• 0

    posted a message on Divine RPG
    http://www.feed-the-beast.com/ download that. I believe you download the Jar, and run that. it will open a new launcher, and give you many more mods than you could ever want. Most mods you find on the fourms are 100% safe by the way, so tell your father as long as it is from here, it is reliable. i have 58 mods directly from the fourms and im loving it up.


    -EDIT -- Forgot to say, FTB has DivRPG lol.
    Posted in: Mods Discussion
  • 1

    posted a message on Appearing houses
    Tries to post pictures directly from his own folder. its always funny to see that.
    Posted in: Discussion
  • 0

    posted a message on Forge Bork'd it?
    Here is a list of my mods, when i revert to forge 9.10.0.804 it works fine, but .842 does not want to play well.

    MY LIST OF MODS
    -MAtmos
    -Portalgun 2.0.0
    -Presence footsteps
    -Rei's Minimap
    -Armor Status Hud v1.12
    -Better Furnaces 3.3
    -Block Breaker 1.6.2/r01
    -bspkrsCore 3.03
    -Crystal Win 1.6.2.r03
    -Floating Runes 1.6.2.r02
    -Status Effect Hud v1.14
    -Treecapitator forge 1.6.2.r01
    -DamageIndicators 2.9.0.0
    -Applied Engeristics rv12 b mc162
    -Atomic Science 0.7.1.124
    -AutomaticWheatFarmer1.6.2
    -backpack 1.12.15
    -Bibliocraft 1.3.4
    -buildcraft 1 4.0.1
    -CCCore 0.9.0.3
    -Complex Machines 0.3.3.129
    -DynamicLights 1.6.2
    -EnchantingPlus 1.16.4
    -ExtrabiomesXL-universal-1.6.2 3.14.1
    -FleshToLeather EASY
    -Forestry A 2.2.9.12
    ICBM contraption explosion and sentry 1.3.2.222
    IchunUtil2.0.0
    -Inventory tweaks 1.55b-b61
    -Ironchest universal 5.3.20.520
    -MCCapes Extra 1.6.2
    -Mekanism Generators Tools Mekanism 5.5.7.177
    -More bows 1.6.2
    -Mystcraft-uni-1.6.2-0.10.6.00
    -Natura 1.6.2_2.1.5
    -NEI 1.6.1.2
    -Ore Dimensions 3.1
    -Universal Electricity core 2.1.0.157
    -WeaponMod "balkons weapons mod"
    Posted in: Mods Discussion
  • 0

    posted a message on Forge Bork'd it?
    So i updated forge today, excited to use Railcraft 8.0.0.0, aaaaand
    ---- Minecraft Crash Report ----
    // Sorry :(

    Time: 8/23/13 1:22 AM
    Description: Ticking memory connection

    java.lang.NullPointerException
    at net.minecraft.item.ItemInWorldManager.func_73079_d(ItemInWorldManager.java:272)
    at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:312)
    at net.minecraft.item.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:170)
    at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:492)
    at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
    at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
    at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
    at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
    at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.item.ItemInWorldManager.func_73079_d(ItemInWorldManager.java:272)
    at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:312)
    at net.minecraft.item.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:170)
    at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:492)
    at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
    at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
    at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)

    -- Ticking connection --
    Details:
    Connection: net.minecraft.network.NetServerHandler@16050c54
    Stacktrace:
    at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
    at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_07, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 140336368 bytes (133 MB) / 472317952 bytes (450 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 12571 (703976 bytes; 0 MB) allocated, 5690 (318640 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 1, tcache: 0, allocated: 2, tallocated: 64
    FML: MCP v8.04 FML v6.2.55.842 Minecraft Forge 9.10.0.842 47 mods loaded, 47 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{6.2.55.842} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{9.10.0.842} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{0.9.0.3} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.6.1.2} [Not Enough Items] (NotEnoughItems 1.6.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_bspkrsCore{v3.03(1.6.2)} [bspkrsCore] ([1.6.2]bspkrsCorev3.03.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DamageIndicatorsMod{2.9.0.0} [Damage Indicators] (1.6.2 DamageIndicators v2.9.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ArmorStatusHUD{v1.12(1.6.2)} [ArmorStatusHUD] ([1.6.2]ArmorStatusHUDv1.12.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BetterFurnaces{3.3} [Better Furnaces] ([1.6.2]BetterFurnacesV3.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_CrystalWing{ML 1.6.2.r03} [CrystalWing] ([1.6.2]CrystalWing.ML.1.6.2.r03.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FloatingRuins{Forge 1.6.2.r02} [FloatingRuins] ([1.6.2]FloatingRuins.Forge.1.6.2.r02.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_StatusEffectHUD{v1.14(1.6.2)} [StatusEffectHUD] ([1.6.2]StatusEffectHUDv1.14.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Core{4.0.1} [BuildCraft] (buildcraft-A-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Transport{4.0.1} [BC Transport] (buildcraft-A-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Silicon{4.0.1} [BC Silicon] (buildcraft-A-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AppliedEnergistics{rv12.b} [Applied Energistics] (appeng-rv12-b-mc162.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AtomicScience{0.7.1} [Atomic Science] (Atomic_Science_v0.7.1.124.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_WheatPlanter{1.5} [mod_WheatPlanter] (AutomaticWheatFarmer1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Backpack{1.12.15} [Backpack] (backpack-1.12.15-1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiblioCraft{1.3.4} [BiblioCraft] (BiblioCraft[v1.3.4].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Builders{4.0.1} [BC Builders] (buildcraft-A-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Energy{4.0.1} [BC Energy] (buildcraft-A-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Factory{4.0.1} [BC Factory] (buildcraft-A-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    complexmachines{0.3.3} [Complex Machines] (ComplexMachines_v0.3.3.129 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    eplus{1.16.4} [Enchanting Plus] (EnchantingPlus-1.16.4 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtrabiomesXL{3.14.1} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.6.2-3.14.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    shreddienut_fleshtoleathereasy{1.0} [Flesh To Leather (Easy Difficulty)] (FleshToLeather(Easy).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forestry{2.2.9.12} [Forestry for Minecraft] (forestry-A-2.2.9.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ICBM|Contraption{1.3.2} [ICBM] (ICBM_Contraption_v1.3.2.222.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ICBM|Sentry{1.3.2} [ICBM] (ICBM_Sentry_v1.3.2.222.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ICBM|Explosion{1.3.2} [ICBM] (ICBM_Explosion_v1.3.2.222.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    iChunUtil{2.0.0} [iChunUtil] (iChunUtil2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IronChest{5.3.20.520} [Iron Chest] (ironchest-universal-1.6.2-5.3.20.520.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_MAtmos{r25 for 1.6.2} [mod_MAtmos] (MAtmosClassesNDP_r25__1_6_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MCCapesExtra{1.6.2a} [MCCapes Extra] (MCCapesExtra_1.6.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mekanism{5.5.7} [Mekanism] (Mekanism-v5.5.7.177.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MekanismGenerators{5.5.7} [MekanismGenerators] (MekanismGenerators-v5.5.7.177.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MekanismTools{5.5.7} [MekanismTools] (MekanismTools-v5.5.7.177.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    More Bows{1.5_v1} [More Bows mod] (More bows 1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mystcraft{0.10.6.00} [Mystcraft] (mystcraft-uni-1.6.2-0.10.6.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Natura{2.1.5} [Natura] (Natura_1.6.2_2.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Natura|CompatMineFactoryReloaded{0.1} [Natura compat: MFR] (Natura_1.6.2_2.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_OreDimensoinsMod{3.1} [mod_OreDimensoinsMod] (Ore Dimensions 3.1..jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_PF{r0 for 1.6.2} [mod_PF] (PFClassesNDP_r0__1_6_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PortalGun{2.0.0} [PortalGun] (PortalGun2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    weaponmod{1.6.2 v1.13.5} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 6363 (356328 bytes; 0 MB) allocated, 5924 (331744 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['chewtoy5'/252, l='New World', x=716.82, y=74.00, z=335.30]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Well i guess the newest version of forge bork'd my minecraft? Anyone know why, when i load in it plays for a while, but my mod list shwos 10 less mods read, working on a full list right now while some people get a chance to read this
    Posted in: Mods Discussion
  • 0

    posted a message on Minecraft Villages build-on?
    So its like Atlantis?
    Posted in: Discussion
  • 0

    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Can someone make an "I support Reis Mods" banner? i would love to support him, Rei's mini has got to be my favorite and most useful / used mod yet.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2/1.6.4(maybe)] luacs1998's mods - May be updated, may not.
    I like the way this looks, bump for support, i think i will wait untill theyre finished for a personal try-out however youre heading in the right direction!
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Villages build-on?
    This was actually done on my creative world for xbox lol, all my serious survival happens on the Comp, but anything building i get 100x better with the controller. Would be cool if we could hook an xbox controller up to play minecraft for PC.
    Posted in: Discussion
  • 2

    posted a message on Minecraft Villages build-on?


    -----EDIT----- I have made a topic in the suggestion forum, to anyone interested, after you have finished with this thread you can check out the suggestion thread and leave a bump for support :) -----/EDIT----I was wondering, has anything been done like this before? Connecting two houses in a village, or even all the houses in a village
    to create a safe walkway through the village? I even enclosed the water fountain pretty effectively, only stopped by the pesky farm plot that spawned
    . What would you guys think if this were to be, say, implemented into vanilla spawning? This could be placed between houses spawned in positions good for it, then added onto by the player for houses too off center or too far away, to create a safer village. I like the way it makes the connected homes look as well, although lack of privacy might be a problem for the villagers :Notch:

    -If you read this far, thanks for reading! Leave your opinions please =)
    Posted in: Discussion
  • 0

    posted a message on adventure maps
    Isint there a section that you had to pass over to get here that would be more appropriate for this?
    Posted in: Maps Discussion
  • 0

    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Hey, i dont mean to be a downer, but uhmmmm im kinda not getting any noises :x i extracted to the mods folder, and it seems like nothing at all changed. and your button combination didnt work (i tried with R as well, as i change my shift button to R for convience) Althought i watched Antvenom showcase the mod and it looks absolutely amazing.
    Posted in: Minecraft Mods
  • 0

    posted a message on ICBM trouble
    Bump, my survival wishes to be EXPLOSIVE.
    Posted in: Mods Discussion
  • 0

    posted a message on ICBM trouble
    So from what i understand, ICBM and Atomic Science work together to create items like the Turret Platform and Launcher Pads, but when Atomic Science is not installed or working correctly, the Battery and Steel plates are not available. My question is, is the atomic science i have installed for 1.6.2? I got the latest versions from the universal electricity website, and my launcher platforms and turrets are not working in my survival mode game.
    Posted in: Mods Discussion
  • 0

    posted a message on Mod that I can't remember
    That is Not Enough Items, with a setting turned on, i cant remember which setting at the moment however.
    Posted in: Mods Discussion
  • 0

    posted a message on Question on NEI, and Tin/Copper
    I have a slew of QoL mods like damage indicators, nothing too big, with the UE array (mekanish, ICBM, you know the works without MPS) and i have created several worlds after the installations to look for copper.
    Posted in: Mods Discussion
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