Great mod, and looks awesome with Chocapic13's shaders!
i however have a issue with making the shaders load properly every time i restart the client, its set in the shaders menu but it wont load before i click on it again.. i am not sure if this is a bug with the very latest version or not
EDIT:
seems Chocapic13's Shader topic is down for now.. did something scare him off?
i also tried this with BETA 5 and it still have the same issue..
This is a Great Mod . I can FINNALY Get some more food in MineCraft . I was looking for good food mods like "What The Heck!?!?!?" . Im getting the mod right now. Thanks A ton dude! Now Back to work
YES HORSEMEAT! But if you add burgers, don't add sodas. Having those in my Minecraft make me want to throw up. That's why I don't download other food mods. Because most of them add sodas.
Actually Mine may not be so much of an issue.. And more is relation to the placement of the items.. Both of the recipes require that you put the wheat side by side.. however we have discovered that while one recipe is particular with the specific location of the 2 pieces of wheat.. the other is not.. (By default they are both listed as side by side wheat to get the end result).. however.. If you place on upper slot and a lower slot the recipe still comes through without a issue. So.. Maybe not necessarily an issue anymore just one of those oddity's now hehe. Thanks for the response
It's still not fun to have 2 of the same items appear in your client
if you like you can use my mod Recipear and remove the recipe for the other biscuit just by giving it the right itemID
Hi, can i use your mod Useful Food in my private ftb modpack
It is a private modpack for a whitelisted server wich i and a couple of friends are going to use It has mods such as IC2, BuildCraft and Thermal Expansion
PM me instead and i will give you a signed approval.
Hello. My users have voted to include your mod in our Server Modpack. We want to use alternative distribution, but it will not make any money. Is that okay?
PM me instead and i will give you a signed approval.
Why does this mod not have bacon? Everyone knows you can't survive the zombie apocalypse without bacon!
Bacon request aside, homg this mod is amazing. I can't believe someone hasn't thrown this mod into a server with the nametag Hell's Kitchen yet, and actually have people make food to order for hungry bystanders. I've kept fish and chips in my hotbar for my MPS autofeeder for a while now, and it certainly does its job of keeping me well fed, even past those pesky mosquitoes...
I thought about it and will have Bockwurst try to make a texture about it, along with Horse meat and such (Burgers anyone?)
Awesome mod! I love how you put in a real use for squid and extra seeds. On that topic, you should put in a use for rotten flesh, maybe some kind of stew. I know i just have a ton of useless rotten flesh in some chest and I bet others do too. And I love the bacon idea, more bacon!
i could make it a food for pet's but it seems wrong to eat rotten flesh as zombies are human by origin
I just want to start off saying that this is a great mod and congrats to the mod maker(s). But I have spend over half an hour trying to find out how to grow bananas, oranges, strawberries, blueberries, pears, cherries, and anything else you need to farm and I've come up with nothing. This is starting to tick me off that the mod maker doesn't have any information on these things on the forum and I've googled and goolged and nothing. So I am making the request that the mod maker PLEASE put everything about the mod on the forum. And if anyone can help me with this then write a reply. I am running 1.4.7 version of the mod because I added it to my Mindcrack server. Thanks in advance to whoever helps me.
I tried this mod for the first time on 1.5.2 (or maybe it was 1.4.7...) Since then, it's rapidly become one of my all-time favorites!
A couple quick questions Silentspy:
First, what exactly were the "fruits" that were referred to being removed in the changelog from earleir updates? Were those grapes and stuff like that, which you could get seeds for from tall grass- or am I thinking of the Natura mod? Are they going to be added back in anytime soon?
Second, I had an interesting idea... Have you ever considered adding in some kind of vegetable-based dog (and/or cat) food? (for feeding pet wolves and/or cats) A good recipe might include a mix of wheat, carrots, and potatoes; require a furnace operation; and be fairly difficult to make... It could also provide a very low hunger value if eaten by Steve... Or would pet food be difficult/impossible to implement?
I hope this message doesn't upset you- I know those are usually the two big NO's of mod threads- anything to do with when a feature might be added/returned; and suggestions...
the fruits will definitely come back, for now i am doing the usefulfishing submod and then i will work on the fruites
i will pass the petfood idea to bockwurst, thanks a lot
Ahh this mod is so great.
I wish I'd run into it sooner. I've always had an issue with minecraft having so little food to make.
This fills that void perfectly.
I also have MrCrayfish's furniture mod though I just ran into that for the first time as well so I dunno what to do in it. Though I do recall seeing someone mention compatilibitiy and it being a little OP-ish.
Thanks! that is our goal
the only bad thing i know about mrCrayFish's Furniture mod is the badly balanced Oven, but i am sure that is something he thought about for a while. I did have a talk with him on skype about it and he seemed very interested to change it so we will just have to wait and see
This is kinda a off question, but I have both useful food and Chococraft installed, however it seems Chococraft shares the same recipe as the Biscuit.. Is there a easy way to resolve this? It does not seem to be.. But Instead of never asking the question, figured I would check to see if i was overlooking something.
it is bound to happen at some point with this large base of items, is the biscuit used for a lot of other recipes? i could make it compatible with recipes for my own mod and just set the food stats to balance with usefulfood, unless it's a special item of a sort.
I'm really glad to see this mod, it is painful that there hasn't been something like this for awhile. Personally I don't like using plugins which leaves me with little other options, until now
Equally glad to see your going to be updating to 1.6, if you need any help with testing do let me know. I have a test server so am happy to test and feedback results.
i will do one, but it i will have to support thaumcraft and such later on when they are updated for 1.6.2
Can this mod be configured to remove any disabled recipes from the AutoCrafters, Project Tables, or Uncrating Tables? You know, the mod-added ways of crafting?
Edit: While I'm here and have your attention
Would you allow permissions for me to include your Recipear mod in a Private Server Modpack for distribution via the Feed-the-Beast Launcher? Credit will be given in the modpack download as well as online, on the server's website.
it should remove the recipe from the main recipe list which is used by the custom crafting benches.
Oh thank you! I recently was cleaning out my downloads and deleted ALL my 1.5.2 mods! I was so sad because I couldn't play my modded series anymore. This mod updating really makes me happy, I shall start a new survival world tomorrow. Thanksssssssss!!!!
SilentSpy, let me tell you that you have done a wonderful job. Usefulfood is the only food mod I consistenly add in every MC release. Thanks for updating.
I have a request, carrot juice has been OP in every version, it would be nice if we, server admins, could configure the benefits of the food in some way, to try and balance some of them and foster variety in people's diets.
this is a thing i am concerned about almost every patch too, its very hard to make a proper balance as the vanilla items is weirdly put statswise from the beginning.
if its one thing i would love to hear suggestions, so i can in worst case adjust next patch, currently carrot juice is basically 3xcarrot(4f) = 12f... normally we include a crafting bonus of 1f if the food is hard to make
but this makes me think, what if the juices add some sort of a restriction that would decrease the food points by 20% for every item that is added in addition, so carrot juice would be ((Carrot(4f)+Carrot(4f)-20%)+Carrot(4f)-40%) and so forth being 40% or 60% the very limit, this could also make the game way more realistic in terms of what each food really feels like.
some people might think having a food mod is all easy and stuff, but this is what makes it hard to do
Hey I really want to use this mod but I can't seem to find out how to mod my minecraft if you could specify how to actually install it that would be great thanx!!
i suggest you search for direwolf 20 forge installer on youtube, that guy is very straight forward with how to do things
I dont know what i have to change.. and i dont have any specialcake ID.
java.lang.IllegalArgumentException: Slot 0 is alreadyoccupiedbymods.usefulfood.blocks.SpecialCake@1aeebfd when adding mods.usefulfood.blocks.SpecialCake@10755dc
I love this mod and thank you for 1.6.2's update, but, where is in older versions the 1.5.2 version ?
next to "latest" download button there is a "older versions" button, the minecraft version is before mod version in the filename, etc usefulfood-1.4.7_v1.3.0-universal.zip means its for minecraft 1.4.7 and the mod version is 1.3.0, hopefully this explains it for you
This crashes *nix clients trying to load up mods for a certain heavily modded SMP server. If I remove the Recipear-1.5.1_1.4-universal.zip file from mods directory, client starts up and runs just fine. If I leave it there, crash log starts off with this:
java.lang.NullPointerException
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:268)
at recipear.RecipeRemover.RemoveRecipes(RecipeRemover.java:218)
at recipear.mod_recipear.RemoveRecipes(mod_recipear.java:119)
at recipear.mod_recipear.postInit(mod_recipear.java:63)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
...
Plugs include FML, Forge, CoFHCore, CodeChickenCore, NEI... the list goes on for awhile.
It does not seem to crash the Windows users at all.
platform: mac ox x 10.8.4 w/ java v1.6.0_37 run through TechnicLauncher v253
i suggest you update to java 1.7 (if possible)
i do plan on updating for 1.6.2, however.. many mods are still outdated..
Silentspy! I would loooove to give ideas for this mod! It has been one of my favourites for a loong time, so it would be a dream come true! Please tell me what you think
Hi there, TY veru much for that mod, it worked fine in MC 1.4.7 but now in 1.5.2 it still crash me or gives me id's conflict...
Here is the crash, maybe ull find a solution cause i dont get it.
-- VERY LONG CRASH LOG --
for me it runs out of the box without any problem, but check the block settings in UsefulFood.cfg, i believe those are the culprit for you
Changelog
Added: Support for MrCrayFish Oven (i think its kinda OP atm, but i guess he will change it eventually)
Added: Support for languages, check in zip\assets\usefulfood\lang, if you want official support for your language, just pm me your translated file
Fixed: Chocolate Biscuits now requires 2 biscuits and hot chocolate bottle
Fixed: Nerfed Oreo A LOT from 19 to 9
Fixed: Hungrz item now drains food points when held instead of emptying it by right-click
0
i however have a issue with making the shaders load properly every time i restart the client, its set in the shaders menu but it wont load before i click on it again.. i am not sure if this is a bug with the very latest version or not
EDIT:
0
Glad you like it!
Awesome!
Soda is too far out there anyways
It's a Creative item only, meant mostly for people who want to get hungry fast for spotlights and such
In theory it should work fine with latest MCPC+
UsefulFood-1.5.1_1.4.3-universal.zip
0
It's still not fun to have 2 of the same items appear in your client
if you like you can use my mod Recipear and remove the recipe for the other biscuit just by giving it the right itemID
PM me instead and i will give you a signed approval.
Thanks a bunch! adding it in the next version
PM me instead and i will give you a signed approval.
As much as i want this. it will probably not be too long before everyone goes along with 1.6.2
I thought about it and will have Bockwurst try to make a texture about it, along with Horse meat and such (Burgers anyone?)
i could make it a food for pet's but it seems wrong to eat rotten flesh as zombies are human by origin
There's not a real Epic Meal Time without bacon!
1.4.7 version have it dropping from grass
UsefulFood-1.5.1_1.4.3-universal.zip is the latest working version for 1.5.1 and 1.5.2
There wasen't that many changes from 1.5.1 to 1.5.2, so it works seamless on both
0
0
as soon as submods is getting somewhere i will put them up ASAP
the fruits will definitely come back, for now i am doing the usefulfishing submod and then i will work on the fruites
i will pass the petfood idea to bockwurst, thanks a lot
Thanks! that is our goal
the only bad thing i know about mrCrayFish's Furniture mod is the badly balanced Oven, but i am sure that is something he thought about for a while. I did have a talk with him on skype about it and he seemed very interested to change it so we will just have to wait and see
It seems more to be a issue with redpower config initialization then usefulfood according to that stacktrace, good luck anyhow!
it is bound to happen at some point with this large base of items, is the biscuit used for a lot of other recipes? i could make it compatible with recipes for my own mod and just set the food stats to balance with usefulfood, unless it's a special item of a sort.
Ofcourse!
Thanks! it used to be potato and cooked fish, but we changed it a bit
0
done but i only recommend to use the very latest.
i will do one, but it i will have to support thaumcraft and such later on when they are updated for 1.6.2
it should remove the recipe from the main recipe list which is used by the custom crafting benches.
feel free to use my mod in your mod pack
0
cool, good luck!
this is a thing i am concerned about almost every patch too, its very hard to make a proper balance as the vanilla items is weirdly put statswise from the beginning.
if its one thing i would love to hear suggestions, so i can in worst case adjust next patch, currently carrot juice is basically 3xcarrot(4f) = 12f... normally we include a crafting bonus of 1f if the food is hard to make
but this makes me think, what if the juices add some sort of a restriction that would decrease the food points by 20% for every item that is added in addition, so carrot juice would be ((Carrot(4f)+Carrot(4f)-20%)+Carrot(4f)-40%) and so forth being 40% or 60% the very limit, this could also make the game way more realistic in terms of what each food really feels like.
some people might think having a food mod is all easy and stuff, but this is what makes it hard to do
i suggest you search for direwolf 20 forge installer on youtube, that guy is very straight forward with how to do things
0
you shouldn't use block ID's larger then 4096 and SpecialCake is pretty much all the other cakes except for MagicCake
put the crash log on pastie.org or pastebin and link it here if you can, there is likely only a block conflict.
next to "latest" download button there is a "older versions" button, the minecraft version is before mod version in the filename, etc usefulfood-1.4.7_v1.3.0-universal.zip means its for minecraft 1.4.7 and the mod version is 1.3.0, hopefully this explains it for you
0
the immersion is just the same as playing any source game!
0
i suggest you update to java 1.7 (if possible)
i do plan on updating for 1.6.2, however.. many mods are still outdated..
0
if you have ideas feel free to pm me anytime!
glad you like it !
1
You have my permission to use UsefulFood in your modpack! btw, nice idea i like hard mode.
Thank you!
Don't Feel too obligated for my mod! but I do my best!
Free advertisement!
for me it runs out of the box without any problem, but check the block settings in UsefulFood.cfg, i believe those are the culprit for you
if you still have issues, just pm me your config
either way, here is 1.4.4 @ mediafire
Changelog
Added: Support for MrCrayFish Oven (i think its kinda OP atm, but i guess he will change it eventually)
Added: Support for languages, check in zip\assets\usefulfood\lang, if you want official support for your language, just pm me your translated file
Fixed: Chocolate Biscuits now requires 2 biscuits and hot chocolate bottle
Fixed: Nerfed Oreo A LOT from 19 to 9
Fixed: Hungrz item now drains food points when held instead of emptying it by right-click
Renamed:
Cooked Squid Tentacle > Calamari
Tea > Lily Tea
0
0
0