• 1

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    Updates are out now!


    Downloads:
    https://sildurs-shaders.github.io/downloads/

    Vibrant Shaders v1.51:

    - Supports minecraft 1.20.1 (Also 1.20.2 once Iris/optifine are updated)
    - Added support for pitcher crops, pitcher plants, cherry saplings, cherry leaves, pink petals, torchflower crops and torchflowers.
    - Minor code adjustements.
    Enhanced Default v1.16:
    - Supports minecraft 1.20.1 (Also 1.20.2 once Iris/optifine are updated)
    - Added support for pitcher crops, pitcher plants, cherry saplings, cherry leaves, pink petals, torchflower crops and torchflowers.
    - Fixed an issue with dead bushes for minecraft versions below 1.13.
    - Minor code adjustements.
    Basic Shaders v2.2:
    - Supports minecraft 1.20.1 (Also 1.20.2 once Iris/optifine are updated)
    - Added support for pitcher crops, pitcher plants, cherry saplings, cherry leaves, pink petals, torchflower crops and torchflowers.
    - Fixed an issue with dead bushes for minecraft versions below 1.13.
    - Minor code adjustements.

    Posted in: Minecraft Mods
  • 204

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    Hey you! Since you made it here, yes this is an official source for my shaders. Beware of fishy "shader websites". Also be sure to check this thread every now and then for updates and news! (Or Twitter, Facebook)

    What is "Sildurs shaders"?

    It's various shaderpacks for optifine with it's inbuild shadersmod. The goal is to create performance friendly shaders that run on any system, while still offering great visuals. The most lightweight shaderpack being enhanced default. They are also highly customizable using the available ingame shader options. So be sure to check them out!


    Vibrant shaders screenshots:








    Enhanced Default screenshots:






    Fabulous shaders screenshots:



    Basic shaders screenshots:


    Videos: (More videos are welcomed!):

    Shader comparision by Alpha Benchmarks:


    Minecraft Cinematic - SILDUR'S VIBRANT EXTREME V1.19 | 4K60fps (v1.19):


    Minecraft 1.12 - BEAUTIFUL GRAPHICS! by JerenVids (vibrant shaders v1.166):


    Review/Showcase by PythonGB (v1.153):


    EthosLab taking a look at my shaders (v1.153):


    Cinematic by XDanielcrafter1X (v1.141):


    Me, showing of some new settings that can be tweaked ingame - while playing. (there are more tweakable features by now)

    Agreement:
    (read this before downloading, you accept it by downloading!)

    You are not allowed to:
    - Rename any shaderpack and upload them as yours.
    - Modify my shaderpacks and upload them with your name on.
    - Provide mirrors by reuploading my shaderpacks.
    - Copy and paste code or whole files, (like gbuffers_water.vsh) into your shaderpack.


    You are allowed to:
    - Create videos of it, linking this thread or my fb page would be great!
    - Modifiy it for your own only - without sharing it online.


    Downloads and changelogs are available on my website:
    https://sildurs-shaders.github.io/downloads/
    https://sildurs-shaders.github.io/changelogs/


    Consider supporting me on Patreon and get early access to updates!
    https://www.patreon.com/Sildur


    Vibrant shaders features:

    (Latest update: August 8th, 2022)

    - Pretty much everything, it's my main pack. It also has alot of ingame options, so be sure to check them out.

    Lite and medium preset should be used on Macs, Intel gpus and low end gpus. While high and extreme should be fine on most modern gpus.


    Enhanced Default features:

    (Latest update: August 8th, 2022)

    - Full support for default minecraft, meaning things like night vision work fine!
    - Temporal anti-aliasing (TAA), Shadows, colored shadows, underwater shadows, godrays, bump and parallax mapping, reflections, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.

    Everything listed above can be tweaked ingame, so be sure to check out those shader options!

    Basic shaders features:
    (Latest update: August 8th, 2022)
    - Full support for default minecraft, meaning things like night vision work fine!
    - Temporal anti-aliasing (TAA), bump and parallax mapping, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.
    Everything listed above can be tweaked ingame, so be sure to check out those shader options!


    Shaderpack using Mojangs inbuild shader function, supported version: 1.16.1

    Fabulous shaders for 1.16.5:
    (Latest update: June 28, 2020)
    - This is a shaderpack using the inbuild mojang shader functions. It requires the fabulous shader option to be turned on.
    - Features: Antialiasing, Bloom, Celshading, Depth of Field, Tonemapping and ported mojang shaders Bumpy and Blobs.
    See the installation guide on my website for how to use it and for changelogs:
    https://sildurs-shaders.github.io/install/
    https://sildurs-shaders.github.io/changelogs/


    Reporting Bugs or Problems:

    Pick the shaderpack from the shaders list, after that goto .minecraft/logs and attach the latest.log in your post.

    Example:
    Getting error final.fsh and composite.fsh plz help me
    Nvidia GTX 960, driver 362.00
    Windows 10 Pro x64
    Here's my log output:
    .....
    Please post your log output in a spoiler by doing this (spoiler)your text(/spoiler) replace () with [].

    Want my signature? Here's the code:

    <a href="http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291396-1-6-4-1-12-2-sildurs-shaders-pc-mac-intel-vibrant" target="_blank" rel="noopener noreferrer"><img src="https://i.imgur.com/WLlEhKf.png"></a>



    You can find me here to be always up to date on whats going on:


    My other projects:
    Enhanced Skyrim Special edition
    Enhanced Elder Scrolls Online
    Enhanced Monster Hunter: World
    Witcher 3 Improved antialiasing
    Nioh 2 Improved antialiasing

    Credits\Thanks:
    Chocapic13 & Alexei, Vibrant shaders based on them.
    Karyonix - Maintains and updates the GLSL mod, which without my shaderpack would not work.
    Sp614x - Updating and including the shadersmod in optifine.
    Skype/Discord Testers - Helped me solve common bugs and problems.
    N3rdFall, for this awesome signature!


    ~Sildur

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    Good to finally be back in my account of MCForum, updates are live now, there have been quite a few since the last time I posted on here.

    Downloads
    Changelogs

    Vibrant shaders 1.50
    - Supports MC 1.19.3
    - Added an ingame option to adjust the volumetric lighting strength/amount.
    - Rewrote Bloom and TAA rendering pipeline, improving performance and fixing various issues.
    - Fixed sharpness issues with bloom.
    - Improved TAA, sharper image, less flickering and ghosting.
    - Weather rendering is bit glitchy right now and requires a rendering pipeline rewrite, maybe in the next update.
    
    Enhanced Default v1.15:
    - Supports MC 1.19.3
    - Improved TAA, greatly reduced flickering and reduced ghosting.
    
    Basic Shaders v2.1:
    - Supports MC 1.19.3
    - Improved TAA, greatly reduced flickering and reduced ghosting.
    - Code and buffer optimizations, improving performance!



    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from Tyyni»

    Ok, so I need help. I cannot find in game settings for this shader and so I'm assuming I need to edit a file. There are screen effects during rain that I would like to disable. If anyone can provide assistance on what to look for that would be greatly appreciated. (I'm using Fabric & Iris)



    Everything can be found inside the shaderpack zip file in shaders.settings, adding two slashes infront of a #define disables it. Like //#define Bloom.


    Enhanced Default v1.13 and Vibrant shaders v1.31 are out now for everyone! Vibrant shaders got a hotfix for world borders.
    https://sildurs-shaders.github.io/downloads/

    https://sildurs-shaders.github.io/changelogs/

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    Vibrant shaders v1.29 out now!


    Changelog:

    - Updated: Nether and End now support reflective metallic and polished blocks.
    - Updated and fixed debug options, now supporting lightmap debug options.
    - Improved transparency rendering in the nether.
    - Reworked rendering system again fixing most bugs introduced in v1.28+
    - Fixed lightning bolts, also working in nether now.
    - Fixed block breaking animation colors
    - Fixed damage flash on hit for mobs
    - Fixed nametags
    - Fixed various transparency issues
    - Fixed various particle issues
    - Fixed raytraced shadows option, leaving it enabled and disabling all shadows no longer causes an error.
    Known issues:
    - Stained glass reflections are not working in end dimension


    Downloads:
    https://sildurs-shaders.github.io/downloads/


    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    Vibrant shaders v1.282+v1.283 out now!


    Changelog:

    Vibrant shaders v1.283:
    - Fixed block entities (banners, heads etc)
    - Fixed sign font
    - Fixed several issues with mob entities and block entities not blending together correctly.

    Vibrant shaders v1.282:
    - Support for 1.16.5
    - Reworked entities rendering (again)
    - Fixed waterlogged boats
    - Fixed lightning effect on charged creepers
    - Fixed nametags
    - Fixed blending and transparency issues with mods
    - Fixed leaves rendering
    - Fixed flickery sky while underwater
    - Fixed transparency rendering on dropped blocks
    - Fixed transparency issues in general
    - Disabled polished reflections by default
    Known issues:
    - Block breaking animation is not displayed correctly.
    - Rain is a bit glitchy on hand/handheld items.


    Downloads:
    https://sildurs-shaders.github.io/downloads/

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    Aaaaand here's the long overdue follow up. Enhanced Default v1.12 is out now, including end shaders!



    Changelog:

    Enhanced Default v1.12:
    - Support for 1.16.5
    - Added End shaders!
    - Added support for smooth depth of field transitions and a toggle in the options menu.
    - Added waving nether vines
    - Added waving nether grass
    - Added waving nether mushrooms
    - Added waving deadbushes
    - Added waving lanterns
    - Added support for emissive soul blocks (soul lantern etc)
    - Added support for lit furnaces
    - Improved support for emissive blocks in general
    - Fixed lightning bolt rendering
    Known issues:
    - Optifine bug with armor and shadows

    Downloads:
    https://sildurs-shaders.github.io/downloads/
    https://sildurs-shaders.github.io/changelogs

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from rhinotrom»

    Hi Sildur, super cool to know that specular maps are in your plans o/




    I think its just the lowlight area shadow hack to prevent leakages being triggered on and off because of the lightlevels.
    Quote from arc7eryx»

    Hi,


    I tried downloading the driver from Intel's website but it gave me an error. "the driver being installed is not validated for this computer"

    My laptop is a ASUS ZenBook Flip 14 UX461UA, so I tried downloading drivers from ASUS' website but that also did not work. Here is the link that I used from ASUS' website: https://www.asus.com/2-in-1-PCs/ASUS-ZenBook-Flip-14-UX461UA/HelpDesk_Download/


    Minecraft: 1.15.2
    Optifine: 1.15.2-OptiFine_HD_U_G1_pre12


    Thanks,

    Arc


    The driver I've linked you is the correct one, but your gpu might has a different/custom device ID so you need to force flash it once and run the setup afterwards. After that you will be able to update it with just the setup again, for future updates.

    Intels website has two options .exe and .zip, download the zip file and unpack it.
    Open your device manager - rightclick your gpu device - update driver - on this pc - pick from list - harddrive/harddisk and pick iigd_dch.inf inside the graphics folder (from the intel zip file package). After that run the intel setup again.
    Quote from Bb03»

    Hi guys, please help me with this problem!

    These white blocks hurt your eyes very much.


    Might be a mod issue, check if it happens with just optifine.

    Posted in: Minecraft Mods
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