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    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released

    I have a minor mod incompatibility issue. Apparently Candleberry seeds are seedCandleberry but the candleberries themselves are cropCandle which means Agricraft doesn't pick it up and thinks that candleberries actually have no fruit at all. Can this please be fixed in your next bughunt update?

    Posted in: Minecraft Mods
  • 1

    posted a message on [Teleportation] Warp Book

    I would like to inform you that I am using this mod in a private pack that is not to be released publicly.


    Also, as a feature request, could you set up a way to have the book stationary, such as a bookstand or something, and it gives you the option to warp to whichever of the pages is in that book? Yes, the idea is similar to Mystcraft, however additional dimensions makes the server cry. All I want is a way for my group to get back and forth from the nether/end without having to use the portals and maybe set up a warp nexus.

    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2

    So, are there any modifiers that actually work on projectiles? Sharpness no longer works, or at least it no longer provides any benefit whatsoever, neither does Smite, or any other damage-affecting modifier (flaming works, if you are into that sort of thing, I suppose).


    I understand that 70+ damage a shot was... excessive. Exceedingly excessive, in fact. However, you can build a bow in vanilla MC + enchantments that can one-shot kill mobs. Should be able to at least match that with TiCo. Testing is done with a Crossbow with Blue Sime limb, fiery bowstring, and the bolts were steel shaft and head. A full 72 nether quartz changed the damage output less than one single point, according to Damage Indicators. Many heads instead of steel did not affect damage.

    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2
    Quote from Voidi»
    I play with TConstruct and IguanaTinkerTweaks and a bunch of other Mods.

    I get frequently crash to Desktops. I assume this may be memory relatet but are not sure.

    My Java Arguments: -Xms2G -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn256M -XX:MaxPermSize=256m

    Crashlog: www.dertobi.name/~tobias/upload/crash-server.txt

    You installed Optifine. That's your problem.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Is there any way to shut off (or at least dramatically reduce) all the dozens of different types of grasses from spawning? I'm trying to build a private pack with Pam's Harvestcraft and botania and the grasses are crowding out the worldgen from these two mods.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2
    What, you mean like the Scythe that is already implemented?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [SMP] [Forge] Modern Warfare - SDK's Mods Reborn (UPDATE IN PROGRESS!)
    Quote from Przemek3710

    When Update
    Standard answer: One week after the last person asks for an update ;)

    Seriously, he's pretty much re-writing the whole mod from scratch. Be grateful someone is resurrecting it, since it was one of the better gun mods out there (and my personally preferred one). Want it to update faster? Head to the github and help.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    There seems to be a conflict with Tinkers Construct and Forge Multipart. In effect, both mods use two smooth-stone to make 4 stone rods. However, the stone rods being produced when done in game are the Tinkers Construct ones, which cannot be used to make the saw.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    There's a bit of a conflict between your mod and Multipart. Apparently both of you are using 2 stone to make 4 stone rods, however yours seems to be the one winning the fight, and it is making the saw from Multipart unable to be crafted.

    Could you include an option to disable or change the stone (but not cobblestone) recipe?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    Is build 124 of PowerCrystals Core supposed to be for 1.5.2 or 1.6.2? In the changelog, it said changing to 1.6, but when I try to run it, I get:

    Client> 2013-08-08 15:48:19 [SEVERE] [ForgeModLoader] The coremod powercrystals.core.CoreLoader is requesting minecraft version 1.5.2 and minecraft is 1.6.2. It will be ignored.

    This is with version 1.1.8B1-124
    Posted in: Minecraft Mods
  • 0

    posted a message on Truss Mod (RP2 -style frames)
    I will definitely be keeping an eye out here. Once you get some more of your wishlist implemented, I'll probably be wanting to include it in my mod pack.

    Once you get methods of deciding which side of a frame grabs or doesn't grab (I know the carriage mod is using a right-click to disable grabbing on a side method), it will be a very invaluable mod!
    Posted in: WIP Mods
  • 0

    posted a message on Tinkers Construct
    Quote from drnfc

    Is it possible to store items in knapsacks I have tried everything I can think of and nothing works. Am I using the right one? Because it is called unamed and I have a lot of unnamed items (in NEI) so is this the ID 14367
    You should note the second tab in your Inventory screen, the one that looks like a diamond chestplate. You'll find out how to use the knapsack there.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1][Forge][UE]Complex Machines
    Interesting mod. I think there's a delay on the Ocean Generator where it looks around for water, so if your Ocean Generator doesn't appear to be working, wait a bit.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    As a feature request:

    The PRC is an insanely powerful and awesome device, however it has WAY more functionality than is needed for many small tasks. For example, sometimes, you just want a timer sending pulses every so often. Having to build an entire PRC for this function is expensive, you're blowing diamonds on a simple timer!

    What I propose is to have 'logic gates', similar in concept to the Memory Card, except it can only store a single 'page'. You have to program the Logic Circuit at the PRC (so you still have to have one somewhere) with that page, which can then not be edited further, you have to wipe it (combine itself in a crafting square to make a blank version) and re-program it in the PRC to alter it. Then you combine the logic Circuit with the Housing to create the Logic Gate that can then be placed anywhere. Right-Clicking on a Logic Gate spits out the circuit and returns the Housing. Alternately, crafting the logic gate by itself returns the blank Logic Circuit and destroys the housing.

    Reasoning: Look at RP2's Logic Gates, they're fairly inexpensive, mostly redstone, stone, and some sticks. Sometimes, you don't want to control eight different subsystems, you just want a simple timer on your blockbreaker or an AND gate on your nuclear reactor for failsafe kill-switches. And I think requiring diamonds for that functionality is probably a bit much.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from ailsaek
    So what are ore berries for?
    Smelt them. Each berry turns into a nugget of the appropriate type. Basically a slow trickle of renewable metals.
    Posted in: Minecraft Mods
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