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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    You know, my night was slow and dull, but then you threw a wadded up paper-mache' ball with confetti inside, and now it's PARTY TIME!

    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Quote from Silentine»

    Update:

    Released a new version: Grimoire of Gaia 3 (1.5.5) for 1.10.2. Need to wait a bit for the download page to update.

    A small update. It fixes the issue with mobs not dropping rare items due to 1.10.2 changing the way items are dropped. Meaning mobs could not drop rare items since the 1.5.0 (1.10.2) update! Also fixes mobs (namely the Sludge Girl and Wither Cow) not dropping any items at all.

    I have also been playing around with the concept of baby mobs. Although they work differently from vanilla baby mobs (they have no changes in attributes), they serve more as a physical/model change than anything else.

    I also integrated a few branches made in the github such as additional .lang files. Credits are in the changelog and in the first post.

    As always, please check the changelog for the full list of changes.


    My finally obtained Holstarus thanks you for this.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    Hmmm... I suppose I should ask: Was it ever looked into for the binding spell to be able to be augmented for the tools yet? For making a bound pickaxe spell that can mine at an iron/diamond level, an axe at the same, a shovel, etc.

    Posted in: Minecraft Mods
  • 0

    posted a message on Howling Moon [A Werewolf mod] v1.1.1 [1.12.2 v0.9]

    Out of curiosity Razmen, why did you scrap the ability tree from 0.5? It was rather well-done for the layout. I know it would need to be altered to match 0.6 with the changes of course.

    Posted in: Minecraft Mods
  • 0

    posted a message on Harvest Festival ~ A Harvest Moon mod ~ Cooking, relationships, townships and more!

    @AtonalPrism, that log doesn't give any information as to the crash itself. The only thing I see from that log is that the game lagged out pretty hard when you joined the game. How much memory have you allocated to Minecraft in the Java arguments? Also, what mods are you using currently? And just in case: Optifine tends to... not play well with some mods. Try temporarily removing Optifine and try to load Minecraft again.

    Posted in: Minecraft Mods
  • 0

    posted a message on Harvest Festival ~ A Harvest Moon mod ~ Cooking, relationships, townships and more!
    Quote from zarianoe»

    obviously this person has some sort of religious problem with a fake goddess in a video game.



    That moment you realize you mixed up the people this was for... Ahaha...haha...ha. *ahem* It appears that cactuspuncher has never played a single Harvest Moon game, nor knows the fact the Harvest Goddess is present in each iteration in one way or another, and is iconic to the series. She's included here as both an iconic figure, and as a way to be able to incorporate the mod without the need for any worldgen. Adding an option to skip her is basically throwing mud directly in the face of the entire series this mod is based on.

    Posted in: Minecraft Mods
  • 0

    posted a message on Flaxbeard's Steam Power (Beta 0.29.3- Updated May 20)

    Wait till you read the planned features...

    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!
    Quote from RyanKoopa»

    Wow that's great news! I appreciate all the work you guys have been putting into this project; I'm so hyped to try it out on 1.10. If you don't mind me asking, what other then the two mobs mentioned hasn't been ported yet?

    If i had to guess, I would say it sounds like the regular overworld content has been completed, and now they're working on the content in the nether.
    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...
    Quote from Robijnvogel»

    I've heard that this is caused by Climate Control / Geographycraft.

    Quite true unfortunately. I had to switch over to BiomeTweaker for that to not happen.
    Posted in: Minecraft Mods
  • 2

    posted a message on Carpenter's Blocks

    "Place a brick, then right click... into a world of pure imagination... You will pass, right through glass ...of your making~" (To the tune Willy Wonka sings)

    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!
    Quote from ASDFGirl»

    Hey everyone! Small update on progress: All mobs have been ported to 1.10.2 except Anu and anubites!


    And soon, the valleys shall resound with the cries of the distant past...
    Posted in: Minecraft Mods
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    posted a message on Overlord - Raise and command an army of skeletons

    My lovely work schedule hasn't been overly kind on making me be awake to check here. My apologies for not getting a log to you before you fixed it. I'll be checking things very, very late tomorrow after back-to-back shifts are done. Haaaa....

    P.S. I hope the skeletons with skin suits on will respond to creepers instead of just standing around being blown up. I shall know tomorrow!

    Posted in: Minecraft Mods
  • 0

    posted a message on Overlord - Raise and command an army of skeletons

    Bah... I feel like 'that guy' who always brings up issues.


    Tried out the keychain the other day. Successfully added a warrior skeleton and the keychain remained! ...Then used the keychain again and the warrior came out as a baby skeleton instead. Equipment carried over correctly, but the type did not.

    Posted in: Minecraft Mods
  • 0

    posted a message on Overlord - Raise and command an army of skeletons
    Quote from The_Fireplace»

    Fixed it in Overlord 2.3.2. Full changelog for that version:
    Fixed crashing if number of squads is not 0 or 5.
    Bottles now play the sound when milking cows.
    Fixed the recipe for the crown showing incorrectly in the guide book.
    Fixed keychains and the skeletons they are used on vanishing in Survival Mode.

    That's excellent news! Thank you sir~

    Also, just as a heads up, I gave one skeleton warrior a sword with mending on it, and all vanilla mob kills result in no exp gain (sword isn't repairing either, so the mending enchant is nixing exp gain while doing nothing). Mod mobs seem to still give exp however.
    Posted in: Minecraft Mods
  • 0

    posted a message on Overlord - Raise and command an army of skeletons

    ....Anyone else have the keychain vanish when you attempt to add a skeleton to it? Lost two warrior skele's and two keychain's due to this.

    Posted in: Minecraft Mods
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