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    posted a message on Redstone Wars II
    Now that sounds fun! One question, is the cube hollow or solid? Or does that matter?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Cuchaz

    In other news, recent internal changes have raised the target height cap to about 16 million blocks. Although, honestly I don't think anyone will ever build that high. 65k would have been plenty of room for anyone, but after some internal reorganization of the code, we can allocate more space to y coordinates now.


    What.... 16 million??? 65 thousand is already to space in the real world! I couldn't imagine anyone even flying up to the 50k mark. Well, certainly no more block limit worries...

    Keep on coding Cuchaz!
    Posted in: WIP Mods
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    posted a message on Redstone Wars II
    Back from mini-vacation! :D
    And congratulations jmal!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Wars II
    Hey guys.

    Just coming on to tell you I'll be gone for a few days. After that I'll be on normally.

    Bye :)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [1.7.x] [WIP] DRAGONCRAFT
    Quote from BlueEyes99

    You just have to do it right to make the block head thing work. Mo'Creatures did it well. You have to make the whole model big-ish to get a nice texture as well.


    Don't worry about the size, I'm not a fan of small dragons. Still thinking how I'm gonna do the head, we'll see if it works when I get around to it. Currently having some RAM problems on my computer which I'll have fixed later today. Hopefully I'll be able to start tonight :D
    Posted in: WIP Mods
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    posted a message on [1.7.x] [WIP] DRAGONCRAFT
    I think I'll try to make some dragon models, see if I could help out a bit with that. :)
    However I won't be sticking to that block-like head for them, It just isn't quality looking.
    Posted in: WIP Mods
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    posted a message on Uncolored City of New Main
    Uh, more screenshots please. I can't see it. Lol
    Posted in: Screenshots
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    posted a message on [1.7.x] [WIP] DRAGONCRAFT
    A cool idea for that, make a dragon call. It'll only teleport to you if you use it, so it doesn't come to you in a cave. My dragon pushed me into a pit of lava because of that...
    Posted in: WIP Mods
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    posted a message on [1.7.x] [WIP] DRAGONCRAFT
    Question: will a dragon teleport to it's owner if he is really far away or the owner is being attacked?
    Posted in: WIP Mods
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    posted a message on Minecraft server wrong location issue
    Hey all.

    So I appear to be having an issue with a world file my brother sent me when I load it onto my server.
    Here is the error it spams:

    [SEVERE] Wrong location! EntitySquid['Squid'/3273, l='world', x=63.41, y=56.00, z=349.31]
    2014-04-23 14:32:41 [SEVERE] Wrong location! EntitySquid['Squid'/3274, l='world', x=55.47, y=56.35, z=351.47]

    Each time with different coordinates, and all of them being squids. This happened last night with endermen too.

    Also, this server and world are modded, with the same mods and versions. Mods are:

    MineFantasy, Mine and Blade BattleGear 2, Backpacks, ComputerCraft, Dragon Mounts, Minepainter, QCraft, Thaumcraft 4


    So I hope that was enough information. If you need more, tell me what you need. Thanks.
    Posted in: Server Support and Administration
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    posted a message on Redstone Wars II
    Wow bluecheetah. Mind if I use that design? That's the best one I've ever seen! You deserve that 10 :D
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [1.7.x] [WIP] DRAGONCRAFT
    GuyInJeans, if you read anything, you would know that there are none. He barely started this mod, everything he has written about it hasn't been coded yet.
    Posted in: WIP Mods
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    posted a message on [1.7.x] [WIP] DRAGONCRAFT
    Quote from Rogueengineer4

    1) make dragon model, 2) get dragon model to move correctly in game as a mod 3) have dragon tamable 4) have dragon be able to interact with a mutiblock structure 5) have mutiblock structure react to dragon 6) get movements for dragon to be correct in interacting with multiblock structure 7) add Santa that shoots lasers out of its eye (my fiance wanted that =P) 8) more dragon coding 1-8) add items, armor, other random stuff that is easyer to make.



    What exactly are the multiblock structure interactions? And laser eye Santa xD
    Posted in: WIP Mods
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    posted a message on [1.7.x] [WIP] DRAGONCRAFT
    I think the main thing with the model is it's not textured, so when finished I think it'll look a lot better. :)

    The only thing about it that slightly bothers me is the mouth, it's just a rectangle, little weird. But either way it's fine.

    Also, how will the dragon riding be? If you can, could you make them be able to roll? I'm using the Dragon Mounts mod right now, and that's one thing that bothers me about it. It's hard to see the ground, so rolling to the side a bit would help a bunch.

    But I am definitely looking forward to this mod! Please don't quit making this mod any time soon, minecraft need a real dragon mod made with a lot of care. Most have failed due to loss of motivation, or just being really bad quality. The ones that have been successful, such as Dragon Mounts, are really buggy, and don't have the right dragon-y feel. I think you can do this. Keep on learning that Java, this won't be easy to accomplish. :D

    (Also, are you accepting models or textures from others? I'd like to help if I can!)
    Posted in: WIP Mods
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    posted a message on Redstone Wars II
    Ooo, I'm top ten. Lol. And yea, that sounds good.
    Posted in: Redstone Discussion and Mechanisms
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