I, too, am wondering how to use /setblock from the console for world other than the overworld. I don't have the exact same problem as the OP, but I figure as long as I'm seeking a solution, I might as well give his/her thread a bump.
That vid shows more like an item sorter i Think thats not what im looking for im not sure
Well, I meant that as more of a starting point. I know you can rig it up (pretty easily, actually) to send out a pulse when the filtered item successfully passes through.
Ouch. no, you made your point pretty clear, actually. tried to search for this before I posted it. I guess my search terms weren't as flexible as I thought.
It is an interesting idea, but I don't think that nether stars would be the best material for this.
I had chosen the nether star for three reasons: (1) To mitigate the "OPness" with a suitably hard to gather material. (2) Because it's actually meant to (partially) replace the Wither in some automation builds I'd seen. (3) For fluff reasons.
I was wondering if there was a utility, stand alone or add-on, that could be be run which would detect unedited chunks (IE chunks that were generated but never touched by the player) and delete them.
this seems like it would remove the purposes of picks.
Hmm. Well, I killed a Wither recently. It didn't seem THAT hard (and I play on hard mode) but I had backup from one of the other players on my server. I haven't tried it solo, yet. I suppose I'll have to make that a goal. So I can get a realistic sense of it.
Picks are for mobile mining. The block breaker would pretty much be specifically for in-place automation, as the current Wither-powered builds I mention are. It's kind of a niche purpose, but then again, so are beacons.
TLDR: I'd like to see a block - likely utilizing a nether star in it's recipe - that, when powered by a red stone pulse, breaks the block in front of it like a player with an appropriate tool. This either drops the block as an item, or sucks the block up into an internal inventory.
I've been wandering around the forums and Youtube, admiring the clever things people do for automation. Some of these designs utilize Withers to break blocks. Personally, I think this is very neat, and it reminds me of a block I once saw on a Tekkit server. This block, when given a red stone pulse, would break the block in front of it just as a player with the appropriate tool could. It would then put the dropped item into a pipe network to be shipped off somewhere.
So I got to thinking: Since people are using Withers to break blocks, why not have the nether stars they drop be used in a "block breaker" recipe? My original thought was a recipe similar to the piston, except replacing the wood planks with picks, and the red stone dust with a nether star, but I'd be happy just to see a block breaker in Vanilla.
Thoughts?
EDIT: If you like this idea, please up-vote this post.
Greetings, forum! I've heard there was a way to keep a chunk loaded* in Vanilla Minecraft using the properties of hoppers, or some such. Does anyone know if this is true, and if so, how to do it?
If not with hoppers, is there any way? If so, how?
*Obviously, the game has to keep running for any chunks to be loaded.
Oh man. I wish I'd seen this thread before the contest started. I'm pretty good at comming up with stuff, but I'm lazy about it. A contest like this would be just what I need to light a fire under my butt and start being more efficient.
I trust after this contest is over, another will be held in the future?
When I summon an Enderdragon using command blocks, how do I do so in such a way that when killed, it won't drop an end portal? As a bonus, can I make it drop the egg without also dropping the portal?
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I, too, am wondering how to use /setblock from the console for world other than the overworld. I don't have the exact same problem as the OP, but I figure as long as I'm seeking a solution, I might as well give his/her thread a bump.
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See? He's almost smiling.
Anyone else waiting for the "April Fools!" on this?
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Well, I meant that as more of a starting point. I know you can rig it up (pretty easily, actually) to send out a pulse when the filtered item successfully passes through.
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EDIT: Here - youtube.com/watch?v=LEET-pkbJMw
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Ouch. no, you made your point pretty clear, actually. tried to search for this before I posted it. I guess my search terms weren't as flexible as I thought.
Oh well. What's done is done.
EDIT:
I had chosen the nether star for three reasons: (1) To mitigate the "OPness" with a suitably hard to gather material. (2) Because it's actually meant to (partially) replace the Wither in some automation builds I'd seen. (3) For fluff reasons.
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Anyone know of something like that?
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Hmm. Well, I killed a Wither recently. It didn't seem THAT hard (and I play on hard mode) but I had backup from one of the other players on my server. I haven't tried it solo, yet. I suppose I'll have to make that a goal. So I can get a realistic sense of it.
Picks are for mobile mining. The block breaker would pretty much be specifically for in-place automation, as the current Wither-powered builds I mention are. It's kind of a niche purpose, but then again, so are beacons.
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I've been wandering around the forums and Youtube, admiring the clever things people do for automation. Some of these designs utilize Withers to break blocks. Personally, I think this is very neat, and it reminds me of a block I once saw on a Tekkit server. This block, when given a red stone pulse, would break the block in front of it just as a player with the appropriate tool could. It would then put the dropped item into a pipe network to be shipped off somewhere.
So I got to thinking: Since people are using Withers to break blocks, why not have the nether stars they drop be used in a "block breaker" recipe? My original thought was a recipe similar to the piston, except replacing the wood planks with picks, and the red stone dust with a nether star, but I'd be happy just to see a block breaker in Vanilla.
Thoughts?
EDIT: If you like this idea, please up-vote this post.
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If not with hoppers, is there any way? If so, how?
*Obviously, the game has to keep running for any chunks to be loaded.
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I trust after this contest is over, another will be held in the future?
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Idea I had for "Random" dragon bosses in the over world. Ah well.
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Thanks in advance for any help.