Quote from Combustabl3L3mon
When using this command in a command block:
/effect @p[r=7] 1 1000000 2
it's giving me Speed 3 instead of speed 2. I think this may be a bug in the pre-release.
Edit: Also, when I replace two with any other number, the effect is always one higher except with 4 and up, in which case it just says Speed.
2nd Edit: Now it's doing it for what seems like all effects.
That's the way command blocks are coded. Level 1 potion effects are coded in as 0, Lvl 2 = 1 ect.
As for Lvl 5 potion effects. It has always only displayed the effect name, and never the level.
0
umm... you sure?
0
Use MultiMC to downgrade to 1.4.7?
0
I'm getting stuff that appears in dungeon chests... maybe its a mix of the two?
Like I said, one of those blocks will be the FoR that spawns in the pocket dimension, the other will be the one that spawns in limbo.
Are you right-clicking another FoR block in an attempt to fill the gap? If that's the case, its an issue of you derping off and forgetting that a right click on FoR blocks Replace them, so you would be replacing the FoR with FoR.
Bug? Even in singleplayer my clocks work fine. Other than chunk loading/unloading freezing my repeaters, but a simple block update fixes that.
Possible... The technic modpack im using has nearly 100 mods, from dimensional doors to IC2. Mystcraft to thaumcraft and even redpower makes an appearance. (sadly no buildcraft... i miss having those pipes.)
It is one for one in all dimensions... but I have only just recalled Mr. Mod maker saying something about the dungeons not being one for one... that might have thrown me off... Yet... I travelled through a dungeon once, to find I was only 150 co-ords away from where I entered... and that was roughly how far I travelled in the dungeon.
0
No. You sir, are the evil one. You are almost as evil as Vechs, and he makes super hostile, maps that are designed to kill you.
0
1. pretty much a vanilla dungeon chest. any rewards that any mod adds to those chests will show up.
2. if you are looking at you NEI to see that, you probably have not noticed that while the pocket dimensions are made of one type of fabric, in limbo, a second one, with the added feature of teleporting you back to the overworld, has a different id to the pocket dimension fabric.
3. Nothing atm, but you could use it in pixel art as black lines, does that count as a use for them?
4. Every time you use an iron DD you go deeper, that is the way that it is coded, however, wooden DD's in dungeons link back to the "relative" location in the overworld, sometimes they don't work, that might be a bug, but it certainly makes the dungeons interesting.
5. Thats not an issue with the mod, but the server. If the server has 0 latency "i.e. the perfect server" the clocks would work fine.
6. Really? you haven't noticed that otherwise unobtainable mod heads spawn in those chests?
7. muhahaha. you fell victim to a very clever trap made by Mr. Mod maker. Even though I have seen alot of traps, I'm still getting caught on some. D:
8. Good luck on the map, because the dungeons are "one for one". every block you travel is one block in all dimensions, aside from the nether. Your map may have some, "overlapping" issues. My suggestion, get a spider spawner, and make it into a string farm. then leave a trail of string on the ground as you travel,so you know where you have been. Either that, or use some of that FoR blocks, seeing as you find plenty in the dungeon.
0
Yup. Siddey10 creates yet another hell-hole situation from a map that already exists. but is too lazy to make it.
I supposed the island could be made bigger, so that you have some room to farm, untill you can get to the bottom of the lava.
0
Lol, that one got me too. Ever tried triggering tripwire with a bow?
0
Feel honoured Sir, for you now have a dedicated folder on my computer for maps. Not many get a folder for their maps only. (I'm serious btw. Your the second one to get a folder, after the creator of SuperHostile.)
0
Now all we need is an air map kinda like skyblock but better and more updated *cough* (oceanblock style) and a firey based map (anti-oceanblock? Reverse the lava and water oceans?) and you'll have the four Western Elements covered. Earth, Water, Air and Fire.
-Edit-
As you probably know, I can't live without my mods, so I opened this in my modded client. and big suprise, some of the modded terrain generation gave away the secret behind the dirt. Now I am almost 100% certain you are related to Vechs, either that, or he has inspired you to be evil. Just for the record though. While some of my mods might make things easier, (dimensional doors dungeons will generate with large amounts of what you would find in a vanilla dungeon) things like railcraft will make it harder on me. (hard to make rails)
Oh, and dimentional doors is a double edge for me. If I die in any of it's dungeons/dimensions and escape their "limbo" dimension, I'm going to be a long distance away from spawn. *cough* several thousand blocks *cough*
In case your wondering how far several thousand is, take a look at the co-ords in this screenshot of another world of mine.
0
Yes, I don't know about aether, seeing as that has been outdated for a long time. (it was one of my more fav mods back then) and while I tested it for compatibility issues (I never found any), I never checked Divine RPG for rifts. I do know for certain however, that they will spawn in Mystcraft ages.
I had issues getting out of limbo once, it kept re spawning me in limbo, even when I reached the bottom. I deleted the map and then replaced the original copy (before adding Dimensional doors) and it worked fine again.
0
Rifts can spawn naturally when loading new chunks.
0
Now you know me a little better. I rarely carry what I truly need. :3
0
lol, i will be sure to have some next time.
0
umm... Long story short, Middle of ocean, no wood. Thaumcraft boots allow me to swim slightly slower than boat.
No wood because I was keeping my inventory clear for all the goodies in the dungeon.
0
You sir, should be working for Mojang, seeing as you can accomplish what they can't.