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    posted a message on BetterBeginnings Mod Reborn
    Dude...this is...AMAZING ! this is like the EXACT mod I have made in my head over and over, even suggested some similar things in a suggestion thread on FTB forums actually. Great work ! Now for the task of balancing it against my ridiculously large ssp PACK :/
    Posted in: WIP Mods
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    posted a message on DayM 2.2.5 [ Update coming soon! ] - The ultimate zombie apocalypse mod. (3D Guns, Zombies and much more! Inspired by DayZ)
    dude...wow...there's quire a few of these now, but I think this looks to be the most promising. I'll avoid pointing fingers and naming names, but it would be cool if you added alot of customization options (you already seemed headed there anyway) like some others with different clothes/armor to scavenge. Minecraft is missing clothes IMO, not everything is protective, and like Morrowind of old, I miss my games letting me layer armor WITH clothes. Maybe thats not possible in mc, but I'd at least like to be able to wear different outifts once in a while. And YES, I do realize I am a guy posting about wanting fashion options on a mod that about a zombie apocalypse with many hardcore features and guns...what can I say ? I want to look cool while I survive the horde ok !
    Posted in: WIP Mods
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    posted a message on [Better Than Wolves] BTWTweak v1.1a (05 Jun 2018)
    Wow, I thought this was dead...I understand FC's original desire to avoid Forge, *sort of*; but at this point, how can you guys stand to not use it ? And to be actively developing many many version behind...ick...No disrespect, but I just don't see the point or appeal. Even complete overhauls that IMHO are equally if not more so complex like TFC use forge. I'd say its time to bury the hatchet and let it all go, join us here in the future, things are great here, I promise...
    Posted in: Minecraft Mods
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    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Am I the only one who has fuel values for like...everything now ? I'm pretty sure this is the only mod I updated...
    Posted in: Minecraft Mods
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    posted a message on [v1.7.10] Ritual Enchanting Mod [Mod Version 1.3.1]
    Been a while since i checked this thread and since anyone else posted, don't want to see this idea die, I would really like to see this revived for 1.7+ even if only in spirit with a new mod. I think that being able to simply choose and enchantment is OP, but vanillas system is dumb and annoying to me. The whole idea here is perfect IMO, sort of like tinker's constructs modifiers but better...Once you told me how to add new mod items and mod enchantments this easily became one of my favorite mods of all time, no joke. But I have since moved on to 1.7.10... *sigh* Maybe this post will cause some attention for it...
    Posted in: Minecraft Mods
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    posted a message on TimeScaler
    Quote from Zak2»
    Great Mod, really transforms the game for the better imho. I'm using it with the Life in the Woods modpack and it is perfect for making the days and nights last longer so you can appreciate the mod more.

    Thank you very much for this, should be a default option in the normal game :)

    Not liking the changes that accompany Dmiller's version, I stole your idea and started playing Life in the Woods, with this mod in that pack and Biomes O Plenty, there's alot to explore and all the time you need to do it. :D Good fun ! Minecraft is like new again...
    Posted in: Minecraft Mods
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    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    Quote from Reassembly»
    For those of you who are getting "DIPotionEffects" packet leaks (and resultant lag) from this mod - I might have a solution.

    Turns out, packets being sent weren't being disposed of after being processed by the client, so they were just building up in the packet queue endlessly. If you're using other mods which use potion effects for continuing buffs to mobs/players, this can result in very significant lag.

    With some shamefully crude hackery (wirking from uncommented decompiled source), I've managed to build a version of DI 3.2.0 which fixes the problem, disposing of the packets as they get read by the client. I'll post it to this thread if/when I get permission from rich1051414 to do so.

    I'd really like to have that...these memory leaks are killing my game !
    Posted in: Minecraft Mods
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    posted a message on GotoLink updates: Formivore's options (2015/08/01)...
    it works fine for me. Always has. Maybe you need to actually level up first ? level 5 before you choose a class i believe


    div>Quote from crunkazcanbe »
    I can not even get the levelUP mod to come up its like its not even installed although forge shows its installed . I just quit using it .
    Posted in: Minecraft Mods
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    posted a message on NotEnoughKeys
    Quote from Baughn»
    Was this mod supposed to let me use modifiers such as binding shift-K, or did I get that wrong? It's not working like that, anyway.

    I thought thats what this mod was all about because i have this problem I call "NOT ENOUGH KEYS". I was hoping I could use modifiers for keys because I literally am running out of keys to use...are we doing something wrong ?
    Posted in: Minecraft Mods
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    posted a message on GotoLink updates: Formivore's options (2015/08/01)...
    I was traversing an alternate universe some may call "Skyrim", heavily modded place there too I'm afraid. Anyways, thank you VERY much for the decimal option and alarmcraft. It's nice to see a response so quickly, very kind of you so thanks again...

    On an utterly far far off topic note, if anyone enjoys skyrim but got bored after they beat it the 20th time, I highly suggest going back to it if you've been away for a while, even after 3 years the modding scene is still full of amazing stuff, new and old alike...I tend to alternate between Minecraft (#1 fav, 8 bit blocks FTW ! skyrims 2k HD textures look amazing on my pc, but minecraft still rocks !) Fallout:New Vegas, Skyrim and the newest Borderlands. I never get bored or burned out, plus when I come back after short hiatuses I have nice surprises waiting like this !
    Posted in: Minecraft Mods
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    posted a message on LAST DAYS - The best post-apocalyptic mod in the history of Minecraft!
    what version of forge are you using ?
    Posted in: WIP Mods
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    posted a message on Valor of Heroes
    First !! Also, I like the sound of an RPG mod. We'll see what you can do. I'm happy this isnt another mod idea that someones claiming is an actual mod because they downloaded Eclipse last night. The fact you want to wait to release it until it has quite a few features is a good sign, especially since you're already planning to continue working on it while we all mess with the first release.
    Posted in: Mods Discussion
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    posted a message on Pipes for Railcraft
    Um, I kind of think RAILcraft doesn't have it's own PIPES because you can transfer anything with minecarts and loaders. I guess alot of people DO use it with Buildcraft, but personally I enjoy using a mod's base mechanics within itself just to see whats possible. Sure it may not always look great, but it IS there ya know...

    Tubes is an excellent solution for just pipes, too bad it lags. I guess you wouldn't want Ender IO or Remote IO either. I don't see how anyone can play without the redstone circuits added from Project Red or Bluepower, their pipe systems are awesome if you aks me, and much cheaper than extra utilites but not as cheap as Buildcraft which I find to be a good balance. Have you tried Refined Relocation ? It may be a little different but maybe you should try something new. Personally I like logic in my transport system so Buildcraft pipes with gates and a mod called Steve's Factory Manager are my favorites at the moment. I just got a hold of Blue Power though and I have to say I forgot how awesome the Sorting Machine and Filters are with painted pipes... They're also very well balanced IMO...Anyway, I know you seem to got it figured out, just wanted to toss in my 2 cent here because I am bored...
    Posted in: Mods Discussion
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    posted a message on GotoLink updates: Formivore's options (2015/08/01)...
    My apologies, I KNOW better too ! lol I just have been on so m,any thread and forums lately.

    For Alarmcraft and Sim-U-Kraft by Satscape

    http://satscape.wordpress.com/sim-u-kraft/alarmcraft/

    But probably more useful for you:

    https://bitbucket.org/satscape/alarmcraft/src

    and Sim-U-Kraft

    https://bitbucket.org/satscape/sim-u-kraft/overview

    Thank you for all the work you do. If you find the time and are able to update either of these, I'd be quite excited to say the least. If for any reason you can not, I still thank you for all the mods you have already made available for use in my latest SSP modpack
    Posted in: Minecraft Mods
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    posted a message on GotoLink updates: Formivore's options (2015/08/01)...
    I use NEI with NMRC everyday, try deleting your NEI folder in your save game folder. Anytime you add mods that may mess with that data I also suggest deleting it then too. It will regenerate on world load
    Posted in: Minecraft Mods
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