• 0

    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD
    You should add in some Smart Movin support so you can actually fly around like a super hero
    Posted in: Minecraft Mods
  • 0

    posted a message on Ships Mod - Build sailable ships out of blocks
    So, I would like to post a bug, and I know there's a bug watch page on PMC, but it says it's been resolved. It's the whole docking problem where the player gets stuck in the ship. I'm using forge build 953 if that's any help... I just thought I should let you know that that still happens.

    On a lighter note: The part I'm looking forward to the most is the submarines. I'm excited for the airships (gotta love steampunk) but the subs seems like the more challenging aspect. I also love the idea of appearing out of nowhere in a military style sub, and then proceeding to bomb my unsuspecting enemies xD
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Can you send me a link to where you downloaded ur forge? I can't find 965 build... I'm using forge 953 and that's the latest one I can find :steve_tearful:
    Posted in: Minecraft Mods
  • 0

    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Um, how do you get the claws to work? Cuz mine aren't showing up...
    Oh, can you make a sort of crouching animation? One that would look cool if you had one of the kinds of animal legs, oh, and if there was a way you could add a setting where you could walk on all fours that would be AWESOME. And if you're wondering, I was trying to make a xenomorph, but the best I could do was a dragon tail, and the crawl didn't really fit the bill.
    Posted in: Mods Discussion
  • 0

    posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)
    You should add the view modes from AvP for the Yautja, like UV and Xeno detection
    Posted in: Minecraft Mods
  • 0

    posted a message on Shingeki no Kyojin (Attack on Titan) RP (OOC) Accepting
    Name: Karino Minazaki
    Age: 16
    District coming from: Shiganshina
    Squad Training For: Scouting Legion
    Appearance: 5' 4" Skinny, black hair, grey eyes, almost always in uniform
    Backstory(Optional if you want it to be found out in the RP): To be revealed in RP
    Suggestions?: More a question really... Can my character have had previous 3DMG training because of parents from the military?
    Posted in: Forum Roleplaying
  • 0

    posted a message on Attack on Titan repeated crash
    So, every time I try to install attack on titan, it crashes. I can't figure out whats wrong... I also don't know java... but I've installed it every way I know how, and I can't get it to work here's the crash report if any of you Java geniuses can figure out what's goin' on...

    ---- Minecraft Crash Report ----
    // Would you like a cupcake?

    Time: 12/21/13 1:49 AM
    Description: Initializing game

    java.lang.NoSuchMethodError: net.minecraftforge.common.EnumHelper.addToolMaterial(Ljava/lang/String;IIFII)Lnet/minecraft/item/EnumToolMaterial;
    at net.minecraft.ssHookShotMOD.ssTanksMOD.<init>(ssTanksMOD.java:41)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at cpw.mods.fml.common.ILanguageAdapter$JavaAdapter.getNewInstance(ILanguageAdapter.java:174)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:514)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:182)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.ssHookShotMOD.ssTanksMOD.<init>(ssTanksMOD.java:41)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at cpw.mods.fml.common.ILanguageAdapter$JavaAdapter.getNewInstance(ILanguageAdapter.java:174)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:514)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:182)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_21, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 216615968 bytes (206 MB) / 448921600 bytes (428 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 4 mods loaded, 4 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed
    ssHookShotMOD{0_0} [ƒtƒbƒNƒVƒ‡ƒbƒg‚ÌMOD] (Put in mods file) Unloaded
    Launched Version: 1.6.2-Forge9.10.0.804
    LWJGL: 2.9.0
    OpenGL: GeForce 8800 GTS/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Mods Discussion
  • 0

    posted a message on Macro / Keybind Mod
    Hey, is there a macro to bind rapid key presses or something? Cuz that would be awesome, it would be good if you could set the key press amount as well
    Posted in: Minecraft Mods
  • 0

    posted a message on Ravenwood Village! Medieval fantasy RP!
    IC NAME: Shandor Vizkraven

    IC AGE: 16

    WANTED JOB: Assassin

    MORALS ( Evil or Good?) : Good

    RP EXPERIENCE: I've been RPing in Gmod and Minecraft for about 2-3 years now, and it's tons of fun. I look forward to playing on your server! :D

    Btw, has the IP changed? Cuz, my game says "Can't reach server"
    Posted in: PC Servers
  • 1

    posted a message on The Tentacle Mod
    Well, I looked all over the internet for a mod that gave players tentacles. And found NONE! Honestly I think having tentacles would be absolutely phenominal. AND NO ALL YOU PERVS OUT THERE! It's not for THAT!

    So, the mod would probably be a bit like The Darkness. You know, the twin snakes in the upper corners of the screen? Except tentacles in all four corners.


    So, you would switch from combat mode to practical mode by pressing V.

    Combat:
    I was thinking about how the left mouse could be programmed to choose a random tentacle and lash out with it, and then if you right click, the tentacles would kind of come together in front of you like a shield! In a sort of X-shape.

    Practical:
    So, they tentacles in practical mode could be used to interact with things from a distance, like chests and crafting tables for instance! They could also be used like Indiana Jones' whips, pulling things to you. But, they could also be used as tools, or even just to carry more tools. Each tentacle could have it's own inventory slot, for tools torches and other things. It could go great with Realistic Lighting, where in one tentacle you could hold a torch so your other hand would be free. And what if you put it in with Battlegear 2? You could have a pick, sword and tentacles to hold your stuff, or occasionally impale your enemies!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Warframe
    OH PLEASE SOMEONE DO THIS!!!! :D :D :D
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on LiteLoader
    Could you make an installer that allows you to choose what profile it goes into?
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Could you make an installer that allows you to choose what profile it goes into?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Japanese Weapons and Architecture, v0.4.3 (Updated August 9, bug fix)
    It makes me sad that you won't be updating this... I wish I had found this sooner, like A LOT sooner. :steve_tearful:
    Posted in: WIP Mods
  • 0

    posted a message on 3D Scythe
    Hey, I'm looking for someone who's good at modeling and modding. I was hoping someone could make a 3D scythe mod sort of like Hidan's from Naruto Shippuden. I have a picture of it:

    I have always wanted a scythe like this in Minecraft but no one seemed to have thought of it, so I'm gonna throw it out there.
    Posted in: Requests / Ideas For Mods
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