Quote from GmZTo everyone else, think of it this way; Notch is trying to gain more fans of Minecraft. If they had gone to just PS3, there would be nobody.
You may be right, but I doubt that's the case. Again, Minecraft's quite similar to the Play-Share-Create ideal already seen on the PS3. (At least for Little Big Planet and Mod Nation Racers, which is still a fairly new game.) If you need an idea of how well they do, look no further than Little Big Planet's popularity. I think it could of done almost as well as Little Big Planet and it's sequel, if not better. I guess we'll never know. Oh well, if it does good enough on the 360, we're bound to get our own FortressCraft. Hopefully, it'll be better done to.
Either way, Notch well more than likely be raking in the Benjamins and I'm sticking with PC Minecraft and my PS3. (There's still more games on the PS3 I prefer than the 360 and the internet is still free, despite the issues we've had in the past or might have in the future.)
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https://twitter.com/dinnerbone/status/435554845085679617
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2. Twilight Forest (I'd love to see a new dimension and while they said they won't, I'd still pull for a new dimension if it was the one in this mod. By adding it, I mean it would already be as fleshed out as in the mod, not partially added, like horses and maybe pistons, as some mechanics the original modder intended were left out, I think. Twilight Forest is an awesome mod and I love the biomes and especially the bosses, and boss style. Minecraft needs some bosses done like this mod's, like a Spider Queen/ King boss in that minecraft room or something similar to that dirt room you find. By this, I mean bosses confined to a specific structure or room.)
3. Mo Creatures (partial) - I'd love to see Werewolves and Wild Wolves, along with some of the fauna. Oh, and Unicorns, Pegagues, and Nightmares should of been added as super rare breeds of horses. (ala Killer Rabbits in rarity or rarer) Actually, I think only Unicorns could be found in the wild, possibly Nightmares, but ehh. I personally always felt Werewolves or at least the older style of Werewolves could of fit into vanilla Minecraft and would of made the gold sword useful. As for Fauna, we could use the Bears, bugs, and birds, along maybe Deer. I'm not sure about Big Cats, though they could be restricted to Savannah and Jungles.
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"Dinnerbone said on Twitter he would like to add weapons/tools that cannot be crafted, and only obtained by treasure chests/trading, etc. For example, bows with faster drawback, boots that increase health, or night vision helmets. However, the attribute system has to be finished first."
Stuff like your idea and this would encourage more adventuring and if treasures maps (also considered by dinnerbone) leading to stuff like this would be added to boot, imagine the possibilities. Heck, you could probably add more to this list for special treasure map chest items. (I'm not sure how they intend the player to get the maps, possibly as a random loot chest or unique villager trade?)
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At the very least, I'd like to see a larger pyramid, with mob spawners and more loot chests (less chests that would carry weaker loot than the ones in the pit though). The loot in the pit would be improved a bit, especially if the alternate traps thing would be in place. As for Jungle Temples, I'm not sure about those, but pyramids are practically crying out to be larger and to house spawners. I mean, it's a freaking pyramid. You already have the myths, legends, and fiction to back up adding monsters to it. I'm also pretty sure they tend to have more traps meant to thwart would be graverobbers and be a bit labyrinth-style to confuse robbers.
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Arctic Wolf - A bigger, meaner wolf that does half a heart to a heart more damage and has more health to boot. (4-6 or 2-3 hearts more) Unlike normal wolves, these go hostile at night, much like wild wolves from the mo creatures mod. On addition to sheep, Arctic wolves attack cows and zombies at night. (wolves do take rotten flesh after all) Unlike wolves, this behavior is random/ sporadic and they probably won't wipe out an area's animal population in one day. Arctic wolves only spawn in Tundra and other snowy biomes.
These wolves also have a sense of forgive and forget. They will stop attacking people that attack them after awhile, so if someone fights one off in self defense at night and doesn't encounter it for awhile or at night again, it will most likely no longer attack them. They also don't spawn in packs, but rather in groups of one to two at most and are a little rarer than normal wolves. Their colors are white and light gray, though some can be darker gray. They do have a little bit of variety in colors. I personally would love to see the mo creatures guy (zhark?) help out on this one and possibly add similar sounds to Wild Wolves for these or something.
Dark (Forest) Wolf - These wolves are a leaner and meaner variant. They are only found in one biome and one biome only, Dark Forest, hence the name. They're almost always hostile when encountered as darkness levels of whatever most of a dark forest will be makes them hostile. They can be tamed however if not in a dark enough area, possibly outside of the very biome they spawn in. They hit faster than normal wolves and do a little bit more damage than normal wolves. (more ravenous) These wolves kill pigs, sheep, and chickens randomly, but not cows. They will attack zombies though, as they resemble players, since wolves will eat rotten flesh and they're more ravenous than normal wolves. These wolves are black and brown, with trace amounts of white. (stripes and spots)
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