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    posted a message on Dimensional Doors v2.2.4
    If your taking suggestions, I'm going to throw mine into the ring.
    I know this isn't the biggest thing that this mod needs but i was thinking along the lines of some form of "Retro-Generation" for the dungeon rifts, Not the ones that spawn with the pillars, just the black smoke cloud ones. It just means that if we have been using the same map for a long time, (before adding this mod to it) it would still allow us some access to dungeons, without needing to generate new chunks.
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    Quote from TheLoreSeeker

    Whats coffee mod? Maybe its trying to generate some kind of plant in the void and can't.

    If you went a little further down you would see that dimensional doors has some issues as well...
    at StevenDimDoors.mod_pocketDim.helpers.dimHelper.generatePocket(dimHelper.java:729)
    at StevenDimDoors.mod_pocketDim.helpers.dimHelper.teleportToPocket(dimHelper.java:309)
    at StevenDimDoors.mod_pocketDim.blocks.dimDoor.func_71869_a(dimDoor.java:119)

    I don't know what this means, but I know that it means that DD has derped somewhere, and there is another ugly bug that might need squishing. :(
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    Quote from SenseiKiwi

    I don't think a Dimensional Door can send you to Limbo unless someone intentionally makes a rift linked to Limbo and puts a door on it. However, the doors in dungeons should not lead you to Limbo.

    If i remember my linking correctly, putting a dimensional door (wood or iron) on top of a rift created when destroying an unstable door will lead you to limbo without it being intentionally linked. However technically, a dungeon door can send you to limbo, assuming you originally came from limbo using it. (unless dungeons no longer generate in limbo, its been ages since i went there :))
    Posted in: Minecraft Mods
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    posted a message on Primordial Desert Map Generator V2 - 1.2.5 Compatible
    Quote from Moretreeslover

    As far as I understand it, all land generated by this map generator is considered "Populated" meaning that animals will not spawn in the area without a spawner. -snip-

    "Populated" or not, as long as the biome is not Ocean, Nether or Sky (End Dimension), You will always have an extremely low chance of mob spawns. (I've seen this happen on several occasions, both smp and ssp)

    Quote from Moretreeslover

    If you look in the empty volcanoes, they will often have entrances to large cave systems underneath them which are filled with a ton of a resource, and often connects to others with different resources. Getting ores in this is EASY. I can usually have a stack of diamond blocks within a few hours search. -snip-


    Using MCEdit to do a little work on one of my generated worlds (a 16x16 chunk desert) and i only had one volcano, and it was an active one. It enters into the dungeon on the map, however i still have a cave system beneath my world. If they are having issues finding ores, they might not have a visible entrance into a cave and my need to dig around a lot. (I was in MCEdit because of this post below)

    Quote from DoctorSolarWings

    I agree with Letum, a mod for this would be spectacular. :3
    Also the nether-desert would look nice if it used nether materials.
    Posted in: Minecraft Tools
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    posted a message on Dimensional Doors v2.2.4
    Woo. Construction Completed. This Dungeon Room features wooden doors that interlink within the same room, as well as a trap where I deviously tempt you to jump into the void. :)

    As you enter the Dungeon you will find yourself Face-to-Face with a large gap and a wood door. (more on the door later)

    After stepping on the tripwire (sadly the first screenshot failed to show it) The bridge is Activated, and you may cross to the door, however there is no backing out.
    So by now I assume you have made it to the door and are wondering, "Why did I risk my life crossing the gap for it?" I'm glad you asked, because it links to the second half of the dungeon, located in the same pocket. In this room, i give you some advice regarding your options. (You smart cookies will hopefully take the path that saves you.)

    Should you ignore my advice, Grizzly Death awaits you.

    The smart ones will live to find the Smaller Treasure Room, which contains an Iron door, allowing you to progress deeper into the dungeon.

    And the even smarter ones will find the Large Treasure Room.

    (There is no need to break any blocks to find the rooms, unless your returning through the dungeon to leave, in which case you need to only break one block near the entrance (Screenshot No.3.))

    Note, this is only Version One of this Dungeon, I may Revisit it and make it deadly with more traps later. <3

    -Quick edit-
    If you want I could put up a world download of it. (you would have to ignore the funky looking Village nearby, i was having some fun with some config files for one of the other mods.)
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    I have an idea for a dungeon, Momentarily downloading the newest version and construction shall begin. :)

    Boo... it freezes upon world gen/loading. I guess I'll have to use my Technic BigDig to showcase it. :(
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    O.o Just a little heads up on a potential video that will be coming out on the Yogcast, "Yoglabs" videos.

    Look at Lewis' hotbar at 3:36. Slot 6 Contains an Iron Dimentional door, Slot 7 has a Rift remover, and Slot 8 has a Rift Signature.

    So excited to see what their reactions will be like. :D
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    O.o Saw the new tekkit update page.

    DD is under the Major mod section. :D
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    Quote from PonyKuu

    Lol, I wanted to ask, which loot can I find in Dimensional Dungeons, and since I've found TWO portal guns in ONE pocket dimension, it seems like I can find there any loot ^_^

    We had a good discussion about this, and I don't think we ended up settling on a solid answer, seeing as the dungeon loot seems to be a mix of the loot tables for just about any vanilla treasure chest. Whether it is a dungeon, abandoned mineshaft, stronghold, pyramid or jungle temple. I don't think villager chests count though,because I have yet to see a sapling in a Dimensional Dungeon.
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    Quote from stevenrs11

    Im 'ok', im not going to be building ram arrays any time soon, but I can manage enough to make traps ;)

    Yes, you can make the traps, but other semi-good redstoners (-cough- me) are the ones who find the bugs with the systems.
    Which reminds me, the long hallway that was recently discussed, has finally "Stabilized" on me... Now to figure out a way to create a clock that wont stabilize on chunk loading/unloading.

    -Edit-
    I just remembered something i saw the other day. Log story short, it was a topic reguarding cubic chunk loading/infinite vertical terrain generation, and a question was, what happens to sand/gravel if it falls into an unloaded chunk. The answer was, the same thing that happens to a minecart that goes into unloaded chunks.
    Put it simply, it freezes in spot, until the target chunk has been loaded again. I'm sure you can see what im getting at here. :D
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    Quote from yay899

    I have been having problems with losing armor when entering and exiting Limbo. If it makes a difference I entered by dieing in a pocket dimension.


    It unequips your armour when you enter limbo, and puts it in your inventory. If you have no space it will probably delete the armour. I have no clue though, because i never have armour when i go into a pocket dimension
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    Oooo.... Cross mod issue here, I figured I'd at least put a warning here and I might put a warning for those who are using the same modpack as me, on the technic site.

    DON'T USE CHARM OF KEEPING IN POCKET DIMENSIONS!!!

    My main reasoning for this is, if you die and go to limbo, the charm of keeping (Twilight Forest Mod) will override the code that this mod uses to keep your items in your inventory.
    To put it simply. Die in pocket dimension with Charm of Keeping I and all you get is a single stack of items.
    Thankfully I got a stack of wood. Stack of logs to be more exact. So I now begin the journey home.
    (V 1.2.1RC1, so I gotta walk home, which is about 20,000 NW of where it dropped me off.)
    Posted in: Minecraft Mods
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    posted a message on [SURV] OceanBlock Survival 4.1

    Crappy map 0/10 but cool idea

    Go to hell?


    Why Zero? is it because you got no cobble? Or cause you lost everything in the ocean?
    Posted in: Maps
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    posted a message on Dimensional Doors v2.2.4
    Quote from stevenrs11

    In the newest version I am working on right now, exit doors will generate a single FoR block if they generate over a lethal fall. Its not released quite yet, but its almost done!


    I assume this has something to do with my experience? Or did it occur that hopping into a void age would be bad? ;)

    -side note- Woot for dungeon loot tables. I got a portal gun, which means i dont need to hunt withers for a netherstar
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    Dear god, its the first time my dungeon has "Dimension hopped". I only have one mystcraft age, the nether and twilight forest as potential places to hop to, and I was glad I ended up in twilight. Mainly because my mystcraft age is a void age. :(

    I would suggest this one piece of armour though. Feather falling boots, because it you end up in twilight, there is a "bit" of a fall as you come out the door, unless your lucky and it appears on a hollow hill. And by bit, I mean a nearly lethal fall of 91/2 hearts. Thankfully I have more health mod, so not so lethal fall for me. (I had 15 hearts, now I only have 51/2 hearts)
    Posted in: Minecraft Mods
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