• 1

    posted a message on [1.7.10 - 1.15.2]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.27 released! (March 27, 2020)

    Vibrant shaders v1.27 is out now, with support for 1.15.2!



    Changelog:

    Vibrant shaders v1.27:
    - Support for MC 1.15+
    - Added support for reflective honeyblocks. (just like slimeblocks)
    - Added Raytraced shadows and and option to toggle it. (requires shadows to be enabled)
    - Added End dimension shaders!
    - Moved option "Water texture" to the colors -> water section.
    - Added option "watertexture blend factor" to the colors -> water section, you can now adjust the default water texture strength.
    - Reworked nether shaders based on end shaders, now supporting reflections etc.
    - Nether brightness now scales with minecrafts default brightness slider in video settings.
    - End brightness now scales with minecrafts default brightness slider in video settings.
    - Added ingame option Far shadowplane quality (basicly shadowmap quality)
    - Added ingame option Near shadowplane quality, should be adjusted if far shadowplane causes shadow glitches.
    - Fixed various shadow rendering issues, like weird dots following the player at certain times.
    - Fixed and updated enderman eyes, they glow purple now.
    - Fixed weird screen mirroring issues. (like a reflection of a torch infront of your face/camera)
    - Fixed/Improved parallax mapping, thanks to fayer3 on shaderslab discord.
    Known issues:
    - Shaders might not load correctly if loaded in a dimension, it's an optifine bug. Swapping dimensions should make it load correctly.
    - Far away endereyes might flicker a bit, caused by TAA.
    Credits to Chocapic13, raytraced shadows is based of his implementation.
    https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1293898-1-14-chocapic13s-shaders

    Downloads:
    https://sildurs-shaders.github.io/downloads/

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.15.2]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.27 released! (March 27, 2020)
    Quote from sejolmeow2»

    hello Sildur,

    I love your shaderpacks, they combine good and warm visuals while being very customizable, thank you for your hard work :)


    I have one question/favor to ask. Can you please make an option in the Enhanced Default shaderpack to turn the custom water texture on? If not, is there any way for me to do it myself?


    Again, thank you for everything you've done.


    Enhanced default supports the default/resourcepack texture, there's some experimental stuff with different water colors, that might be included in the next update.
    Quote from matthew20068»

    Dear Sildur,


    I have changed to 'enhanced default' from 'basic motion blur' and it solved the red hit effect however it didn't change the block outline problem. Could you maybe suggest a fix?


    My PC specs:

    NVIDIA Geforce RTX 2060 super

    Core i7 9700k

    16gb Ram


    Opperating Syestem:

    Windows 10 home


    Important information:

    -I am using Badlion Client (change of client doesn't make a difference to these bugs, I checked)

    -I am not using block overlay mod (doesn't change block outline and continues to be bugged)

    -I am using version 1.8.9


    Hm, I don't think there's much that can be done about this, sorry.
    Quote from corruptdata101»

    Sildur, I do not know how to update my GPU.

    I went to Device Manager on Windows

    Selected the Display Adapters

    Selected the Device and there were no updates available.

    Is there any way to fix this?


    Just google search your gpu model and you should be able to find the right version.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.15.2]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.27 released! (March 27, 2020)
    Quote from ZoomiZumi»

    Hello Sildur,

    I am having trouble installing the Sildur's Vibrant shaders v1.262 Medium. I am using Minecraft Java 1.15.2 and using the lastest OptiFine 1.15.2 HD U G1 pre2. I have updated my GPU driver. I am using the latest NVIDIA GeForce 442.19 driver for my GTX 1060. I followed the instructions to open Minecraft, use the OptiFine profile, go inside video settings, inside of shaders folder, I have put your shader pack.zip inside and I can select it in the game but nothing happens. Nothing happens at all. I've seen 4 videos where people do the same as I and their game is instantly loading up their shader pack. I don't understand what I've done differently. I think maybe I have to restart Minecraft? So I save and exit, reload Minecraft, check video settings and I am still selected on the shader pack but nothing has happened. I even tried going back and using the previous version of OptiFine pre1. I have been at this for 2 hours and have run out of ideas. :(

    If you could please help me understand what I'm doing wrong. Thank you so much.


    Current optifine preview does not support shaders.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.15.2]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.27 released! (March 27, 2020)
    Quote from arthemis_lol»

    Hey Sildur :D
    Your shaders are very beautiful but it happens that my minecraft crashes after I played with them once :blink: and sadly I'm not an IT-expert to solve them by myself but I tried everything I could (updating drives, etc.) :( so I hope you can help me.

    I have win10 64x,

    Nvidia gtx 980,

    32gb ram,

    intel i7-6700k

    Here's my log output:



    ---- Minecraft Crash Report ----
    // Shall we play a game?

    Time: 28.01.20 22:47
    Description: Initializing game

    java.lang.ExceptionInInitializerError
    at shadersmod.uniform.ShaderParameterBool.(ShaderParameterBool.java:43)
    at shadersmod.uniform.ShaderParameterBool.(ShaderParameterBool.java:18)
    at shadersmod.uniform.ShaderExpressionResolver.registerExpressions(ShaderExpressionResolver.java:52)
    at shadersmod.uniform.ShaderExpressionResolver.(ShaderExpressionResolver.java:29)
    at shadersmod.client.ShaderPackParser.parseCustomUniform(ShaderPackParser.java:805)
    at shadersmod.client.ShaderPackParser.parseCustomUniforms(ShaderPackParser.java:769)
    at shadersmod.client.Shaders.loadShaderPackProperties(Shaders.java:1077)
    at shadersmod.client.Shaders.loadShaderPack(Shaders.java:963)
    at shadersmod.client.Shaders.loadConfig(Shaders.java:705)
    at shadersmod.client.Shaders.startup(Shaders.java:1900)
    at Config.initDisplay(Config.java:216)
    at net.minecraft.client.renderer.OpenGlHelper.func_77474_a(OpenGlHelper.java:82)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:455)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NullPointerException
    at cpw.mods.fml.common.Loader.isModLoaded(Loader.java:619)
    at lain.mods.skinport.SkinPort.RenderManager_postRenderManagerInit(SkinPort.java:162)
    at lain.mods.skinport.asm.Hooks.RenderManager_postRenderManagerInit(Hooks.java:48)
    at net.minecraft.client.renderer.entity.RenderManager.(RenderManager.java:192)
    at net.minecraft.client.renderer.entity.RenderManager.(RenderManager.java:101)
    ... 21 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at shadersmod.uniform.ShaderParameterBool.(ShaderParameterBool.java:43)
    at shadersmod.uniform.ShaderParameterBool.(ShaderParameterBool.java:18)
    at shadersmod.uniform.ShaderExpressionResolver.registerExpressions(ShaderExpressionResolver.java:52)
    at shadersmod.uniform.ShaderExpressionResolver.(ShaderExpressionResolver.java:29)
    at shadersmod.client.ShaderPackParser.parseCustomUniform(ShaderPackParser.java:805)
    at shadersmod.client.ShaderPackParser.parseCustomUniforms(ShaderPackParser.java:769)
    at shadersmod.client.Shaders.loadShaderPackProperties(Shaders.java:1077)
    at shadersmod.client.Shaders.loadShaderPack(Shaders.java:963)
    at shadersmod.client.Shaders.loadConfig(Shaders.java:705)
    at shadersmod.client.Shaders.startup(Shaders.java:1900)
    at Config.initDisplay(Config.java:216)
    at net.minecraft.client.renderer.OpenGlHelper.func_77474_a(OpenGlHelper.java:82)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:455)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 279426648 bytes (266 MB) / 536870912 bytes (512 MB) up to 17179869184 bytes (16384 MB)
    JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx16G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML:
    Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 980/PCIe/SSE2 GL version 4.6.0 NVIDIA 436.48, NVIDIA Corporation
    GL Caps:
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [melonpackAlt_vor 13.10.2019.zip, Flows HD by Caveira Craft.zip, Sphax128x_Harvestcraft_1.7.10a.zip] Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)


    Keep your gpu drivers and optifine up to date.
    Quote from matthew20068»

    Sildur if there is a small chance that you are reading this (if you still read these) can you please fix two bugs on Sildur’s Basic Shaders v1.051 Motion Blur. When I hit a player they do NOT flash red and the block overlay (outline) is torn/not rendered correctly. When I use Sildur's Basic Shaders v1.051 (no motion blur) these glitches don't exist. You can DM me on discord if you want: Matthew_TNT#6213


    My PC specs:

    NVIDIA Geforce RTX 2060 super

    Core i7 9700k

    16gb Ram


    Opperating Syestem:

    Windows 10 home


    Important information:

    -I am using Badlion Client (change of client doesn't make a difference to these bugs, I checked)

    -I am not using block overlay mod (doesn't change block outline and continues to be bugged)

    -I am using version 1.8.9


    If my attachment isn't clear this image shows the same type of block outline problem https://prnt.sc/pgnoa4


    Please can you fix these 2 minor, but annoying bugs. Thank you for all of the amazing shaders that you have made for us, the community to use. Thank you for your troubles.


    Basic shaders are no longer supported, they were replaced by enhanced default which is fully customizable.
    Quote from Jfarf_Gl»

    Hey Sildur - a few questions/issues.


    1) I noticed that this has been a bug in your vibrant shader packs for a while now - when logging off in the Nether, when logging back in, all entities and other random items like edges of objects and portal blocks are completely black. Interestingly this only happens when you fully quit the game. If I go to the main menu then come back, entities are fine and not pitch black.


    I asked about this issue on the Optifine Discord and other people seem to have the issue. I also noticed that this doesn't happen with other shaders, including your Enhanced Default shader. If it helps, I noticed that clicking on another shader profile (like from lite to medium to extreme) doesn't fix the issue, even with identical settings.


    2) I was able to figure out how to turn off raindrops, but I can't seem to find a setting to not have the distorted lens when underwater. I'm not referring to the fog but the actual lens distorting like waves of water are in my eyes. It's an interesting effect, but I've been playing a lot of Vivecraft lately and it makes anyone who goes underwater instantly nauseous. Is there a setting that I'm missing to be able to turn it off, or if not could I make that a feature request?



    3) I know that the snapshot just came out yesterday, but I'm wondering if you'd consider adding blue fog to areas in the new nether that have blue fog in vanilla whenever that time comes. It's a really neat looking effect!


    1) Optifine bug, it's on the todo list of Sp614x
    2) Check the settings again there are various settings for water waves, refractions and raindrops.
    3)I will look into that once OF is ready for 1.16.
    Quote from FredNL»

    Hi Sildur, i am using ''Sildurs Vibrant v1.262 High'' on All the mods 4 Love this shader-pack everything runs smooth!

    But one thingy that kinda bugs me atm is that the Diving Rod (mod) doesn't work with it or maybe i need to toggle a setting any idea why this is?


    I can't do much about mods, enhanced default should work fine with most mods.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.15.2]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.27 released! (March 27, 2020)
    Quote from Riddle786004»

    I've run into a major problem. I'm using the latest version of the Extreme Vibrant shader on a Minecraft v1.12.2 modpack,FTB Revelations to be specific,night is visibly identical to day. I do not have any nightvision effects active. Night on the surface is just as visibly bright as it is in the day,while the game recognizes it's dark,so it starts spawning mobs. Indoors and/or underground,lighting is fine. What do I need to do in order to fix this?


    Not much I can do about mod issues, check the mod author pages for more, maybe they have some info about shader support.

    I think I read something about that modpack in some other forum and they said it was incompatible, I'm not sure. Do you know anything about my problem?


    Just make sure optifine and your gpu drivers are up to date.
    Quote from corruptdata101»

    Sildur, I have reset the shader settings so there can't be an issue with the shader and this is how my screen looks when it rains

    It isn't something with the Shader settings though. How do I know my gpu driver is up to date and how can I fix this? It may be something in the Video Settings?


    GPU drivers get update very frequently, so just grab the latest one and install it. Also make sure optifine is up to date and use it's preview versions if available.
    Quote from jonathantippy»

    please help. i really want sildur's enhanced default but i cannot use the download links no matter what i try. is there a mirror anywhere?


    Sent you some mirrors.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.15.2]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.27 released! (March 27, 2020)
    Quote from limestonekitty»


    Thank you! I've got some blocks working now, yet it seems to not like certain blocks.

    Mainly, it doesn't like crops from any mod. (I tried harvestcraft and teastory) You can see it in the photo, and how I added all of them. The highlighted yellow are the crops.


    Do you know of a way to fix this? I don't know what I should do to make it work. I thought it would've worked since vanilla crops are in the same section as flowers, and those worked, but... crops didn't.


    Not much I can do about it, just double check that all the ids are correct.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.15.2]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.27 released! (March 27, 2020)
    Quote from user-12953389»

    Hello! I'm having some issues with these shaders. I'm playing Minecraft 1.12.2 (a modded instance) and recently I started having some OpenGL errors. I updated optifine to the latest version (from F4 to F5 for 1.12.2) and downloded the latest shaders (1.26) But things just got worse after that. It kept crashing. I went back to v. 1.12 of the shader pack but now I keep getting OpenGL errors. I'm not sure if it's a driver issue or if there's a shaders issue. Your site is very unclear on which version is for which MC version.


    Optifine bug, fixed in the latest preview version for 1.12.2, so use Pre6-F1. Click on preview versions at the top on the optifine website.
    https://optifine.net/downloads
    Quote from Mangraz_»

    Hey there, on any Vibrant Shader preset except for Extreme, I'm experiencing this lighting bug where dark spots appear on block in line with the sun. I've tried many different settings and did some googling, but had no luck so far. What's wrong here?


    Fixed in upcoming version.
    Quote from jlocklar»

    Hi- i downloaded the latest version of these shaders and they run fine on minecraft java vanilla version 1.14.4. When i try to run them on a modded 1.12.2 version the game crashes every time. Is there a specific version of the shaders that i should be using with 1.12.2? Optifine version is 1.12.2 HD U 5 and video driver is up to date. Thanks in advance for any help offered.


    Optifine bug, fixed in the latest preview version for 1.12.2, so use Pre6-F1. Click on preview versions at the top on the optifine website.
    https://optifine.net/downloads
    Quote from corruptdata101»

    Sildur, I have a problem with the shader.


    Every time it rains in Minecraft everything becomes black and I cannot see anything. Also, whenever it rains during the night and I can somehow see, the moon is black and dark red. I use Badlion, but I think it may be something with my Video Settings, not my shader settings, since I just got the shader and didn't adjust anything. Do you know how to fix this?



    I also have a problem where the GUI of the player inventoru is all rainbow colors. Is there a way to disabled this?


    Lastly, is there a way to make water clear and to disable water fog?


    Sounds like a mod issue, make sure optifine and your gpu drivers are up to date. Water fog can be adjusted in the ingame shader options.
    Quote from nachopincha7»

    Hi, I have this problem that is seen in the screenshot. When I look at the sky, at the same height as the sight that appears that covers the entire sky, any idea what it can be? I have the latest version "Medium"


    That's a mod issue of astral sorcery you have to enable weak sky rendering or something like that in it's config files.
    Quote from limestonekitty»

    Hello, while my post is not about a bug or problem, I'd really like help on how to edit properties of the shaderpack, to add more blocks into what is considered a plant (ex, plants waving in the wind, and crops/flowers being bright and sunny on any side).


    I'm using Vibrant (medium, i think?) shaders in 1.12.2 forge with a combination with a bunch of other mods, including (but not limited to) biomes o plenty, pam's harvestcraft, and ferninand's flowers. I think I installed a 1.13 version of the shaders, but it works with 1.14 and 1.12, so I never thought there would be an issue about updates.

    The three mods I mentioned above all have a combination leaves, flowers, plants, and crops, and Sildur's shaders does not recognize these blocks the same way as the shaders recognize things like wheat or vanilla flowers. You can see the image attached to see. On the sun-facing side, they look fine, like the wheat, but on other sides (notice the cast shadow) they're very dark, especially compared to wheat. You can also see here I'm using Mizuno's resourcepack, but the issue is still the same in default.


    So, I would really like to know and where I can find the configurations to add in these modded blocks, and then how I do that.


    At first, I had thought I found a solution, because in the Vibrant shaderpack theres a block.properties, but I'm having trouble adding them in. I loked F3 to see the block ID, and then tried to add it in as seen in the third image, but to no avail. But I noticed at the top you need block IDs, but I tried without it because I don't understand how to work them.


    Anyone's help would be greatly appreciated. :) Thanks!


    Editting block.properties is right, you want to add the nominal ids there. But since you're on 1.12.2 you want to add them to the bottom entries of the files, it's a fallback for pre 1.13 versions.
    Quote from Hyxaru»

    I'm also interested in manually adding some modded blocks to certain effects. Maybe a way to make certain particles not render with a black background and somewhat darkened.


    On a different topic, I got a question for Sildur. Do you have any plans to add shading effects for the End dimension, similairly to how shading is applied to the Nether dimension? If I were to guess, if it is planned to be done at some point, it is still a low priority. But I am curious to know if there is interest for it. It feels a bit odd that in the vanilla game two of the three dimensions have the shader effects applied, but the third one does not.


    End shaders are coming in the next update, see my twitter for more.
    https://twitter.com/Sildurs_shaders

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.15.2]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.27 released! (March 27, 2020)
    Quote from gsy17»

    i have a gforce GTX 1650, when i play with the shaders on 1.12.2 i dont have any problems, this only happens 1.14.4



    Hm, and your gpu drivers are up to date? Does this still happen on v1.262. If so make sure optifine for 1.14.4 is up to date.
    Latest driver version is 441.41:
    https://www.guru3d.com/files-details/geforce-441-41-whql-driver-download.html

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.15.2]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.27 released! (March 27, 2020)
    Quote from polomitics»

    hey, would this shader pack work with radeon pro 555?


    It should unless there some amd driver issues.

    Quote from Nixel1324»

    I absolutely love the variable penumbra shadows in Vibrant! Is there an estimate on when (and if) they're coming to Enhanced Default?


    Not sure yet, there are still some issues with it. Also enhanced default would require a complete rewrite of the shadow rendering pipeline for this to work out.

    Quote from Turbo_Soggy»

    I don't like pointing out little things I find and being nitpicky, but I noticed that raindrops will show up on the player's screen even when in the desert. I assume this is known and there's nothing that can be done. Also, I can't seem to get the DoF to work.


    DoF doesn't work with motionblur or sky blur enabled. Doing things per biome is kinda tricky to support.


    Released another hotfix for vibrant shaders, v1.262.

    Fixing enchanted items if TAA is enabled.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.15.2]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.27 released! (March 27, 2020)
    Quote from gsy17»

    Hey! i incountered a reallty interesting glitch after like maybe 20 mins of the shader working as intended and im not exactly sure what the fix for this would be, any way to help out?


    What's your graphics card? Make sure it's drivers are up to date.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.15.2]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.27 released! (March 27, 2020)
    Quote from azdr_»

    Enhanced Default has nametag issues, is there a setting to fix this? running on a 1050ti, with latest drivers.


    Nametag support is pretty tricky, there's not much you can do about it.
    Quote from Litttle_fish»

    I met a crash when loading the newest version (1.261)



    Nvidia GTX 1050Ti, driver 391.24


    Windows 10 Pro x64



    Launcher showed



    The game crashed whilst updating screen events
    Error: java.lang.NoSuchFieldError: field_191308_b



    And here's the log




    ---- Minecraft Crash Report ----
    WARNING: coremods are present:
    Do not report to Forge! (If you haven't disabled the FoamFix coremod, try disabling it in the config! Note that this bit of text will still appear.) (foamfix-0.10.9-1.12.2.jar)
    Particle Fixes (ParticleFixes-v1.0.2-1.12.2.jar)
    AppleCore (AppleCore-mc1.12.2-3.2.0.jar)
    Born in a Barn (Born+In+A+Barn+V1.8-1.12-1.1.jar)
    RandomPatches (randompatches-1.12.2-1.20.1.0.jar)
    SCFMLCorePlugin (StalkerCreepers-1.12.1.jar)
    TransformLoader (DynamicSurroundings-1.12.2-3.6.0.2.jar)
    F5FixLoadingPlugin (f5fix-1.2.jar)
    CorePlugin (WorldSelectionAdvanced-1.12.2-02.jar)
    JechCore (JustEnoughCharacters-1.12.0-3.4.5.jar)
    CorePlugin (SmoothFont-mc1.12.2-2.1.1.jar)
    WTPlugin (WaitingTime-1.0.1.jar)
    PhosphorFMLLoadingPlugin (phosphor-1.12.2-0.2.6+build50-universal.jar)
    BlurPlugin (Blur-1.0.4-14.jar)
    CustomSkinLoader (CustomSkinLoader_Forge-14.11.jar)
    SmoothEntityLight (SmoothEntityLight-3.0.6-MC1.12.2.jar)
    ItemPatchingLoader (ItemPhysic+Lite+1.3.7+mc1.12.2.jar)
    SurgeLoadingPlugin (Surge-1.12.2-2.0.77.jar)
    LoadingPlugin (HardcoreDarkness-MC1.12.2-2.0.jar)
    SmoothWaterCore (SmoothWater-0.1.4.jar)
    LoadingPlugin (NoNausea-MC1.12-1.0.jar)
    LoadingPlugin (ChunkAnimator-MC1.12-1.2.jar)
    Contact their authors BEFORE contacting forge
    // Hey, that tickles! Hehehe!
    Time: 12/1/19 12:04 PM
    Description: Updating screen events
    java.lang.NoSuchFieldError: field_191308_b
    at net.optifine.config.ConnectedParser.parseEntities(ConnectedParser.java:1248)
    at net.optifine.shaders.EntityAliases.loadEntityAliases(EntityAliases.java:164)
    at net.optifine.shaders.EntityAliases.update(EntityAliases.java:89)
    at net.optifine.shaders.Shaders.loadShaderPackProperties(Shaders.java:1086)
    at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:948)
    at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:871)
    at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91)
    at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81)
    at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323)
    at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117)
    at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398)
    at net.minecraft.client.main.Main.main(SourceFile:123)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- Head --
    Thread: Client thread
    Stacktrace:
    at net.optifine.config.ConnectedParser.parseEntities(ConnectedParser.java:1248)
    at net.optifine.shaders.EntityAliases.loadEntityAliases(EntityAliases.java:164)
    at net.optifine.shaders.EntityAliases.update(EntityAliases.java:89)
    at net.optifine.shaders.Shaders.loadShaderPackProperties(Shaders.java:1086)
    at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:948)
    at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:871)
    at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91)
    at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81)
    at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323)
    at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117)
    at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501)
    -- Affected screen --
    Details:
    Screen name: net.optifine.shaders.gui.GuiShaders
    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityPlayerSP['Litttle_fish'/40, l='MpServer', x=-526.30, y=256.09, z=-449.96]]
    Chunk stats: MultiplayerChunkCache: 436, 436
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (-539,4,-463), Chunk: (at 5,0,1 in -34,-29; contains blocks -544,0,-464 to -529,255,-449), Region: (-2,-1; contains chunks -64,-32 to -33,-1, blocks -1024,0,-512 to -513,255,-1)
    Level time: 3566 game time, 3566 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 12 total; [EntityLlama['羊驼'/3, l='MpServer', x=-530.25, y=237.00, z=-407.11], EntityLlama['羊驼'/4, l='MpServer', x=-542.53, y=237.00, z=-408.59], EntityLlama['羊驼'/5, l='MpServer', x=-530.71, y=237.00, z=-408.38], EntitySheep['羊'/6, l='MpServer', x=-531.84, y=237.00, z=-396.86], EntityLlama['羊驼'/7, l='MpServer', x=-531.36, y=237.00, z=-394.86], EntityPlayerSP['Litttle_fish'/40, l='MpServer', x=-526.30, y=256.09, z=-449.96], DummyEntity['不明'/42, l='MpServer', x=-526.30, y=256.09, z=-449.96], DummyEntity['不明'/43, l='MpServer', x=-526.30, y=256.09, z=-449.96], EntityPlayerDummy['entity.PlayerDummy.name'/59, l='MpServer', x=-526.30, y=256.09, z=-449.96], DummyEntity['不明'/44, l='MpServer', x=-526.30, y=256.09, z=-449.96], DummyEntity['不明'/45, l='MpServer', x=-526.30, y=256.09, z=-449.96], DummyEntity['不明'/46, l='MpServer', x=-526.30, y=256.09, z=-449.96]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:532)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2741)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:419)
    at net.minecraft.client.main.Main.main(SourceFile:123)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    -- System Details --
    Details:
    Minecraft Version: 1.12.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1386566744 bytes (1322 MB) / 2370830336 bytes (2261 MB) up to 9544663040 bytes (9102 MB)
    JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx10G -XX:+AggressiveOpts -XX:+UseFastAccessorMethods
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.42 Powered by Forge 14.23.5.2847 Optifine OptiFine_1.12.2_HD_U_F4 94 mods loaded, 94 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    | State | ID | Version | Source | Signature |
    |:------ |:--------------------------- |:--------------------------- |:------------------------------------------------- |:---------------------------------------- |
    | LCHIJA | minecraft | 1.12.2 | minecraft.jar | None |
    | LCHIJA | mcp | 9.42 | minecraft.jar | None |
    | LCHIJA | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2847.jar | None |
    | LCHIJA | forge | 14.23.5.2847 | forge-1.12.2-14.23.5.2847.jar | None |
    | LCHIJA | itemphysic | 1.4.0 | minecraft.jar | None |
    | LCHIJA | jecharacters | 1.12.0-3.4.5 | JustEnoughCharacters-1.12.0-3.4.5.jar | None |
    | LCHIJA | smoothfontcore | mc1.12.2-2.1.1 | minecraft.jar | None |
    | LCHIJA | foamfixcore | 7.7.4 | minecraft.jar | None |
    | LCHIJA | randompatches | 1.12.2-1.20.1.0 | randompatches-1.12.2-1.20.1.0.jar | None |
    | LCHIJA | smoothfont | mc1.12.2-2.1.1 | SmoothFont-mc1.12.2-2.1.1.jar | None |
    | LCHIJA | aiimprovements | 0.0.1.1 | AIImprovements-1.12.1-0.0.1b1.jar | None |
    | LCHIJA | ambientenvironment | 1.0.1 | AmbientEnvironment-1.0.2.jar | None |
    | LCHIJA | ambientsounds | 3.0 | AmbientSounds_v3.0.9_mc1.12.2.jar | None |
    | LCHIJA | animatedrecipebutton | 1.2.1 | AnimatedRecipeButton-v1.2.1-1.12.2.jar | 12d137bcc36051a1c2c8ea7211cfc1da1c6e9dea |
    | LCHIJA | applecore | 3.2.0 | AppleCore-mc1.12.2-3.2.0.jar | None |
    | LCHIJA | jei | 4.15.0.292 | jei_1.12.2-4.15.0.292.jar | None |
    | LCHIJA | appleskin | 1.0.9 | AppleSkin-mc1.12-1.0.9.jar | None |
    | LCHIJA | armorsoundtweak | 2.0.3 | armorsoundtweak-2.0.3.jar | None |
    | LCHIJA | arrowharvest | 1.12.2-1.0.3 | arrowharvest-1.12.2-1.0.3.jar | 1bc8f8dbe770187a854cef35dad0ff40ba441bbe |
    | LCHIJA | attributefix | 1.0.10 | AttributeFix-1.12.2-1.0.10.jar | d476d1b22b218a10d845928d1665d45fce301b27 |
    | LCHIJA | autoplant | 1.12-1.0.0 | autoplant-1.12-1.0.0.jar | None |
    | LCHIJA | auto_third_person | 1.2.1 | autothirdperson-1.2.1.jar | None |
    | LCHIJA | backups | 1.4.8 | Backups-1.12.2-1.4.8.jar | None |
    | LCHIJA | bedbugs | @[email protected] | BedBugs-1.12-1.0.1.jar | None |
    | LCHIJA | betteradvancements | 0.1.0.77 | BetterAdvancements-1.12.2-0.1.0.77.jar | None |
    | LCHIJA | betteranimationscollection2 | 1.0.2 | BetterAnimationsCollection2-v1.0.2-1.12.2.jar | 12d137bcc36051a1c2c8ea7211cfc1da1c6e9dea |
    | LCHIJA | betterplacement | 1.0.0-custom | BetterPlacement-MC1.9.4-1.12.2-1.0.0-rebuild.jar | None |
    | LCHIJA | sbetterwatersplash | 1.0 | BetterWaterSplash-1.0.jar | None |
    | LCHIJA | blur | 1.0.4-14 | Blur-1.0.4-14.jar | None |
    | LCHIJA | chunkanimator | 1.2 | ChunkAnimator-MC1.12-1.2.jar | None |
    | LCHIJA | codechickenlib | 3.2.3.358 | CodeChickenLib-1.12.2-3.2.3.358-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 |
    | LCHIJA | colorfulhealthbar | @[email protected] | colorfulhealthbar-0.0.4a.jar | None |
    | LCHIJA | containerfix | 1.0 | ContainerFix+MC1.12.2+v1.0.jar | None |
    | LCHIJA | forgecreeperheal | 1.3.0 | creeperheal-1.12-1.3.1.jar | None |
    | LCHIJA | customskinloader | 14.11 | CustomSkinLoader_Forge-14.11.jar | 52885f395e68f42e9b3b629ba56ecf606f7d4269 |
    | LCHIJA | despeggshatch | 1.1 | despeggshatch_1.12-1.1.jar | None |
    | LCHIJA | discordsuite | 2.2.4 | DiscordSuite-2.2.4.jar | None |
    | LCHIJA | orelib | 3.6.0.1 | OreLib-1.12.2-3.6.0.1.jar | 7a2128d395ad96ceb9d9030fbd41d035b435753a |
    | LCHIJA | dsurround | 3.6.0.2 | DynamicSurroundings-1.12.2-3.6.0.2.jar | 7a2128d395ad96ceb9d9030fbd41d035b435753a |
    | LCHIJA | easyretrogen | 5.0.1 | EasyRetrogen-1.12.2-5.0.1-universal.jar | None |
    | LCHIJA | extendpolyphonylimit | 1.3-for1.8-1.12.2 | ExtendPolyphonyLimit-1.3-for1.8-1.12.2.jar | None |
    | LCHIJA | fbp | 2.4.1 | FancyBlockParticles-1.12.x-2.4.1.jar | None |
    | LCHIJA | fantasticlib | 1.12.2.021 | FantasticLib-1.12.2.021.jar | None |
    | LCHIJA | foamfix | 0.10.9-1.12.2 | foamfix-0.10.9-1.12.2.jar | None |
    | LCHIJA | followingvillagers | 1.0.1 | Following+Villagers-1.0.1.jar | None |
    | LCHIJA | fpsreducer | mc1.12.2-1.12.4 | FpsReducer-mc1.12.2-1.12.4.jar | None |
    | LCHIJA | freelook | 1.2.2 | FreeLook-1.2.2.jar | None |
    | LCHIJA | goodskeletonsdontstrafe | 1.1.1 | GoodSkeletonsDontStrafe-v1.1.1-1.12.2.jar | 12d137bcc36051a1c2c8ea7211cfc1da1c6e9dea |
    | LCHIJA | hardcoredarkness | 2.0 | HardcoreDarkness-MC1.12.2-2.0.jar | d72e0dd57935b3e9476212aea0c0df352dd76291 |
    | LCHIJA | howlitdo | 1.1 | HowlItDo-1.1.jar | None |
    | LCHIJA | hungerinpeace | 1.0.0 | HungerInPeace-mc1.12-1.0.0.jar | None |
    | LCHIJA | waila | 1.8.26 | Hwyla-1.8.26-B41_1.12.2.jar | None |
    | LCHIJA | keywizard | 1.12.2-1.7 | keywizard-1.12.2-1.7.jar | None |
    | LCHIJA | loginhpfix | 1.12.2.002 | LoginHPFix-1.12.2.002.jar | None |
    | LCHIJA | mite2shulker | 1.0.0 | Mite2Shulker-1.12.2-1.0.0.jar | None |
    | LCHIJA | mobends | 0.24 | mobends-0.24_for_MC-1.12.jar | None |
    | LCHIJA | mod_autofish | 1.12-1.7 | mod_autofish_forge-1.12-1.7.jar | None |
    | LCHIJA | mousetweaks | 2.10 | MouseTweaks-2.10-mc1.12.2.jar | None |
    | LCHIJA | nbtedit | 1.11.2-2.0.2 | NBTEdit-1.12-2.0.2.jar | None |
    | LCHIJA | recipehandler | 0.13 | NoMoreRecipeConflict-0.13(1.12.2).jar | None |
    | LCHIJA | nonausea | 1.0 | NoNausea-MC1.12-1.0.jar | None |
    | LCHIJA | nei | 2.4.3 | NotEnoughItems-1.12.2-2.4.3.245-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 |
    | LCHIJA | overpoweredarmorbar | @[email protected] | overloadedarmorbar-1.0.4g.jar | None |
    | LCHIJA | particlefixes | 1.0.2 | ParticleFixes-v1.0.2-1.12.2.jar | 12d137bcc36051a1c2c8ea7211cfc1da1c6e9dea |
    | LCHIJA | playerseen | 1.0.5 | PlayerSeen-MC1.12-1.0.5.jar | None |
    | LCHIJA | pdp | 1.12.2-1.2.4 | ProportionalDestructionParticles-1.12.2-1.2.4.jar | None |
    | LCHIJA | quickleafdecay | 1.2.4 | QuickLeafDecay-MC1.12.1-1.2.4.jar | None |
    | LCHIJA | randomconfigs | 1.12.2-1.3.2.3 | randomconfigs-1.12.2-1.3.2.3.jar | 20d08fb3fe9c268a63a75d337fb507464c8aaccd |
    | LCHIJA | randomtweaks | 1.12.2-2.7.1.0 | randomtweaks-1.12.2-2.7.1.0.jar | 20d08fb3fe9c268a63a75d337fb507464c8aaccd |
    | LCHIJA | rfp2 | 1.12.2-1.2.3 | RealFirstPerson2-1.12.2-1.2.3.jar | None |
    | LCHIJA | sbmpuntanimal | 1.12.2-1.0.0.20190202141056 | SBM-Punt-Animal-1.12.2-1.0.0b20190202141059.jar | None |
    | LCHIJA | simulatednights | 1.12-2.1.0 | simulatednights-1.12-2.1.0.jar | None |
    | LCHIJA | sit | v1.2.3 | sit-1.12.2-v1.2.3.jar | None |
    | LCHIJA | sledgehammer | 1.12.2-1.6.6 | Sledgehammer-1.12.2-1.6.6.jar | 565fa4dbf20e7c3c4423950ca8e0bdabf7568796 |
    | LCHIJA | smooth-scrolling-everywhere | 1.0 | smooth-scrolling-everywhere-1.0.jar | None |
    | LCHIJA | sel | 3.0.6 | SmoothEntityLight-3.0.6-MC1.12.2.jar | None |
    | LCHIJA | smoothwater | 0.1.4 | SmoothWater-0.1.4.jar | None |
    | LCHIJA | soundfilters | 0.11_for_1.12 | SoundFilters-0.11_for_1.12.jar | None |
    | LCHIJA | surge | 2.0.77 | Surge-1.12.2-2.0.77.jar | d476d1b22b218a10d845928d1665d45fce301b27 |
    | LCHIJA | stg | 1.12.2-1.2.3 | Swing Through Grass-1.12.2-1.2.3.jar | None |
    | LCHIJA | texfix | 4.0 | TexFix+V-1.12-4.0.jar | None |
    | LCHIJA | toughnessbar | 2.1 | toughnessbar-2.3.jar | None |
    | LCHIJA | treesofstages | 1.3.2 | treesofstages-1.12.2-1.3.2.jar | None |
    | LCHIJA | voidfog | 1.1.3 | Void-Fog-1.1.3.jar | None |
    | LCHIJA | waim | 1.0.0 | WAIM-1.0.0.jar | None |
    | LCHIJA | waitingtime | 1.0.1 | WaitingTime-1.0.1.jar | None |
    | LCHIJA | wawla | 2.5.273 | Wawla-1.12.2-2.5.273.jar | d476d1b22b218a10d845928d1665d45fce301b27 |
    | LCHIJA | worldselectionadvanced | 1.12.2-02 | WorldSelectionAdvanced-1.12.2-02.jar | None |
    | LCHIJA | xaerominimap | 1.19.1 | Xaeros_Minimap_1.19.1_Forge_1.12.jar | None |
    | LCHIJA | xaeroworldmap | 1.5.2 | XaerosWorldMap_1.5.2_Forge_1.12.jar | None |
    | LCHIJA | zenny3d.saturationoverflow | 1.1.1 | zenny3d.saturationoverflow-1.1.1.jar | None |
    | LCHIJA | nimble | 0.0.2 | Nimble-0.0.2.jar | None |
    | LCHIJA | phosphor-lighting | 1.12.2-0.2.6 | phosphor-1.12.2-0.2.6+build50-universal.jar | f0387d288626cc2d937daa504e74af570c52a2f1 |
    | LCHIJA | snowrealmagic | 0.3.3 | SnowRealMagic-0.3.3.jar | None |
    Loaded coremods (and transformers):
    Do not report to Forge! (If you haven't disabled the FoamFix coremod, try disabling it in the config! Note that this bit of text will still appear.) (foamfix-0.10.9-1.12.2.jar)
    pl.asie.foamfix.coremod.FoamFixTransformer
    Particle Fixes (ParticleFixes-v1.0.2-1.12.2.jar)
    com.fuzs.particlefixes.asm.ClassTransformer
    AppleCore (AppleCore-mc1.12.2-3.2.0.jar)
    squeek.applecore.asm.TransformerModuleHandler
    Born in a Barn (Born+In+A+Barn+V1.8-1.12-1.1.jar)
    com.chocohead.biab.BornInABarn
    RandomPatches (randompatches-1.12.2-1.20.1.0.jar)
    com.therandomlabs.randompatches.core.RPTransformer
    SCFMLCorePlugin (StalkerCreepers-1.12.1.jar)
    atomicstryker.stalkercreepers.common.SCTransformer
    TransformLoader (DynamicSurroundings-1.12.2-3.6.0.2.jar)

    F5FixLoadingPlugin (f5fix-1.2.jar)
    de.morrien.f5fix.F5FixTransformer
    CorePlugin (WorldSelectionAdvanced-1.12.2-02.jar)
    sedridor.worldselectionadvanced.core.Transformer
    JechCore (JustEnoughCharacters-1.12.0-3.4.5.jar)
    me.towdium.jecharacters.core.JechClassTransformer
    CorePlugin (SmoothFont-mc1.12.2-2.1.1.jar)
    bre.smoothfont.asm.Transformer
    WTPlugin (WaitingTime-1.0.1.jar)
    com.blamejared.waitingtime.core.WTClassTransformer
    PhosphorFMLLoadingPlugin (phosphor-1.12.2-0.2.6+build50-universal.jar)

    BlurPlugin (Blur-1.0.4-14.jar)
    com.tterrag.blur.BlurTransformer
    CustomSkinLoader (CustomSkinLoader_Forge-14.11.jar)
    customskinloader.forge.loader.LaunchWrapper
    SmoothEntityLight (SmoothEntityLight-3.0.6-MC1.12.2.jar)
    lakmoore.sel.common.Transformer
    ItemPatchingLoader (ItemPhysic+Lite+1.3.7+mc1.12.2.jar)
    com.creativemd.itemphysic.ItemTransformer
    SurgeLoadingPlugin (Surge-1.12.2-2.0.77.jar)

    LoadingPlugin (HardcoreDarkness-MC1.12.2-2.0.jar)
    lumien.hardcoredarkness.asm.ClassTransformer
    SmoothWaterCore (SmoothWater-0.1.4.jar)
    pl.asie.smoothwater.SmoothWaterTransformer
    LoadingPlugin (NoNausea-MC1.12-1.0.jar)
    lumien.nonausea.asm.ClassTransformer
    LoadingPlugin (ChunkAnimator-MC1.12-1.2.jar)
    lumien.chunkanimator.asm.ClassTransformer
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 391.24' Renderer: 'GeForce GTX 1050 Ti/PCIe/SSE2'
    Launched Version: 1.12.2-forge1.12.2-14.23.5.2847
    LWJGL: 2.9.4
    OpenGL: GeForce GTX 1050 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 391.24, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.
    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: Walia Bug Fix.zip, 3D.Default.1.9-1.12_Optifine.v1.0.0.Pre1.zip, Textures Improvments.zip
    Current Language: 简体中文 (中国)
    Profiler Position: N/A (disabled)
    CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
    OptiFine Version: OptiFine_1.12.2_HD_U_F4
    OptiFine Build: 20191023-234904
    Render Distance Chunks: 10
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: Sildurs Vibrant Shaders v1.261 Extreme.zip
    OpenGlVersion: 4.6.0 NVIDIA 391.24
    OpenGlRenderer: GeForce GTX 1050 Ti/PCIe/SSE2
    OpenGlVendor: NVIDIA Corporation
    CpuCount: 4

    Delete entity.properties inside the shaderpack zip file, it's a forge optifine bug.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.15.2]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.27 released! (March 27, 2020)

    And another release, v1.261 is out now, fixing and improving things.

    Changelog:

    - Improved performance by about 10-15% (various code optimizations)
    - Updated and improved nether shaders.
    - Added ingame option Shadowmap Quality. It's streching the shadowmap, lower values increase shadow quality. Higher values reduce shadow quality but also increase performance.
    - Fixed various compiling errors on AMD and Intel gpus.
    - Fixed and restored support for older minecraft versions. (1.7.10 - 1.14.4 fully supported again, 1.8.9 and newer REQUIRE optifine preview verions) 
    Note: Due to driver issues penumbra shadows only work on nvidia graphic cards running windows. It will be force disabled on other graphic cards.


    Downloads:
    https://sildurs-shaders.github.io/downloads/
    https://sildurs-shaders.github.io/changelogs/

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.15.2]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.27 released! (March 27, 2020)

    Vibrant shaders v1.26 released!



    Changelog:

    Vibrant shaders v1.26:
    - Improved lighting during day-night transition. (sunrise, tick 23000 and sunset 12700)
    - Added support for morning Fog and and option to toggle it. (Increased fog density during sunrise, disabled by default)
    - Updated 2D cloud visuals.
    - Updated clouds option, now supports: 2D Clouds, Volumetric Clouds and 2D + Volumetric clouds.
    - Reworked shadows rendering.
    - Improved shadows quality and distance rendering.
    - Added an ingame option to adjust the shadowfilter quality.
    - Added support for variable penumbra shadows. (The farther shadows are away from their source the more soft they become)
    - Improved lighting support if shadows are disabled.
    - Improved adaptive sharpening.
    - Improved volumetric clouds visuals if TAA is enabled.
    - Improved overall performance by reducing clouds sample quality since TAA filters it now. If you disable TAA increase clouds and reflections quality.
    - Improved shadows quality if TAA is enabled.
    - Improved volumetric lighting quality if TAA is enabled.
    - Reworked and improved caustics. (Still work in progress)
    - Fixed flickering caused by ambient occlusion.
    - Fixed and improved water rendering during night time and in caves.
    - Fixed lightning strikes / thunder rendering.
    - Updated option shadows render distance, expanded it's value range and turned it into a slider.
    - Updated option shadows resolution, expanded it's value range. (previous extreme is now called insane)
    - Updated option cloud quality, expanded it's value range and turned it into slider.
    - Updated option cloud reflections quality, expanded it's value range and turned it into slider.
    - Updated option cloud height and turned it into a slider.
    - Updated option skybox blend factor and turned it into a slider.
    - Updated option Sun/Moon angle and turned it into a slider.
    - Updated option brightness and contrast, both are sliders now.
    - Updated option overworld fog density, expanded it's value range and turned it into slider.
    - Updated option underwater fog density, expanded it's value range and turned it into slider.
    - Updated option parallax mapping render distance, expanded it's value range and turned it into slider.
    - Updated option parallax mapping depth and turned it into a slider.
    - Updated option minlight, now called Minimum Light, expanded it's value range and turned it into slider.
    - Updated option adaptive sharpening amount and turned it into a slider.
    - Updated option waves amplitude and turned it into a slider.
    - Updated option wave size and turned it into a slider.
    - Updated option caustics strength expanded it's value range and turned it into slider.
    - Updated option rain noise and turned it into a slider.
    - Updated option Cloudsblur, now called Sky blur.


    Downloads:
    https://sildurs-shaders.github.io/downloads/
    https://sildurs-shaders.github.io/changelogs/

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.15.2]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.27 released! (March 27, 2020)
    Quote from Cheshyr»

    Sadly, Enhanced Default looks nothing like the screenshots for me. Shadows work fine, but the water isn't reflective at all. It looks like the normal Minecraft water with extra animation. And Vibrant is useless as it turns water completely opaque.



    Hm try updating optifine and your gpu drivers. If it's modded water it must be added to the ids in block.properties.


    Vibrant shaders v1.25 released!


    Changelog:

    - Added an antialising section to the shader options.
    - Added TAA (Temporal anti-aliasing)
    - Added an ingame option to toggle the quality of TAA (Fast|Fancy)
    - Added adaptive sharpening (causes some issues with emissive blocks, disabled by default)
    - Added an ingame option to adjust the sharpening strength.
    - Added an ingame option to toggle the blue underwater color tint to the fog section.
    - Reworked and improved custom textured skybox support, now also supports daytime.
    - Changed option default skybox, now auto disables shader sun and moon, since using default skybox enables default/textured sun and moon.
    - Added option skybox blend factor, allows you to tweak the color amount of the shader sky mixing with the default skybox texture.
    - Removed option shader moon. If no resourcepack is present default skybox will only enable default sun and moon texture and auto disable custom moon and sun.
    - Added support for default sun texture.
    - Default stars are no longer supported, use a resourcepack with a skybox texture instead or just use the shader stars.
    - Reworked clouds dithering / filter.
    - Updated nether shaders to support some new features, will probably be rewritten in future updates.
    - Minor water adjustements.


    Downloads:
    https://sildurs-shaders.github.io/downloads/
    https://sildurs-shaders.github.io/changelogs/#vibrant

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.15.2]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.27 released! (March 27, 2020)
    Quote from Nixel1324»

    Would it be possible to port the motion blur from Vibrant over to Enhanced Default? I really like the way emissive textures create streaks when I look around in Vibrant, but I prefer the resource pack compatibility of Enhanced Default.


    Enhanced default already has the same motionblur code, the streaks are caused by bloom.

    Posted in: Minecraft Mods
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