Vibrant shaders v1.27 is out now, with support for 1.15.2!
Vibrant shaders v1.27: - Support for MC 1.15+ - Added support for reflective honeyblocks. (just like slimeblocks) - Added Raytraced shadows and and option to toggle it. (requires shadows to be enabled) - Added End dimension shaders! - Moved option "Water texture" to the colors -> water section. - Added option "watertexture blend factor" to the colors -> water section, you can now adjust the default water texture strength. - Reworked nether shaders based on end shaders, now supporting reflections etc. - Nether brightness now scales with minecrafts default brightness slider in video settings. - End brightness now scales with minecrafts default brightness slider in video settings. - Added ingame option Far shadowplane quality (basicly shadowmap quality) - Added ingame option Near shadowplane quality, should be adjusted if far shadowplane causes shadow glitches. - Fixed various shadow rendering issues, like weird dots following the player at certain times. - Fixed and updated enderman eyes, they glow purple now. - Fixed weird screen mirroring issues. (like a reflection of a torch infront of your face/camera) - Fixed/Improved parallax mapping, thanks to fayer3 on shaderslab discord. Known issues: - Shaders might not load correctly if loaded in a dimension, it's an optifine bug. Swapping dimensions should make it load correctly. - Far away endereyes might flicker a bit, caused by TAA. Credits to Chocapic13, raytraced shadows is based of his implementation. https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1293898-1-14-chocapic13s-shaders