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  • SilverDarkBlade19
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  • Member for 9 years, 1 month, and 4 days
    Last active Sun, Dec, 20 2020 02:39:22
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  • 264 Total Posts
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  • View SilverDarkBlade19's Profile

    1

    Nov 6, 2017
    SilverDarkBlade19 posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2

    Oh also is there a way to edit structures that have been created?

    Posted in: Minecraft Mods
  • View SilverDarkBlade19's Profile

    1

    Aug 8, 2017
    SilverDarkBlade19 posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]

    It could be interesting if this mod could somehow be applied to sand or gravel. Replace them with a liquid you can stand on with some sort of support system requiring the slope to be steep enough for the sand to flow.


    Probably setting my hopes too high but it's an interesting idea

    Posted in: WIP Mods
  • View SilverDarkBlade19's Profile

    1

    Aug 13, 2015
    SilverDarkBlade19 posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]

    maybe those would work O.o

    Posted in: Minecraft Mods
  • View SilverDarkBlade19's Profile

    1

    Aug 13, 2015
    SilverDarkBlade19 posted a message on LiteLoader

    Actually the latest liteloader for 1.7.10 should say "Extend from" and it has a dropdown

    Posted in: Minecraft Mods
  • View SilverDarkBlade19's Profile

    1

    Aug 11, 2015
    SilverDarkBlade19 posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]

    EDIT: Oops sorry forgot animation api. derp

    Posted in: Minecraft Mods
  • View SilverDarkBlade19's Profile

    1

    Mar 28, 2015
    SilverDarkBlade19 posted a message on Mob FOV

    A way to test if you are within sight of the mob. this would allow for example sneaking behind zombies. Of course this effect would be canceled if the mob was already chasing you. this could also take in to account objects blocking the mob's view.(i have realised default minecraft does the whole block thing) would make stealth more fun

    Posted in: Redstone Discussion and Mechanisms
  • View SilverDarkBlade19's Profile

    2

    Feb 10, 2014
    SilverDarkBlade19 posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion
    Quote from straightdigger

    I just thought of something ridiculously silly, make a nyan-ghast really rare mob (there are already nyan-pigs mod) and make him either drop or spit ingredient for a rave lamp or a different lamp that cycle through the spectrum and not random XD

    Or make him drop it only when killed by his own spit, and achievement would be called "Taste the rainbow!"
    >.> i dont think it should be included in this mod but there should be a mod directly linked to this xD Thiiiis isnt spam is it? xD cause im kinda having fun with this. I may have gone slightly too far
    Posted in: WIP Mods
  • View SilverDarkBlade19's Profile

    1

    Jan 20, 2014
    SilverDarkBlade19 posted a message on [1.7.10][Beta][WIP]Colored Light - Progress and Discussion
    who knew clicking on kovu's signature i saw in a post he made about the new(ish) minecraft launcher would bring me to something so beautiful o.o i have been trying to find ways to get colored light for like 2 years now. and failed. mostly cuz i didnt know what i was doing and often times just got bored and searched the googleplex for "minecraft colored light mod" anyway this is a really cool mod ^^
    Posted in: WIP Mods
  • View SilverDarkBlade19's Profile

    3

    Nov 3, 2013
    SilverDarkBlade19 posted a message on [13w36a] Roses for Poppies
    Quote from kwerti

    Well, I'm not changing my rose texture just because Jeb changed the name.

    (Sugar cane may be grayscaled, but unlikely)
    Lang file my friend.Roses have always been my friend so i will bring them back with this! #RoseArmy
    EVEN DYES AGREE! Its rose red not poppy red
    Posted in: Resource Packs
  • View SilverDarkBlade19's Profile

    1

    Sep 28, 2013
    SilverDarkBlade19 posted a message on Custom NPCs
    There should be a way to set custom npcs into a world to spawn naturally with certain spawn conditions nd stuff :P
    Posted in: Minecraft Mods
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  • View _Unterstrich's Profile

    3

    Aug 7, 2018
    _Unterstrich posted a message on Bring Back Beaches!

    The new Update is Called Aquatic Update.


    I thought they would do something with the generation of beaches too but no! The Beaches in Minecraft still look really REALLY Ugly! They didn't changed a thing about them! I want the nice flat beaches of the Beta and Alpha back!

    Posted in: Suggestions
  • View Dushess74's Profile

    1

    Oct 21, 2017
    Dushess74 posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2

    Lil' explanation for some lines.
    -Rubber mallet is disabled in last updates.

    -Since any segmented block is not a full block (like vanilla), it cannot be used as light barrier. Light render just doesn't know, what microbits/little tile-entities is.

    Posted in: Minecraft Mods
  • View CreativeMD's Profile

    1

    Oct 26, 2017
    CreativeMD posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2
    Quote from Resuzx»

    Sliced Tiles? Nice!

    Would be also good if you add other shapes as well (like in ArchitectureCraft mod) or something like smoothing effect, so using chisel you can make sphere/cylinder/etc and then smooth it.


    Similar things are planned, but don't expect anything soon.


    Quote from SilverDarkBlade19»

    Playing around with the mod and finding a few bugs, il update this post if i find more (using latest version on curse)


    Rubber mallet doesn't work at all as shown in tutorial, trying to use it does nothing


    Holding particle block results in a crash (not sure where to find crashlog with new launcher, would appreciate if someone has info on where to find that)


    Using the saw to make a block smaller will make any parts of neighboring blocks, that were previously hidden, invisible until they receive a block update


    this one isn't entirely a bug? but a bit of a texture error: making a fake hollow pumpkin from these blocks i noticed there were identical except for the top and bottom, on a real pumpkin the stem points twards the front left, on the littletiles pumpkin the stem pointed towards the back right. Also you aren't able to decide which direction the pumpkin faces when placing pixels (you can decide when using the utility knife) This is exemplified by making a door out of pumpkins. Im sure this isnt the only block effected


    this one might be intentional/unfixable, im not sure but light passes through littletiles blocks instead of getting blocked by them like normal solid blocks


    Noclip slowness doesn't work at all


    "fixed" recipe seems a bit redundant to me as it seems None has the same effect as far as i can tell

    Storage crates with the setting invisible storage enabled sometimes make random parts of the storage device invisible if not snapped to minecraft grid


    Ladders placed on the edge of a minecraft block cannot be climbed from the outside of that block (possibly not a bug but annoying for sure)


    attempting to open a door into a block will make the door dissapear


    Overall i love this mod but it has some bugs to fix. Also not a bug but a feature request; New recipe type: Fence


    First of all, thanks for your time! It's really helpful to get this kind of feedback, but keep in mind that this is still a beta, so many things are still temporary.

    - the rubber mallet functionality has been removed. In the future there will be another tool which allows you to do something rather similar, but a lot easier and faster.
    - thanks for reporting this particle block crash, i will try to fix it
    - Saw bug: yeah, that's a known bug. i already have it on my todo list but at the moment other things are more important
    - it would be really helpful if you could send me some screenshot and show me what exactly the problem is. Furthermore i have a tool on my todo list which will allow you to rotate the log, pumpkin, etc. textures. For now i recommend to build the face yourself (especially if you work with doors).
    - unfortunately the light engine is not able to calculate this properly :(
    - I will try to fix the noclip structure as soon as possible.

    - None is not a structure and therefore the tiles will not be bound to each other. A fixed structure is a structure without any purpose, but the tiles are bound together. Meaning it will work as one thing. If you remove a tile you will remove the whole structure, this is very very useful.
    - i will investigate this issue and see if i can reproduce this.
    - unfortuantely this is a limitation of minecraft, i will put it on my todo list nonetheless, maybe i can implement a workaround.
    - if the door cannot place itself again it will drop itself instead.

    What should a fence do?

    Quote from Resuzx»

    Another suggestion: add glow in the dark setting (Maybe in Hammer gui?). So it would look like this:


    http://wiki.celestek.xyz/index.php?title=File:SS_Hexorium_Ore_02.png


    Sorry, but this is quite impossible to do :( . It would not be worth the time.

    Quote from SilverDarkBlade19»

    also im not sure if its a glitch or not but the little container GUI is very confusing especially when attempting to take items out of it as they dont immidiately come with but stick to your cursor or somthing


    Maybe that's due to server lag, i will do some more testing.


    Quote from NateAdventurer»

    Well... now you can create "iron spikes" and "ice stalactites" (as well as stone stalactites) using the "sliced tiles" feature. This mod becomes better update by update.

    CreativeMD you should work with Mojang :))
    Now... if you find a way to set "damage" to those spikes I would really appreciate it. I think we should be able to set damage while chosing the structure type. For example, regarding "iron spikes" I'd like to make them "no-clip + damage" or "fixed + damage", and be able to set a damage value. I don't know if you like this idea, let me know it ;)



    Quote from NateAdventurer»

    RIP Steve... we'll miss you!
    The effigy of Steve is entirely made of cobblestone, I've darkened some areas using the "painting" (I don't remember the actual name atm) tool provided by the mod.


    Any suggestion? I could make the sarcophagus openable using the door feature :D but there's nothing inside right now... it's just hollow and empty.


    This one hides one little secret (you may need to use this)


    That looks really really awesome!!!!

    Damage structures are already on my todo list.
    Quote from Dushess74»

    Hello again, i will ask more about planned features. Besides redstone wires there will be also little controls? I mean little buttons and levers.

    Small tiles will let us create detailed control panels or something similar.


    I have a lot of ideas, but right now there are other things i need to do first.
    Posted in: Minecraft Mods
  • View Resuzx's Profile

    1

    Oct 22, 2017
    Resuzx posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2

    Another suggestion: add glow in the dark setting (Maybe in Hammer gui?). So it would look like this:


    http://wiki.celestek.xyz/index.php?title=File:SS_Hexorium_Ore_02.png

    Posted in: Minecraft Mods
  • View sonicether's Profile

    3

    Oct 18, 2017
    sonicether posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    SEUS Renewed Beta 0.9.2 is out! https://www.patreon.com/posts/14933430

    Some bugfixes, improved torch light (now based on kelvin color temperature), and added more configurable shader options to further customize the look!

    Check out the difference between v11 and Renewed, pretty crazy!

    Posted in: Minecraft Mods
  • View Happycamper95's Profile

    1

    Jan 23, 2017
    Happycamper95 posted a message on [1.7.10 - 1.16.5]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.283+Enhanced Default v1.12 released! (January 19-20, 2021)
    Quote from Sildur»

    Hmm, want to rework depth of field anyways, so that might help. (same for sky color, so your texture issues might be fixed by then)
    As for fireworks, it's a known issue..working on a fix, not that easy to implement into the current rendering system.


    Yeah, that probably will help.

    Just to clarify, DoF works just fine, it's the Distance Blur option that doesn't appear to working properly.
    I have a GTX 960, so I don't think it's the mentioned pascal issue.
    Posted in: Minecraft Mods
  • View Sildur's Profile

    1

    Jan 22, 2017
    Sildur posted a message on [1.7.10 - 1.16.5]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.283+Enhanced Default v1.12 released! (January 19-20, 2021)
    Quote from SilverDarkBlade19»


    Does it for me. i have nvidia but it isnt pascal series.



    Also never got a reply to this post ^^;


    Hmm, want to rework depth of field anyways, so that might help. (same for sky color, so your texture issues might be fixed by then)
    As for fireworks, it's a known issue..working on a fix, not that easy to implement into the current rendering system.

    Posted in: Minecraft Mods
  • View gnembon's Profile

    1

    Dec 1, 2016
    gnembon posted a message on Carpet Mod for MC 1.11 - With tick warping feature. Mod for vanilla 1.11 servers.

    Minecraft doesn't have API. Forge is the API you are talking about but forge itself has to plug in into Minecraft MCP code, and needs to redistribute these modified classes somehow to allow access to internal MC function, thus doing exactly what you are saying. Optifine for vanilla does the same. But Mojang seems to be supportive for Forge, MCP and Optifine.

    Posted in: Tutorials
  • View OmNomNom3154's Profile

    1

    Jun 23, 2016
    OmNomNom3154 posted a message on [Solved] Test for item held by cursor.

    If I understand correctly the player has 2 armors, and unequipping one of them switches it into the other. Have players with the first armor (call it Armor A) tagged with the scoreboard players tag command (let's say "usingarmorA"). Check whether the armor inventory slot is empty; if it is, /clear Armor A from the player's inventory and /give it Armor B. In the same tick, remove the "usingarmorA" tag and give it "usingarmorB" tag. Deactivate these lines of Command Blocks, and turn on another line which does the same thing but checks for Armor B.

    Posted in: Redstone Discussion and Mechanisms
  • View Philosophiac's Profile

    1

    Sep 11, 2015
    Philosophiac posted a message on Smithing Anvil (possible revival?)

    I'd give anything just to have an up-to-date mod that allows me to ignore Mojang's horrible anvil and everything catastrophically wrong with it.


    None of the old mods changing repair, anvils, or anything are up-to-date. I've been scouring the net for a week desperately, to no avail.

    Posted in: Requests / Ideas For Mods
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