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    posted a message on [SHARE] Remembering Pre-1.8 Terrain
    Used the seed "SilvvyTheDragon" in Minecraft Beta 1.7.3 to find this! :D
    X/Y/Z Position -7 94 -990
    Posted in: Screenshots
  • 0

    posted a message on 1 Letter edit
    Bar
    Posted in: Forum Games
  • 0

    posted a message on If you were to play Beta 1.7 with one feature from the current Minecraft, which new feature would you choose?
    I'd have to agree with TVflea, I would want Creative Mode!
    Posted in: Discussion
  • 0

    posted a message on Use your username as a world seed and see where you spawn!
    Wow, I forgot all about this thread! I'm surprised that it's still alive!
    Quote from MineCraftMilk

    HOLY BALLS. Seed: MineCraftMilk


    Pretty cool! I wonder if my username seed has been altered since 1.2.5...
    Posted in: Seeds
  • 0

    posted a message on Which of the above two avatars looks more EVIL?
    Manta
    Posted in: Forum Games
  • 0

    posted a message on Cool-down time for getting mushroom stew from mushroom cows?
    I was playing one of my friend's maps, and one of the goals was to get every renewable resource possible. This meant food, materials, animals...

    Once I got mushroom cow eggs and spawned them up, I figured I had infinite food since I could just get mushroom stew from the cows. Shouldn't there be a cool down time for getting mushroom stew from mushroom cows, such as 5 minutes? Now I know that mushroom cows are rare and only appear on mushroom islands, but still, shouldn't the player have to get food some other way? This practically makes all other foods useless!

    I also find it ridiculous that you can just milk the mushroom cow again and again. What do you guys think?

    Also, OFF TOPIC - Should other foods have a stack limit as well (such as beef and porkchops and chicken have a stack limit of 16, pumpkin pies have a stack limit of 8, and so on.)
    Posted in: Suggestions
  • 0

    posted a message on Would You Keep The Avatar Above You As A Pet?
    No... maybe as a bodygaurd, but not a pet.
    Posted in: Forum Games
  • 0

    posted a message on Mob model not showing up (ModLoader, Eclipse, MCP)
    Quote from Reika

    You have your own RenderMob.class, right?


    No, I don't. I don't even know how to make one (I used SCMown's tutorial on how to make a mob using ModLoader, and he never mentioned anything about a RenderMob.class file.)
    Posted in: Modification Development
  • 0

    posted a message on Minecraft Not Loading World (ModLoader, Eclipse, MCP)
    I'm sorry if I should have put this under the Modification Development section, but since this is the modded Client Support section, I thought I should put this here. Anyway, my game freeze on the "Loading Terrain Building Terrain" screen. In Eclipse's console, this is the error I get whenever I try to open up the world.


    27 achievements
    210 recipes
    Setting user: Player472, -
    Client asked for parameter: server
    LWJGL Version: 2.4.2
    ModLoader 1.4.7 Initializing...
    Mod Initialized: mod_silvvy 1.4.7
    Mod Loaded: mod_silvvy 1.4.7
    Done.

    Starting up SoundSystem...
    Initializing LWJGL OpenAL
    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    OpenAL initialized.

    Feb 05, 2013 1:07:10 AM net.minecraft.src.IntegratedServer startServer
    INFO: Starting integrated minecraft server version 1.4.7
    Feb 05, 2013 1:07:10 AM net.minecraft.src.IntegratedServer startServer
    INFO: Generating keypair
    Feb 05, 2013 1:07:10 AM net.minecraft.server.MinecraftServer initialWorldChunkLoad
    INFO: Preparing start region for level 0
    Feb 05, 2013 1:07:11 AM net.minecraft.server.MinecraftServer outputPercentRemaining
    INFO: Preparing spawn area: 31%
    java.lang.IllegalArgumentException
    at net.minecraft.src.WeightedRandom.getRandomItem(WeightedRandom.java:32)
    at net.minecraft.src.WeightedRandom.getRandomItem(WeightedRandom.java:61)
    at net.minecraft.src.SpawnerAnimals.performWorldGenSpawning(SpawnerAnimals.java:233)
    at net.minecraft.src.ChunkProviderGenerate.populate(ChunkProviderGenerate.java:523)
    at net.minecraft.src.ChunkProviderServer.populate(ChunkProviderServer.java:233)
    at net.minecraft.src.Chunk.populateChunk(Chunk.java:1132)
    at net.minecraft.src.ChunkProviderServer.loadChunk(ChunkProviderServer.java:128)
    at net.minecraft.server.MinecraftServer.initialWorldChunkLoad(MinecraftServer.java:324)
    at net.minecraft.src.IntegratedServer.loadAllWorlds(IntegratedServer.java:86)
    at net.minecraft.src.IntegratedServer.startServer(IntegratedServer.java:102)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:465)
    at net.minecraft.src.ThreadMinecraftServer.run(ThreadMinecraftServer.java:18)
    Feb 05, 2013 1:07:12 AM net.minecraft.server.MinecraftServer run
    SEVERE: Encountered an unexpected exception IllegalArgumentException
    java.lang.IllegalArgumentException
    at net.minecraft.src.WeightedRandom.getRandomItem(WeightedRandom.java:32)
    at net.minecraft.src.WeightedRandom.getRandomItem(WeightedRandom.java:61)
    at net.minecraft.src.SpawnerAnimals.performWorldGenSpawning(SpawnerAnimals.java:233)
    at net.minecraft.src.ChunkProviderGenerate.populate(ChunkProviderGenerate.java:523)
    at net.minecraft.src.ChunkProviderServer.populate(ChunkProviderServer.java:233)
    at net.minecraft.src.Chunk.populateChunk(Chunk.java:1132)
    at net.minecraft.src.ChunkProviderServer.loadChunk(ChunkProviderServer.java:128)
    at net.minecraft.server.MinecraftServer.initialWorldChunkLoad(MinecraftServer.java:324)
    at net.minecraft.src.IntegratedServer.loadAllWorlds(IntegratedServer.java:86)
    at net.minecraft.src.IntegratedServer.startServer(IntegratedServer.java:102)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:465)
    at net.minecraft.src.ThreadMinecraftServer.run(ThreadMinecraftServer.java:18)

    Feb 05, 2013 1:07:12 AM net.minecraft.server.MinecraftServer run
    SEVERE: This crash report has been saved to: C:\Users\conner\Desktop\modding\jars\.\crash-reports\crash-2013-02-05_01.07.12-server.txt
    Feb 05, 2013 1:07:12 AM net.minecraft.server.MinecraftServer stopServer
    INFO: Stopping server
    Feb 05, 2013 1:07:12 AM net.minecraft.server.MinecraftServer stopServer
    INFO: Saving players
    Feb 05, 2013 1:07:12 AM net.minecraft.server.MinecraftServer stopServer
    INFO: Saving worlds
    Feb 05, 2013 1:07:12 AM net.minecraft.server.MinecraftServer saveAllWorlds
    INFO: Saving chunks for level 'New World'/Overworld
    Feb 05, 2013 1:07:12 AM net.minecraft.server.MinecraftServer saveAllWorlds
    INFO: Saving chunks for level 'New World'/Nether
    Feb 05, 2013 1:07:12 AM net.minecraft.server.MinecraftServer saveAllWorlds
    INFO: Saving chunks for level 'New World'/The End
    Someone is closing me!
    Feb 05, 2013 1:07:19 AM net.minecraft.server.MinecraftServer stopServer
    INFO: Stopping server
    Feb 05, 2013 1:07:19 AM net.minecraft.server.MinecraftServer stopServer
    INFO: Saving players
    Posted in: Java Edition Support
  • 0

    posted a message on Mob model not showing up (ModLoader, Eclipse, MCP)
    Alright, I have switched to ModLoader and i'm having a better time with it. But, however, my mob is invisible now and won't show up. The code for the three files are found in the first post.

    Also, bump.
    Posted in: Modification Development
  • 0

    posted a message on Mob model not showing up (ModLoader, Eclipse, MCP)
    Quote from -Reaper-

    There are reasons why this is not good idea. Do you have import java.util.Map; somewhere at the top of your file?


    Yeah, it's near the top, 105th line of code if i'm correct (the other 104 lines of code is for loading Forge stuff I think.)
    Also, why isn't it a good idea? Is it more buggy that way, or is it harder if you to have to find a bit of code just to fix it?
    Posted in: Modification Development
  • 0

    posted a message on Mob model not showing up (ModLoader, Eclipse, MCP)
    Double posted by accident. Ignore this. <_<
    Posted in: Modification Development
  • 0

    posted a message on Mob model not showing up (ModLoader, Eclipse, MCP)
    Quote from -Reaper-

    1. Use code tags please
    2. Post your mod_silvvy code how it looks now please

    Maybe you forgot to import map?


    Here. The spacing in this code got a little messed up whenever I pasted it into here.
    public class mod_silvvy extends BaseMod
    {
    public void load()
    {
    ModLoader.registerEntityID(mod_silvvy.Entitysilvvy.class, "silvvy", 129,
    (255 << 16) + (255 << 8) + 255,
    (177 << 16) + (205 << 8) + 233);
    ModLoader.addSpawn(mod_silvvy.Entitysilvvy.class, 0, 0, 0, EnumCreatureType.creature );
    ModLoader.addEntityTracker(this, mod_silvvy.Entitysilvvy.class, 129, 20, 5, true);
    cpw.mods.fml.common.registry.LanguageRegistry.instance().addStringLocalization("entity.silvvy.name", "en_US", "Silvvy");
    }
    
    public void addRenderer(Map map) {
    map.put(Entitysilvvy.class, new RenderSilverDragon(new ModelSilverDragon(), 0.2F));
    map.put(Entitysilvvy.class, new RenderSilverDragon(new ModelSilverDragon(), 0.2F));
    }
    
    public Entity spawnEntity(int var1, World var2, double var3, double var5, double var7)
    {
    switch (var1)
    {
    case 129:
    return new mod_silvvy.Entitysilvvy(var2);
    
    default:
    return null;
    }
    }
    
    public String getVersion()
    {
    return "1.0";
    }
    
    
    public static class Entitysilvvy extends EntityMob
    {
    World world = null;
    public Entitysilvvy(World var1)
    {
    super(var1);
    world = var1;
    this.texture = "/Silvvy.png";
    this.moveSpeed = 3.0F;
    this.isImmuneToFire = false;
    
    this.tasks.addTask(0, new EntityAILookIdle(this));
    this.tasks.addTask(1, new EntityAIWander(this, this.moveSpeed));
    this.tasks.addTask(2, new EntityAITempt(this, 0.25F, Item.cookie.shiftedIndex, false));
    this.tasks.addTask(3, new EntityAIPanic(this, this.moveSpeed*1.6F));
    }
    
    public int getAttackStrength(Entity par1Entity)
    {
    return 0;
    }
    
    public boolean isAIEnabled()
    {
    return true;
    }
    
    public int getMaxHealth()
    {
    return 8;
    }
    
    /**
    * Drop 0-2 items of this living's type
    */
    protected void dropFewItems(boolean var1, int var2)
    {
    this.entityDropItem(new ItemStack(Item.sugar), 0.0F);
    }
    
    /**
    * Returns the sound this mob makes while it's alive.
    */
    public String getLivingSound()
    {
    return "mob.aerbunnyLift";
    }
    
    /**
    * Returns the sound this mob makes when it is hurt.
    */
    public String getHurtSound()
    {
    return "mob.aerbunnyHurt1";
    }
    
    /**
    * Returns the sound this mob makes on death.
    */
    public String getDeathSound()
    {
    return "mob.aerbunnyDeath";
    }
    
    public void onStruckByLightning(EntityLightningBolt entityLightningBolt){
    int i = (int)this.posX;
    int j = (int)this.posY;
    int k = (int)this.posZ;
    
    }
    
    protected void fall(float l){
    int i = (int)this.posX;
    int j = (int)this.posY;
    int k = (int)this.posZ;
    super.fall(l);
    
    }
    
    public void onCriticalHit(Entity entity) {
    int i = (int)this.posX;
    int j = (int)this.posY;
    int k = (int)this.posZ;
    
    }
    
    public void onKillEntity(EntityLiving entityLiving){
    int i = (int)this.posX;
    int j = (int)this.posY;
    int k = (int)this.posZ;
    
    }
    }


    Quote from Reika

    You have your own RenderMob.class, right?


    This program i'm using combines all of the files needed for mods (such as the mob i'm trying to create) into one file, and that's the mod_silvvy.java file. I thought it was convenient because then I wouldn't have to mess with four files, just one. :)
    Posted in: Modification Development
  • 0

    posted a message on Mob model not showing up (ModLoader, Eclipse, MCP)
    Quote from Reika

    I had the same problem some time ago. What you do is add something like
    public void addRenderer(Map map) {
    map.put(EntityMob55.class, new RenderMob55(new ModelMob55(), 0.2F));
    map.put(EntityMob56.class, new RenderMob56(new ModelMob56(), 0.2F));
    }

    To your mod_ file (assuming you are using ModLoader/Forge). The arguments to the function are Mob Entity class, and a new Render, whose arguments are the mob's model (without .class) and a shadowsize (as a fraction of 1).


    Thanks! That did help a little, and yes, I am using Forge. I did have about 6 errors whenever I inserted the code, but I was able to fix most of it. There are 2 errors I couldn't fix though, mostly because it would just create more errors.


    src\minecraft\net\minecraft\src\mod_silvvy.java:121: error: cannot find symbol
    map.put(Entitysilvvy.class, new RenderSilverDragon(new ModelSilverDragon(), 0.2F));
    ^

    symbol: class RenderSilverDragon
    location: class mod_silvvy
    src\minecraft\net\minecraft\src\mod_silvvy.java:122: error: cannot find symbol
    map.put(Entitysilvvy.class, new RenderSilverDragon(new ModelSilverDragon(), 0.2F));
    ^
    Posted in: Modification Development
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