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    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)

    Glad to have this mod, again.


    I constructed a large, symmetrical maze with 1.5 block walls so the claymen are trapped inside of it.

    In various places there are droppers filled with items they can use.

    It's fun to see claymen fight only having certain upgrades that they've found.

    Posted in: Minecraft Mods
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    posted a message on [1.7.2] Official Runecraft Server: Weaver
    I'd like to join in hopes of learning new runes. Some of them I just can't figure out, but I may just be building them incorrectly.

    I'm also experimenting with nesting faith ships, but I encounter problems when a smaller ship holds the center of a larger one. I'm looking for a way to get the smaller ship out of the center without dragging the larger ship's faith with it.

    Username is Shadoward12
    Posted in: PC Servers
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Quote from bfree380

    I've not been able to get the FTP to go between worlds. I've added:

    enable multiworld travel
    enable multiworld ink
    #112 is netherbrick
    multiworld ink 112

    to my disabled-runes, but when I try to use it, it says "This spell may not remove materials from the mortal plane..."

    Not sure what I'm doing wrong. Any ideas? It works just fine with a regular waypoint/teleport, but not with an FTP to move a faith. Can it even move a faith across worlds? We would really love to be able to create "Dimensional Ships" if that is even possible.

    Thanks for all the work you have done on this plugin!


    I think that means there is something near the Faith Point that is preventing the ship from teleporting there.
    Posted in: Minecraft Tools
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Quote from Noppes
    Uploaded a fix for not being able to see each others models in lan games. The saving bug with controls is also fixed.


    Now when I try to change the controls at all, the game crashes.

    My mistake. It was being caused by another mod, for some reason.
    Posted in: Minecraft Mods
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Changing the controls only changes them until you next start minecraft.
    I don't want to use the animation keys, but every time I change them, they just take over already-used keys on the next startup.

    Any way around this?
    Posted in: Minecraft Mods
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    posted a message on [1.7.2] Official Runecraft Server: Weaver
    Quote from Rivkiin

    I am sorry to inform you but you have not been whitelisted due to possible problems.


    Okay, thank you, anyway.

    In retrospect, I can see why someone whose primary experience is in curses probably wouldn't be the best for a community of players who may not take too kindly to the methods I described. I failed to remember that the people I use this on are close friends who take it as a joke more than the actual problems that curses can pose. I'm also used to people who spend 99% of their time in creative and can dispell anything at a moments notice. Probably not the best habits to have around players who don't have 15 beacons to just throw away.

    But thank you for the notice.

    I'll become more experienced (and survival-friendly) with RuneCraft and (if I may) apply to join again at a later date.
    Posted in: PC Servers
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    posted a message on [1.7.2] Official Runecraft Server: Weaver
    I'm interested in joining the Weaver server.
    My username is Shadoward12.
    I don't have a lot of experience with Runecraft. I've spent most of my time with it just getting to know the runes.
    Most of the experience I have is in curses, often using a True Name to defend myself from accidentally triggering one.
    I like to hide Pressure Sensors beneath snow and connect them to a high-teir True Name rune, collecting large numbers of heads from unsuspecting players.
    I'd like to learn more about Runecraft, hopefully all that I can know!
    Posted in: PC Servers
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    I am probably late to the party on this one, but I was looking through disabled-runes.txt to see what runes should be disabled on my server, and I noticed one I've never heard of.
    "Fire Turret"

    I've searched high and low but I've yet to find out how to make it.
    Anyone have any clues?
    Posted in: Minecraft Tools
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    posted a message on Macro / Keybind Mod
    Quote from Mart3323

    onChat or ChatFilter:

    IFMATCHES(%CHATCLEAN%,"^Slain by (.+)$",&player,1)
    Echo(/slay %&player%)
    ENDIF


    Thank you!
    I have been trying to learn how to script these macros, but the only experience I've had is using snippits from others.
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    How would I go about making a macro to tell when someone uses the /slay command and make it slay then in return?
    Whenever someone uses the /slay command, the target sees "Slain by <playername>"
    I can't figure out how to make it slay them in return.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] BuddyCam Minecraft-Mod by romibi
    Not sure if anyone thought of this.

    If you are OP on a server that uses Essentials, you can use /sudo to force the target player to tell you !bca, effectively forcing them to allow you you view their screen.
    Posted in: WIP Mods
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    posted a message on Dragon Cave Thread
    Quote from cookie4242

    can some one please tell me what type of egg this is?


    Lumina Dragon, nice.
    Posted in: Forum Games
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    posted a message on Dragon Cave Thread
    Quote from Starfortress


    I just got this egg, click it, please?

    A Balloon Dragon egg, if I'm correct.

    If only I could breed my Green Dragon and Stone Dragon for a shot at a Geode Dragon.
    I prefer to manage one egg at a time, since it boils down to only one actually living to hatch, every time I get more.
    Posted in: Forum Games
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    posted a message on Macro / Keybind Mod
    Quote from chattahippie

    You can use the "^" symbol to represent the start of the string in a regex.
    So if you used the regex "^Score:" instead of "Score:", it will only match to messages beginning with "Score:", and will not trigger for others trying to trick it because their names will be first.
    IFMATCHES(%CHAT%,"^Score:");
    SETLABEL(ScoreTab,%CHAT%);
    ENDIF;


    Thank you, I've been trying to figure this out for a while.
    Thank you even more for the quick response!
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    I'm trying to create an onChat macro that will take a score sent by the server and change a textlabel to the score, but any time someone says "Score:" it changes my textlabel. Is there a way I can make the script not run if a "[" is present in the message?

    I've tried everything but I can't make it work.

    IFMATCHES(%CHAT%,[);
    WAIT(1)
    ELSE;
    IFMATCHES(%CHAT%,Score:);
    SETLABEL(ScoreTab,%CHAT%)
    ENDIF;
    ENDIF;

    What is wrong with this that it won't work?
    Posted in: Minecraft Mods
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