• 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Has anyone got news about the team that took over ?

    I haven't seen them communicate here and have no idea where they are, since there's no update about fixing bugs/updating the mod, I wonder if they're working on it/will work on it all.

    Not criticizing, I'm just curious about it since Azanor dropped it, we had news about a team working on it again and since then, radio silence

    Thanks praecipitator about the recipes and checking if the altars worked, I wouldn't have thought that just creating the recipes would be enough for most of it to work.

    Posted in: Minecraft Mods
  • 1

    posted a message on JQ Texture [16x] 1.16 Ready

    It's a nice pack, I haven't used it yet but from the screenshots I can tell it's a nice vanilla-feeling yet custom experience.

    I'm surprised over the years that it got so little comments on the forum ! Nice of you to have maintained it for so long (since 2012 !).

    Posted in: Resource Packs
  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Baronjutter»

    I'm very new to this mod but after reading all the tips and watching some youtubes I'm a little confused. This mod is very impressive but the bit by bit chiseling is a bit too much detail for me, but the saw looks perfect because all I want to do is make some half and quarter slabs. I haven't played minecraft for over a year or two but I remember there used to be a mod that had a saw that functioned just like this one. My problem though is that the placement of these sawed slabs doesn't work how I was used to, they seem to always snap to the bottom space of a block rather than snapping to the face/corner based on where I'm aiming.

    So for instance I cut a bunch of half slabs in order to mimic vanilla minecraft stairs, but I can only place the half slabs on the bottom half of space, not the top, and they don't seem to rotate around based on my context/aim.

    What am I missing?

    It's because they don't have slabs behavior. If you cut the top part, you'll always only get the bottom part as a result.
    If you want to have upper slabs, your need to cut the lower part of the block. By doing so, you'll only get upper "slabs".
    By using the saw you do not create slabs, you create blocks which look like slabs.
    Posted in: Minecraft Mods
  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks

    Does Chisels & Bits have to map all the blocks it can chisel each time the server boots ? It takes an incredibly long time.

    Couldn't it just search for new mods, if there's, check for new blocks.

    Actually, C&B takes a huge space in console to tell me it can't find a compatible chisel etc for certain mods, ok I got it, it's fine these blocks can't exist in bits. It could register these blocks somewhere and not tell me every single time I start/restart. It takes a LOT of place in console AND takes a huge time to process when you have a lot of mods.

    Posted in: Minecraft Mods
  • 0

    posted a message on Perspective Mod Redux - Perspective Mod for modern Minecraft (360 degree rotation third person)

    Nice port, could you please link to the original mod page ? So that we can easily find 1.7.10 and 1.8 versions.

    Thanks for this port !

    Edit: Oh I see he's only got a Youtube page ? Or did I miss something ? (found the mod tho)

    Posted in: Minecraft Mods
  • 0

    posted a message on Forgotten Nature [1.7.19] A Natural Addition to MC: Trees,Crops,Fruit,Flowers,etc...

    Hi, I'd be interested in a 1.10.2 update as well.

    1.7.10 and 1.10.2 are the most played right now, while it'd be awesome if you updated it to 1.11.2, I'd still think 1.10.2 would be a priority for the update.

    Of course, I have no idea of the amount of work it'd require. Good luck anyway !

    Posted in: Minecraft Mods
  • 0

    posted a message on Wizards of Lua 2.0.0 - Lua Programming in Minecraft

    Looks interesting.

    I'm diving into LUA these days so it could be somewhat of a help.

    Maybe do an introductory tutorial to initiate newcomers ? Good luck working on it, I'll be watching this.

    Posted in: Minecraft Mods
  • 0

    posted a message on Electroblob's Wizardry - The expandable RPG magic mod [Minecraft 1.7.10, 1.10.2, 1.11.2, 1.12.2]
    Quote from Electroblob_»

    Unfortunately that snippet of the crash report doesn't tell me enough for me to identify the problem; in particular I don't know what kind of error it is. Given the rough area of the code it's in, it's probably something to do with the static aura spell. My guess is that it's an infinite loop caused when two players have active revenge effects, so they keep damaging each other repeatedly. If that is the case, then it's a bug I already know about and I am working on a fix.

    Other than that, I don't know. If there's any way you could get some more information (either a full log or a description of the circumstances that caused the crash), then that would be very helpful.

    I'll tell the owners to come here, they'll have this kind of information. I'm only a player this time, so I don't have access to logs.
    But yeah, this kind of loop is quite annoying, for both sides (and annoying to get rid off, good luck !). Thanks for your fast answer.

    Edit: I guess in the end they PMed you. Thanks for the help !

    Posted in: Minecraft Mods
  • 1

    posted a message on Electroblob's Wizardry - The expandable RPG magic mod [Minecraft 1.7.10, 1.10.2, 1.11.2, 1.12.2]

    Hi Electroblob_ !

    I'm playing on the official server of Mystic Revelation (modpack on technic launcher) on 1.7.10, using your mod on 1.1.4.

    One of the admins reported this :

    ", Helvetica, Arial, sans-serif">at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:1.7.10-1614.57]
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) ~[EventBus.class:1.7.10-1614.57]
    at net.minecraftforge.common.ForgeHooks.onLivingAttack(ForgeHooks.java:303) ~[ForgeHooks.class:1.7.10-1614.57]
    at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:848) ~[sv.class:?]
    at net.minecraft.entity.monster.EntityMob.func_70097_a(EntityMob.java:71) ~[yg.class:?]
    at electroblob.wizardry.WizardryEventHandler.onLivingAttackEvent(WizardryEventHandler.java:196) ~[WizardryEventHandler.class:?]
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_449_WizardryEventHandler_onLivingAttackEvent_LivingAttackEvent.invoke(.dynamic)
    > [16:57:22 ERROR]: cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    > [16:57:22 ERROR]: cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    > [16:57:22 ERROR]: net.minecraftforge.common.ForgeHooks.onLivingAttack(ForgeHooks.java:303)
    > [16:57:22 ERROR]: net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:848)
    > [16:57:22 ERROR]: net.minecraft.entity.monster.EntityMob.func_70097_a(EntityMob.java:71)
    > [16:57:22 ERROR]: electroblob.wizardry.WizardryEventHandler.onLivingAttackEvent(WizardryEventHandler.java:196)
    > [16:57:22 ERROR]:

    Any idea what could be the cause of it ? It seems there's an "event" messing with a vanilla mob (EntityMob 71).

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Noooo ! You don't already make the SMP version T-T
    We want to create an RP server with friends (a very special RP/PVP, but it's not finished), and your mod can help we for our ideas, very good job for the mod of course !
    *Need the SMP version :3*

    Good luck, your mod is very good, continue !
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.6 / 1.5.1] [SSP] [SMP] ABP Mods: Timber updated to 1.6.6, Client and server!
    Hi angrybeast !

    One more request : Can you update your mods ?
    You answer for tasteofepic with a "****", why don't for we ? Just explain, you don't have the time for etc.. (If it's, I understand).
    But greats ideas for mods, I love Sushi craft <3

    Have a good day !
    Posted in: Minecraft Mods
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