Quote from Combustabl3L3mon
When using this command in a command block:
/effect @p[r=7] 1 1000000 2
it's giving me Speed 3 instead of speed 2. I think this may be a bug in the pre-release.
Edit: Also, when I replace two with any other number, the effect is always one higher except with 4 and up, in which case it just says Speed.
2nd Edit: Now it's doing it for what seems like all effects.
That's the way command blocks are coded. Level 1 potion effects are coded in as 0, Lvl 2 = 1 ect.
As for Lvl 5 potion effects. It has always only displayed the effect name, and never the level.
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I know this isn't the biggest thing that this mod needs but i was thinking along the lines of some form of "Retro-Generation" for the dungeon rifts, Not the ones that spawn with the pillars, just the black smoke cloud ones. It just means that if we have been using the same map for a long time, (before adding this mod to it) it would still allow us some access to dungeons, without needing to generate new chunks.
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If you went a little further down you would see that dimensional doors has some issues as well...
I don't know what this means, but I know that it means that DD has derped somewhere, and there is another ugly bug that might need squishing.
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If i remember my linking correctly, putting a dimensional door (wood or iron) on top of a rift created when destroying an unstable door will lead you to limbo without it being intentionally linked. However technically, a dungeon door can send you to limbo, assuming you originally came from limbo using it. (unless dungeons no longer generate in limbo, its been ages since i went there :))
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"Populated" or not, as long as the biome is not Ocean, Nether or Sky (End Dimension), You will always have an extremely low chance of mob spawns. (I've seen this happen on several occasions, both smp and ssp)
Using MCEdit to do a little work on one of my generated worlds (a 16x16 chunk desert) and i only had one volcano, and it was an active one. It enters into the dungeon on the map, however i still have a cave system beneath my world. If they are having issues finding ores, they might not have a visible entrance into a cave and my need to dig around a lot. (I was in MCEdit because of this post below)
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After stepping on the tripwire (sadly the first screenshot failed to show it) The bridge is Activated, and you may cross to the door, however there is no backing out.
So by now I assume you have made it to the door and are wondering, "Why did I risk my life crossing the gap for it?" I'm glad you asked, because it links to the second half of the dungeon, located in the same pocket. In this room, i give you some advice regarding your options. (You smart cookies will hopefully take the path that saves you.)
Should you ignore my advice, Grizzly Death awaits you.
The smart ones will live to find the Smaller Treasure Room, which contains an Iron door, allowing you to progress deeper into the dungeon.
And the even smarter ones will find the Large Treasure Room.
(There is no need to break any blocks to find the rooms, unless your returning through the dungeon to leave, in which case you need to only break one block near the entrance (Screenshot No.3.))
Note, this is only Version One of this Dungeon, I may Revisit it and make it deadly with more traps later. <3
-Quick edit-
If you want I could put up a world download of it. (you would have to ignore the funky looking Village nearby, i was having some fun with some config files for one of the other mods.)
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Boo... it freezes upon world gen/loading. I guess I'll have to use my Technic BigDig to showcase it.
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Look at Lewis' hotbar at 3:36. Slot 6 Contains an Iron Dimentional door, Slot 7 has a Rift remover, and Slot 8 has a Rift Signature.
So excited to see what their reactions will be like.
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DD is under the Major mod section.
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We had a good discussion about this, and I don't think we ended up settling on a solid answer, seeing as the dungeon loot seems to be a mix of the loot tables for just about any vanilla treasure chest. Whether it is a dungeon, abandoned mineshaft, stronghold, pyramid or jungle temple. I don't think villager chests count though,because I have yet to see a sapling in a Dimensional Dungeon.
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Yes, you can make the traps, but other semi-good redstoners (-cough- me) are the ones who find the bugs with the systems.
Which reminds me, the long hallway that was recently discussed, has finally "Stabilized" on me... Now to figure out a way to create a clock that wont stabilize on chunk loading/unloading.
-Edit-
I just remembered something i saw the other day. Log story short, it was a topic reguarding cubic chunk loading/infinite vertical terrain generation, and a question was, what happens to sand/gravel if it falls into an unloaded chunk. The answer was, the same thing that happens to a minecart that goes into unloaded chunks.
Put it simply, it freezes in spot, until the target chunk has been loaded again. I'm sure you can see what im getting at here.
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It unequips your armour when you enter limbo, and puts it in your inventory. If you have no space it will probably delete the armour. I have no clue though, because i never have armour when i go into a pocket dimension
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DON'T USE CHARM OF KEEPING IN POCKET DIMENSIONS!!!
My main reasoning for this is, if you die and go to limbo, the charm of keeping (Twilight Forest Mod) will override the code that this mod uses to keep your items in your inventory.
To put it simply. Die in pocket dimension with Charm of Keeping I and all you get is a single stack of items.
Thankfully I got a stack of wood. Stack of logs to be more exact. So I now begin the journey home.
(V 1.2.1RC1, so I gotta walk home, which is about 20,000 NW of where it dropped me off.)
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Go to hell?
Why Zero? is it because you got no cobble? Or cause you lost everything in the ocean?
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I assume this has something to do with my experience? Or did it occur that hopping into a void age would be bad?
-side note- Woot for dungeon loot tables. I got a portal gun, which means i dont need to hunt withers for a netherstar
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I would suggest this one piece of armour though. Feather falling boots, because it you end up in twilight, there is a "bit" of a fall as you come out the door, unless your lucky and it appears on a hollow hill. And by bit, I mean a nearly lethal fall of 91/2 hearts. Thankfully I have more health mod, so not so lethal fall for me. (I had 15 hearts, now I only have 51/2 hearts)