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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update
    I found out thanks to the crash report earlier. It's more than likely a dimension ID conflict. If so, you'll have to go into the config for WildyCraft and change the dimension id of Wildycraft to something else, other than 10, since one of EI's dimensions also uses Dimension ID 10. I think the hotfix update Xolova just posted might allow you to change the dimension using 10 to something else now though. However, I'm not sure if it will show up in the config folder or not until you fully load up Minecraft (i.e. get past the crashing), so you might still need to temporarily change Wildycraft's dimension id to something other than 10, load up EI, then go back to the config and change the ids accordingly

    I'm going to try and do that when I get the chance, so it doesn't mess with my singleplayer world's portal. (I'm afraid if it doesn't send me to whatever dimension uses id 10, it will most likely crash when I try to use the portal.)

    Edit: It's in the Config folder under the name "nolpfij_wildycraft." Notepad seems to work when you need to edit it. I had to edit it before because Twilight Forest uses biome IDs that conflict with Wildycraft's.

    Edit #2: EI has a hotfix now and I changed things back. The dimension that uses the same ID/ slot as Runescape Dimension/ Wildy was the Haven. I switched it to 30, in anticipation of anymore non-1.8 EI updates. He's got a spot reserved for the next dimension though. Sorry if there wasn't a point for this edit. I just figured I'd share which dimension it was at least. Dimension IDs for EI so far are 8/9-24, in case you get more dimension mods. Thankfully, none of them were 7 or else Twilight Forest would of acted up for me to.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Cool. Would it be okay if I uploaded any videos of my preview? I've been previewing the mod a bit and ended up deciding to record my experiences. You can also see how my most op armor stacks up against some of the mobs, including tougher ones. Apparently, Everbeasts and Valkyries didn't care about my super diamond armor with full Prot IV. Geeze, that's scary. Speaking of scary. I went to two of the scarier dimensions you added in the second video. (They both interested me alot.) Great job on the jumpscare type mobs I've encountered so far.



    If I post these, just take a note. This is full Prot IV armor = 13/ 14 bars, with other enchants (a couple Twilight Forest ones, as well Unstable and Last Stand from OpenBlocks). The sword and bow are both V for their respective enchants.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Xolova»

    I'm adding a dimension ID config for the hotfix. It'll be ready in a few hours probably.

    Current plans for the hotfix:
    - Rebalanced coin trading for bankers
    - Hazmat Armor recipe fix
    - A LOT of new organization in creative tabs
    - New planks for every wood added in 1.1.
    - A couple bug fixes

    Lowering the lightning for some of the mod's mobs, so we don't need slabs or spamming torches to keep them out of our house?

    Anyhow, I'm glad you're adding planks for the new wood types. That's cool. I wish TF would do something like that for it's many custom trees, instead of using vanilla planks. (Okay, Twilight Oak, I can kind of understand. Everything else should be unique though.) That's really my biggest pet peeve with TF. I would die (not literally) if Rainbow Twilight Oaks got custom planks. Oops.. sorry about that last part about another mod.

    Anyhow, I might preview some more of this stuff. I'm going to hold off on my Singleplayer world until I can fix the dimension ID in the config. I'm afraid my Wildycraft portal will either cause a crash or lead to whatever dimension is dimension 10 in EI.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    How does one change the config to this mod? I'm asking because I had a dimension ID conflict. I intended to temporarily change Wildycraft's dimension ID to 30, from 10, so EI would work and the config would load, so I can change it. Well, I did that and no config for EI loaded, but they play nice now. Surprisingly, I didn't get biome ID conflicts to, which I had when adding Wildy after already having Twilight Forest. (like almost every biome ID was already in use for TF) I also, if possible, would like to change the lightning level if it's in the config to be a little more managable. It doesn't need to be vanilla, but not where a bunch of things spawn on my creative world right off the bat and lag me.



    Come to think of it, I'm REALLY thinking about ditching Millenaire right now. I love that mod to death, but my computer often chugs while playing Minecraft, namely because of it. (I've played without it before, so that's how I know.) My RAM is 3.75GBs. (I don't fully understand this stuff, but I know 3 or 4 at 64 bit is better than 2 at 32 bit, which was my old comp.)
    Posted in: Minecraft Mods
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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update
    Welp, I met a nice Maxed player in the wilds. It didn't go over too well. He took me down to half a heart before killing me, but that might of been because OpenBlocks has an enchant called Last Stand. I have level 2 of it on two pieces of armor. I also had a white knight piece of armor. Speaking of which, even with my Sinisite, White Plate, and Thyrium armor set, they hit like trucks. Thankfully, my Onyx Bow can take them down fast and they don't auto-attack me. It can't even damage Mr. Maxed Player though. I actually ran into one before the one that wrecked me, but ran away when I realized my Onyx bow wasn't going to help me. (It does 20 or so damage without enchants, as well as automatically set enemies on fire.) It's the second strongest bow in the ore mod I got. I got a Sinisite bow, but I never use it.

    Edit: Actually, I forgot what I was going to say, but Twilight Forest's Charm of Keeping doesn't seem to apply to the extra items you add via "I." I had a gold one. Thankfully, I have two more, but yeah.
    Posted in: Minecraft Mods
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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update
    That's weird. Sinisite has a durability factor of 56, Dragonstone and Onyx are 48 and 45 respectively. I wonder what Black Silver from the custom add-on is. I've ran into nigh-unkillable Wither Skeletons and Zombies in full Black Silver armor, but I don't seem so invincible in a full set myself. Okay, I somehow found it, the durability is 48. Those are the four strongest armors I got from that mod and it's add-ons. I'm guessing durability and uses aren't the same because I'm pretty sure most Black Silver armor has 400-600 uses and I'm pretty sure Dragonstone/ Sinisite have even more uses than that. Oh well, at least my swords and bows will do for now, until I get even better stuff.
    Posted in: Minecraft Mods
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    posted a message on Wildycraft (Runescape Dimension) - Lunar Update
    Even though your mod has mobs with more health than the vanilla bosses, I think I might finally give this a try. I changed the biome ids, so this could work with Twilight Forest, which I already had. I noticed the explosion from the red dragon can kill me in one hit, even with super diamond armor ( a full set of Sinisite from Simple Ores mod Fusion portion) with 13 or so bars, granted I didn't enchant it in my testing. This could be interesting. I'm just glad the Onyx and Dragonstone from this mod don't conflict with the Simple Ores versions, both of which are found in the nether and are stronger than diamond. I'm still curious as to what to make of this.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    This one is supposed to update to 1.7.10 in a week or so. He's doing a 1.7.10 update before 1.8 thankfully, instead of just skipping the version.
    Posted in: Minecraft Mods
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    posted a message on AleXndrTheGr8st's Mods (SimpleCore API, SimpleOres, Fusion, Netherrocks)
    Wait, what is the gray one in the alloys section? The one before bronze? Also, what's new with the doors? I still have an older version of the mod with the doors or at least Copper and Onyx doors.
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    I'm pretty sure it's one of the drops from the Snow Queen. I think I got it once.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I have no problems with the overworld mobs themselves, even if they can be hard at times. It's the lightning levels they spawn in that I'd like to see changed. They're getting somewhat nerfed in 1.1 anyways. I don't expect them to be lowered to vanilla standards, but a light level or two lower would be nice.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Will the lightning conditions in which mobs spawn change in 1.1? (at least in the Overworld) I'd kind of like it to be closer to vanilla's 7. I'm not really into slab houses or torches on every other block.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Xolova»

    I can tell you there is already a solution involved with one of the staves. I thought about gliders but reasonably gliders lose height over distance making you fall short over distance.

    Apparently, this isn't so with the OpenBlocks Hang Glider. It's fun to play around with, but feels op and cheap at times. I once managed to fly close to 400 or so blocks from the top of the Ur Ghast tower before landing. Granted, the tower is near max world height and much of the Twilight Forest is around y 40 or less, but still, that's a little far, isn't it? I've also flown across 10-30 block gaps from 3-4, maybe 5 blocks higher than where I'm going in the Nether. I'm not exactly sure how many blocks it was, but when I originally tried it, I was really nervous about falling into the lava.

    This isn't even considering you can move fairly fast when using it. I've used to quickly get to the end of my branchmine's tunnels, sans Speed potions. The only downside I know of is you can't fight while gliding because if you switch to anything else or you'll fall. It's also not always reliable. Often, I thought I had it out, only to not really have it out and fall, once to my death. Sometimes, you need to click twice. I now have a tendency to look in F5 before taking the more daring jumps with it.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Oh darn, I hope this won't be a problem in 1.1, because I don't want lose the Twilight Forest. I've already turned down another dimension mod because of a Twilight Forest issue. (This one was biome related.) It added one dimension with multiple biomes/ areas just like TF. In this case, I might go with this mod because there's more than one dimension and plenty of bosses. Also, each dimension brings several new mobs to the table. (Granted, I like how Twilight Forest brings so many area/ structure-specific mobs to the table as well.)

    Edit: By the way, I have a solution to Lunalus and The Haven because my brother suggested the Open Blocks and for once, it was a mod I actually liked, if only for a few things it added. (Hang Glider, Tanks that can hold XP, Hang Glider, good means to both deposit and remove xp from said tanks, Hang Glider, and maybe one other item I keep forgetting.) Seeing how there's loot and stuff to be claimed in this, it seems this mod is another good reason to have the Backpacks mod.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I never realized how bad that was. I just like the ores mod I got because it gives me more stuff to shoot for. Most of the ores that are stronger than diamond are nether-based, but two of them are overworld. By that, I mean they're part of an alloy, not standalone. On their own, they're either a ways weaker than diamond or a tad weaker than diamond, but still stronger than iron. My favorite thing about the ore mod is the best armor sets are often a combination, since they don't scale up 100%. (i.e. the strongest alloy's chestplate and leggings are a tad weaker than the strongest stand alone ore)
    Posted in: Minecraft Mods
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