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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Even if it weren't for my comp possibly having trouble handling it, I don't really care for Orespawn that much, outside of a few bosses. Twilight Forest is probably my favorite major mod so far (haven't tried this one yet, but I'm holding out until the 1.7.10 version), aside from Simple Ores. I just need to learn to stop bringing my super diamond gear to the boss battles, because aside for a few battles, mostly with the Lich (I swear the Twilight scepter doesn't seem to care about your armor.), I don't really get challenged much. I'm usually at 12-13 armor bars when I start fighting that mod's bosses. 14.5 is the most I think you can get with the ores mod I got. I wonder how this armor will play out with this mod's bosses.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I'd personally like it if in 1.1 or a future version, the lightning level that the mobs (or at least the overworld ones) can spawn in would be reduced to 7 or 8, instead of 10. Placing millions of torches/ the slab tech. everywhere could annoying fast.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I see you're adding more after 1.1. Seeing how another favorite dimension mod of mine (Twilight Forest) is said to be getting a final structure and boss in a coming update, as well as you adding more dimensions and most likely bosses to said dimensions, will there ultimately be a final dimension/ boss in your mod as well?
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Hmm. interesting idea, but I'm not sure if my computer would handle a combo of any of those mods. However, I do intend to add this to another dimension adding mod, Twilight Forest. I also have village adding/ tweaking mods. (one or both may be obvious) I would love to try Eternal Isles + one of the other mods from the other people that were on the Divine team or whatever. (though I'm not sure about Divine, unless they nerfed the damage a lot of the mobs do to you)
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Huh.. that makes me wonder. Would using a mod like Somnia that simulates the game, but speeds up time while you're in bed cause any problems for a gun like the one he is referring to?
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I doubt it. However, three of them are mentioned a few posts back. (the contest winners)

    Also, while I thought Doctor's was worthy to win, you got to admit the ones that won were possibly a bit more worthy, especially the one artwork for one of the members of the Primordial Five. (I'm guessing that what it is. The clothing matches their design.) The first one was probably the best one made ingame, so I'm glad that was a winner. I just wish more people would of been able to come up with some other good ones. I couldn't make one as good as some of the not so good ones, but I figured there would of been a few more real good ones.
    Posted in: Minecraft Mods
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    posted a message on AleXndrTheGr8st's Mods (SimpleCore API, SimpleOres, Fusion, Netherrocks)
    I got an idea for a new furnace, but I'm not sure if Aesthetics would be the best place for it, so for simplicity's sake, it would be in netherrocks, unless aesthetics needs netherrocks, since I see blocks for the netherrocks ores in it as well. If at all possible to make a furnace that gives you more xp per smelted items, this is what it would be. It's called the Mystic Furnace. It uses Dragonstone and Mythril ingots (4 of each) and I'm not really sure how it would be colored.

    Since mythril ingots are used, it does get a efficiency boost over normal furnaces, but not as much as a Mythril one. (12 per coal) The main thing about this would be more xp per smelted item. This could be used to smelt more mundane items, such as cobble, sand, food, or cactus to get you more xp out of those to help you grind up faster. I'm not sure what the boost would be, but since Dragonstone is needed, I don't see why not give it a 2x boost. To be honest, I find Dragonstone way harder to find than Onyx. It blends in a whole better unless you got a texture pack.

    I can understand if you feel this goes against making it simple, but I don't find new items made from the ores taking away from that, provided they add (more) unique attributes than just looks. The best thing I find about the furnaces is they're not a simple upgrade over the next and so on. I've seen another mod or few add vanilla ore furnances and they're often just upgrades over the next. However, the Mythril one has it's use (good mass amounts of low valuable smeltables) and the Onyx has it's use. (good for high-value smeltables) The Onyx one is not an upgrade of the Mythril in any way.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Honestly, unless you add a flying mount or two, I'm going to try and figure out the redstone mechanics for flying machines good enough, so I can make a flying machines out of slime blocks and redstone blocks if need be to fly to other islands. The only problem would be mobs hitting me off and I'd have to wait for 1.8 of course.

    Haha, what I'll be probably be doing for travel in Lunalus and Haven if flying mounts aren't added by 1.8.

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I don't really care for the space castles. I'm more intrigued about the professor's lab in Iromine and whatever structure houses the prisoners in Lunalus, though that might be the Space Castle's dungeon or something. I'm also a tad curious to how some enemies move or attack, especially Deeplands' Dwellers and Iromine's Quickpockets. (Are they hostile, out to steal coins/ items from you, both, or what?)

    I personally think they steal because Iromine was mentioned to be a thieve's dream come true, paradise, or something like that and their name seems to be a one off of the term "Pick Pocket."
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Wow, that's a good one. However, if I remember correctly, I think Shadowlord could of been replaced by one of the new bosses. I think Lunalus or whatever it's called boss even has a title of observer or watcher.

    Edit: It's Visualent and his title is The Observer. He has more eyes than Shadowlord to.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I said something on the Iromine mobs post, but I'll say it here to. I'm kind of curious if Quickpocket will steal from you, as the name seems to be a play on of the term "Pick Pocket." I'm also curious if they steal the coins or whatever was mentioned, weapons (and use them against you) or both. My other reasoning is Iromine was described to be a "Thieve's dream" or something like that. Either way, I can't wait to see the mechanics behind mobs like Quickpockets, Dwellers, and Stalkers.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Repetitive grinding and farming? Gee, I don't remember ever doing this on Kingdom Hearts...



    I can see how it would get annoying, especially since you don't grind for levels like in KH, but I'm okay with that. In the mean time, I'll get all the Mythril, Adamanatium (or however it's spelled), and glowstone powder to make me tons of Thyrium armor and gear via Simple Ores mod to battle the mobs. Well, at least until I get lots of Onyx and Dragonstone to make the ultimate armor combo from that mod. However, even with super diamond armor and weapons, I'll still probably need the various armors thanks to things like Vox Ponds. Also, I see a lot of weapons that make my Power IV Onyx bow (does over 20 dmg + sets enemies on fire because that's a perk of the bow) and Sharpness V Dragonstone sword (over 19 dmg each hit) from my recently finished world look tame.

    Sorry for the other mod plug, but yeah. That's what I'd be working with if you were wondering, Xolova. The armor aside, I don't think it adds anything too gamebreaking for your mod or the mods made by your fellow Divine RPG whatever role they played. It only seemed to mess with the another certain dimension mod that added one dimension, with multiple bosses in it. Then again, I went there post-Nether, when I should of gone there first. I mean, it only takes a single freaking diamond to get there.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Honestly, I wish I never found your twitter or worse started following it. If anybody's wanting this so bad at the moment, it's me. I just want to see how this mob fights, how this mob moves (This one is namely the Dweller, but yeah.), and how to not get wrecked by this boss. With or without your post, I understand this is a free Minecraft mod, not a full fledged game (even though this has potential to be it's own freaking game, like many of the huge mods/ modpacks have been). Look forward to the big update, don't rush it. Often rushed games have turned out bad, some even doomed cool or awesome Game Developers (*sniff* Free Radical *sniff*). Haze (published by Ubisoft) will forever be infamous to me and probably many TimeSplitters fans.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I do recall hearing/ reading about the bosses not getting a nerf when he made that announcement of the nerfs, so he's right. Some of them got huge nerfs. Honestly, I'm okay with how hard-hitting or even the amount of health mobs have beyond the standard dimensions. It's just the Overworld, End, and to lesser extent, the Nether I'd rather not have too many hard-hitting, high health enemies. (I feel the Nether should be a ways harder than the Overworld and possibly The End to, since the Nether is a full dimension, The End is a boss dimension.) Actually, I don't recall seeing any mobs from this mod being in the End. (Divine RPG added several I think.) I can understand not filling the dimension full of new mobs, like I think Divine RPG did, but a mob or two would be okay, so as long as they don't hit super hard or rival the Enderdragon in health. The majority of mobs should be a ways under the dimension's weakest boss in terms of health.
    Posted in: Minecraft Mods
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    posted a message on Comets and Iridium
    I actually like this idea, but the destruction factor would be a problem. Granted, I'm sure you'd probably intend for them be toggle-able on world options. Actually, now that I brought it up, what about falling meteors being an world option? (if you idea were to be added) If set to off, you could still find iridium in pre-generated meteor/ comet crashes, but they would be fairly rare.
    Posted in: Suggestions
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