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    posted a message on Different armor variants based on renamed items?
    Quote from OfficialMihro»

    Hey Sidonius


    There's a little trick that I like to use in resource packs for items that have durability.

    If you "/give @p minecraft:leather_chestplate 1 5 {Unbreakable:1}" then you will get an unbreakable chestplate with 5 points of damage. It won't show the durability bar but definitely has 5 points of damage and that won't change. This item can only be gotten via commands so you're safe.


    Then in the leather_<armor>.json you can add predicates for each damage value and change the model used accordingly with the code for each being:

    { "predicate": { "damaged": 0, "damage": <damage divided by total health>  }, "model": "item/<your model>"   },


    "damaged": 0 means that the item hasn't taken any damage points. This could be a new item or an unbreakable item.


    IMPORTANT: I forgot to mention. All of this will only change the item model of the armor (the little 16x16 sprite). This will not change how the armor looks on the player.


    Hope this helps.

    Mihro


    Unfortunately that doesn't help me in this case. I guess I'll have to use Optifine, or go without armor variants. Hmmm
    Posted in: Resource Pack Help
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    posted a message on Different armor variants based on renamed items?
    Quote from OfficialMihro»

    Hey Sidonius


    I don't believe you can change the model of an item depending on the name, in vanilla Minecraft.

    I think the main/only way to change the model of one specific item is via damage values. Each damage value can have a different model.


    Sorry I can't help more.

    Mihro


    I appreciate the reply, and forgot about that. That would definitely work, however I'd have to make the armor not take damage. Is that possible that you know of?
    Posted in: Resource Pack Help
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    posted a message on Moving your map with item frames?

    I have a large map in a squared area that is too big to move inside Minecraft. I usually use MCEdit0.1.7.1.win32 because the MCEdit2 Beta program is not where I'd like it to be or I can't figure it out.


    How do I move everything including item frames? I tried using the MCEdit I have, but it's not moving the item frames I have. I just want to move my map up the Y cause when I made it I made it down starting on the void.

    Posted in: Maps Discussion
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    posted a message on Different armor variants based on renamed items?

    Don't know if this should be in Command Blocks or Resource Packs so I'm putting it here.



    Hey there, I am working on a Halo 3 project, and right now I am looking to make armors.

    In the game there are 12 armors, + a couple of extra bits.


    I want to make all of those out of Leather Armor for my resource pack so they can be dyed.


    I understand that with Optifine you can rename and item using an anvil, and it will change the texture and/or model of the item.

    But is this possible without Optifine? I'd like to not have to rely on external mods but I will use it if I need to.

    Posted in: Resource Pack Help
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    posted a message on 17w15a Server Resource Packs?

    haha, sorry, thanks a lot :)

    Posted in: Server Support and Administration
  • 0

    posted a message on 17w15a Server Resource Packs?

    @Tassadar100, @purplepigjr


    Nope, apparently I was using the page link instead of the direct download link for Mediafire lol. Thanks for the help. :)

    Posted in: Server Support and Administration
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    posted a message on 17w15a Server Resource Packs?

    I'm trying to run a private server for a private resource pack that I'm testing on a private map.


    I've uploaded my resource pack to Media Fire, added the URL to resource-pack: and its not auto downloading it when I accept the resource pack option when i join the server.


    When I look at the server properties the link has been changed from

    http://www.mediafire.com/file/.....

    to

    http\://www.mediafire.com/file/.....


    Am I doing something wrong?

    Posted in: Server Support and Administration
  • 0

    posted a message on Observer Blockstates File???

    I've been looking for this but cannot find it within the blockstate file. I find Model file and Texture files but thats it.

    Does it have a different name or is it set in the game's rendering code?

    Posted in: WIP Mods
  • 0

    posted a message on MCP for 1.11???
    Quote from VoldemartMarci»

    Anyone know something about mcp for 1.11.2? Pls. I really need it!!!


    Haven't seen anything. I cant even work with the 1.11 MCP pre-release
    Posted in: Modification Development
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    posted a message on Halo 3 Models & Map
    Quote from Dusty_Potato»

    Massive props to you sir! I love the maps too!


    Thanks so much for the support, have some more! ^_^

    Posted in: WIP Maps
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    posted a message on Playsound issues
    Quote from YMbrothers»

    Or if u solved it, just spit it out.

    Aheeem....


    Quote from Sidonius»


    I tested
    /playsound megaphone ambient @a ~ ~ ~ 20 1 1
    and it works like I want it to. Strange how this command work

    Any more questions?
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Playsound issues

    I am Cybrid. Now.


    Your code does the same thing the original code did. Check OP for that issue.


    Changing the value 5 to 20 worked.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Funny thing about fake explosions

    RIP Headphone Users

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Playsound issues

    In the included screenshot the commands are run from the bottom chain command blocks.




    This works for me, yours doesn't.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Playsound issues
    Quote from YMbrothers»

    /execute @r[type=armor_stand,tag=lol,c=1] ~ ~ ~ playsound megaphone ambient @a ~ ~ ~ 5 1 1


    If you summon an armor stand with tag "lol", when you activate the command, it'll choose one of them to

    make the sound.


    If you sommon 1 in the tower, you may get the effect you want.



    I already have a randomizer with 9 of the megaphone playsound commands setup on the map.

    Anyways, it didn't help, just did the same thing.

    I tested
    /playsound megaphone ambient @a ~ ~ ~ 20 1 1
    and it works like I want it to. Strange how this command works.


    Also, I have my own randomizer going on. ;P

    Posted in: Commands, Command Blocks and Functions
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