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    posted a message on The ROTATOR

    This is an idea for a new redstone/mechanical device block, along the lines of pistons and dispensers.

    The rotator device would rotate the block it affects, turning minecart rails to curve the other way, changing the way dispensers, pistons, repeaters, logs etc face.


    This would yield aesthetic and practical uses, both in survival-style gamemodes and creative-style gamemodes.


    Like repeaters, the rotator could have options set, determining the direction of rotation.


    This device would also inspire mods using the features of the rotator in new ways, with other technologies, like with helicopter rotors, power plants, sawmills etc.

    Posted in: Suggestions
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    posted a message on Improvements to Minecarts

    Minecarts can have increased integration with other elements of Minecraft.

    For the most part, the furnace minecart is unfortunately useless.

    Other elements (such as leads) are not used in the existing system, where interesting uses could exist.


    inb4 >redundant thread see <yadayada> NO: this is different, and new. This thread is justified and distinct.


    1. Hoppers and dispensers (with detector rail) being able to feed furnace minecarts coal, when they are mostly 'empty' of coal (i.e running low on power).

    2. The ability to connect carts together by leads, enabling the creation of trains, using furnace carts to push other carts, and the ability to bring multiple chest carts with you. This would stop the carts running off in opposite ways on collisions, and keep them together rather than splitting up. Possibly, dispensers could connect carts. Activator rails could be given a new use by being able to split up carts.

    Posted in: Suggestions
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    posted a message on Fire Vulnerability and Damage Vulnerability potions

    It is currently possible to make fire resistance potions but inverting them produces potions of slowness, just like leaping and swiftness.

    Likewise, both strength and regeneration become weakness.

    We can see that slowness may increase fire damage when fleeing lava or going to water. Nonetheless, it is a bit ununique.

    Fire vulnerability potions would, as opposite of fire resistance, increase fire damage taken and increase duration of afterburn.

    Strength and regeneration act on two different principles: increase in damage dealt vs ability to cope with damage taken.

    Inverting Strength potions could continue to produce weakness, but inverting regeneration could be made to produce a potion of damage vulnerability.

    This would, rather than inverting the damage dealing aspect, affect damage taken, by increasing the damage taken.

    A wider variety of potions would make brewing more interesting and enable new combat styles.

    Posted in: Suggestions
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    posted a message on Stones & Slabs

    Many blocks have stairs or slabs variants... yet for stone, it has no stairs variant and the stone slab is not actually stone.

    My proposal would add 5 more blocks to minecraft, one of them a removed block and the others variants of existing blocks.


    First, stone slabs, as a material type, as they are, would be renamed to polished stone.

    Real stone slabs and stairs could then be added. Polished stone (that is, slabs) could be obtained by crafting 4 stone in a square a la diorite/granite/andesite, yielding 8 polished stone slabs.

    Polished stone slabs could then be used to make 3 more blocks: polished stone stairs (stairs using the current stone slab style, made from 6 polished stone slabs in stair shape giving 2 stairs), polished stone bricks which would just be the polished stone slabs with the top slab moved like the stonebricks (crafted with 2 slabs atop one another in crafting like chiseled stone bricks, giving one bricks block for 2 slabs), and full blocks of polished stone , bringing back the beloved and lost full slab block, giving 2 polished stone blocks for 4 polished stone slabs crafted in a square.


    Image result for minecraft stone stairs

    Image result for minecraft stone slabs

    Posted in: Suggestions
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    posted a message on Archmagus - Master of Magic!

    if you get the time and feel interested, could you make a companion mod to this with armour (crystal shards? crystal apples? lapis?) that gives buffs like extra mana or mana regneration, i've been looking for a good magic mod for a long time that fits 1.7.10 and this feels like a good mod, which i will be using.

    Posted in: Minecraft Mods
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    posted a message on 1.9 mods; using the offhand slot for accessories like baubles mod

    Magic rings, Necklaces, etc.

    Think terraria accessories, Baubles mod, bioshock's tonics.


    This mod-request is strange, and I'm not that good at describing it so far.


    Pretty much, 1.9 adds the offhand slot for shields, arrows, potions, torches etc. And i think it would be nice to have a mod that lets me/us put accessory items in this slot to gain special effects and buffs. Gaining a speed potion effect, extra damage, faster mining and attacking, more hp, regeneration etc.


    Also, if you make a magic mod with a mana bar system, accessories could boost maximum map, and recharge.


    Thankyou if you do decide to make this it'd be appreciated (but not with money soz i haz no money)

    Posted in: Requests / Ideas For Mods
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    posted a message on [1.7.10] Terraria 3D || ACCESSORIES, MANA, GUNS, DUNGEONS, BOSSES, BIOMES, AND MORE (CLOSED)

    Do the special armors (necro, shadow, meteor, molten, jungle) give there special effects? new ones (ranger, speed/attack, magic damage, damage, mana) or old effects (speed, attack, mana regen and use reduction, defence, basically better meteor)?


    are the 1.1 ores in the mod? do they have alternate hats? 1.2? 1.3? what accessories?


    also can you please put a video in the description, sounds like a good mod but no way to know without video or downloading it to my dying computer.

    Posted in: WIP Mods
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    posted a message on Cows, Pigs, and the Problems with Leather Armor
    Just my 2 cents; how about: Cows drop 0-2 steak and 2-4 hide. Horses drop hide instead of leather. cooking hide in a furnace makes leather (i know, not realistic, but it fits minecraft). sheep drop 1 hide 20% of the time. pigs eat carrots and stuff alongside wheat. Rotten flesh can be smelted to make leather. make all armour 35% stronger
    Posted in: Suggestions
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    posted a message on /gamerule doWeather
    • can admins add this to the page link MUSHROOMSOCK gave us?
    Posted in: Suggestions
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    posted a message on /gamerule doWeather
    Quote from MUSHROOMSOCK

    You can do this with /toggledownfall 99999 (works for a long time) and /weather clear (not such a long time)


    wouldn't it be easier though to just turn it off completely? works forever, is simple.
    Posted in: Suggestions
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    posted a message on /gamerule doWeather
    the title says it all: minecraft should have a command to disable weather. the same format as most other gamerule commands: /gamerule doweather 0/1, default 1.
    Posted in: Suggestions
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    posted a message on Better Fire
    this is a separarte comment so iyts okay its not a double post

    the meteors don't fall they already have, they generate like the temples and lava pockets above ground. when the world generates areas.
    Posted in: Suggestions
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    posted a message on Better Fire


    thankyou for commenting. Think before posting next time about what you just read.

    Lighting thetorches WITH THE METEORS? what the hell? the meteors are like real life, made from iron (ad nickel, but who cares about nickel) so you can bypass smelting iron to get the F&S to light fires. Anyway, currently fire can be turned off via commands, or you can just contain it (i think the spread [italics]area[end italics] should be reduced but the rate increased, (currently fireplaces are just annoyances) while with this clearing land is easier. Additionally, AI should genuinely fear fire: it's hot, it's smokey, it's bright, it's painful, it's scary. Usefu for hunting, if minecraft ever (doubt it wil though) adds non-passive nonhostile animals.
    Posted in: Suggestions
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    posted a message on Better Fire
    Quote from Badprenup

    The first part is already covered by playing in Hard Mode, the second part is pointless as Iron Ore is the most common ore in the game.


    minecraft fire is completely unrealistsic. it spreads too slowly (ever seen a real grassfire, or a tree burning?) compared to real life, and increasing the rate would also help clearing land in Creative Mode.

    As for iron, why? Coal is more common actually, depending on if you count it as an ore.

    As for fire being useful (other than in clearing land and griefing) it is currently unrealistic unless steve had a flintset with him all along.

    an alternative to the meteor idea is a bow drill: 1 string, 1 stick, and you have an alternative to the F&S (for balance: possibly make it only work once, as a fire charge does)

    also, about point 1 you raised, if you life somewhere where it is legal, make sure you have a phone, an area that will not burn, about 5m long, around an area of silvergrass. light it up. Spreads VERY fast. Still think Hard Difficulty is realistsic enough (Also, if you wear clothes a fire doesnt hurt you straight away, with gumboots. minecraft should have that too. not the gumboots, but more realistic fire damage.).
    Posted in: Suggestions
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    posted a message on Better Fire
    Hi world. I have an idea:

    I can't remember off the top of my head the update, but somewhere along the line minecraft used to have epic fires that are now totally nerfed.Why? people seemed to find fire too disruptiv. As a result, i think that fire spread and burn rates should be increased (or maybe a gamerule doFireTick 2 that actually works?) but not extingusih rates.

    Minecraft doesn't claim to be realistic, i understand, but fire is one of it's things that should at least try to be realistic. In real life Fire is a LOT more dangerous than MC makes i out to be. I live in Australia, and here fire is a very big deal.

    But making fire just hazard would be silly. In real life fire, controlled, is one of our greatest tools... but in minecraft Torches and Furnaces ignore fire completely. I think that these should be given areason to have fire to use, with another way of obtaining flint and steel available: meteorites crashed ono the ground that can be mined with a stone pickaxe for pre-smelted iron ingots (unless silk touched), though these should be common enough to start a fire first-day without making iron mining redundant.

    thoughts?
    Posted in: Suggestions
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