M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.85.1224 Minecraft Forge 10.13.1.1224 5 mods loaded, 5 mods active mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized FML{7.10.85.1224} [Forge Mod Loader] (forge-1.7.10-10.13.1.1224.jar) Unloaded->Constructed->Pre-initialized Forge{10.13.1.1224} [Minecraft Forge] (forge-1.7.10-10.13.1.1224.jar) Unloaded->Constructed->Pre-initialized mechalution{Alpha 0.0.2} [§AMechalution] (mechalution-0.2.1.jar) Unloaded->Constructed->Errored mecharealm{Alpha 0.0.1} [§5MechaRealm] (mechalution-0.2.1.jar) Unloaded->Constructed->Errored
    Hope this gets fixed soon. I'm really looking forward to trying this bad-boy out :(



    Quote from bxpyddelfel»
    I get this error when launching Mechalution, alone or with other mods.


    Try the new download link, fingers crossed this one works
    Posted in: Minecraft Mods
  • 0

    posted a message on Mechalution - Version 7.0 Released 08/01/2015
    How about this one? I think I may have found one of the causes.

    Download: Hopefully
    Posted in: Minecraft Mods
  • 0

    posted a message on Mechalution - Version 7.0 Released 08/01/2015
    Just an update, I have tried a path refresh, if this build doesn't work please inform me and I will completely rebuild my workspace and see if that fixes it. These crashes all seem to be as a result of missing directories of some sort.

    Test Build: Download

    Also when I get these crashes resolved I will post some documentation on things like recipes and such to help you guys out further. Keep in mind there are a lot of recipes and it will take time
    Posted in: Minecraft Mods
  • 0

    posted a message on Mechalution - Version 7.0 Released 08/01/2015
    Released version 0.2

    This SHOULD fix the crash on launch issues people have been having, I haven't fully tested it but going by the crashlogs the problem should no longer exist.
    Posted in: Minecraft Mods
  • 1

    posted a message on Mechalution - Version 7.0 Released 08/01/2015
    Thank you all for the feedback.

    Nnystyxx - Can you tell me your Minecraft, Forge and (if possible) Java versions? I will attempt to reproduce it but reading the error log it seems like it may be a problem at your end. Also try creating a clean Minecraft 1.7.10 instance

    killah2km - Thank you, and yes I took a lot of inspiration from Thaumcraft, the runes specifically. Also, rather hard to believe, but I was working on my altar crafting mechanic prior to the public release of Thaumcraft's infusion crafting so we had similar ideas without even knowing it.

    Cheeyev - I only plan to use Steam for bug testing, quick fix testing and the like, any full versions I will make every effort to post here. Also any 'spoiler' content will be posted there first, essentially like a 'beta tester' group. I will add more pictures and stuff to this thread later but for now I posted a link to an Imgur album with 7 or so pictures and the YouTube video really shows as much visually as possible.
    Posted in: Minecraft Mods
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