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  • Silvvy
  • Registered Member
  • Member for 9 years, 3 months, and 21 days
    Last active Wed, Jan, 13 2016 13:05:10
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  • 263 Total Posts
  • 14 Thanks
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  • View Silvvy's Profile

    1

    Jul 25, 2013
    Silvvy posted a message on 1.6.2 No sounds
    Quote from Pixel_Stick

    Hold F3, and then push S. :3


    Yay, it worked! Thanks!
    Posted in: Java Edition Support
  • View Silvvy's Profile

    1

    Jun 25, 2013
    Silvvy posted a message on Noob needs Help with Mod Knowledge
    I know that there's Single Player Commands. You can use the /reach NumberHere command to extend the reach of building and breaking blocks.

    I hope this helps you!
    Posted in: Mods Discussion
  • View Silvvy's Profile

    1

    Sep 12, 2012
    Silvvy posted a message on AnimalBikes Modeling
    Here's a small dragon I made in Techne.
    Pics!

    Download link - http://www.mediafire...n11v6bgdtu9t9x5
    Also, that thing in the middle of it's forehead is supposed to be a gem, not a third eye.
    EDIT - I took a screenshot of the dragon from a different angle this time.
    Posted in: Skins
  • View Silvvy's Profile

    1

    Sep 10, 2012
    Silvvy posted a message on Rate the signature above you
    5, because I have got no idea what that character is from, but it looks cool.
    Posted in: Forum Games
  • View Silvvy's Profile

    1

    Sep 10, 2012
    Silvvy posted a message on Deathly's Mod Editor [1.6.2]
    Not bad! Could you add a feature for custom mobs in a future update, as well as custom music discs and maybe edible items? ;)
    Posted in: Minecraft Tools
  • View Silvvy's Profile

    1

    Sep 5, 2012
    Silvvy posted a message on What was your favorite update?
    Beta 1.7.3. :D
    Posted in: Recent Updates and Snapshots
  • View Silvvy's Profile

    2

    Sep 1, 2012
    Silvvy posted a message on What would you like to see in the newest update?
    Well, since all of this decoration stuff is being added to Minecraft, why not bring in tables and chairs? Notch was going to add them in Indev, but the players wanted farming more, so wheat, seeds and hoes was introduced instead. Besides, we already got paintings, beds, mossy and regular cobble "walls" as well as skeleton heads soon to come, so why not add chairs and tables?!
    Posted in: Recent Updates and Snapshots
  • View Silvvy's Profile

    1

    Aug 28, 2012
    Silvvy posted a message on A legit castle i'd like to share
    Wow! Looks really good! :D
    Posted in: Screenshots
  • View Silvvy's Profile

    1

    Aug 25, 2012
    Silvvy posted a message on Worst Video Game ever made?
    Action 52.
    Also, don't ask what it is, just look it up.
    Posted in: General Gaming
  • View Silvvy's Profile

    1

    Aug 21, 2012
    Silvvy posted a message on That awkward moment when....
    That awkward moment when you got a creeper standing right next to you, but it doesn't explode (that's actually happened to me quite a few times before.)
    Posted in: Forum Games
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  • View PyloDEV's Profile

    452

    Sep 6, 2012
    PyloDEV posted a message on MCreator Minecraft Mod Maker, Add-On Maker, and Data Pack Maker
    MCreator is open source software used to make Minecraft Java Edition mods, Minecraft Bedrock Edition Add-Ons, and data packs using an intuitive easy-to-learn interface or with an integrated code editor. It is used worldwide by Minecraft players, aspiring mod developers, for education, online classes, and STEM workshops.

    Official website: https://mcreator.net

    NOTE: MCreator is a very active project and has a lot of support but on its website: mcreator.net. This forum thread is not actively maintained anymore.


    MCreator


    MCreator


    MCreator


    MCreator


    NOTE: MCreator is a very active project and has a lot of support but on its website: mcreator.net. This forum thread is not actively maintained anymore.

    Posted in: Minecraft Tools
  • View Jman37X's Profile

    24

    Dec 24, 2012
    Jman37X posted a message on Eldpack Continued [1.16 WIP][16x]


    Hello everyone, welcome to the thread for the Eldpack Continued project! Chances are if you're here, you already knew about the Eldpack back when it was maintained by its original creator, Eld, and you know that he has since moved on to bigger and better things! As such, this is where the community has settled down and worked to keep his texture pack alive. For many people, myself included, the Eldpack was our go to pack to use when playing Minecraft, and so we decided to keep working on it and follow in Eld's style and themes for the pack. Sadly, even the original forum post has since been removed, so the chances of an official Eld revival seem extremely slim, which just makes what we do here all the more important!

    This is a 100% community driven project, we have tons of extremely talented regulars who help contribute to the pack in various ways, whether it be directly making textures, making other art assets for this post, or giving management advice to yours truly. I may have made this thread, but this pack would have gone nowhere without all the support from Eld's very dedicated fans, and to that I can't thank you all enough. I know I left this thread for a long time, and I do apologize deeply for that, but I'm here now and I don't plan on going anywhere anytime soon!



    If you want a more direct, convenient way to discuss the pack, I highly encourage you to check out my Discord, where I've made a channel specifically for discussing the Eldpack! There is currently a Github link there if you want to help contribute, as well as an updated todo list for textures. Plus it's a good place to bounce ideas off of people and get quick feedback! The link is here: https://discord.gg/rnMsn5W











    Thank you again everyone for helping me keep things going here, you all are amazing and I look forward to hearing your thoughts about the pack and how the new me is doing with updating this very old thread! Also, here are some Eldpack banners for if you want to share your love with the pack! Thanks again everyone! <3


    <a href="https://www.minecraftforum.net/topic/1615640-eldpack-continued-1-13-16x"><img src="https://i.imgur.com/phcKAy5.png"></a>


    <a href="https://www.minecraftforum.net/topic/1615640-eldpack-continued-1-13-16x"><img src="https://i.imgur.com/W5sUobh.png"></a>

    <a href="https://www.minecraftforum.net/topic/1615640-eldpack-continued-1-13-16x"><img src="http://i.imgur.com/C8xdn.png"></a>


    <a href="https://www.minecraftforum.net/topic/1615640-eldpack-continued-1-13-16x"><img src="http://i.imgur.com/YnrZwin.png"></a>

     <a href="https://www.minecraftforum.net/topic/1615640-eldpack-continued-1-13-16x"><img src="http://i.imgur.com/qdmxWPS.png"></a>
    Posted in: Resource Packs
  • View DrZhark's Profile

    1798

    Nov 17, 2010
    DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    Compatible with Minecraft 1.12.1


    This Mod adds more creatures to the game.


    Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev


    You're welcome to add this mod to your modpack. No need to ask for permission

    We have a new website!! Please check it here: http://mocreatures.org/home


    Download the Mod:


    Minecraft version 1.12.1

    -Mo'Creatures 12.0.5 (direct link)

    Requires: CustomMobSpawner 3.11.4 (direct link) and Forge 1.12.1 - 14.22.1.2478


    Minecraft version 1.10.2

    -Mo'Creatures 10.0.6

    Requires: CustomMobSpawner 3.10.1 and Forge 1.10.2-12.18.1.2095


    Minecraft version 1.8.9

    -Mo'Creatures 8.2.2

    Requires: CustomMobSpawner 3.6.0 andForge 1.8.9 - 11.15.1.1722


    Minecraft version 1.8.1

    -Mo'Creatures 8.1.3

    Requires: CustomMobSpawner 3.5.1 and Forge 1.8 - 11.14.4.1563


    Minecraft version 1.7.10

    Mo'Creatures 6.3.1
    Requires: -CustomMobSpawner 3.3.0 and Forge 1.7.10-10.13.0.1208

    You can support my work via www.patreon.com/DrZhark

    or donating via paypal


    Known bugs:

    nothing to report now

    How to Install Mo'Creatures Mod:

    Minecraft 1.6.x+
    1. Install Forge using the installer.
    2. Launch the game using the Forge profile. Exit the game.
    3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
    4. Play! (Make sure your profile is set to Forge)


    Pre-Minecraft 1.6
    Download the files linked above

    Please make a backup of your minecraft.jar file and then:
    1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
    2. install GUI Api (just copy the .jar file into the /coremods folder)
    3. Delete the META-INF folder in the minecraft.jar file
    4. locate your .minecraft/mods folder
    5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
    6. Play

    You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
    [media][/media]

    And this one that explains how to set up a server with Mo'Creatures 5.0.0
    [media][/media]

    This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
    [media][/media]

    PixelPaperCraft has a section for Mo'Creatures!






    Previous Videos

    This video explains how to transfer your pets from Minecraft 1.5.2 to 1.6.2
    [media][/media]

    this one is in Spanish and explains most of the features of Mo'Creatures:
    [media][/media]

    This video shows the New Big Cats and Manticores



    Change Log...


    [10.0.5]
    -fixed crashing bug when hitting werewolves with a tool
    -another attempt to fix aquatic animals crashing bugs

    [10.0.4]
    -fixed hybrid bigCats and pet amulet bug
    -animals can be tamed by riding them again
    -fixed Jellyfish crashing bug
    -fixed bug that made wyverns revert back to mother wyvern
    -exorcised Aquatic animals crashing bugs
    -Tamed Ligers can obtain wings by receiving an essence of light

    [10.0.2]
    -fixed tiny creatures appearing with the summon command

    [10.0.1]
    -fixed game crashing bug when Ents were planting flowers
    -fixed game crashing bug with MoCPetNames
    -fixed game crashing bug with PetAmulets
    -fixed MoCreatures tab name
    -fixed Mammoth Platform name
    -bunnies can be tamed again
    -small creatures can be picked up again
    -fixed light blue kitty bed icon
    -fixed amulets and fish nets
    -BigCats move faster
    -fixed bug with inventories of BigCats, Horses
    -fixed bug with entities moving sideways
    -fixed duplicating item bug when using item on off hand
    -fixed animation bug with aquatic entities receiving damage
    -Bears can now be tamed by giving meats to cubs
    -Bears can now be ridden and given chests
    -Split bears into separate entities
    -Split ogres into separate entities
    -medium fish were split into separate entities
    -small fish were split into separate entities
    -hybrid big cats are now separate entities
    -sorted eggs

    [10.0.0]
    -Updated for Minecraft 1.10.2
    -Beta release

    [8.1.3] and [8.2.2]
    tamed animals will no longer attack the player
    tamed bears can be commanded to sit with the whip
    fixed invisible kittybeds

    [8.1.2] and [8.2.1]
    -fixed bug where ghost big cats will revert to normal cats after reloading game
    -fixed bug where amulets will disappear from tamed big cats
    -fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
    -tigers and leopards now show chests
    -added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)

    [8.2.0]
    -Updated for MC 1.8.9

    [8.1.1]
    -BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
    -added Manticores
    -split stingRays and MantaRays
    -BigCats can be tamed by giving pork or raw fish to a cub
    -big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
    -white lions and white tigers are a rare spawn with a 1/20 chance
    -ligers are obtained by breeding a male lion with a Tiger
    -there is a hybrid between panther and regular leopards
    -giving a dark essence to a panther gives it wings
    -giving a light essence to a male lion, white male lion or liger will give it wings
    -Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
    -Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
    -There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
    -winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)

    [8.0.1]
    -removed fishbowls
    -fixed kitty beds icons and behavior
    -synchronized flying horse wing flapping animations and sounds
    -cleaned up the code
    -fixed komodo animations
    -fixed server code

    [8.0.0] devA - Note this is not a release ready version, for testing purposes only
    -werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
    -werewolves won't complain as much when transforming from human to werewolf form
    -improved werewolves moving speed when hunched
    -improved dolphin riding code
    -turtle swimmimg animation improved
    -piranhas move as a herd and attack differently
    -deers will jump when fleeing from entities
    -horses can also get ready to breed by feeding them a golden carrot
    -turtles / bunnies will not receive damage when riding a player
    -updated ogre attack animations
    -improved minigolem / golem throwing stone accuracy
    -added three more crab textures
    -foxes now spawn cubs that follow adults and flee from players
    -improved maggot animation
    -improved ant food picking behavior
    -added female turkeys
    -ents now plant all the flower varieties
    -added bear attack animation
    -decreased frequency of goat bleets
    -wraiths do not collide with entities, added attack animation
    -skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
    -MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
    -Improved elephant animations
    -Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
    -Added transform animation to Wyverns
    -Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
    -Sharkteeh can now be converted into bonemeal
    -fixed weapon damage and enchanteability
    -added Pet scorpion sitting behavior / animation
    -added transform animation to scorpions
    -Pet scorpion health boosted to 40 (from 18)
    -added wyvern ghosts
    -increased Horse health, Horse speed
    -Tamed Zebras shuffle again
    -The nightmare burning effect last less than before

    [6.2.0]

    - Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
    - Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
    - Fixed Wyverns not laying eggs
    - Fixed Pet Amulet glitch with mcMMO
    - Fixed Pet Amulet glitch with nametags
    - Fixed Ray grow glitch
    - Fixed BigGolem dupe glitch
    - Fixed wyverns, small fish, and medium fish not dropping the correct egg type
    - Fixed possible client crash with Ent's attacking tamed animals
    - Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
    This command should help server admins replace pets that go missing.

    Valid Horse types :
    Tier 1 : 1-5
    Tier 2 : 6-9
    Tier 3 : 11-13
    Tier 4 : 16-17
    Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67

    Valid Wyvern types :
    Normal : 1-4, 6-12
    Mother : 5

    An example of spawning a Zorse would be
    '/mocspawn horse 61'
    An example of spawning a mother wyvern would be
    '/mocspawn wyvern 5'


    for previous change logs, refer to the README.txt file

    Currently the Mod adds the following creatures:

    -Ents



    Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.

    -Moles



    Moles are very shy and hide underground from bigger creatures.

    -Mini Golems



    Mini golems are mobs that spawn at night and throw rocks at the player.

    -Silver Skeletons



    Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves

    -Raccoons



    Raccoons attack back if provoked. They can be tamed by giving them any edible item.

    -Small and Medium Fish

    pictures pending...

    A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole

    This is how a fishnet is crafted:

    -Crabs



    Spawn on beaches next to water. They can be tamed with fishnets

    -Wyverns




    Wyverns are poisonous drakes, they can be found on the WyvernLair.

    Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.

    The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.


    The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.

    The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.

    To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.

    -Elephants and Mammoths



    Elephants spawn on Deserts, Jungles, Plains and Forests.
    Mammoths spawn on cold biomes.

    Elephants drop Hide

    A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
    Tamed elephants are healed with baked potatoes, bread or haystacks

    A harness can be put on tamed adult elephants to make them rideable and attach extra things:

    If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
    To dismount an elephant, the rider has to make it sit first and then it can be dismounted.

    Indian Elephants can be given a special luxurious garment:


    In addition to the garment, a nice throne can then be given to the Elephant.



    Two chest sets can be put on each elephant, allowing it to carry inventory


    A key is used to open the inventory.
    Mammoths can also carry two extra regular chests.

    Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
    They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
    While wearing them reinforcement and ridden by the player, they will break blocks.
    (However that feature is disabled by default in multiplayer, to prevent griefing)
    Mammoths are more effective at breaking blocks than elephants.

    Wooden Tusks:


    Iron Tusks:


    Diamond Tusks:



    A platform can be put on the Songhua Mammoth, allowing them to carry a second player.


    To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
    The second player can dismount the mammoth by pressing the sneak key.

    -Komodo Dragons


    Komodo dragons spawn on swamps and plains. They attack small animals or players.
    Komodo dragons poison their prey.

    They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.

    An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.

    Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.

    A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.

    -Golems



    Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.

    Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.

    When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.

    As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.

    The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)

    It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.

    When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).

    -Snails

    Picture pending....

    They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.

    -Insects



    [media][/media]

    Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake

    -Turkeys



    Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.

    check this video by BlockDaddy
    [media][/media]

    -Horses



    Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.

    Only regular horses, donkeys and zebras spawn in the wild.

    Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.

    Tamed horses can be bred with the following combinations:


    The Gofa made this video explaining the breeding chart:

    [media][/media]





    This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.

    When riding and undead horse, mobs will not attack you.

    To obtain rarer horses, you need a Zebra and the rare essences:


    Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.


    Essence of Darkness. The heart of darkness is a rare drop of bathorses.
    Bathorses are aggressive mob horses found at night, mostly on underground caves.

    The Essence of Light is made by combining the other three essences


    The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.

    Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.

    Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.

    If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.

    If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.

    Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.

    If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.

    Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:


    Amulet of the sky, to capture pegasus or black pegasus


    Fairy amulet for the fairy horses


    Ghost amulet, that can capture ghost horses


    Bone amulet, used to capture skeleton horses



    Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.


    Iron Horse Armor


    Gold Horse Armor


    Diamond Horse Armor

    And crystal armor for the rare horses
    (pending picture)



    This is how you craft the Horse Saddle:




    The only way to dismount a horse is by clicking the sneak key (shift)

    Quick guide on how to breed horses:
    Rules for breeding:
    -The horses to breed should be kept close (no more than 4 blocks away)
    -There should be no other horses around (8 blocks)
    -You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
    -it takes time (about 1/2 Minecraft day)

    Quick Guide on How to use the Horses' Inventory:
    -Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
    -The horse needs to be tamed, and you need to give it a chest (only once)
    -A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.

    How to activate the Nightmare's special ability:
    -it has to be tamed, you need to give it a redstone.
    -after that, ride it... and be careful


    You can craft a rope:

    that can be used to tie horses and BigCats, so they will follow you.

    -Ostriches



    Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.




    The females and chicks will run away and hide their heads in the ground if attacked.
    Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.




    Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.

    You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.

    Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.

    If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.

    Male ostriches are fast and the rare albino ostriches even faster.



    Ostriches can carry helmets that will reduce the damage received

    A chest can be given to an ostrich and they can carry a small inventory

    cloth colored cubes can be given to saddled ostriches to make them carry colored flags

    Nether ostriches are obtained by giving any tamed ostrich an essence of fire
    Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)

    Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
    They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn

    Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
    they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.

    Undead ostriches are obtained by giving any tamed ostrich an essence of undead.

    -Snakes

    There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.

    Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles

    Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.

    A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures

    You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.


    Shy dark green snake:


    shy dark spotted snake:


    coral:


    green snake:


    orange snake:


    cobra:


    rattlesnake:


    python:

    -MantaRays



    Mantarays are peaceful creatures, they won't bother you at all.

    They can be tamed by mounting them. Then a fishnet can be used on them

    -Stingrays



    Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!

    They can be tamed with fishnets

    -JellyFish.



    JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!

    Can be tamed with fishnets

    -Added Goats





    Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion

    Tamed and wild goats will follow you if you are carrying any edible items in your hand.

    You can use a rope on tamed goat to make them follow you

    You can milk female goats. Female goats don't have a goatie and have shorter horns

    Don't try to milk a male goat. It won't like it

    Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.

    Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned

    -Crocodiles







    Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
    Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
    Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
    If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
    Crocodiles drop hides that can be used to craft 'Croc' armor

    -Turtles





    These shy lil' guys will hide from any other creature bigger than them.
    Turtles are resistant to most attacks unless they are upside down.
    If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
    You can tame turtles by dropping watermelon slices or sugar cane near them.
    Once tamed, they will grow slowly, follow you around and also you can carry them on your head!

    -Scorpions



    Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
    There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.

    Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.

    Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
    the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.

    With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
    The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.

    -Kitties





    Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.

    Medallion:
    L = leather
    G = Gold ingot

    L L
    G


    Once the cat is tamed, it will look for a Kitty bed with food or milk.

    Kitty Bed:
    P = wood plank
    I = iron ingot
    W = Wool (you can use dyed wool as well, it will give you beds of different colors)

    P P P
    P W P
    I

    You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.

    You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.

    Pet Food:
    any combination of Raw Pork + Raw fish

    Once the kitty has eaten, it will look for an unused litter box.

    Litter Box:
    P = wood plank
    S = sand

    P P P
    P S P
    P P P

    The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.


    A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.

    IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off

    Whip:
    L = Leather
    I = Iron Ingot
    C = BigCat Claws

    C L C
    L L
    C I

    If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.

    You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.

    Rope:

    S = Silk

    S S
    S
    S S

    Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
    Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.

    A cat will follow you if you have a wool ball on your hand

    Wool Ball:
    S= string

    S
    s s
    s


    If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.

    You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.

    After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.

    If a kitten is attacked, its mom will defend them.

    Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.

    -Mice


    They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.

    -Rats


    They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.

    Watch this video from BlockDaddy O'Neal showcasing the rats
    [media][/media]

    -Deer



    Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
    They drop pork meat

    -BigCats™

    (Image Pending)


    BigCats replace the lions that were part of the initial release of this mod.
    Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.

    Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.

    BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.

    Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.






    Tamed BigCats will follow you and fight any mob that targets you.

    BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.



    Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.

    If you use a rope on a tamed BigCat, it will follow you and fight your enemies

    You can watch this video by Foxy1990, showing how to tame BigCats
    [media][/media]

    -Lil' Fish





    They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu

    Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water

    A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
    right click on it while holding any pike.

    Fish can also be tamed with fishnets

    -Dolphins



    There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.

    Taming dolphins:
    You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.

    Breeding dolphins:
    Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
    Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.

    This video shows how to breed dolphins: (courtesy of Foxy1990)
    [media][/media]

    -Sharks



    The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
    The shark model was inspired by charle88's thread. He also shared his textures.

    -Werewolves




    The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!

    There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.

    In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.

    Werewolves sometimes will run on all fours, which makes them faster

    -Bears



    There are four kind of bears in MoCreatures:
    Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.

    You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.

    -Wolves



    Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!

    -Wraiths



    New flying mob. Spawns only on Normal difficulty or higher. Drops gunpowder

    -Flame Wraiths



    spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.

    -Ogres




    The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore

    The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.

    The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.

    -Ducks



    Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.

    -Boars




    They attack smaller prey and if you get close to them, they can also attack you. Be warned

    -Bunnies



    Courtesy of


    -Birds!






    Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.

    If you pick up a bird, you can glide safely from heights

    -Foxes



    They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D model

    Frequently Asked Questions
    I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.

    F.A.Q.
    Q.: Can I include your mod in my modpack?
    A.: Yes you can. No need to ask permission. Just go ahead!

    Q.: How do I get off my mount?
    A.: Press the 'F' key

    Q.: I installed the mod but don't see any of the new creatures.
    A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true

    Q.: I only want to have xxx mob and not the others, can I?
    A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0

    Q.: I can't tame/ride a horse
    A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses

    Q.: I get a black screen when installing the mod
    A.: Did you forget to delete the META-INF folder?

    Q.: Does this work for SMP?
    A.: Yes

    Q.: The lions and bears are bipeds!!
    A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)

    Q.: Can you do xxxx mob for me?
    A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...

    Q.: Does this work for Mac computers?
    A.: It does, the installation procedure is different.

    Q.: What program do you use to make the mobs?
    A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code

    Previous versions

    -MoCreatures v6.2.1 (for Minecraft 1.7.2)
    -Mo'Creatures v6.1.0 mirror (for Minecraft 1.6.4)

    -Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)

    -Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)

    -Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2

    -Mo'Creatures Mod v4.6.0a (MC 1.4.7)

    -Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)

    -Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)

    -Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)

    -Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.3.0.zip (Mirror)

    -Mo'Creatures Mod v4.2.3.zip (Mirror)

    -Mo'Creatures Mod v4.2.2.zip (Mirror)

    -Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)

    -Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)

    -Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)

    -Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)

    -Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)

    Banners

    If you want to add a Mo'Creatures banner to your signature, you have different options:


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    Thanks to Jibberlicious
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    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>
    And if you survived the bunny infestation...

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    Credits

    Coding: DrZhark, Bloodshot
    Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
    Textures, Icons: BlockDaddy and DrZhark
    Sounds: DrZhark

    special thanks to:
    -ScottKillen: Extrabiomes XL compatibility coding
    -AtomicStryker: SMP port for Minecraft 1.2.5
    -Cojomax: adding custom sounds
    -Freakstricth: Forge sprites
    -Resuke: icons
    -Vaprtek: initial Horse Model.
    -Dorino1: quack sounds plus painterly pack's duck texture.
    -Macaque: first boar texture.
    -KodaichiZero: Bunnies!
    -Rondaround: fox idea, AI, sounds and texture
    -_303 and Risugami: help with ModLoader and AudioMod
    -Corosus: optimization changes in the code
    -charle88: shark's model inspiration
    -cdrumer11: pink and white dolphin skins
    -FireHazurd: first werewolf model and texture
    Posted in: Minecraft Mods
  • View Lycanite's Profile

    98

    Sep 3, 2013
    Lycanite posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Lycanites Mobs

    For Minecraft (with Forge) 1.6.2 to 1.15.1

    This mod adds many new mobs to specific biome, dimensions and other environments such as lava! These new mobs are mostly hostile but there are some passive ones too that can be bred for special food. Many mobs can be tamed, used as mounts and even summoned as temporary minion hordes!


    This mod also adds deadly world events that start randomly every hour or so (highly configurable), these events spawn swarms of deadly mobs as well as other hazards!

    This mod takes inspiration from other games and mythologies and is well known for it's Doom (by ID Software) inspired Demon Mobs for the Nether, but has much more than just that!

    Visit the Mod Website for Download Links and More Info
    Grab the mod from CurseForge (or the Twitch App)
    For help or more info check out the mod Discord Server
    Be sure to drop this mod a diamond on Planet Minecraft



    Support the Cause!

    Support me via Patreon
    or
    via Paypal



    Additional Mods:
    Here are a few mods that use or add support to this mod:

    • Thaumcraft Mod Aspects
    • Adds Thaumcraft Aspects to mobs from this mod and others.
    • Doomlike Dungeons
    • Randomly generated dungeons supports this mod with a custom theme config.
    • Roguelike Dungeons
    • Has custom spawner support for it's dungeons!



    Special Thanks:
    I'd like to give a special thanks to everyone who has downloaded and enjoyed this mod, every download that goes through Curse (both direct and through packs) helps support me in taking time to work on this mod, but what truly motivates me the most is to hear and even see (YouTube, Twitch, etc) people enjoy my hard work and there is much more to come!


    A thanks to Gooderness for the epic mob event voice overs!


    A big thanks goes to translators, helping bring you Lycanite's Mobs in your language and I'd also like to give a special thanks to all those who have donated and be sure to contact me for your very own Familiar Minion.


    Join the Official Nephrite Server with Lycanite's Mobs:


    Check out the Official Nephrite Server with Lycanites Mobs



    Mod Packs:
    Feel free to include this mod in your public/private mod pack! I strongly believe that all mods should be allowed in public packs as sharing should be in the spirit of the Minecraft community! Please provide credit to me (Lycanite) and a link to the mod website.

    Please don't provide direct links to this mod alone (unless it is linked inside of modpack config or something). I hope to eventually remove Adfly from which point I wont care where my mod is linked from, currently though I use Adfly, Google Ads on the mod website, donations and Patreon to help fund both the mod website and the free to access public Nephrite World Modded Server.



    Videos - Survival Series and Modpacks:



    Videos - Reviews:






    Pinky wants to eat you!
    Posted in: Minecraft Mods
  • View Captain_Chaos's Profile

    487

    Mar 29, 2011
    Captain_Chaos posted a message on WorldPainter - graphical & interactive map creator/generator

    Welcome to WorldPainter, a graphical and interactive map painter / generator. Quickly generate expansive, natural looking landscapes, with full manual control over the terrain, using an easy to use and well performing program.

    Check out these great examples of both usage and results of WorldPainter. Note that I didn't create these landscapes, or these videos:



    Features:

    • Custom biome painting
    • Create your own custom brushes
    • Add custom objects from bo2 files or schematics to the world
    • Customise the location and frequency of underground ores and resources
    • Add snow and ice
    • Easy to use yet flexible and powerful paint-like tools
    • Create oceans, landmasses, plains and mountains
    • Change the terrain type, add trees and create caverns

    → To download WorldPainter, go to the official website at https://www.worldpainter.net/


    → For support, please use the official WorldPainter subreddit!


    Troubleshooting - FAQ - other documentation - support.

    You can check the change log here. The installers were created with . WorldPainter is free and open source software, released under the GNU Public License (GPL) version 3. The source code is hosted on GitHub.

    It should be pretty self-explanatory, and the rest you should be easily able to find out by clicking around. Don't forget to try all your mouse buttons, and try holding them down! Post in this thread to get support from me or other users of WorldPainter.

    The Load and Save functions save the map in WorldPainter format. The Export function exports the map to a Minecraft world. By default it is exported right to your Minecraft saves directory. You can then open the world in Minecraft under Singleplayer.

    The Import and Merge functions allow you to import the landscape from an existing map, and then merge any changes you make to the landscape back to the existing map. It is not meant for general purpose map editing! WorldPainter is, and always will be, a map generator, not a map editor. Note that this functionality is dangerous! Use it at your own risk. Please see this post for important information about how these functions work, and their limitations.

    This tool is not meant to create ready to run single player maps, it's meant to create server levels and adventure maps. The idea is to create the basic landscape, with your mountain ranges, oceans, forests, snow and ice, lakes, hills, etc. using the tool, and then go in and fill in the details with other tools.

    Please donate!

    WorldPainter takes a lot of time to create and maintain. Even though it is free, please show your appreciation by donating: or .

    You can also donate bitcoins! The bitcoin address for donations is: 1NK8PFYFetTiWReujPsQXDcarXKJuYtqgF. You can also scan this QR code with a Bitcoin app:

    Linking to WorldPainter

    If you want to link to WorldPainter from your own site or another forum, I would be honoured! But please don't link directly to the downloads, or upload the files to file sharing sites or host them yourself! Instead, please link people to the official homepage: https://www.worldpainter.net/

    Frequently Asked Questions

    If you have a question which is not answered on the official Frequently Asked Questions page, please go to the official WorldPainter support subreddit.

    Posted in: Minecraft Tools
  • View HiTeeN's Profile

    94

    Aug 3, 2012
    HiTeeN posted a message on Faithful 64x64
    Since 15/06/14 I will not be online for a year. I'm going into the army. So do not wait for updates in the coming year.
    In the last update I've changed a lot of textures. I do not recommend using the texture below version 1.3.1
    See you at the end of summer 2015.

    The original textures in HD resolution.
    Textures based on the faithful 32x32 pack.

    I welcome any help and corrections.


    Video:



    Download:
    The current version - 1.4.0 for MC 1.7 AND 1.3.1 for MC 1.6.

    1.4.0 for MC 1.7
    1.3.1 for MC 1.6

    If you want me to say "thank you", press the button:

    All version:

    v1.4.0 for Minecraft 1.7
    v1.3.1 for Minecraft 1.6
    v1.3.0 for Minecraft 1.6
    v1.2.0b for Minecraft 1.5
    v1.2.0a for Minecraft 1.5
    v1.1.5 for Minecraft 1.4
    v1.1.4 for Minecraft 1.4
    v1.1.3 for Minecraft 1.4
    v1.1.2 for Minecraft 1.4
    v1.1.1 for Minecraft 1.4
    v1.1 for Minecraft 1.4
    v1.00 for Minecraft 1.3
    v0.97 for Minecraft 1.3
    v0.96 for Minecraft 1.3
    v0.95 for Minecraft 1.3
    v0.94 for Minecraft 1.3
    v0.93 for Minecraft 1.3
    v0.92 for Minecraft 1.3
    v0.91 for Minecraft 1.3
    v0.90 for Minecraft 1.2


    Screenshots:














    Thanks!

    Approaching Nirvana.
    d3fin3d for HD Minecraft Font.
    freshjiivetv for new cool cinematic video.
    freshjiivetv for cool cinematic video.
    Pavel233 thanks again for testing the package.
    Vattic for a great package of textures!


    Rights to use the content:

    Quote from HiTeeN »

    Hello!
    Sorry for bad English, I use an automatic translator.
    I create the texture resolution of 64 based on your texture. Inform you about this.
    Can I upload texturepack is in progress (unfinished)? It remained about 30% of untreated your textures.
    Quote from Vattic »

    Hello,

    Someone is already making a Faithful 64x64. There are a few. You can upload it if you like. Just make sure you give credit and link back to the Faithful 32x32 thread.


    Distribution.
    You can use my texture pack on the following conditions:
    You must specify a link on this topic in their publications.
    If your package contains more than 80% of my textures, you have no right to publish them.








    Banner




    [center][url=http://www.minecraftforum.net/topic/1397079-faithful-64x64-131/][img]http://i.imgur.com/izaSoQb.png[/img][/url][/center]
    



    [center][url=http://www.minecraftforum.net/topic/1397079-faithful-64x64-131/][img]http://i.imgur.com/qtFuIUF.png[/img][/url][/center]

    Posted in: Resource Packs
  • View Kulttuuri's Profile

    49

    Jul 16, 2014
    Kulttuuri posted a message on Quick Hotbar Mod [supports all mc versions from 1.6.4 to 1.12]

    Quick Hotbar Mod

    What's this?

    Have you ever been building that epic structure or map and you find yourself spending so much time swapping out blocks into the 9 slots you have been given? Me too! So with this mod, while holding down left CTRL you will see a preview of all 27 inventory slots. Use your mouse wheel to toggle inventory rows up or down. As you are doing this, you will get a preview of your inventory slots in game. And with the latest version you can also hold down number and switch items in just one column. Cool, huh? :)

    Compatibility

    This mod works in both singleplayer and multiplayer. As of version 1.02, you only need to install this mod into your client (Special mention and thanks to Kobata for helping out with this.). It is also possible to install this mod into your server, and if you do so server will assist in item switching to bypass desyncing issues and also if you install the mod into your server, clients are not required to have the mod installed.

    In Minecraft 1.7 left ctrl is the default sprint key. This mod does not register keybindings into Minecraft registry but I check for keypresses manually, which means that you can still use your sprint key while using this mod B)

    So, how it all got started anyway?

    As I have been developing MinecraftEdu, my friend who also is one of MinecraftEdu's educational advisors started asking me for a mod that allows you to very easily switch your inventory row while you are playing. As this was something I also though of being useful, I got excited about making a Forge mod about it and here we are now ^_^

    Changes

    1.05 (29nd december 2016)


    • Added ability to bind mouse keys to mod keybindings.

    1.04 (3rd january 2015)

    • Added ability to hold down number and scroll between items in a column.
    • Added button in settings menu to enable / disable number scrolling (enabled by default).
    1.03 (31th august 2014)

    • Added menu for the mod. Default keybinding: ctrl + m. You can now change all mod settings and keybindings directly from here.
    • Added configuration option "enable_settings_menu_gui" which can be set to false if you do not want to have the mod settings menu available.
    • Updated message which gets shown when joining a game.
    • Changed so that whenever you change between column / row switching mode, it gets stored to file. This makes the setting to be remembered through game sessions.
    • Fixed bugs with the mod when server did not have mod installed. Should no longer have weird column switch syncronization issues.
    1.02 (29th july 2014)



    • Mod is no longer required in server! Just add the mod in your client to enjoy the functionality ^_^
    • You can still add the mod to your server, and if you do so server will assist in organizing the items for not having any sync issues. If you add the mod to server, clients are also not required to have the mod installed so it is pretty safe to add the mod into your server.
    • Added keybinding to switch between row and column switching. That is CTRL + C by default (can be configured).
    • Added two new configurations options: ability to reverse the scrolling (useful for ex. in macs) and can set default scrolling mode (row or column switching).
    • Fixed so that armor icons no longer render on top of the inventory preview.
    1.01 (19th july 2014)
    • Now you can scroll with mouse wheel AND up / down arrow keys.
    • Mod now announces that it is loaded and notifies of your keybindings when you join a game.
    • Added configuration file for the mod. Configuration file gets generated for you once you launch Minecraft once with this mod installed. Check the configuration file at minecraft_folder/config/quickhotbar.cfg.
    • Using the configuration file you can now configure all the keybindings, if the popup should immediately show up, if mod should announce that it is loaded when you join a game and can you use keyboard keys to scroll between rows.
    1.0 (16th july 2014)
    • Initial release.

    Download

    Okay, cool, got interested? Then grab it from links below! And so that you know, you need Forge to run this mod.

    Download Quick Hotbar 1.05 for 1.12.2

    Download Quick Hotbar 1.05 for 1.12

    Download Quick Hotbar 1.05 for 1.11.2 (+1.11, 1.11.1)

    Download Quick Hotbar 1.04 for 1.10.2

    Download Quick Hotbar 1.04 for 1.10

    Download Quick Hotbar 1.04 for 1.9.4

    Download Quick Hotbar 1.04 for 1.9

    Download Quick Hotbar 1.04 for 1.8.9

    Download Quick Hotbar 1.04 for 1.8
    Download Quick Hotbar 1.04 for 1.7.10
    Download Quick Hotbar 1.04 for 1.7.2
    Download Quick Hotbar 1.04 for 1.6.4

    Source code

    Source code for this mod is available at GitHub.

    Also check out www.quickhotbar.com! :iapprove:

    Posted in: Minecraft Mods
  • View bl4ckscor3's Profile

    41

    Dec 1, 2012
    bl4ckscor3 posted a message on Wood Converter v2.10 - Updated for Minecraft 1.12/1.12.1/1.12.2



    Updated for MC 1.12.2.


    Do you know the moments, where you only have spruce wood but need some acacia wood desperately? Did you craft too much planks and need logs, but don't have any trees nearby? Then this mod is for YOU! With the WoodConverter mod you can convert all your wood, leaves and more into their other types! You can also craft stairs, slabs and more back into planks, and those back into logs!



    All of the following recipes can be applied to any of the shown block types (i.e. the plank recipe works the same for all plank types). The converting order is as followed: Oak -> Spruce -> Birch -> Jungle -> Acacia -> Dark Oak -> Oak







    ,





    The following recipes are shapeless, which means that you can place the shown items in any order into your workbench. They also apply for all other wood types.









    Other features:

    • Starting from v2.6_3, WoodConverter will check for updates each first time a world is loaded after the game was started. You will be informed in the chat, whether there is an update available or not. As of v2.7, you can configure this feature in the config file. Introduced in v2.8_2, VersionChecker takes over the job of my custom written UpdateChecker. I highly suggest that you use VersionChecker as it's probably supported by many of other mods you installed, and helps you to keep them up to date!
    • Starting from v2.10, you can disable recipes in the configuration file.


    Thanks to DrPlayStationNation!



    More videos:







    Important: Many sites are copying my and other author's mods and redistribute them as their own work. These sites and the files you can download often contain malware! Do not download this or any other mod from any other site than minecraftforum.net! For more information about this pleas visit this thread or go to their website. #StopModReposts


    Forge installation instructions:


    • Download the latest installer of Forge
    • Download Wood Converter
    • Make sure you ran the corresponding Minecraft version at least once
    • Right click on the Forge file -> open with -> Java(TM) Platform SE binary
    • Select search and go to your .minecraft directory (default is %appdata%/.minecraft) and hit "Install Client"
    • Click ok as soon as it's done
    • Drag the Wood Converter file into your .minecraft/mods folder. If that folder doesn't exist, create it.
    • Close everything, start Minecraft and enjoy!

    Optionally, you can install VersionChecker which gives you a notification on Minecraft's main menu if there's a new update available. No more annoying chat messages :D (This means you can safely delete the WoodConverter configuration file)


    All Forge downloads including versions that are not listed in the three download widgets below can be found over on the mod's CurseForge page.





    Forge download


    If you have any questions about the mod, or just want to leave a thank you, please feel free to comment on the thread :) It helps a lot!


    Old ModLoader versions:


    • 1.5.1 - v2.2_1
    • 1.5 - v2.2
    • 1.4.7 - v2.1
    • 1.4.6 - v2.1
    • 1.4.6 - v2.0, v1.1, v1.0


    • A block where you can select and change your wood directly into your wanted wood type and craft it back (In the works, follow development here.)
    • Mod support (for now, only Biomes o' Plenty and Extra Biomes XL), will get added as soon as the block aforementioned is in the mod.


    • (Below v2.8_2 only, won't fix) The Minecraft Client crashes, when there's no internet connection and a world is first joined.

    Please contact me if you experience any bugs or crashes. Thanks! :)




    TERMS AND CONDITIONS

    0. USED TERMS

    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.

    MOJANG - Mojang AB

    OWNER - bl4ckscor3, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft the OWNER has full rights over their MOD despite use of MOJANG code.

    USER - End user of the mod, person installing the mod.

    MODPACK - A compilation of MODs including this MOD


    1. LIABILITY THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.


    2. USE Use of this MOD to be installed, manually, is given to the USER without restriction.

    3. REDISTRIBUTION This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, adfocus, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    4. DERIVATIVE WORKS/MODIFICATION This mod is provided freely and may be decompiled and modified for PRIVATE use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.

    5. MODPACK This MOD can be part of a MODPACK, however you have to personal message the OWNER if you want to add this MOD to your public MODPACK. Private MODPACKs do not require permissions.


    If you want to support my mod, please click the green arrow in the bottom left corner of this post, comment on this thread (is highly appreciated) and copy one of the banners into your signature. You don't have to do everything, though ;)



    Banner 1:


    Banner 2:

    Posted in: Minecraft Mods
  • View 2XMM2's Profile

    137

    Jun 1, 2011
    2XMM2 posted a message on Nostalgia-Craft

    I once decided to make a texture pack featuring the old textures from before the Halloween update in 2010, and Nostalgia-Craft is the result!

    There's two versions of the pack, an Alpha and a Beta version, both aim to capture some of the feel from Minecraft Alpha and Beta.



    More screenshots


    A mountainous region


    The good old cobblestone texture


    Reunite with your favorite flower species


    Yes, they're also in the Beta pack, same with the deliciously colorful dyed wool spectrum


    Various old-styled blocks (the chest is a proper block in the current version)


    Signs of civilization

    Just watch this splendid review by GameChap!

    More video reviews!

    And a video by TheLuigi805:
    A german review by DarkJinoug:

    Download and installation:
    1. Download the pack from the Google Drive link

    2. Simply put the .zip into the Minecraft resource pack folder.


    UPDATE: New better tall grass and shrub colors (by ElementalChaos)
    UPDATE: Updated for 1.7 Choose if you want pre-1.7 cobble or not.
    UPDATE: Made bricks/furnace have old texture, also made the title screen logo like the old one. You can now choose if you want invisible tallgrass/shrubs (will make harvesting seeds a bit akward)
    UPDATE: Made a version with the old gold/iron/diamond block side texture, but the side texture is on top and bottom too.
    UPDATE: Made a version that uses textures from waay back (classic 0.0.14a for example)
    UPDATE: Made a version from late 2010
    UPDATE: Now compatible with beta 1.8
    UPDATE: Main version compatible with 1.9 prerelease 2
    UPDATE: Vines now match the normal leaf in the main version
    UPDATE: Main version and Classic version updated to 1.9 prerelease 3
    UPDATE: Made a painting like the old one, and changed flint in the classic version
    UPDATE: Main version and Classic version updated to 1.9 prerelease 4, They now have SQUARE moon/sun
    UPDATE: Invis. tall grass and late 2010 version updated for 1.9 pre4
    UPDATE: Updated all 1.9 versions to include the old explosion and old-style chests
    UPDATE: Finally got the old spider in the classic version, thanks Thoth_djehuty100!
    UPDATE: Changed wild grass color a bit, and updated all the packs to 1.9 pre 5
    UPDATE: Updated the pack to 1.0.0 and made some changes in the item.png's
    UPDATE: Improved the leaf & gravel textures in Classic version
    UPDATE: (Classic version)Made the torches look like those from indev, and made pigs look like they did in 0.24
    UPDATE: (Classic version)Made slimes look like they did in Alpha 1.0.11
    UPDATE: (Classic version)Made cows have the old texture.
    15dec11: (Classic version)Made creepers dark like in survival_test, added two packs
    12jan12: Updated all versions to 1.1
    16feb12: Put original white End Stone texture (For end portal frame too) in Classic pack
    26feb12: Updated the normal version to snapshot 12w08a
    01mar12: Updated all packs to 1.2
    23mar12: Updated all packs to 1.2.4
    17may12: Updated all packs to 12w19a, and included fix for chicken, pigman and creeper texture
    28jul12: Updated all packs to 1.3, Classic WIP version now has more accurate spider texture
    11aug12: Added Infdev item sprite for doors to Classic pack
    16aug12: Classic pack: brewing stand now looks like the old one, and emerald is ruby
    23oct12: Updated all packs to 1.4.1, discontinued the "tallgrass-less" packs.
    26oct12: Old item frame/carrot textures in the Classic WIP pack.
    13jan13: Updated all packs to 1.4.7 and 1.4.6.
    25jan13: Updated main pack to 1.5
    05apr13: Updated Main, Midbeta and Classic to 1.5.1 (late 2010 version discontinued)
    05apr13: Added old-style trapped chest to all packs
    28apr13: Added old diamond armor to main and midbeta packs
    23may13: Old water/lava for all packs, a few edits to Classic pack
    26may13: Fixed zombie/pigzombie textures in Classic pack
    04jun13: Added old redstone lamp texture to classic pack
    28jun13: Updated all packs to 1.6, added old sounds
    01jul13: Normal and Classic pack got old chest sound (door)
    17jul13: Old level up sound added to all packs
    03sep13: Oldest cow sounds + a few old textures added to the classic pack
    25oct13: Updated packs to 1.7
    03nov13: Renamed sound folder to sounds, added "has" to player left/join messages in classic pack
    03feb15: Updated to 1.8: Discontinued Classic pack.
    Main/Midbeta renamed to Alpha and Beta versions.
    Added old mineral blocks (gold/iron/diamond).
    Fixed furnace/dispenser/dropper top texture.
    Minecarts are now silent.
    03feb15: fixed leather armor item sprites
    04feb15: older versions now listed in this post
    23jul15: added old sponge texture
    05jan16: fixed lit furnace not having stone top
    11mar16: updated packs to 1.9 (fixed the huge blocks), changed host to google drive (less ads and more features)
    15mar16: made old door sounds work again, they are now used for chests too
    03apr16: fence gates also use old door sounds now, chests use the chest sound from pre-1.9
    09apr16: added old rain sounds to both packs
    29nov16: updated packs to 1.11 format and added chest models by SOM3GUY (requires OptiFine)
    06dec16: updated link to MCPE Alpha pack
    12dec16: alpha/beta: monochrome lightmap, old skeleton & bow model, alpha: tintless leaves for trees other than oak (thanks a lot to SOM3GUY)
    11jun17: updated links for MCPE versions

    Current version:
    1.11_1
    December 12 2016

    (1.11) Alpha version download
    This pack brings back the 2010 Alpha (pre-Halloween update!) feel, complete with sounds and textures!

    - pre-halloween update(2010) grass/leaf
    - old gravel texture
    - old brick/furnace textures
    - old porkchop
    - old painting
    - old mojang logo & old-ish title screen background
    - old title screen Minecraft title
    - old explosion graphics
    - old chests by SOM3GUY (requires OptiFine)
    - old skeleton model and bow view/thirdperson model by SOM3GUY (requires OptiFine)
    - monochromatic lightmap by SOM3GUY (requires MCPatcher or OptiFine)
    - ghast fireballs/fire charge is flaming snowballs
    - old fishing rod animation
    - old dispenser

    - old diamond armor
    - old cocoabean
    - fixed chicken and creeper feet
    - fixed zombie pigman skin
    - old leather armor
    - old styled foodstuffs
    - phaseless moon
    - snoutless pigs!

    - Old water & lava!
    - Old reeds
    - Old rose
    - Old log top textures
    - Many of the old sounds:
    - block step sounds
    - bow sounds
    - mob sounds (including the old creeper sounds)
    - player damage sounds
    - fall damage sounds
    - door sounds
    - old sponge texture
    - old level-up sound
    - silent minecarts!
    - other misc. sounds like flint & steel

    (1.11) Beta version download
    This pack makes Minecraft feel like it did in the beta versions of early/mid 2011.

    - Grass, stone, cobblestone, plank, gravel etc. textures from the beta versions
    - Old sounds!
    - a lot of stuff that I've forgotten and can't list, but it's there!

    (MCPE 1.1) Minecraft PE versions (ported by MasterLazorX):

    Alpha version

    Beta version


    For older versions of the pack, you can check out

    The Nostalgia-Craft archive on Google Drive


    (1.7.10) Main version download (november 2013)
    (1.7.10) Mid-Beta version (november 2013)
    (1.7.10) Classic version (november 2013)
    - pre-halloween update(2010) grass
    - Classic 0.0.14a leaf
    - glass texture from when glass was first implemented
    - classic brick textures
    - armor from SURVIVAL_TEST
    - early plank texture
    - early gold block texture
    - early plank colored boat & sign
    - first cobble texture
    - first sapling texture
    - Infdev door item sprite
    - old gold ore texture
    - old double axes
    - first piston textures
    - first end stone textures
    - old gravel textures
    - classic wool color scheme (brown wool is purplish wool)
    - old flint & steel
    - old coal
    - first pig texture
    - indev torches
    - old feather
    - old slime
    - old cow

    - old redstone lamp
    - emerald is ruby
    - old brewing stand
    - old bloody pigman skin
    - old carrot textures
    - old item frame

    - old Enchantment table
    - old spider Thanks to
    - compatible with
    - the rest is identical to the main version
    EVEN older versions (as far back as some of the originals!)
    (Minecraft 1.6) Normal version (july 2013)
    (Minecraft 1.6) Midbeta version (july 2013)
    (Minecraft 1.6) Classic version (september 2013)

    (Minecraft 1.5.1) Normal version (may 2013)
    (Minecraft 1.5.1) Midbeta version (may 2013)
    (Minecraft 1.5.1) Classic version (june 2013)

    (loss of archive during 2012)

    (Minecraft Beta 1.7.3) Normal version (july 2011)
    (Minecraft Beta 1.7.3) Late 2010 version (post-halloween update) (september 2011)
    (Minecraft Beta 1.7.3) Classic version (august 2011)

    (Minecraft Beta 1.6.6) Main (and only) version (june 2011)




    You can use this Nostalgia-Craft banner in your signature if you want:

    [url=http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1229392-nostalgia-craft][img]http://i.imgur.com/nPFS9dc.png[/img][/url]

    Posted in: Resource Packs
  • View phlip9's Profile

    11

    Jul 17, 2011
    phlip9 posted a message on [1.2.5] SpeedMiner - Break Blocks 2x Faster - Multiplayer

    SpeedMiner
    v1.4 for Minecraft 1.2.5

    Requires Modloader.




    Video





    Download Minecraft 1.2.5: SpeedMinerv1.4.zip



    Description

    Digging out a mob trap? Clearing a bunch of dirt? Cleaning up after a griefer? Mining? Chopping? Digging? It doesn't matter, SpeedMiner lets you break blocks 2x faster. Don't have a lot of time to go digging for ores? Want to spend more time building? Then SpeedMiner is for you. As an added bonus, SpeedMiner also lets you reach one more block. That means you can build walls from 3 blocks up instead of only 2. Best of all, you can use it on multiplayer servers.




    Features

    List of Features:

    • Break blocks 2x faster than normal
    • Reach 1 block further
    • Build walls from 3 blocks up instead of 2
    • Use on both Vanilla and Bukkit servers



    How to install

    Install ModLoader:

    • Backup your minecraft.jar
    • Download and install ModLoader.
    • Run Minecraft to check if it still works.

    Install this mod:

    • Extract the files from the .zip to your desktop (or somewhere you can keep handy).
    • Open minecraft.jar in an archive program (WinRar, WinZip, 7zip, etc...).
    • Drag the files you extracted earlier into minecraft.jar
    • Run Minecraft to check if it still works.



    How to Use

    Press 'O' on your keyboard to toggle SpeedMiner.



    Config File

    .minecraft/mods/mod_SpeedMiner.config

    The config file lets you:

    • Change the KEYBINDING (Default Key - 'O').



    Feedback

    Got Feedback? Found a bug? Send me a pm so I can fix it asap!


    Posted in: Minecraft Mods
  • To post a comment, please login.
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