• 0

    posted a message on do not apply :)

    1. e22my_
    2. e22my_#5178
    3. 20
    4. Canada, EST
    5. My favourite ice cream flavour is Cookies and Cream. I like drawing and I'm currently studying engineering. Thought it'd be nice to be part of a community whenever I have any downtime. My favourite thing to do in Minecraft is build and my favourite thing to build is probably dragons.

    Posted in: PC Servers
  • 0

    posted a message on Who gets the credit for killing the ender dragon?

    I'm playing with my friends on a small private server to just have fun in survival. We made it to the end today and beat the dragon. There were only three of us there at the time.



    In case this information is needed, the battle went with the usual destroying the crystals. The other two went for the exposed crystals while I used scaffolding to reach the tall ones and the caged ones. I got the last two and had to climb down to fight. We shot it down with bows, in particular two of us had pretty strong bows. (Unsure of who did how much damage in the fight, I think I did decent but my friend with the other bow claims he did the most)


    So the dragon sat upon the portal and I finished it off. At this point, I got the "Free the End" Advancement but no one else did. But one of my friends got most of the xp from the fight.


    So here's the argument, my friend with who got the xp argues that he did the most damage to the dragon and thats why he got the most xp. Either due to server lag or some other problem, he didnt see the xp fall and that being his reasoning for why the orbs suddenly went for him. And saying I am the one who just got the last hit. But I don't remember the Dragon fight having any xp related mechanics relating to most damage.


    TL;DR: I got the achievement and the kill for the dragon in the statistics tab. He got majority of the XP from the fight.


    Im wondering if there's any mechanics that relate to most damage in the ender dragon fight.

    Posted in: Discussion
  • 0

    posted a message on █▓▒░♛TrekCraft: Towny/Survival♛░▒▓█

    I think the server is pretty cool from the time I've been on, reminds me of an old Towny server I was on :D

    Posted in: PC Servers
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    "Well, no. The Barakoa aren't human. Their masks are part of their anatomy (which is why Barako's lips move)."

    So we are literally wearing their faces....Well not the creepiest thing I've thought of recently xD

    Posted in: Minecraft Mods
  • 2

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from Evil_Dylan»

    The Winter Order and their terrible leader, Frosty the Snowman.







    ...Sorry.


    ICY what you did there, it was pretty COOL, Hey...err put away the hammer...it wasnt that bad. Hey CHILL! Let it go? or ELSA? (And from this day, he was never heard from again)
    Posted in: Minecraft Mods
  • 1

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    This isnt more of a mob suggestion but more of a concept where basically you can use music discs and jukeboxes to change up the boss' battle style.
    I really am looking forward to the newest update, Im hyped :D

    Posted in: Minecraft Mods
  • 1

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Hello! Its been a while since I've actually posted on MC Forum, First of All, Hows it going? Hope its okay,

    I've really just decided not to force any ideas to come out and just let it come naturally so yeah here it goes


    I've been playing way too much games such as Undertale and some other bullet hell games, so I thought how a positioning based battle would work. Without further ado,

    The Mad King,


    Lore: Once upon a time, there was a king whose kingdom won every single against them, creepers, zombies and skeletons were no match. A bloodlust came over the kingdom and more wars were unleashed, more sacrifices needed until eventually the whole kingdom cracked to reveal nothing more than stone were their flesh should be.


    Battle Style: It appears nothing more than a chess battle with only a few pieces left, A queen, a rook, a knight, a bishop and a king. The King doesn't attack but the others are the real problem. The battle is turn-based, In which the rook goes first, his turn involves heavy hits but is incredibly slow and cannot be knocked back. The knight is the faster but weaker piece, the best strategy is to dodge and strike him, the queen is more well rounded, and fights quite directly, fight it as if you would fight another mob but beware, she still hits harder than the knight. The bishop is the last to go but he doesnt really attack but you want him to stay away from you, he debuffs you with weakness and slows you. Defeating all of the pieces will cause the king to die (representing checkmate)

    However! It is not impossible to beat the king without killing the others, The king has incredible amounts of health, so dodging all of the pieces over time will be a little harder


    Strategy: Counter the details of all pieces but keep a nice check on which mob is going next and where it is, the last thing you need is a surprise messing you up. Use any method of damage you want but be careful.

    Type of boss: Its a little bit of an End Game Boss, It is a lot more difficult than your standard boss (Hit, Hit, Hit, Dodge, Repeat. Now that I think about it, I think I took that strategy and made it a lot more challenging) maybe a boss that can be activated in configs

    Drops: The King will drop a statue if all other pieces die but when the king dies, all the remaining pieces will die and drop a statue. Also Satisfaction :P

    Notes: I imagine it just laughing creepily the entire time, like you're the role of a jester to him. It appears in sort of a flat contained square room. Enough space to move around but enough space so that

    EDIT: I read a little bit back and realize how much mob suggestions have been made since I last visited o_0, so yeah sorry if I'm posting at a bad time
    also I'm just noticing how old my profile picture is....(changed it)

    Posted in: Minecraft Mods
  • 0

    posted a message on A skin request [Nevermind, got it]

    Hello there! I've previously created skins for skin requests but I stopped because of some personal reasons. I felt dissatisfied with the skin I currently used that I created myself, I've tried to create another skin for myself but lost the zeal for creating skins. So... I hope that someone else out there may help :D

    My request:

    Skin Colour: A sort of Asian skin colour

    Hair Colour: Black hair with a red streak on the left side
    Eye Colour: Dark Grey on the Right, Light grey on the left
    Clothing: A top hat (Standard Black and White) and a black coat and white shirt and black pants, White Shoes, a red bowtie
    Hair Style: I'd say a hairstyle similar to Kirito from SAO :D

    Notes: i'd like for it to stay a little cute but a little anime-like

    Posted in: Skins
  • 0

    posted a message on Superpower Core Mod Idea
    Quote from UpcraftLP»




    Maybe some more utility cores (i. e. fast digging, harvesting large areas [summons wind, can also be used to attack], changing weather [randomly thunder, causes lightning strike on the player], water breathing [passive]), and you're good to go ;)


    Yeah basically, I'm no coder, I'm just learning right now but basically that is the general idea :D
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Superpower Core Mod Idea

    I absolutely love superheroes and the idea of superpowers and I know some others do as well and after re-watching One Punch Man and the season finale of My Hero Academia I came up with this idea.


    Superhero Core Idea

    I've always wanted superpowers in Minecraft but I didn't want to use the powers of an existing hero. I thought about it a bit and bounced the idea

    around in my head, So I thought about the mechanics of inventory pets, by Purpilicious_Cow, and Superheroes Unlimited, by Tihyo.

    The idea basically is that you can craft items called cores which gives you a certain superpower depending on the type of core. They're

    categorized into three groups, Passive, Utility, Assault.

    • Passive cores are cores that remains in your inventory and doesn't have to be activated by key binding or right click but still gives you powers, (Example: Super Strength, Walk on Water, Flying, et cetera)
    • Utility cores are cores that gives you powers that can be activated by keybinding however mostly used for non-combat reasons or support
    • (Example: Turning Water into ice, Becoming a Light Source, Healing, et cetera)
    • Assault cores are cores that are meant to damage directly or cause certain effects to happen by activating keybinding,
    • (Example: Fire Breath, Lightning Summoning, Explosions, et cetera)
    Now I thought this could cause some certain side effects like a person having too many powers at once so to counteract that, you would have to

    craft a pouch or case to put them in, in order for them to work, so that you could limit the amount of Passive, Utility and Assault Cores someone carries. It also limits the amount of keybindings so that it isn't too confusing. (My Idea was 3 Assault, 2 Utility and 5 Passive)

    It could also turn a person into an unstoppable machine with no weaknesses, so taking with the idea of some of the Quirks in My Hero Academia

    backfiring on the user, certain powerful cores have defects to them.


    That's all I thought of for now. (I just thought of PVPing with these powers)

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from BobMowzie»

    Not sure.
    It would probably work better for some sort of land turtle rather than a worm.

    A turtle that could be stood upon kinda reminds me of one of those giant turtles that carry the world from the creation stories
    Posted in: Minecraft Mods
  • 0

    posted a message on (Gravity Falls Minecraft Mod) Pines Mod - Update 2 | The Journals, Mystery Cart, Shmebulock, and more!

    Try adding Smile Dip, Xyler and Craz
    Smile Dip (Don't ask whats in it)

    -Nausea
    -Regen
    -Speed
    -Jump Boost

    but might spawn a smile dog

    Xyler and Craz
    trades some "wicked cool items"
    and if hit turns into lawyer Xyler and Craz

    Posted in: Minecraft Mods
  • 0

    posted a message on (Gravity Falls Minecraft Mod) Pines Mod - Update 2 | The Journals, Mystery Cart, Shmebulock, and more!

    Im still sad its over also nice mod so far, Could it be possible to add the rock that looks like a face rock and have its description be "I think it's a metaphor"

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from BobMowzie»


    I like the design and concept, but I'm not sold on recycling from other mobs. He needs his own fighting mechanics. Definitely worth thinking about!

    Also NO SPOILERS ALOWED HERE


    Oops Sorry :P
    I also kinda got a little lazy with the attacks
    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    The idea I had a long time ago, I think I remade it a bit

    Geno the Warlock

    Design: He is almost the size of a player but a little smaller, He looks like a feeble old man with a very long beard and carrying a long stick of wood but when approaching him, he levitates and transforms into a humanoid behemoth with a Muscular Torso and Dark Red Skin, He carries around a Dark Blue Staff. He has twisty horns on his head, and goat hooves on his feet.


    Lore: Constant Destruction of entire worlds has him traveling through magical portals tracking the perpetrator, He has tracked it down and he is the wishes of over millions of mobs, their mercy and vengeance on...The player.


    Inspiration: (Spoilers for Undertale)


    Inspiration: Sans from Undertale, I recently was looking at Undertale and was completely surprised by the Sans boss battle in the Genocide route and thought of how it related to minecraft, seeing a player destroy a lot of mobs and destroying entire worlds

    Attacks: He takes a bit of inspiration from the strongest mobs around
    - He waves his staff around and summons a Dark Purple Beam from the Sky (Barako)
    - Magic Blasts that Drain health from the player (Wither)
    -Launches the player into the air (Iron Golem)
    -Summons a Horde of Angry Zombie Pigmen to attack (Zombie Pigmen)

    Posted in: Minecraft Mods
  • To post a comment, please .